/*****************************************************
 *                  Menu Definitions                 *
 *                                                   *
 *             Created with Menu Creator             *
 *                        by                         *
 *                   David Pehrson                   *
 *                                                   *
 *         Copyright (C) 1986  David Pehrson         *
 *                 Mantis Development                *
 *                                                   *
 *****************************************************/

#include <exec/types.h>
#include <intuition/intuition.h>

char stTopaz[] = "topaz.font";

struct TextAttr taPlain =
{
	stTopaz, 8, FS_NORMAL, FPF_ROMFONT
};

struct TextAttr taBIU =
{
	stTopaz, 8, FSF_BOLD | FSF_ITALIC | FSF_UNDERLINED, FPF_ROMFONT
};

struct TextAttr taBU =
{
	stTopaz, 8, FSF_BOLD | FSF_UNDERLINED, FPF_ROMFONT
};

struct TextAttr taBI =
{
	stTopaz, 8, FSF_BOLD | FSF_ITALIC, FPF_ROMFONT
};

struct TextAttr taB =
{
	stTopaz, 8, FSF_BOLD, FPF_ROMFONT
};

struct TextAttr taIU =
{
	stTopaz, 8, FSF_ITALIC | FSF_UNDERLINED, FPF_ROMFONT
};

struct TextAttr taI =
{
	stTopaz, 8, FSF_ITALIC, FPF_ROMFONT
};

struct TextAttr taU =
{
	stTopaz, 8, FSF_UNDERLINED, FPF_ROMFONT
};

struct IntuiText ItemText[] =
{
	{ 0, 1, JAM1, 0, 1, &taPlain, "", NULL },
};

struct MenuItem Items[] =
{
	{
		NULL, 0, 0, 70, 10, ITEMENABLED | ITEMTEXT | HIGHCOMP,
		0, (APTR)&ItemText[0], NULL, NULL, NULL, NULL 
	},
};

struct Menu Titles[] =
{
	{ NULL, 3, 0, 94, 0, MENUENABLED, " New Title", &Items[0] },
};

