               *********************************************
               *  A R C A D E   D A R T S  (DEMO VERSION)  *
               *********************************************


This is a demo version.  The full game featuring 6 different dart games, 16
computer  opponents,  high-score tables and much more is available from all
F1 Software dealers £3.99 +P&P (see below).


About Arcade Darts
~~~~~~~~~~~~~~~~~~
Arcade  Darts  is  for  anyone who occasionally fancies a game of darts but
can't  find  either a dartboard or someone to play with !  With a selection
of  different  games  to  play,  a  range of computer opponents and sampled
speech  too,  it  could  turn  you  into a darts master without the need to
develop a beer belly !


Installing onto a Hard Disk
~~~~~~~~~~~~~~~~~~~~~~~~~~~
If  you  have  enough  memory  available you can run Arcade Darts from hard
disk.

Firstly, create a drawer on your hard disk called Arcade Darts.

Then  copy  all  of  the files from the disk, into the new drawer, with the
exception of...

c (dir)
Fonts (dir) - However, you must copy the ADScore.font and ADOptions.font
              & ADScore and ADOptions directories into the fonts directory
              on your hard disk
libs (dir)
s (dir)
Disk.info
system-configuration

Finally, if you wish to read the doc file from the hard disk, you will need
to  edit  the  path name in the doc .info file.  Simply amend it so that it
corresponds  to  wherever  your  text reader (eg.  More) is located on your
hard disk.


Loading Arcade Darts
~~~~~~~~~~~~~~~~~~~~
Arcade  Darts  will  run  on  any  Amiga  with at least 1 Mb of chip memory
(graphics  memory)  and  a PAL display.  However, the sampled speech option
requires at least 1.5 Mb.

If you only have 1 Mb of chip memory you will need to disable any hard disk
and external drives, to free enough memory for the game to run properly.

To  load  the  game,  simply  double  click on the Arcade Darts icon.  Once
loaded, there will be a short delay while the program de-crunches.

If you have enough chip memory available, the speech samples will be loaded
automatically and the speech option will be selected on the options screen.


Options Screen
~~~~~~~~~~~~~~
The following options can be accessed with the mouse.

START GAME - Starts a game. (See Playing Arcade Darts).

GAME - Selects from available games. (See Game Rules).

TYPE - Selects from available game types. (See Game Types).

OPTIONS1 - Selects from available game options. (If applicable).

OPTIONS2 - Selects from available game options. (If applicable).

PLAYERS - Alters the number of human players. (See Players).

SPEECH - Toggles speech on/off. (Only available with sufficient memory).

HIGH-SCORES - Displays high-score table for the currently selected game
              and game type. (If applicable). Mouse button returns you to
              the options screen.

RULES - Displays rules for the currently selected game.

ABOUT - Displays credits and program details, including memory available.
        Mouse button returns to options screen.

QUIT - Exits the game.


Playing Arcade Darts
~~~~~~~~~~~~~~~~~~~~
After  selecting  Start  Game  from  the  options screen, a list of players
taking  part in the game is displayed.  Pressing the mouse button will take
you onto the game screen.

On  the  right  hand  side  of  the game screen is the scoreboard where the
players  names  and  scores  are  displayed.   The  player whose turn it is
currently, is highlighted in white.

Below  the scoreboard is a small window which indicates where the last dart
landed and below this is the Power/Throw indicator.

The  main  display  is on the left and it shows the board and player's hand
and dart.

The  player's  hand  is controlled with the mouse, although the player only
has  a  certain amount of influence over its movement.  The hand will drift
around the board and it will take some practice to gain any real measure of
control.

The dart is thrown by pressing and holding down the left mouse button.  The
length  of  time  the  button is held down will determine the strength with
which  the  dart is thrown.  This Power is displayed on the indicator below
the scoreboard.  Once released the Throw bar on the indicator will start to
move and a further press on the mouse will determine the release point, and
thus  the  flight  of the dart.  Too soon and the dart will veer off to the
left,  too  late  and  it will swerve to the right.  Stopping the Throw bar
level with the light blue line will give a straight throw.

With practice you will be able to compensate for any small lack of accuracy
of  aiming,  by  using more or less power, and adjusting the release of the
dart, to cause the dart to fly to the left or right.

Remember, the sequence for each throw is...
                  Aim - Press and hold - Release - Press

The  score  for  each  dart  is  displayed  below the scoreboard.  Any dart
landing off the board, or bouncing out after hitting a wire or another dart
will be shown as ****.

At any time during play the current game may be quit by pressing Esc.

When  the  game  is finished a press of the mouse button will return you to
the  options screen, unless a challenge game is being played, in which case
your current score will be shown before your game continues.

If,  at  the  end  of  a  challenge  game,  a high score/best time has been
achieved  the  player  will  be asked to input their name and the new table
will  displayed.   The  computer  will  then  attempt  to  save the updated
high-scores onto your disk.

If  your  disk  is write-protected a requester will appear, allowing you to
write-enable  the  disk and retry, or cancel the save.  You are recommended
to  leave  your  disk  write-enabled  to  allow this data to be continually
updated.

During  play  the  board  will  become marked by the darts just like a real
dartboard does.  But of course, each time you load the game, you will start
with a completely new board again.


Game Rules
~~~~~~~~~~

301/501
~~~~~~~
This is the standard game played on dartboards everywhere.

Each  player  starts  with  301  or  501,  depending upon the version being
played.   They  each have a turn at the board and their score is reduced by
the total of their three darts.

The  game  is  won by the player who finally reduces their score to zero by
hitting a double of any number or the bullseye.

If the score is reduced to less than zero by the dart or darts a player has
thrown then their score reverts to what it was before the current turn, and
any  darts  remaining  for  this turn are forfeited.  When this happens the
player is said to have 'Bust'.

A  variation is that each player must start by hitting a double in addition
to finishing on one.  None of a player's darts will count until a double is
achieved.

Mickey Mouse
~~~~~~~~~~~~
This game is also called 'Tactics', and for good reason.

