Emerald Mine V6.00      Game.dox
================================
Here is some information to help you play Emerald Mine V6.00

MENU:

After you've started the game a menu will appear, which will look something
like this:

--------------------------------------------------
                EMERALD MINE PLAYER  V6.00
                          BY
                NO ONE INC. AND RUPPELWARE

                SINGLE PLAYER
                NAME
                HIGHSCORES
                LEVEL
                START

   SCORE        PLAYED               WON

--------------------------------------------------

    You can select a function with the joystick, which moves around a
"roller bar", basically a rotating box.  From here you can choose one of a
few functions:


SINGLE PLAYER/TEAMWORK:
-----------------------

    This bar allows you to toggle through three choices- ONE PLAYER,
TEAMWORK, or QUIT.

"One player" selects a single player game, "Teamwork" selects the wonderful
two-at-once game, and "quit", erm...  Now I forget .....

Ah- "Quit" Quits. To quit, select quit and push up on your joystick.

NAME:
-----

The NAME function allows you to select a previously played game, or to
begin a new game. Each time you quit, your chosen name will be saved, along
with your score and which level you have completed. You must have finished
a level to play the level after it. So, like, if you have played up to
level 45 but didn't finish 45 (your mother wanted you to tidy your room /
your spouse wanted you to tidy the house / you went out and stopped playing
computer games for a while), you will only be allowed to play levels 45 and
below, until you finish 45. Clear?

So anyway, here you may either choose a new name:- select "NAME" and press
fire. You'll see a list of the current names the game knows about and
alongside the names, the levels those "names" are currently failing
miserably to complete.

At the bottom of the screen, there are two more "bars". One says "Choose a
player", and the other says "Save players".

You can either choose a current game / player from one of the slots visible
on the screen, or....

The "Choose a Player" bar is gently reminding you that the game is waiting
for you to do just that. If you don't see your name or your chosen name in
the list, you'll have to create another player name. To do this, click on
"Choose a player". It will magically change to "Enter New Name". To enter a
new name, move the box (with the joystick) up to a line on the player name list that you
wish to replace and press fire. You will be asked if you're sure. Press the
Y key (for "yes") or the N key (for "no"). Once a player name is gone, it's
gone, so you must be certain you want to write over it. There should be
some empty slots to start the game with, anyway. *Anyway*, if you pressed
"Y" (for "Yes"), then you can type in your new name. It could be your name,
or your girlfriend's name, or even your second cousin's name. It really
doesn't matter, because it just symbolises one saved game.

Moving to and clicking on "Save players" saves the current players list.

Whichever you decided to do, you'll now be back at the main screen.

HIGHSCORES:
-----------

This function displays the highscores for the current level, so you can
brag to your friends just how brilliant at everything you are. No really. A
high score is a name, a time, and a score. The high scores list is sorted
by score, so the one at the top is the highest score. You may want to see
who is fastest to finish a level, or whatever. Do as you like, we really
don't care, as long as you're having fun.

Name and score are obvious, but the time displayed will be positive if you
*finished* the level, or if you dies before completing, it will read "0".
This doesn't mean you're a loser, no siree, but maybe you had an
"unfortunate accident" on the way to the exit after some seriously dextrous
gameplaying? Yeah. Right.

LEVEL:
------

This function allows you to select which cave you start on. As I mentioned
before, so it wouldn't come as a total heart-rending surprise, you may only
start playing on levels you have completed before, or on the level after
the ones you have completed. Don't go shouting your girlfriend for a game
on level 80 if you've only completed up to level 26. She won't be
impressed.

Press fire here, anyway, and the box will start rotating .... the other
way! Now you can use left and right on the joystick to choose your starting
level.

Press fire again to return to the normal mode of operation.

START:
------

Pressing the large clearly-labelled and impossible to misinterpret START
bar actually begins the game (I know- why didn't they name it something
obvious like "BEGIN"?  <sigh>).

If you're testing the game from the Editor, you can return to the main menu
by pressing the backspace key.

