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     MANIC MANOEUVRE - PD REVIEW
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          by Cygnus A / PTK
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Before  anything else is placed on the
page, I'd just like to say one thing ­
this game is HARD.  Anyone who isn't a
demon  gamesplayer  is  wasting  their
time  even looking at the page.  (It's
just my luck, isn't it?  I've reviewed
two games so far and they've both been
dominated  by  me ranting on about how
hard  they  are.  You'll all think I'm
soft or something, surely?  I AM NOT.)

Anyway,  the  game.   Written  by Dion
Guy,  it's  a sort of of cross between
PipeMania and Slider.  You have a time
limit  within  which you slide various
pieces  into  position  so that a worm
type  thing can go from one end of the
level   to  the  other.   Due  to  the
versatility of each of the differently
shaped    pieces    and   the   random
arrangement  of  them  on  each level,
every  game  is different, which stops
any tedium from setting in.

Whilst  the  idea  of  the game sounds
rather  simple,  in  reality it is one
bastard   to   play,   demanding   you
immediately work out where to put each
piece  and  implement  it  before  the
frankly  anorexic  time  limit  of  75
"things"  (they're far too short to be
seconds)  runs  out.   Which  tends to
happen  every  time  you only have one
piece left to slide into place.

Being a puzzle game, aesthetics aren't
particularly important, but the pieces
are  drawn  in  a  sedate  dark green,
giving  a  wholly  relaxed feel to the
whole  cabbodle.  However, the in game
music  is  of a level of crapness only













ever  seen before on the title page of
Manic  Miner,  pelting  out a familiar
tune as loud as possible with a bloody
awful  trumpet sample.  Luckily, there
is  an option before you begin to swap
this    music    for   the   seemingly
non­existant Sound FX.
@6[4
              ^\/^\/^\/^
@1
The main downer for this game was not,
however,    the   crap   graphics   or
difficulty,  but  the complete lack of
variety  between  levels.  Considering
the   effort  you  have  to  put  into
completing  a  level,  its  a bit of a
bastard  to  find  the  next  level is
exactly  the same, bar perhaps the odd
non­moving  block  which more than not
don't  even  intefere  with  the game.
This  soon leads to the player burning
the  disk  in  a quite corner of their
house  out  of  sheer frustration, and
really ruins what could have been, and
should have been, a fine little game.
*3
@2
            OVERALL - 65%