Corporation Documentation - Instructions and Gameplay 1/ Brief Background UCC short for Universal Cybernetic Corporation has lately been under the eye of the government after tales of genetic mutation. One of the largest robotics companies in the world has set up a factory in London. Ever since an unseen killer has killed people who walk past the factory. UCC deny any accusations of any ganetic experiments. But it is too late and now the government has decided to mount an investigation. But the investigating agent must be undercover as if UCC were to suspect of any government involvement they would shut down their factory and move abroad. This would be disastrous to economy as London relies on company exports. A ZODIAC agent will be sent into the factory. You must reach the genetics laboratory and collect an embryo of a new 'product'. If you succeed then this evidence can be used to blackmail UCC into stopping the production of the new product. You play the role of this agent and it is your job you do not get captured, as UCC will dispose of your body in such a way that no evidence will be available of your ever existence... 2/ Character Selection Strength: Physical strength in combat and how much agent can carry Dexterity: Hand-eye co-ordination. Affects repairs and damage in combat Endurance: How much equipment can be carried or stamina Intelligence: How clever person is and it affects role-play Movement: Speed at which agent can move Combat: How hard a succesful hit is Weapons: Skill in missile combat and repairing gun Computers: Repairing backpack computer and how good androids repair Electronic: Repair of electronic equipment Mechanical: Repair of mechanical equipment Medical: Repair of human body Psionics: Psychic energy level 3/ Equipment Purchase Click on PASS to select an item, to buy item click on BUY. When you have bought what you want press right mouse button. Information is displayed. 4/ Screen Layout Left of screen is DAMAGE indicator. If boxes are half or more full than that area of body is restricted. If head is like this then vision becomes blurred. horizontal bar beneath shows energy. Right of screen is EQUIPMENT indicator. Click on grey coloured boxes to see what you are carrying in each pocket in your clothing. Belt containt power lead to recharge energy weapons and other equipment. Horizontal bar beneath this represents suits power level. Bottom right corner is the LOOK window. It shows what you are seeing such as inside pockets or anything in room within reach. Bottom arrow cycles through, pointing down where possible means drop object. If it is damaged a red cross appears along with drop icon. Vertical column next to it shows how much repair process has been completed. The main CONTROLLER is in the middle. Use up and down arrows to crouch, duck, stand, and jump. Use up arrow with jetpack to launch, down arrow clicked slightly longer to land. While running use up arrow to do a running jump over an object. Button with hand allows you to manipulate or use an item. The eye icon when lit lets you look around. The sleeping figure lets you sleep and restore energy, or conserve energy if you are an android. The spanner icon lets you repair an object. Click on white cross to run in that direction, or in grey corner parts to turn in that direction. Press the P key to pause the game unless item is being manipulated. 5/ About Damage & Repair Damage to weapons are repaired with icon. Click on it until mercury rises. Physical damage repaired with first-aid kit. Robots require electronics kit. Find kit then press manipulate button. Only useable once. Repairing gun is however more difficult and will take more skill and dexterity. 6/ Armour Ablative: Good but every hit destroys part of it Reflective: Excellent against energy weapons but crap at hand combat Standard: Middle of reflective but does absord some hand combat Supreme: Best but uses lots of power, heavier, & out of power means capture 7/ Combat To use gun hold in hand and move cross hair. If out of power you will punch instead. You can however recharge the gun. 8/ Manipulation Find the object you want to use, if run out then click on manipulate. There is now a full screen image of object, e.g. medi-kit. Find chemicals to refill medi-kit. Now manipulate chemicals and they are used to refill kit. For gun use power lead in belt and once again manipulate it. To pick object up use look. Now anything that comes into range of look window you can pick up. Hold left mouse button over object and drag into an empty pocket. To move from pocket to pocket use same procedure. Doors can be opened in two ways. Firstly, if they are pressure mounted just walk and they will open. Secondly it could be locked. To open click on look icon, now you will see close