[ Note - This demo needs a 68020 or better cpu. There are different versions for the co-processors as well. ] This is a beta of yet another doom clone, 'bsp'. It uses a 6 bitplane extra- halfbrite screen. This clone is different from all the others I've seen in that it actually uses a doom.wad file. (In other words, to run this program you MUST have either the shareware doom.wad file, or the registered one in the current directory. I would recommend the shareware one, because its -much- faster loading.) What do we need another doom clone for? Well, I noticed that none of the demo's I'd seen actually had some of the features that doom does: different height walls, stairs, transparent walls. So I decided to make my own. There are four versions of this demo in the archive: bsp.320x200 : 68020+ without FPU at 320x200 bsp.320x200fp : 68020+ with FPU at 320x200 bsp.160x100 : 68020+ without FPU at 160x100 bsp.160x100fp : 68020+ with FPU at 160x100 You can either just type 'bsp', or you can get the options with 'bsp -?'. PLEASE don't expect it to be too fast, especially if you're on an 030 or less. (or more for that matter :) At the moment, the only thing done in assembler is the c2p routine. (Which converts chunky 6 bit to 6 bitplanes at about 18fps on an a3000-25.) I do plan to do more of it in assembler once a few algorithm optimizations are done. (Especially the texture mapping part.) Comments (and especially complements if you're so inclined) are welcome at the email address below. Of specific interest is the speed on various machines. (There's an option to test the speed.) Also, any bug reports (other then the sector dividing lines) are also welcome. The demo will (hopefully) be on aminet as gfx/misc/bsp0.9.lha. ------------------------------------------------------------------------- John Fehr fehr@snowhite.aes.mb.doe.ca Work phone: (204) 984-6141 '93 ZX-6E1 pilot PLEASE NOTE, IF ANYONE GETS THIS TO WORK, MAIL ME, VARK ON julian.smith@drugnet.co.uk i've tried it with both shareware and reg doom.wad, but no workee yet.