For this game only the numbers 10-20 are used along with the bull.

Players  throw  at  these  numbers.   Each  hit  earns a cross against that
number.   Doubles  count  as two hits and trebles as three.  The inner bull
counts  as  two  hits  on the bull with the outer bull counting as only one
hit.

When  three hits have been achieved on a number the player is able to score
on  it.   Any  further hits on it resulting in the normal value of the dart
counting towards the player's score.

However,  once  both players have acquired three hits on the same number it
is wiped off the board and takes no further part in the game.

The  player  with  the  highest score at the end of the game is the winner.
The game ending when the player with the lower total has no numbers left on
which to score.

Shove Ha'penny
~~~~~~~~~~~~~~
As the name suggests this game is based upon the old English game of 'Shove
Ha'penny'.

Each  player  endeavours to score three hits on each of the numbers 1-9, in
any order.  Doubles count as two hits and trebles as three.

The  first player to complete their side of the board by scoring three hits
on all of the numbers wins.

However,  should  a  player  score  more than three hits on any number, the
extra  hits  are  scored  to their opponent.  Though they cannot be used to
complete the opponents side of the board to win the game.

Round the Board
~~~~~~~~~~~~~~~
This is another well known dart game which is played far and wide and often
used by darts players as a method of practice.

Each  player  starts  at  1  and has to hit each number in ascending order,
ending with an outer and inner bull.

The  first  player to go 'Round the Board' and hit the outer and inner bull
is the winner.

Variations  have  the  players  needing to score doubles, or trebles of the
numbers instead of singles.

Killer
~~~~~~
This  is  a  game played by a group of players and as the name suggests the
aim is to 'kill' or eliminate all of the other players in the game.

Each  player  starts by throwing with their 'wrong' hand until everyone has
hit  their  own  individual  number.   (In  Arcade  Darts these numbers are
automatically  chosen at random).  Each player's number is then marked next
to their name on the scoreboard.

The game proper now commences with players in turn trying to hit the double
of  their  own  number.  When they do so they become a 'killer' and this is
represented by a 'K' next to their name on the scoreboard.

Once  a  player  is  a  'killer'  they may go for any of the other players'
doubles.  Whenever one of these is hit that player loses a life.

If a 'killer' hits their own double then they lose one of their own lives.

When  a player loses all of their lives they are out of the game.  The last
player left in the game being the winner.

A  variation  is  that  'killers'  can  only 'kill' 'non-killers' until all
players have become 'killers'.  This makes for an even more vicious game.

Shanghai
~~~~~~~~
This  game  for a group of players is unusual in that it includes a special
shot which is named after the game itself.

The  game starts with each player throwing for the number 1, scoring normal
value for their three darts.

They repeat the process for each of the numbers 2,3,4,5,6 & 7.

The player with the highest total at the end wins.

There  is, however, the special shot known as 'Shanghai' which will win the
game  automatically.   It  occurs  when  a player hits a single, double and
treble  of  the  current  number.   When this happens the remaining players
still  have  their  throws  at  the  number  and if any of them can score a
'Shanghai' too then the game continues as normal.

A  variation  has  players  automatically being eliminated from the game if
they fail to score when throwing at the numbers 3,5 & 7.


Game Types
~~~~~~~~~~
There are three game types available in Arcade Darts:-

Single Game - One off game for 1 or more human players
Challenge - 1 player only game which has the player trying to beat all
            16 computer opponents and set a new high-score.
Speed Challenge - 1 player game played against the clock in an attempt
                  to set a new best time.

The following game types are available for each of the games:-

301/501 - Single Game/Challenge
Mickey Mouse - Single Game/Challenge
Shove Ha'penny - Single Game/Challenge
Round the Board - Single Game/Speed Challenge
Killer - Single Game
Shanghai - Single Game


Players
~~~~~~~
The 16 computer opponents in ranking order are:-

1. Eric Bristow
2. Phil Taylor
3. John Lowe
4. Dennis Priestly
5. Bob Anderson
6. Jocky Wilson
7. Keith Dellor
8. Dave Whitcombe
9. Peter Evison
10. Steve Beaton
11. Cliff Lazarenko
12. Mike Gregory
13. Stefan Lord
14. Richie Burnett
15. Bobby George
16. Leighton Rees

Each  of  the 2 player games can be played with either 1 or 2 human players
(according  to the game type) and the multi-player games can be played with
1-8 human players.

The  computer will automatically select any other players needed from the 8
lower ranking computer players.


Hints and Tips
~~~~~~~~~~~~~~
Try to control the hand using small movements of the mouse.

As  soon  as you press the mouse button to make a throw, concentrate on the
Power/Throw indicator, and ignore the hand and dart altogether.

In challenge games there are bonus points awarded for the margin of victory
and  the  number  of  darts  used.   These  bonuses  can  boost  your score
significantly.

Think about the tactics necessary for the game you're playing.  For example
when  playing  301/501  try  to  leave yourself a good double to finish on.
Double  16  is one of the best as hitting a single will leave you double 8,
then double 4 and so on.


Acknowledgments
~~~~~~~~~~~~~~~
Many thanks to Simon Dew for testing the game out.


Copyright notice
~~~~~~~~~~~~~~~~
                 Arcade Darts is © Copyright 1996 by Rob Massey

                              All rights reserved

                  Exclusively Licenced to F1 Software ©1998

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