THE THIRD DIMENSION Sound and Light effects by Tony Hartley. I have included Four demos on how to use sound samples and how to produce special effects this month using kit 2.PC owners can use the example text provided below to make their own demos with. Atari/Amiga owners can load the demos to see the effects.Once you have loaded a demo,you should then load the sample bank called- SAMPBANK.3SM as well. CAR.3WD shows the use of sound and flashing lights used to create a police car.This just uses Fadebounce objects for the lights combined with a siren sample.These are placed in a Local condition.E.g.- FADEBOUNCE (16) fade the blue flashing light object FADEBOUNCE (14) fade the red flashing light objeect FADEBOUNCE (4) fade the headlight object.etc SOUND (4) play siren sample CRANE.3WD shows you how to produce a sky that gradually darkens to nightfall then back to daylight again.It is called Crane.3WD because it features a big mechanical digger. Here is the routine that you put into a LOCAL CONDITION.You can cut this text out if you wish then save it off on its own then place it straight into kit 2.The setsky colours are the colours in the Object colour palette numbered from left to right starting with number/colour zero.If the effect works too quickly/slowly then adjust the last number in the 'FOR (V34,0,8)' line up or down.If you want a more gradual effect then add a few more 'For/wait/next/setsky' commands. FOR (V34,0,8) WAIT NEXT SETSKY (9) FOR (V34,0,8) WAIT NEXT SETSKY (10) FOR (V34,0,8) WAIT NEXT SETSKY (5) FOR (V34,0,8) WAIT NEXT SETSKY (10) HORROR.3WD shows you how to achieve a thunder and lightning effect.The demo shows a haunted house on a hill. Here is the routine that you put into a LOCAL CONDITION.You can cut this text out if you wish then save it off on its own then place it straight into kit 2.The setsky colours are the colours in the Object colour palette numbered from left to right starting with number/colour zero.The sound(5) is a typical thunder sample. FOR (V34,0,146) WAIT NEXT SETSKY (9) SOUND (5) FOR (V34,0,2) WAIT NEXT SETSKY (8) FOR (V34,0,34) WAIT NEXT CHANGER.3WD shows a military vehicle going through a routine to reveal a gun firing.The vehicle has a side panel that lowers to reveal a gun with the two barrels down that move upwards then shoots. VIS (6) makes the lower gun barrel visible VIS (7) " " other " " " INVIS (8) " " higher " " invisible INVIS (9) " " " " " " INVIS (12) " " gunfire invisible FOR (V34,0,130) WAIT NEXT INVIS (15) makes the first piece of side panel invisible SOUND (4) FOR (V34,0,30) WAIT NEXT INVIS (14) makes the second piece of side panel invisible SOUND (4) FOR (V34,0,30) WAIT NEXT INVIS (6) makes the horizontal guns invisible INVIS (7) " " " " VIS (8) makes the diagonal pointing guns visible VIS (9) " " " " FOR (V34,0,30) WAIT NEXT VIS (12) makes the gun fire flame from the gunbarrel visible FOR (V34,0,10) WAIT NEXT SOUND (2) gunfire sound sample INVIS (12) makes the gun flame invisible FOR (V34,0,30) WAIT NEXT VIS (14) makes the lower side panel visible SOUND (4) FOR (V34,0,30) WAIT NEXT VIS (6) VIS (7) INVIS (8) INVIS (9) VIS (15) FOR (V34,0,130) WAIT NEXT Routine created by Tony.