17 Bit Software PO Box 97 Wakefield WF1 1XX (0924) 366982 This document is in two sections:- Section 1 - Basic instructions Section 2 - A tutorial First a couple of notes from the author: There are not as many items for you to load into the maker as I would have liked...The reason for this is that there is only 12k left on the disk. I cannot fit anything into 12k. These are NOT full instructions to the RSI Demo Maker, they are fairly comprehensive though. As you read these instructions, and follow the tutorial, you will learn the basics behind the different sections. Just messing about with the demo supplied wil help you learn too. There is a short save demo called "CHRISDEM1", just load this and you can edit the patterns....Or to see my incredible, amazing, and stupendous demo,(I'm a modest person me!), just quit from the editor, insert this disk into df0:and type "df0:CTDEMO1" and prepare to be shocked, well, mildly amused? It has come to my attention that a certain PD Company are offering the EXILE FONTS DISK with their RSI pack... We also have this disk in the library. BUT, you cannot just load the fonts. Reason:They are saved as 320*256 IFF Screens, totally incompatible with the RSI Demomaker. You would have to cut up all the pictures and convert them to an RSI font! The demo and docs are (c)1991 C.Trickett. Only to be released by 17 Bit Software.....So There! If you know how to use the DemoMaker, the sizes for fonts are at the end of this text, also sizes for bobs and logos. * * * * * * JUST IN * * * * * * DEMOMAKER 2 * * * * * * YOU CANNOT AFFORD TO MISS IT! NEW FEATURES LIKE: BEND LOGOS. SPLIT LOGOGS. SCROLL THEM, AND ROLL THEM (LIKE A CARPET), AND MANY MORE FEATURES! DISK NUMBER:1583 SECTION 1:BASIC INSTRUCTIONS ---------------------------- MAIN MENU --------- The main menu consists of: TEST DEMO will test your demo from start to finish. DEMO MENU takes you to a further menu. (SEE DEMO MENU LATER) PATTERN EDITOR takes you to a further menu. (SEE PATTERN EDITOR LATER) MUSIC ON/OFF will turn the music ON or OFF on the menu screens. ABOUT will display RED SECTORS greetings list. FREE displays how much free memory is available. (ONLY USES 1 MEG) If you have over 1 MEG it will NOT be recognised. MUSIC displays music information. EDIT will edit the currently selected option. CLEAR clears the current selection. LOAD loads the current option from disk. SAVE saves the current option to disk. EXIT returns system control to the CLI, thus leaving the program. Below these are a number of other options; these are covered throughout the rest of this document. DEMO MENU --------- This menu consists of: SAVE FINAL will save your demo as an executable file. SAVE BOOTINTRO will save you demo as an autobooting demo. WARNING!! Only save your bootintro onto a disk that you are NOT going to put information on. The reason being the bootintro takes up some disk space, but this space isn't officially used, so saving onto the disk may overwrite part of your demo, causing it to crash. SAVE SHORT saves all the section of your demo, so you can load them later to make changes. FILE IS NOT EXECUTABLE. LOAD SHORT loads all the data saved by the SAVE SHORT command. FORMAT will format a disk for you. EXIT returns you to the main menu. PATTERN EDITOR -------------- Comments in speech marks "" are not printed, they are for your information. This menu consists of: TEST PATTERN ------------ Tests the current pattern. TEST DEMO --------- Tests the entire demo. DELETE PATTERN -------------- Deletes the current pattern, will ask for confirmation. INSERT PATTERN -------------- Inserts a space so you can put a pattern in, will ask for confirmation. < and > ------- If the pattern you wish to edit is not on-screen then simply click on either of these to move left/right through the patterns. EXIT/QUIT --------- Some versions of the RSI Demo Maker have either of these options, but they both do the same thing, take you back to the main menu. SCREEN MODE ----------- Selecting this will place the following text in the window. SCROLLER 1:ON " icon to move to the next pattern. 5. Click LITTLELOGO. You now have two patterns. 6. Click test pattern. After ten seconds the demo will stop and return to the editor, this is becuase it reached the end of the pattern. TEST DEMO ends when the mouse is clicked or the demo has no more patterns to execute. 7. Click QUIT/EXIT to return to the MAIN MENU. 8. Click SCROLLTEXT UNTEN or UNDER. 