image of panel. Manipulate this image nad it will be shown full screen. Now just enter 4 digit code, if correct green light on panel will flash. If still dont open rearrange combination. Or you could use lock-pick. Manipulate and it will find code but first get full image of control panel. It will give you 5 seconds to note down code for future reference. To open airlocks insert smart card then enter code. When the code is correct then click on yellow button. If at Computer terminal look at monitor screen and manipulate. Now you can doss about and select security clearances etc. 9/ Elevators Elevators are the only way to move between levels in the building. There are two panels which are relevant to the elevator. The small panel outside the elevator shows you what floor you are on. To use it follow this... Click on arrow shaped button and elevator will be called. Inside is controls. Now manipulat your smart card and it will be inserted. Now choose which floor you want, if no access is granted you will not be able to goto that level. 10/ Power To recharge suit get up a terminal. Now insert smart card and click power button to activate it. Suit is now 'burst charged'. To do this with objects get up image of object and look at it before manipulating the power lead. Careful though as damaged objects may sometimes explode! Buildings power can be cut at fuse box. Manipulate fuse box and click on button beneath fuse and power will be cut. Fuses can be replaced by player and guard so watch out. Use bomb or grenade to permanently cut power. Robots can still see as can androids but creatures are affected, and so are you unless visor is worn. 11/ Security Cameras are mounted up high and should be blown up. Infra-Red beams can be destoryed but preferably you should leap over them. Pressure pads are discoloured tiles and should be avoided. Once alarm is set off guards immediately hunt you down on that level. If gas is releases put on a mask or you will die, but if you have gas-mask you cant wear visor. If affected use medi-kit to save yourself. Once alarm is on, doors with keypad are permanently locked. 12/ Save & Loading Look at belt and click the cycle button. you will see a disk so manipulate it. To cancel click right mouse button. 13/ Hints A) Dont rush and be careful B) Shoot cameras, etc. from a distance C) Recharge as soon as possible D) Use power or fuel equipment sparingly E) Learn to use psychic powers. Find out what brings up selection menu F) Use explosives sparingly G) Examine holograms very carefully H) Fight with your back to the wall I) Try to keep a clear escape route APPENDIX/ A Backpack computer: Manipulate to turn on and you can see a map Bombs: Can destory walls. Set timer then click enter. To start the timer click on the red button. Now drop the bomb! Compass: Use to plan movements Disruptor: Drop it and when robots go across it they will short-circuit Drink: Gives energy Electronics-Kit: For androids to repair themselves or bionic limbs Face mask: Partial protection from gas but can be worn with visor Gas mask: Total protection from gas attack but no visor Grenade: Destorys lights, doors, enemies, etc. but not walls Stun grenade: Bright light but no affect on robots Guns: All are energy weapons and enemies use cheapest Holograms: With scanman you can see 3D views of building, etc. Jet pack: Heavy but lets you fly at the cost of energy Lock pick: Use this to open keypad doors Medi-Kit: This is to save health but needs chemicals Psi-Drugs: Improve psychic power for a time but reduce ratings Psi-Eye: Wear this and psychic actions are more powerful Scanman: View holograms by manipulating this and then hologram Smart card: ID card with lots of information Visor: Manipulate for Infra-Red, Image Intensified, and Thermal vision Wrist watch: Simply look at for time, runs faster than real time APPENDIX/ B Psychic powers only available to humans. Beliefs of power are centred on the number 3 and the triangle. The number 3 has 3 areas that has 3 different states. the first is believed to be no effect, micro effect, and macro effect; in other words whether the effect is on a body or the constituent parts thereof. Second is no effect, positive effect and negative effect. Symbolises good, bad, minus and plus. Lastly there is no effect, effect home, effect away. This desrcibes whether speel affects caster or someone else. To use these you must find the secret control panel to experiment... Levitation: Ability to move off the ground Clairvoyance: Move a spirit to see what is happening at a distance Heal: Repairs cells in body and equipment, etc. Density: To improve the molecular will or armour Mid blast: To affect creatures with psychic power from caster Coporation © 1990 Core Design Limited. All rights reserved.