<>@6 )()()()()()()()()()()()()()()()()()()( *4@5 CONTROL - DEMO REVIEW *3]5@3 by zYLAX / PTK *1]1@6 )()()()()()()()()()()()()()()()()()()( @1 I have to say that, in my opinion, one of the most impressive effects I have seen in hand pixelled artwork (as opposed to rendered) is that of the appearance of liquid. The loading screen to the Control trackmo is indeed a nice 'n' shiny liquidised screen. You have to see it to know what I mean. The demo itself comes on two disks and runs on a standard A1200. It was released in July 1995 by Oxygene and was coded by Oxbab. The graphics come courtesy of Mon and Spiral, and the muzik was tracked by the talented Clawz of Bomb Software. The show starts up as a black screen with a dramatic musical background. Suddenly a pre-rendered 3D vector sequence is displayed, accompanied by some quick creditz. Next, we are treated to an, all too familiar, filled vector trip which, although not original, is well presented. Occasionally, this sequence is broken up by the arrival of various texture-mapped, lightsourced objects. A little further into the demonstration we experience a journey through a short, but perfectly formed, fractal landscape. Finally, we are shown a lightsourced, vectorball which does look impressive. A few glenz vectors contort for a moment or two before a STOP! screen marks the end of the first part. Part two opens with a boom, as a burst of hardcore techno blasts out as the screen zooms in and around a vector landscape that looks suspiciously similiar to an Electronic Arts logo. Yet another liquid style picture of a woman's face marks the finale of Control, together with a kewl OXYGENE logo un-rippling in the centre of the screen. Finally, we come to the obligatory vertical end scroller with all the greetz and messages within. @6 |=|=|=|=| @1 Control is a very well presented production which Oxygene can be proud of. The only critisium I have, and there's always one, is that we've seen it all before. The vector stuffz have been done to death ...and dragged through the afterlife! It would be nice to see some more original effects and ideas now and again. Apart from that, Control is a good, solid demo that... well, is okay if ya ain't expecting anything special.