9. Type "this is my lower scrolltext", click TEST DEMO. Nice wasn't it? But did you notice how the top and bottom scrollers had exactly the same font, and did nothing but scroll? You can put hidden commands in the text to make it do different things. These are:- Shift & S(1-5) This should show a grey 'S' followed by the number chosen. i.e. S3 This gives the scrolltext its speed value. The defualt is 3. Shift & B(1-3) This gives you copper pulse bars. Choices are: 1 Left pulse, 2 Right pulse, and 3 Centre pulse.Default is 0,(no pulse) Shift & M(0-1) Mirror effect, only works with the large(32 point) font. Defualt is 0,(off). Shift & C(1-4) This is the colour of the mirror. Default is 0,(off). Shift & O(0-1) This chooses the font size. 0=32 point, 1=16 point. If no text appears, have you loaded the font? Default is 0,(off). Shift & J(1-4) Bounces your text. Only bounces 16 point fonts. Default is 0,(off). Shift & H Pauses your text for a short while. Shift & L(0-8) Displays littlelogo(0-8). Shift & W(1-6) Waves/flips the 32 point font, doesnt work on 16. Default is 0,(off). So, lets put this into operation.... 1. Click EDIT, press HELP to insert, press SHIFT & M, then type 1. 2. Test Demo. 3. Click OVER, click EDIT, press HELP to insert, press SHIFT & O, then type 1, then SHIFT & J, then type 1. 4. Test Demo. Now we add the copper pulse bars. Repeat section 1, but it is now SHIFT & B, followed by 3, do this for both the top and bottom scrolltexts. Test your demo. Okay, now back to more complex things.... 1. Click PATTERN EDITOR, click > to move to the last pattern, click VECTORGFX. 2. Test Pattern. You should see a graphic equalizer, just sat playing to itself, it will sit there for ten seconds. Now we turn it around the X axis. 1. Click the 0000 part of ROT X, type 0001. 2. Test Pattern. 3. Repeat step 1, but on ROT Y, and take ROT X back down to 0000. 4. Test Pattern. 5. Try a mixture on the ROT X/Y/Z. The object should be spinning aroung quite happily now. Lets get excited! 1. Take all ROT X/Y/Z to 0001. 2. Click MODE:, until VECTORSTARS appears. 3. Test Pattern. Hmmm! Not very good is it? 4. Click ROT X/Y/Z of the stars co-ords, and put in 0001. 5. Test Pattern. A Flying Equalizer! Thats novel! If you want to see a little more of each pattern, remember each pattern has it's OWN time, so just put 30 seconds, instead of 10. Click EXIT/QUIT to go back to the MAIN MENU. 1. Click SINUSSCROLLTEXT, click edit. 2. Type "you cant touch this <20 spaces> " 3. Click PATTERN EDITOR, click > to the end, then click SINUSTEXT, change the values to: ADD 1:0001 SPEED :0005 ADD 2:0001 SPEED :0012 BACKGRCOL:0004 MODE:COPPERLIST1 4. Test Pattern. Nice eh? Hooray! Vectorballs! 1. Click > to next pattern, click VECTORBALLS, change the MODE to FULLSCREEN2, change ROT X:0000 to 0001 2. Click > to next pattern, click VECTORBALLS, change the MODE to FULLSCREEN2, change ROT X:0000 and ROT Y:0000 to 0001, also change OBJECTNMBR to 0001. 3. Click > to next pattern, click LITTLELOGO, change the begin effect to DIRECTION 1, and the ENDEFFECT to ZOOM, and TIME:0005. 4. Click > to next pattern, click VECTORBALLS, change OBJECTNMBR to 0002, MODE to FULLSCREEN2, and ROT X and ROT Y to 0002 and ROT Z to 0001. 5. Click > to next pattern, click ZOOMTEXT, enter "MY DEMO 1" in the speechmarks, and set zoom mode to 0002. 6. Go on then, TEST DEMO. Go back to the main menu and select TEXTSCREEN16 0, EDIT it and type anything you want! Click PATTERN EDITOR. 1. Click > to get to the END of the demo. 2. Click TXTSCRN16SPECIAL. 3. Click > to next pattern, click TEXTLINE32, enter "MY DEMO 2" in the speechmarks, change begin effect to direction 3, and the end effect to flood, change the time to 0003, and test, if you want the text further down the screen, change linenumber from 0000 to 000#, where # is a number between 1 and 4, but between 1 and 8 on TEXTLINE16 and between 1 and 16 on TEXTLINE 8! Now the last part....PLASMA! 1. Click > to move to next one. 2. Click PLASMA, change values to: X SPEED 1:0002 Y SPEED 1: 0012 X SPEED 2:0010 Y SPEED 2: 0011 X ADD:0012 Y ADD:0011 Or any other values you fancy, but not too high! (0-15) 3. Change time to around 20 seconds(0020). 4. Test Pattern. 5. Change MODE to TXTSCR16, and fall down amazed. That takes you through a very basic demo. If you want to see how the demo CTDEMO1 was done, then goto main menu, demo menu, load short, and load chrisdem1, then goto the pattern editor, and have a mess! If you want to have a look at CTDEMO1, then goto CLI insert this disk and type DF0:CTDEMO1. IF YOU WANT TO LOAD YOUR OWN GRAPHICS READ ON!!!! TAKEN FROM DEAD ZONE TROOPERS INSTRUCTS DISK BECUASE D-PAINT SAVES IT'S PICTURES IN IT'S OWN CRUNCHED FORMAT, WE MUST FIRST CONVERT THE IMAGE. A SIMPLE IFF CONVERTOR WILL DO IT.(THERE IS ONE ON THIS DISK, IT IS CALLED CONVERTER...CHRIS) 1. LOAD YOUR IMAGE INTO THE CONVERTOR 2. CUT YOUR PICTURE WITH THE SIZES GIVEN BELOW. 3. SAVE THEM! BUT THEY MUST BE EXACT!!!!!! TYPE NUMBER OF COLOURS SIZE IN PIXELS ----------------------------------------------------------------- LITTLE LOGO 16 320 X 54 BIG LOGO 16 320 X 158 32PT FONT 16 320 X 192 16PT FONT 1 PLANE 1 320 X 48 16PT FONT 8 320 X 48 8PT FONT 8 320 X 16 VECTORSTARS 4 128 X 15 (8 ANIMS) STARFIELDS 4 48 X 9 (3 SIZES) BOBS 8 160 X 16 (8 ANIMS) THANK YOU FOR READING THIS DOC. IF YOU NEED ANY HELP YOU CAN WRITE TO ME, I APPEAR TO BE THE ONLY ONE WHO LIKES THE DEMO MAKER! CHRIS TRICKETT 9TH JANUARY 1992.