±b3 HARDDRIVELOADER× ±b3 - THE FUTURE?× ±41A "where-the-hell-does-this-lead-us?"- article by±42 RokDaZone/INFECT ±41Many of you out there - glanzing just know at your monitor - ridiculed the PC-demos at the PARTY.III competition. Too much of the broke down. Buzzing sound, destroyed gfx. Real fun, wasn't it? ±43Nope. ±41What was that? These guys from DUST for example made people squeezing tears off. Coders like SHAYERA/TRANSONIC simply cried out:"Look what these bad people are doing!" An big lightsourced vectorball running down the (bitmapped) rollercoaster drain into an endlessly big vector logo in an immense universe. An exception? Maybe. But there was more than just this simple demo. What stunned people most were this damned great flights through huge landscapes... No wonder with a 468 at 66MHz? Not entirely. We have the 68020 and higher, don't come telling me we can't come near to this. What is the real difference between PC and AMIGA - the hardware, of course. But in one thing they are both the same: Harddrives! But why the hell then, do they load their demos from harddrive and we don't (really). I mean, of course oneparted demos are loadable from Harddrive on AMIGA too, but who has done a demo before, that really needs to be installed on the harddrive, taking 7MB or such and while the demo is running, multiple MB's are pushed in and out - just like needed. I ain't a coder, I can't neither tell you about the difficulties nor how to do it. Still, I am assure, there must be a way to do such things with 2MB of RAM and an ordinary harddrive. And if you think, 2MB can't be enough: Who really has 2MB only? Especially know that prices are falling again. The major problem is an AMIGA typical one: Our facilities are non-standard, everything is too small. I own a 250MB harddrive and just in this moment I can hear people sigh:"250MB!?!" Well, yes. That's lousy, isn't it? For an AMIGA-user without board it seems to be ridiculously much to have 250MB - for a PC-user this rarely is enough to oinstall the system, WINDOWS and WORD and maybe some selfmade files. On AMIGA, people get a dry one of the wrist when having to spend 5MB for a game - on PC the intro only takes 3MB... I ask the scene to take the step forward. Coders, convince the people! Do something original in 7MB. Give us the huge 3D-landscapes, give us 2 screens wide raytraced objects in 32 colours. Leeeech! No, to be serious again... of course, loading would create stuckings here, and breaks there. It will be less comforting to do than diskloaded - especially trackloaded, but we would expand our environment if things like this could be possible. Think of some kind of interactive ODYSSEE (ah, ok: A better story would be fitting.), where one explore ones own space. Not like a game, but like a travel through a small universe in which directions are free. Impossible to do on disk (if one don't want to have everlasting loading time) but no problem with a harddrive with enough capacity and a higher speed than a typewriter rotation. Don't come and say twenty disks don't get spread. For the beginning this would be ridiculous of course. But if we start with jsut three disks and later expand. What for spaces, what for speed! Have you ssen the CD32 intro of ZOOL? It takes 7MB and if we use it on a harddrive, it is almost as fast in loading than from the CD. It in fact (INFECT!) IS possible and maybe it is worth giving it a try. No we face the diverging of the systems and if we can't manage to learn from other systems, our days might be counted. ±23 Think of it. ç