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 \   /__ __)  /_   /_   __)_)_\_ \  __)
 / __  / _)_ /  \ /  \ __/   / / /_ _)_ -j!
/__/  /____/____/____/__\ __/__\   \__/
.-/___\-proudly-presents-------/_sOs\-- ->
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       THE BIG RED ADVENTURE [ DOCS ]      |
        (c) Dynabyte/Power Computing       |
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@END_FILE_ID.DIZ





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|. __|   ¦|.   |____|   ¬|_/ ¬Y   ¬|_/ ¬Y.     | |.   ¦|. __|    |.   |____|
|: \__   :|:   _____):   |   ¦|:   |   ¦|¦  ___| |:   :|: \__  __|:   _____)
|¦   |   ¤|¦   |   .|¦   |   ||¦   |   ||:  .|   |¦   ¤|¦   |   .|¦   |   .|
|¤   |    |¤   |   ¦|¤       ·|¤       ·|¤  ¦|   |¤    |¤   |   :|¤   |   ¦|
|_   |____|______   |_______  |_______  |_   |   |___  |____|_   |______   |
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     ·    ¦         ·         :         :    ·         ¦         ·
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                   - Coming from the dungeons of doom -

                             HELLFIRE PRESENTS

                     THE BiG RED ADVENTURE [AGA] dOCS.
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                         Typed in a hurry by NES.
                         ~~~~~~~~~~~~~~~~~~~~~~~~






                           THE BIG RED ADVENTURE
                           ---------------------




BIG RED INTRODUCTION!
~~~~~~~~~~~~~~~~~~~~~

In the old Russia there was Communism,queues the Kremlin,Lenin,the KGB,
Queues,Karl Marx,the Cold War and Queues...

But in the new Russia,things have changed.
Now there is Capitalism, KGB TV,Burger Czar and Trotsky Interactive Games...

Oh and Queues(some things never change)...

Embroiled on this seething cauldron of cutthroat competition and cruel
commercial cossacks, we find the beginning of our adventure -
A BIG RED ADVENTURE that spawns an entire continent.

In a story of truly epic proportions, we are taken on a crazy, off-the-wall 
flight of fancy, from the snowy streets of Moscow,slipping and sliding across
the icy steppes of Zerograd, along the route of the famed Orient Express -
and into the deep red heart of a secret so weird even  David Lynch could
never match it ...

BIG RED REVOLUTION!
~~~~~~~~~~~~~~~~~~~
In spite of the benefits of Perestroika, not everyone is happy with the 
decline of the Soviet state. In a secret meeting place somewhere in Moskow, 
a few old men in faded Red Army uniforms hark back to the days when Marx was
called Karl and not Groucho or Harpo.

They formulate a cunning plan to return Mother Russia to Communist rule - 
only,they didn't reckon on a trio of foreign adventurers accidentially 
getting in on the action...


BIG RED CHARACTERS!
~~~~~~~~~~~~~~~~~~~

DOUG NUTS
^^^^^^^^^

Doug is a techno-nerd of the first order.There's nothing he likes better than
playing with his dongle or fiddling with his software.He often puts his
ability with electronics to criminal use sometimes with hilarious results.

DINO FIGOLI
^^^^^^^^^^^

An ex-boxer of Italian origin, Dino's more than a little punch drunk,but his
basically a decent and honest kinda guy.He often falls into traps set by
people taking advantage of the fact that his brain is the size of a shrivelled
wallnut...

DONNA FATALE
^^^^^^^^^^^^

Donna has the sort of past people describe as being chequered. What they 
really mean, of coarse, is sordid. Forever trying to cover-up the 
indescretions of her youth, she is often at the mercy of ruthless
blackmailers.


BIG RED CONTROLS!
^^^^^^^^^^^^^^^^^

Moving the character around the screen

using the MOUSE, move the CURSOR to wherever you want either Doug Nuts,
Dino Figoli or Donna Fatale to go, and press the LEFT MOUSE BUTTON. 
Doug, Dino or Donna will then walk to the place where you pointed and clicked


USING INVENTORY
^^^^^^^^^^^^^^^

Hold down the RIGHT MOUSE BUTTON to bring up the INVENTORY SCREEN. This 
Displays all the OBJECTS you have collected along with ICONS representing
your INVENTORY OPTIONS:-

FROM LEFT TO RIGHT

1. OPEN/CLOSE

2. PICK UP

3. EXAMINE

4. TALK

with the RIGHT MOUSE BUTTON still held down, drag the CURSOR over the ICON
you want to select. Said ICON will be highlighted by a Big Red Border. Let 
go of the RIGHT MOUSE BUTTON and the INVENTORY SCREEN will disappear, leaving
you with your selected INVENTORY OPTION.

USING INVENTORY OPTIONS

1. OPEN/CLOSE

To use the OPEN/CLOSE ICON follow the above instructions for selecting it.
Once back in the gameworld, drag the OPEN/CLOSE ICON CURSOR over the object
you want it to open/close and press the LEFT MOUSE BUTTON. TEXT will appear
underneath the ICON CURSOR informing you that you are about to open/close
the object.

2. PICK UP

To use the PICK UP ICON follow the above instructions for selecting it. 
Once back in the gameworld, drag the PICK UP ICON CURSOR over the object you
want to pick up and press the LEFT MOUSE BUTTON. That object should then
appear in your INVENTORY.

3. EXAMINE

To use the EXAMINE ICON follow the above instructions for selecting it. Once
back in the gameworld, drag the EXAMINE ICON CURSOR over the object you want
to examine and press the LEFT MOUSE BUTTON. One of the game characters will 
then give you information about that object.

4. TALK

To use the EXAMINE ICON follow the above instructions for selecting it. Once back
in the gameworld, drag the TALK ICON CURSOR over the character you want to 
talk to and click on the LEFT MOUSE BUTTON. If the character has anything to
say he or she will then say it.
Sometimes there will be multiple choice questions or replies for your game
character. To select a question/reply, drag the cursor over the question/reply
you want. When it highlights, click on the LEFT MOUSE BUTTON. And your game
character will ask the question/give that reply.

USING THE CURSOR (IN GENERAL)

The CURSOR is the most important interface aspect in playing The Big Red 
Adventure. You use it to move your game character around in the gameworld, to
select and use objects, to choose inventory items and to talk to other
characters.If you drag the cursor over an object TEXT will appear underneath
informing you whether you can use or collect the object(s). Sometimes the text
will give you a clue, and sometimes the text will not appear at all. If this
is the case then select the EXAMINE ICON and text should then appear.

COMBINING OBJECTS

To combine TWO OBJECTS from your inventory select the OBJECT 1 from the
inventory and drag its icon over to your game characters hand. Then bring up
inventory again, select OBJECT 2 and your game character will tell you whether
the two objects have been combined or whether a new object has been created 
by the combination of OBJECTS 1 and 2

BIG RED OPTIONS

press the escape key to bring up the options PANEL

options appear as :-

MUSIC

SFX

SAVE AGAME

LOAD A SAVED GAME

CONTINUE

EXIT TO AMIGADOS


BIG RED HINTS!

Pick up open/close and examine every object to get as much information as 
possible. Likewise try to talk to everyone you meet.


nes^hf 12-MAY-1997
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