2 8 36A 9bd b48 ÌÊ INTERVIEW WITH PGCS/ALCATRAZ É------------------------------------ ÉËBy Lord Helmet ÊThe man who did the design, graphics and some organising behind one of the biggest projects/demos last year "Odyssey" tell you all what you ever wanted to know about "Odyssey". É--- ÈAt what time did you start planning the demo? Since some of the stuff is from 1990 I guess you have used sometime? ÉOdyssey was planned for about one year. In fact about 10 months. Why so long? We worked very hard in the beginning and then, we worked slowly. When we heared about the party, we decided to speed up again, but in the middle, the product didn't go up very much. ÈYour demo is quite similar to Thomas Landspurg 'Virtual World'. Did you get some ideas from this demo in how to make the Odyssey? ÉNo ideas were taken from "Virtual World". We had to do a such demo for a very long time and we didn't thought that anyone else would do such a demo before Odyssey's release. Anyway, I think "Virtual World" is easier to do than Odyssey. ÈDid you had your vector routine with sphere ready before the Thomas demo was released If yes, why did you not release the preview before? ÉOur spheric vector routine was ready about 4-5 months before Thomas one. (You mean 4-5 months before Thomas RELEASED his one ed.) We didn't thought at that time that somebody would have the idea to make sphere and when we heard about Thomas Landspurg routine, we decided to spread a preview. That wasn't planned, but we weren't fast enough and "Virtual World" was out in the same time. ÈDo you agree with me that the demo didn't contain that much new ideas. But it was the design and graphics which was so Brilliant. ÉOf course I agreee. There's is quite nothing new. The only thing that is new is the way we are using the different routines. For example, Vectorballs plane is not better than galaxy system and it's better to see spaceships than cube in vector, so... ÈDon't you think that you could have cutted down the demo a bit. Some effects is coming over again. Hadn't it be better to shorten the story a bit. And only use the best parts of the demo? ÉWhen we saw the entire demo for the first time, we have made the same comments! We have used too much fractal landscape(I agree Ed.), galaxy system and the trip into galaxy. But we couldn't change the story at that time, because we had to be ready for the party and change the story meaned too much work for that. ÉI guess the demo contained a lot of work. Did you do this because you wanted do: Êa) Impress all Amiga Owners over the world ? ÉImpress them? Hmmm,...NO! It's not the right word. It's better that we wanted to show them new ÊB) Get into the charts ? ÉSurely not.. I dont believe in charts. They are not all true and that do not mean too much for us, so Odyssey was not made to be in charts.. But, but... If you, reader, Vote for us, I don't want to say no! Êc) To get a better chance to get some work for a software company ? ÉThat could be the reason. To work for a software company, we could send the demo and say " That's what we are able to do..", but as they prefer games instead of demos.. Perhaps it'll be usefull, but it wasn't the main objective Êd) For FUN ? ÉYES! Very much FUN! We had fun in doing it and even much more when everything was over < Flip Page!> ÿ