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                                BattleForce

                             By Mark Reynolds!

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BattleForce was created by me, Mark Reynolds. I used the following programs
in its creation:-

AMOS 1.3 and AMOS Pro                       Mandarin Software
Deluxe Paint 3 and 4                        Electronic Arts
OctaMed 3.0                                 PD Suppliers

I would like to thank Mandarin for creating such an amazing programming
language. I haven't got the time to learn C or assembler but I'm quite at
home with BASIC.


                          So what is BattleForce?
                          -----------------------


BattleForce is basically a game. It is an adventure. These games are a dying
breed so I will have to explain:

In the good old times when the Commodore 64 was yet to be thought of and the
Amiga not even a twinkle in somebodies eye, a new sort of program was created.
VDU's had been introduced to computing, and people needed a program to
demonstrate this. Graphics had not yet been implemented so it had to be all
text. A bit of coding and this was all possible. Colossal Cave was one of the
first. The game envolved you going around different locations, solving
puzzles and collecting treasure. This was GREAT fun. Unfortunately this idea
did not catch on with the Amiga software houses. You can't really see Ocean
releasing another film license with text only! The idea was not lost, but
merely hidden. It still lives, kept alive by the miracle of PD.

Since you are reading this, you either got it from a PD supplier so know all
about it, or on an Amiga coverdisk (I hope). Don't worry if you have never
used PD. It stands for Public Domain. People like me who code programs that
either aren't good enough, or we don't want them to be, commercial just send
them to a PD library where people can by them very cheaply (#À1-#À3). Some
PD is trash but most is okay.


                               Shareware!!!
                               ------------


This disk is not PD, but it's similar. This disk is shareware. Shareware is a
very good idea. Follow these steps:-

1) Play the game. If you like it go to three, otherwise go to two
2) Delete the game. If you don't want to, go to three
3) Get some money, about £15, but there is no minimum or maximum.
Go to step four
4) Send the money and a covering letter to:-

Mark Reynolds
96 Lyth Hill Road
Bayston Hill
Shrewsbury
Shropshire
SY3 0EZ

I will keep your name and address and if I make a stunning game I will send
you a copy. You will become a registered user. I will send you a letter back
confirming this. You send the money because you like the game. You don't pay
£15 and realise you have wasted your money.

You will also be entitled to the comments for the game to help you see how
it was written, a cheat option, and the solution to the game.

Shareware is a good idea. It gives you a lot of advantages. If you don't pay
I won't sue you. I leave it to your morality.


                        How do I load BattleForce?
                        --------------------------


From the CLI type AMOSPro BattleForce.AMOS

From the Bootdisk reset and load

From Workbench click on the icon


IMPORTANT NOTE!!!!

For the greatest flexablility the directory BATTLEFORCE must be assigned.
This allows you to copy it across to a hard disk or something. If you booted
with the BATTLEFORCE disk there is no problem. If you loaded Workbench first
you must do the following things:-

1) Open a CLI or shell.
2) Type ASSIGN BATTLE: BATTLEFORCE:BATTLEFORCE
3) Follow the disk prompts

Case does not matter!

My Boot disk does this automatically. There is a memory limitation: You
require over two megabytes to experience all the graphics and sound. My
apologies, but Amos Pro takes up so much! I will compile it when the
compiler is released.


                           BattleForce Commands
                           --------------------


There are three in game commands that need special attention.

SHORT
NORMAL
VERBOSE

These affect the way room descriptions are output onto the screen. NORMAL
is selected by default. On entering a new room the full description is
outputed but old rooms only have the title. SHORT means all rooms are
described by their title, while VERBOSE means they long description is used
every time.


                             About the Author
                             ----------------


My name is Mark Reynolds and I have an Amiga A600 with a 60 meg hard drive
which I try to program, usually badly. I have produced numerous PD disks under
my alais of CONTACT. These can be bought at Crazy Joe's.

You may also see these disks at PDSoft as I send them a
copy sometimes.


Have you payed your Shareware fee? This is the only charge I make so give
generously.


                                Bye For Now






                               Mark Reynolds



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                  aaaaaa  mm  mm  mm  ii  gg  gg  aaaaaa
                  aa  aa  mm  mm  mm  ii  gggggg  aa  aa



                  Adventure Version 2 (Known Limitations)
                  ---------------------------------------

Now that the code is in place it will be easier to produce a new adventure.
Hopefully it will include the following:

Load/Save option
Improved Parser
Smaller and more compact
Maybe split into smaller sections so to preserve valuble memory.

If you have produced any of these alterations or have better ideas for a
new revision, do not hesitate to write.

My apologies for no save option. It was decided that coding this section
would delay the game for over a month due to other commitments and
introduce errors.