2 8 abd c5d 46b ÌÈ D.O.S AGAINST WAYFARER Ê------------------------------------ ËÈ The time was easter. The first prize in the democompo was the unbelivable high prize of 13500 NOK. Both Spaceballs and Andromeda arrived the party with high hopes of getting the first prize. But only ONE of them could! The groups feeled each other on the nerves. We had a DUELL! Ì RAWË asked both groups questions concerning the demos: ÉWhich demo has the Best design? ÊANDROMEDA- ÈIn our opinion, "D.O.S" has the best design. The colours used in "Wayfarer" were not very good, and the idea wasn't really original. We think that the artwork in "D.O.S" is far better than "Wayfarer's". ÊSPACEBALLS- ÈI think D.O.S has the best design since there is almost no design in Wayfarer. It was a very nice and original idea to have a big part of the demo in a DOS-Screen. COOL! ÉWhich demo do you think an average viewer would boot most times? ÊANDROMEDA- ÈThat's a difficult question to answer, but at the Gathering '92, where both "D.O.S" and "Wayfarer" were released, it seemed to us like the majority watched "D.O.S". We think that if you have seen "Wayfarer" once, you know the story-line the demo is based on, and therefore you easily get tired of it. But as we said, it is a difficult question to answer because the opinions of what is a good demo differ from person to person. ÊSPACEBALLS- ÈWayfarer! Obviously! Wayfarer is a funny movie-demo. D.O.S is quite a boring demo, but it has many cool and new effects. An average viewer would boot Wayfarer more often than D.O.S since it is a movie-demo. The records in D.O.S will soon be beaten. Since there is no records in Wayfarer, there is nothing to beat. Therefore, in the future Wayfarer will be Wayfarer but D.O.S will not be D.O.S. Do you understand what I mean? Eh...... ÉWhich demo has the Best code? ÊANDROMEDA- ÈThe general opinion in Andromeda is that the "D.O.S" demo has the best code. "Wayfarer" has got one filledvector-routine which nearly the whole demo is built on. "D.O.S" is built up on several routines which are coded individually to fit special purposes. ÊSPACEBALLS- ÈWell, that was a very hard question... D.O.S contains many very excellent coded routines, and Wayfarer contains only one big vector-routine, except for the realtime metamorph text at the end. I think that my vector routine is very well coded, it handles inconvex 5 bitplanes vectors with 2d+3d-clipping. Also it contains a big animation routine for the objects and camera. Everything is realtime! E.g. the camera can move along a Bezier curve while it is looking at an object which moves along another curve. Since D.O.S contains many superb routines, and Wayfarer only one mega-ultra-superb vector routine so... All in all I think D.O.S contains the best code... ÉWhich demo has the Best music? ÊSPACEBALLS- ÈI don't like the music in D.O.S, so Wayfarer has the best music!..... ÊANDROMEDA- ÈThis is very much up to the person who listens. "Wayfarer" had some of its strenght in the sound-effects, but if you ask us, we'll say our demo had the best music. ÉWhich demo should have won? ÊANDROMEDA- È"D.O.S"! In addition to the reasons which may be found in the answers above we'll mention the Andromeda-vectorlogo with 113 points hires-noninterlace, a 60 faces glenz-vector object, the 80 faces "Siggorsboll" and the inconvex Andromeda sign with lightsource. Please notice that ALL routines in "D.O.S" were running at full frame-rate! Furthermore it is necessary to say that the big-screen messed up "D.O.S" in a rather discusting way! ÊSPACEBALLS- ÈWayfarer! There where more people who liked our demo, and when we are making demos our target is that the audience shall like it, so.. WE CAME, WE COMPETED, WE WON..... É < Flip Page > ÿ