; Here's a nice simple piece of code supplied by Gazzer which you can assemble 
; with DevPac.And maybe even learn something,take it away Gazz....
; Just load the file ARTICLE 3 from the TEXT Directory on this disk. 
; You can Find the Macro File in the TEXT directory on this disk.....

 ***************************************************************************
*                                                                           *
*                          SET UP A SCREEN  WITH A COPPER BAR               *
*  Start Date : 21/5/92             (FOR Green-Beret)                       *
* Last Update : 21/5/92               (And Amnesia)                         *
*                               Code : Gazzer of ECLIPSE                    *
*                                                                           *
 ***************************************************************************

; Include the macros

        Incdir  Df0:            ; Where to look for files
        Include Macro           ; The Macros

; And a few Equates.

screenwidth:    equ     40      ; Bytes (320 pixels)
screenheight:   equ     256     ; Lines
screenplanes:   equ     1       ; Number of Bitplanes
screensize:     equ     screenwidth*screenheight      ; size of screen

****************************************************************************

; Don't forget to use chip ram

        CHIP

****************************************************************************

; Kill the operating system for good measure

        KILL

****************************************************************************

; Load custom and set up copper list

        Lea     Custom,A5               ; Get Custom Address ($dff000)
        Move.l  #Copper,Cop1lch(a5)     ; Insert as system Copperlist

****************************************************************************

; Initialize Bitplanes

        ALLOC   10240,Memory,Screen     ; Allocate memory, 40w x 256 x 1 planes

        Move.l  Screen,D0               ; Screen Data Address
        PLANEON D0,plane1l+2,plane1h+2  ; Set up Bitplane Pointers

****************************************************************************

; Main routine here

Mouse
        POS                             ; Get in sync with vertical blank

        TSTMICE Mouse                   ; Loop until left mouse pressed

****************************************************************************
; Return operating system and go back to user

        FREE    Screen,10240            ; Free Memory

        HEAL                            ; Restore System
        moveq.l	#0,D0                   ; No error
        Rts                             ; Exit Program

****************************************************************************

; All copper list after here, executed 50 times a second.

Copper:
        Spr_Off                 ; Switch sprites off
        Cmove   $2881,Diwstrt   ; Display Window X + Y Start
        Cmove   $28c1,Diwstop   ; Display Window X + Y Stop
        Cmove   $38,Ddfstrt     ; Data Fetch Start
        Cmove   $d0,Ddfstop     ; Data Fetch Stop
        Cmove   $0,Bpl1mod      ; Odd Bitplane Modulo
        Cmove   $0,Bpl2mod      ; Even Bitplane Modulo

        Cmove   $1200,Bplcon0   ; Bitplane Control Register
plane1l Cmove   $0000,Bpl1ptl   ; Address Pointer Lower Word
plane1h Cmove   $0000,Bpl1pth   ; Address Pointer Upper Word

        Cmove   $000,color00    ; $dff180 colour 0
        Cmove   $000,color01    ; $dff182 colour 1

        dc.w    $8009,$fffe,$180,$330  ; Wait $YYXX,$Mask,Colour reg., colour
        dc.w    $8109,$fffe,$180,$440  ; etc.
        dc.w    $8209,$fffe,$180,$550
        dc.w    $8309,$fffe,$180,$660
        dc.w    $8409,$fffe,$180,$770
        dc.w    $8509,$fffe,$180,$880
        dc.w    $8609,$fffe,$180,$990
        dc.w    $8709,$fffe,$180,$aa0
        dc.w    $8809,$fffe,$180,$bb0
        dc.w    $8909,$fffe,$180,$cc0
        dc.w    $8a09,$fffe,$180,$dd0
        dc.w    $8b09,$fffe,$180,$ee0
        dc.w    $8c09,$fffe,$180,$ff0
        dc.w    $8d09,$fffe,$180,$ee0
        dc.w    $8e09,$fffe,$180,$dd0
        dc.w    $8f09,$fffe,$180,$cc0
        dc.w    $9009,$fffe,$180,$bb0
        dc.w    $9109,$fffe,$180,$aa0
        dc.w    $9209,$fffe,$180,$990
        dc.w    $9309,$fffe,$180,$880
        dc.w    $9409,$fffe,$180,$770
        dc.w    $9509,$fffe,$180,$660
        dc.w    $9609,$fffe,$180,$550
        dc.w    $9709,$fffe,$180,$440
        dc.w    $9809,$fffe,$180,$330
        dc.w    $9909,$fffe,$180,$220

        dc.w    $9a09,$fffe,$180,$0    ; Restore to Black on last line.

        Endcop                         ; End of Out Copper list!!

****************************************************************************

Screen: dc.l    0       ; Stores Screen Data Address
        end

