2 5 b48 738 36A ÈI have heard that there are some problems getting graphics to your next demo. Aren't the graphicians good enough to draw what you need? ÉThere are no problems! They are quite good enough. Ê(This is how to answer if a magazine try to ask you some question you would rather avoid.) ÈWhy did you decide to make RAW an intro? É1) Lord Helmet told me that they missed an intro 2) I think RAW is the best magazine ever made on the Amiga 3) Show people that Spaceballs are still a group to notice! ÈDo you still think that the Amiga has some secrets? ÉMaybe, but no Hardware secrets! ÈTell me the most funny scenes in the movie Spaceballs ? ÉThen you (Lord Helmet) got strawberry on your rader -ha!) ÈName the 3 Best demos of 1991! ÉHardwired, Alpha & Omega and the Star Wars vector preview by Tai Pan. È1991 offered us this some new vectorideas. What do you think of: Èa) Glenzvectors ÉFucking boring, Even if it has 100000? polygens Èb) Rubber vectors ÉIt is nice, except the not realtime rubber vectors. Èc) Texture mapping (cube-o-matic) ÉTremendous, but boring in the long time. Èd) RecVec (Alpha and Omega) ÉThe BEST! Look at the my intro on this mag! Èe) Plasmavectors ÉBoring... Èf) Sphere vectors ÉGreat! Look at my next demo for more! ÈIn a interview Icronite/Anarchy said that trackmos are killing the coders. He says it's so boring to code 500 small routines. Whats your opinion? ÉYeah, The Trackmos with 500 small routines kills the coders. Why not kill ONE superb system for handling graphics and make a trackmo out of that? Wayfarer will contain only one big routine and this demo are a trackmo. Wait and see (and vote!) ÊYO!, Greetings from Lone Starr of Spaceballs to all RAW readers. ÿ