IN GAME FUNCTIONS:
------------------

Basically it's all fast and frenzied (No, really) joystick action.  But
then again, isn't it always?  Move our hero around the screen with up,
down, left, and right on the joystick.  You might also find out (although
it's kind of a secret that we don't tell everyone) that pressing the fire
button and a direction may affect the object in that direction, so you can
sometimes use it to *safely* dig away a piece of earth (<laugh> Safely?
What *am* I talking about?).

Stay healthy and try not to die is our advice.

More realistically, if you're not familiar with the Boulderdash concept,
you should take a look at the Boulderdash section hdden in this document.
It's jolly interesting and gives you good general clues as to progressing
in the game. If you really haven't heard of Boulderdash type games before,
then I suggest that you immediately lock your doors and window, buy in a
good supply of frozen pizzas, and play Emerald Mine constantly for a few
months. Then you'll maybe be lightly grasping the potential depth of such a
game. No really.

Here's a potted clue:

    Dig the earth, drop boulders (but not on your own head), drop bombs,
create mayhem, but ultimately collect diamonds (ok, ok, Emeralds). When you
have enough diamonds, an exit will start flashing (and will look like a
heart- ahhhh) and you'll be told to find the exit. Run to the exit, and
you've finished the mine. What could be simpler?

These keys do stuff:

ESC     Kill yourself and return to highscore or main menu.
        Use this if you are trapped or made a mistake.

F1      Switch to player 1 (when playing teamwork)
F2      Switch to player 2 (when playing teamwork)
F3      Switch to both players (when playing teamwork)

F4      Pause ON
F5      Pause OFF

F6-F10  Sound (partially ON/OFF)
BS      Return to Editor (only if you were testing from editor)

Above all, do have a good time.

BOULDERDASH:
------------

First, there was a game called "Boulderdash".  It was a *good* game.  The
graphics weren't great, and the sound wasn't great, but it was *great fun*.

In Boulderdash, you guide a little man (Rockford) around a cave, and
collect diamonds.  When you have enough diamonds, you go to the exit and
have finished the level.  This, in itself, does not constitute "fun".  The
enjoyment came from the variety of obstacles that Rockford could interact
with.  Not wanting to be space-age and uppity about it, Rockford could push
stuff around, drop things under gravity, and generally affect the cave in
many wonderful ways.  Boulders could be dropped, Butterflies could be
killed (possibly by dropping boulders on them) and exploded into diamonds
(yummy- more points), and Fireflies annoyed everyone because they chased
around but never produced diamonds.  Bah.

In short, you were in a game world which you could affect in many, many,
many different ways to achieve your goal of collecting enough diamonds to
escape.  You had the freedom to blow things up, push boulders around, make
a mess of things and figure out how to work around your error, and
generally exercise your brain as well as your joystick.

But Boulderdash didn't last long.  As the 8-bit machines lost popularity,
conversions were made for the 16-bit machines.  These frankly didn't cut
the mustard.  They look even more dated now than their 8-bit counterparts.
These official conversions were good, if only as an example of excellent
level design, but didn't hold up well in the playability stakes.  Many
other versions were made, too, by shareware and freeware programmers.  Some
were very good, but none captured the essence of what, for me, Boulderdash
was all about.  They were slow and clunky.  The mines weren't designed
well, and the games generally didn't allow you to "intuitively panic" and
make it out in one piece.

There was a light on the horizon, though, in the shape of Emerald Mine.
Emerald Mine is an embellishment of the original Boulderdash concept.
There are more objects in EM than in the original BD.  Lots of nice
*interesting* objects.  Some are even *fun*.  ;) Emerald Mine is, for me, a
replacement now for Boulderdash.  I don't think I will ever see a true
conversion of BD to my machine, so I will make do with a similar concept
game which retains the same playability as BD had.

The key to BD-style games is to *explore*. If you aren't certain what an 
object does, play with it. You could only die. You could only die. And once 
again, you could only die. Being blown up by your own bomb isn't so bad, 
unless you did something *really* silly to be in that position. You learn 
to ride the blows. *Experiment* with the various creatures. Some are 
stupid, others not so stupid. Watch what they do, where they go. Stop 
moving down and stopping underneath boulders. It's not good for you.

And here's another clue- Level 33 is *excellent*.

Have fun, because it's what it's all about.
