Documentation to DynamiteWarriors V2.0 """""""""""""""""""""""""""""""""""""" Configuration needed : Kickstart 1.2 or higher 1 MB or more Memory DynamiteWarriors is a multiplayer game with up to five player. If a four-player-adapter is connected, up to four player are able to play with joysticks. To win the game, a player has to desintegrate all other players using explosions of bombs planted. DynamiteWarriors is thought to be a multiplayer game, so it makes not much sense to play it alone. You can start the game from Shell and also from Workbench. If you have only 1 MB of memory and want to start it from Workbench, errors may occur. If there appears a requester with "Addressfehler" it will be sure that not enough memory is available. Then you should boot again and stop the booting as soon as possible and start the game from that shell. If you are using an older Kickstartversion (1.2 or 1.3) it could happen that the computer loads the game into the Chipmem that is needed by the game (for display, etc.). Then you should use FastMemFirst before you start the game. After starting the game all possible Characters run into the screen. Then the main menu appears. This action can be shortend by pressing any key. This key can also choose immediately a menu item of the main menu. The game starts by pressing the key "S" in the main menu. To quit the program the key "Q" has to be used. The key "I" displays informations about the programm (e.g. if it is a registrated version or not and the persons that helped making this game) To change the keymap for one (keyboard) player, the key "A" is needed. Then the player characted has to be choosen by pressing one of the function keys F1-F5. Further the program asks the keys for e.g. moving, plant bombs, etc. In the case that an other player owns one of the choosen keys, nothing will happen. If the old keymap is alright, the key jumps to the next action. The key "C" switches to a sub menu, where some start options can be changed. The first option can change the number of obstactles in the labyrinth. These obstacles can't be bombed away and blocks the players way. The next parameter changes the number of bombs available and then the range of the explosions of all bombs at the beginning. The next option switches the monsters off and on. There are two diffrent types of monsters : a slime-like green mass, that moves all directions randomly and rolling Bombs that explodes after a short time or after been hit by a explosion. These slime monsters can kill the players and can only be removed by the hot flames of explosions. The next options make the explosions fast or slow again. The fast mode is for the more experienced players. You can also choose graphical backgrounds in the game. There are four different graphics available : Brick, Funghi, Hall and Forest. Random will randomly select one of these backgrounds. In this version of the game, you can choose between three pieces of music playing during the game : Raccons, Crazy and Gowe. But you can also have no Sounds at all by selecting "None" and digitised effects by selecting "Sound". The game ends if all but one player are dead or until the time limit is reached. The time limit can be put to 2, 3, 4, or 5 minutes. By selecting "End" there will be no time limit. The last parameter toggles between colored explosions and normal (red) explosions. In the colored explosions mode, every bomb will explode in the colors of the character. So it will be clear, who had killed yourself. So you can take revenge (Sorry, only in your next life!). By pressing the key the main menu will apear again. The kind of controlling the player can be changed in the main menu by selecting the player by pressing the respective function key F1-F5. If no kind of controlling is displayed, the character won't be drawn up. If there is a monitor with a face is displayed, the computer plays this character. This computerplayer is not very intelligent, he only tries to survive and randomly plant bombs. But they also often blow off themselves. After the game has started, four characters stand in a edge of the playfield and one in the middle. The playfield consists of hard, bomb proofed material and of lose material, that can be bombed away. If a player has planted a bomb, he should leave the horizontal and vertical direction, where the explosion extend itself. Under some ruins of walls sometimes appear monster or different extras : Symbol of bomb - The player is able to plant one bomb more, while the last ones aren't exploded yet. Symbol of circles - The range of all bombs increases. Symbol of joystick - Changes the left-right-controll of all opponents. Symbol of double arrow right - The own player runs faster a shorttime. Symbol of double arrow left - All opponents get slower a shorttime. Symbol of shield - Creates a shield, making the player insensitive against fire and monster a shorttime. Symbol of crossed bomb - All opponents are not able to plant a bomb a shorttime. Symbol of skull - Kills the player immediately. Symbol of question mark - causes one of the upper extras (also dead!) Symbol of nothing - All opponents are not able to get extras a shorttime Symbol of colored wheel - Teleporter Symbol of five red points - Beserker Extra, the player is able to plant five bombs at a time The game is finished if all players except for one (or none) are dead or if the time limit is reached. By pressing the key three times at any time (not in pause mode). Locking the key will pause the game and releasing it will continue the game. I wish everbody nice explosions and might the most mean win! Now I want to thank Alexander Gaiswinkler for the superb music, Timo Steiner, Paddy Krötz and Andre Leis for the ideas, helps and test-playing. If somebody needs music for his program, Alexander Gaiswinkler is the right one. Call him if you are interested. (For informations see the File "Musik") This game is shareware. If you like the game, I wish you to send me some money to compensate my work (from 15$ up). For that, you become a registrated user, I will tell you how to enter the cheat mode and if I have programmed an improved version (only if there is enough interest in it), I will inform and send you an exclusive version. Copyright 1992-1994 by Andre Wiethoff. The program may only be copied with these unchanged documentations. Completly written in M2Amiga of A+L AG. If you have questions, found errors or have ideas of improvement : Andre Wiethoff Höhenweg 2 57392 Schmallenberg Germany or Email : wietho00@marvin.informatik.uni-dortmund.de I will be happy about any mail about this game, whether you are registrated user or not!