@6 SAVAGE ISLAND @5 SAVAGE ISLAND PART 1 @1 The first in the Savage Island duo is, aptly enough, called Savage Island Part One. The game starts off with you on the beach of the island, standing next to a large stone head rather like those found at Easter Island. From this starting position you can wander along three other beaches, and if you really want to, you can take a swim in the shark infested waters. But this doesn`t get you very far, so you have to start making descisions about what to do. First thing on your agenda should be to take some coconuts from the conveniently positioned tree on one of the beaches. But if you hang around too long before finding shelter, a nasty hurricane called Alexis comes and rips you apart in a very unfriendly manner. But with this ill wind there indeed does blow some good, as the hurricane knocks down some trees which you can somehow pick up and carry for use later. The island`s dormant volcano has a crater which has been filled in with rain water to form a lake. One use of the log is as a means for floating any heavy objects across that you think will be useful. Also to be found in the volcano is a rather gruesome grizzly bear. But the bear is the least of your problems as the random hurricane tears around the island. I call it random because it is. As far as I know whether you survive the hurricane or not is a purely random affair. During the days I spent playing it, the hurricane never left without killing me. Savage Island is too outdated now to be a decent game. It was first released on the TRS-80 back in 1982, and although it now has some nice quickly drawn graphics(the screen is split into two, with graphics in the top part and scrolling text below it)it is nothing to write home about.@4 ________________ _____________ ________ | | | | | VOCABULARY | ***** | | | ATMOSPHERE | ****** | | | PERSONAL | ***** | | | VALUE | ***** | 5/10 | |________________|_____________|________| @5 SAVAGE ISLAND PART TWO @1 To get into Part Two, you need the password that ends Part One. But there is snag - Scott has provided two different passwords, one of which allows you carry through a specific object with you - if you are carrying it with you when you complete Part One. You enter the game completely naked, facing a force field. One short step through it, and you meet a gory end in a vacuum. But before long, you`ll have solved that little problem, to find yourself inside an alien space ship, where you soon meet up with a Neaderthal man. You must experiment with the object you brought with you in a rather unobvious way, and learn how to psycho-transfigure, to eventually solve the mystery of the stone head on the beach, and the reason for the disappearance of dinosaurs from the face of the earth. Be warned - it is very difficult! And overpriced, too. I would have thought these games would have been better bundled together, and sold at about 6.50 for the text version, and 9.95 for the graphics versions, to make them comparable value to the Scott Adams Scoops tape from US Gold.@4 ________________ _____________ ________ | | | | | VOCABULARY | ****** | | | ATMOSPHERE | ******** | | | PERSONAL | ****** | | | VALUE | ***** | 6/10 | |________________|_____________|________| @1 REVIEWER:@7MATTHEW WOODLEY