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                                   TMA
                            by Howard Wilsher

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CONTENTS:-

                           About TMA
                           Instructions
                           Games Credits
                           Additional Credits
                           Shareware Notice
                           TMA AGA



                                Clear 1994


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                               About TMA

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        TMA was developed on :-

        ... via WorkBench 3.0
        Amiga A1200
        Blitz Basic 2
        Deluxe Paint III & IV
        AudioMaster II
        OctaMED Pro V3

        Playtesting on :-

        Two Amiga A1200 2Mb CHIP, ROM V39.107
        Amiga A500 Plus 1Mb CHIP, ROM V37.350


        I created TMA after noticing a severe lack of non-linear
        games on the Amiga games market. My main influence
        comes from the Ultimate Play the Game series, and
        although TMA is nowhere near as good as these, I think
        it fills a gap.


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                              Instructions

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        The aim of the game is simple. Guide your ship through the
        various zones collecting power crystals and avoiding the aliens.
        Coloured passes will appear if you need them, enabling you to
        pass through the relevant forcefields.

        PAUSE:      SPACE BAR
        ABORT:      SPACE BAR then ESCAPE

        HINTS & TIPS

        a) Collect a lazer as soon as possible (preferably the twin
           speed)

        b) Keys give access to other zones

        c) Only collect extra ammo or energy if desparately needed

        d) If it moves, shoot it

        e) As this is a unregistered version, don't go through the
           exit, which is RIGHT and UP from the start

        N.B. 1 MEG USERS:
        YOU MAY NEED TO DISABLE ANY EXTERNAL DRIVES TO RUN TMA, AS
        IT USES ALMOST ALL THE MEMORY.


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                             Game Credits
                                                                          
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        Programming     :-      Howard Wilsher

        Graphics        :-      Howard Wilsher

        Sound FX        :-      Matthew Wilsher

        Music           :-      Howard Wilsher

        AmigaGuide Doc  :-      Matthew Wilsher

        Play Testing    :-      Howard & Matthew Wilsher

        Initial test    :-      Matthew Bartlett

        Disk Production :-      Matthew Wilsher



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                          Additional Credits

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        A big thanks go out to the following people, without whom this
        product would not have been started or even thought of.


        Mark Sibly/Acid :-       Blitz Basic 2

        Dan Silva       :-       Deluxe Paint III & IV

        Teijo Kinnunen  :-       OctaMED Pro V3

        Commodore       :-       Our Amiga's

        Commodore       :-       AmigaGuide

        Commodore       :-       Installer Program

        ... and most important of all, Ultimate Play The Game (ACG) for
        the main inspiration for TMA. May their memory live forever.


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                           Shareware Notice

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        THIS IS AN UNREGISTERED VERSION AND FEATURES AN ANNOYING
        SHAREWARE MESSAGE AFTER EACH GAME.

        If, after you have played TMA, you feel that you like it, maybe
        alot or maybe just a bit, and want the whole game, the
        instructions are simple. Just send a Cheque or Postal Order
        for only £5.00, payable to HOWARD WILSHER and send it to the
        following address:-

        Howard Wilsher
        58 Hildreth Road
        Prestwood
        Great Missenden
        Bucks
        HP16 OLY
        England

        The advantages with registering are:-

        You get the full, completable game (really!) with end sequence
        4 Game variations
        Fully personalised
        Hard Disk Installer
        Exit to Workbench option
        Recieve information about forthcoming CLEAR products
        Technical Helpline via Telephone
        Half price TMA AGA, see TMA AGA

        THE FULL VERSION OF TMA WILL BE SUPPLIED ON 2 MAXELL BRANDED
        DISKS, AND WILL FEATURE NUMEROUS OTHER MINOR ADDITIONS AS
        WELL AS THOSE LISTED.

        When you register, and you wish to take advantage of the
        Hard Disk install, please give information on the EXACT path
        you are going to install TMA, i.e. DH1:TMA/ or Games:TMA/. If you
        don't give this information we cannot give you the Hard Disk
        install program, and there is no or little way you the end user
        can install it him or herself (see, I'm not sexist!).


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                                TMA AGA

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        It can't be true??? YES it is. CLEAR will be doing a special AGA
        version of TMA. This will (obviously) include enhancements such as
        better graphics, new sound fx, different tune(s), better control-
        system, and the list could go on (but it won't)
        More information will become available soon. When you
        register standard TMA, please state if you have an AGA machine
        so when the AGA version becomes available, we can notify you.
        Also, if you have already have a registered copy of TMA, you
        can get the AGA version for half price, which will be £2.50

        The AGA version will only be tested on an A1200, so we cannot be
        sure if it works an, for instance A4000/030.


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