WILLYS WEIRDY NIGHTMARE (Demo Version) ====================================== Introduction ------------ Welcome to Willys Weirdy Nightmare. As you may have noticed if you have already played the game, it is based on an old Spectrum platform game called 'Jet Set Willy'. This version, however, is greatly enhanced. Some of the features you can expect are :- * 64 colour graphics * Approximately 500k worth of graphics * Loads of puzzles, hidden rooms etc. * Save and load feature (FULL VERSION ONLY) * Good, solid gameplay (unlike some games nowadays !) * Well over 150 levels ! (FULL VERSION ONLY) * Loads in one go - no loading levels from disk Obtaining The Full Version -------------------------- This software title is only available from F1 Licenceware. Many PD libraries stock F1 titles or you can also contact F1 direct on 01392 493580 or at the following address :- F1 Licenceware 31 Wellington Rd Exeter Devon EX2 9DU The full version costs 3.99 +50p P+P. please make cheques payable to F1 Licenceware. System Requirements ------------------- This game has been tested successfully on an A1200 and A3000. I have also tried the old A500 but the game does not work. Unfortunately, I do not have access to a 500+ or 600 so I'm afraid I don't know about these machines (But I have it on good authority that it doesn't). Loading ------- If you are loading from floppy, please ensure that the disk is NOT write protected as the save games are kept on the game disk. If you are worried about corrupting the game or worried about viruses, ensure your computer is switched off for at least 30 seconds before loading (which is a good idea anyway) and always use a backup version of the game. The game can be loaded from boot up or can be executed from workbench by just clicking on its icon. Instructions For Hard Disk Users -------------------------------- To install on your hard disk, simply... 1) Drag the WWN drawer from the floppy/cd to where you want it on your hard disk. 2) Ensure that you have the 'medplayer.library' file in your Libs directory in workbench. If you don't have it then copy it from the floppys/cd Libs directory. Getting Started --------------- When the game loads, the title screen will appear. There are two options displayed at the bottom of the screen, these are 'start game' and 'load game'. These are fairly self explanitory, 'start game' will start a fresh game and 'load game' will restore a previously saved game. However, because this is the demo version, you will only be able to select 'start game'. The Story --------- Oh dear ! Willy has fallen into a deep nightmare in which his mansion has been taken over by a hoard of WEIRDYS. To escape from the nightmare, Willy must go around his mansion and collect all the magical items and then return to bed so that he can wake up ! He must avoid contact with any of the WEIRDYS to survive. One touch means Willy must lose a life and if Willy runs out of lives then he is trapped in his nightmare, forever ! Willy can distinguish most magical items by the fact that they are flashing. However, a number of magical items are hidden behind false walls, in water and so on. You can tell if Willy has collected an object as it will disappear, the screen will flash very briefly and your score increases. The Game -------- The controls for the game are incredibly simple. Move Willy left and right by pressing the appropriate left or right on the joystick. Willy will jump if you press the fire button. Combinations of the above will result in Willy jumping left or right. You will only be able to experience about 15 minutes of Willys nightmare as this is the demo version. After this time the game aborts as if you pressed escape. This should give you time to get a feel of the game. You can start again and go round another way but you still only have 15 minutes. There are several types of platform on which Willy can stand (or not as the case may be). These are listed as follows :- Solid Platforms - Can be walked on but cannot be walked or jumped through. Normal Platforms - Can be walked and jumped on and through. Conveyor Belts - Act like normal platforms but move Willy along the direction it is going if stood on. Super Belts - Just like conveyor belts except twice as fast. Stairs - Act like normal platforms except Willy can walk up and down them diagonally. Deaths - Instant death if touched ! Come in the form of spikes, skulls, barbed wire etc Falses - They can look like certain solid platforms but do not affect Willy in any way. These can disguise entrances to other rooms as a solid wall or hide magic items. Other types of falses are used for pure decoration. Also there are various switches around Willys mansion. When switched they can put in platforms, remove impassable doors, remove deaths, place stairs and so on. Saving A Game ------------- I'm afraid the option to save a game has been disabled for the demo version. Hints On Play ------------- A screen is divided up into a 40x20 grid of blocks. Each block may or may not contain a platform. With this in mind, the following is a list of hints that will help you get started. Willy can jump across a gap of 5 blocks (just) but he must be on the very edge of the platform to do this. You can tell Willy is on the very edge of a platform as his legs will be spread at their widest point. Willy is able withstand a fall of up to and including 4 blocks. If he falls any further, he will lose a life. Willys jump can clear 2 blocks and therefore is able to jump onto platforms at this height. When Willy walks onto a stair (from the bottom) he will automatically go up it. If you want to go through a stair (as apposed to up it), you will have to jump through it. The best place to jump is as close to the base of the stair as possible but not actually on it. Willy can stop moving on a conveyor belt by going in the opposite direction the conveyor belt is travelling (partially achieved on super belts). Sometimes, when Willy is on the edge of a platform, you need to make sure he jumps correctly. When jumping from a stationary position, it is hard to synchronise the fire button with the left or right movement of the joystick. This means that sometimes Willy will walk slightly before jumping and if this is on the edge of a platform, this may mean Willy falling to his doom. The best way to get round this is to do a vertical jump first, then while Willy is in the air press left or right (but remember to keep the fire button pressed). Willy will then, when he lands, jump left or right without first walking. There are many secret rooms. When you go up to a wall, always try walking past it or a jump 'into' the wall as some secret passages are a bit higher than Willy. E.G. (!) Left of 'Beware the Barrenwort'. To QUIT the game completely and return to DOS, simply press CTRL-C. ENJOY THE GAME ! Credits ------- This game was created by Richard Williams (myself) and Steven Tate. I wrote the code using Amos Professional. Steven designed all the graphics and also composed all the music. The following people helped me play test the game and also provided useful advice on aspects of gameplay :- Gary Waterhouse David Stephenson Stuart Moore Kelvin Hunter Mark Craig Keith Rogers Thanks to them. Please send your comments, bug reports, complaints or praise to :- R. Williams 42 Hainault Avenue Giffard Park Milton Keynes MK14 5PA DISCLAIMER ========== IF YOU OR YOUR COMPUTER SUFFER FROM ANY MENTAL OR PHYSICAL DAMAGE CAUSED BY THIS SOFTWARE ITS NOT MY FAULT ! I ACCEPT NO LIABILITY FOR ANYTHING THAT HAPPENS TO YOU OR YOUR HARDWARE. SO THERE. ALL CHARACTERS PORTRAYED ARE ENTIRELY FICTICIOUS AND ANY RESEMBLANCE TO OTHER PEOPLE OR OLD COMPUTER CHARACTERS, LIVING OR DEAD, IS ENTIRELY COINCIDENTAL. Note: The copyright is held by the respective authors of the code, graphics ----- and music.