: . _________ ________ _____________ _____ | __ / : ___________/ _ \ \ __ _ / | \ ____: : \_/ -A : \______ \ | \_ _: \_/ \_/ | \ | \_ D_ / / _/ | / ___/ \_ | : : | _______/ `N _/ \ \_________/ | \________/ _____ | : \__________/ \ \_ : : \__________ \___________/ . CRaZY GaNG . +--------------------------------+ MEGA AMI COPIER II TYPED BY SHARD - N&B ================== The Mega Ami Card II Copier is a simple to use archival backup system. With this product you will be able to make backup copies of ANY 3.5" diskette. INTRODUCTION ------------ The Mega Ami II Copier is a very powerful backup Utility, which is able to copy any of todays protections. Backups may only be made for private purposes. Before we start most of you are used to using XCOPY or other very easy to use copiers which are very limited..! Most of these only copy one method of protection..! The MAC II is not the most user friendly backup Utility on the market but has to be mastered like any decent program but it will save you time and lots of money in the long run. So Please Read these docs carfully you may have to read them 2 or 3 times before you fully understand how the MEGA AMI CARD II Works. INSTALLING THE HARDWARE ON THE A500 ----------------------------------- With the power of your computer switched to the OFF position, remove the external drive cable from the back of your computer. Plug the MEGA AMI CARD unit into the DRIVE PORT with the switch facing upwards. Now, plug the external drive cable into the MEGA AMI CARD II unit. You will notice that it is not possible to plug the board in backwards or upside-down. This "safety feature" was added to ensure proper installation with minimal effort, and to provide maximum protection for your equipment. These things mean a lot to us at EXODIS SOFTWARE !!!!! The SWITCH on your unit is to disable it when you are not using it for copying purposes. The SWITCH needs to be in the "disable" position (to the LEFT on A500 versions) ONLY if you have a 4th system drive (DF3) or if a piece of software looks for our board (this did happen on the 64/128). When the software is loaded, it will check for presence of the board. If the board is not found, or the SWITCH is in the wrong position, it will tell you and give you the opportunity to move the switch to the other position. You do NOT have to turn off your computer to do this. HOW DOES MEGA AMI CARD II WORK ? -------------------------------- MEGA AMI CARD II works by a revolutionary method which we have called the "DUPLIPLEX" method (patent pending).This process gives you an EXACT copy of the SOURCE, and for this reason this is the most powerful copier available todate. This software works fine with ALL versions of Kickstart 2.0 (last tested on 3.14 - 37.11). SO WHY DOES THE MEGA AMI CARD II WORK WHEN OTHER HARDWARE COPIERS WONT.? ----------------------------------------------------------------------- Our competitor's products either change the clock rate (the rate at which you can write data to a diskette) EXTERNALLY via plugging into the VIDEO PORT, or they do similar to what the MEGA AMI CARD II does...except, they just "force feed" the read signal into the write line with NO conversion factor at all. By using this process, a lot of data can be shifted and lost. Losing data can be of particular importance when a check is made for a specific number of bytes that are are written on a track. When data is shifted, the track length will change causing erroneous results. The end result is that it may take MANY attempts to make a backup of this type of protection, it is also possible that you would never be able to do it at all. DOES THE MEGA AMI CARD II HAVE ANY LIMITATIONS.? ------------------------------------------------ Well, yes and no. The HARDWARE itself has two. There are two protection schemes that the 3.5" drives will not write correctly (Weakbits and Strongbits). This deficiency has NOTHING to do with the Amiga, just the disk drive. The software is where the main limitation lies. An explanation of copy protection schemes found later in this documentation file will help you understand why we are "at the mercy of the software", and the disk drives. Since the entire copying procedure is software dependent, it is possible to enhance the software should there be a protection scheme that MEGA AMI CARD II has trouble duplicating. With this design there will NEVER be anything that we can't copy!!!!!!!. WHAT IS A DISK...? ------------------ As you certainly know, your Amiga disk is divided up into 80 Cylinders.Each of these 80 Cylinders has two sides.One upper side and one lower side.Each side is called a track.So a disk contains 160 tracks.Each of these 160 tracks is divided up into 11 sectors each containing 512 bytes of data. So you have 1760 sectors (80*2*11). These are the facts every "normal" Amiga user knows. But this is not enough to understand how to backup a protected disk ... Don't worry. Soon you will know a bit more. Just continue reading......! HOW AMIGA DISKS ARE STRUCTURED...? ---------------------------------- When using the MAC II we talk about Cylinders (as you have just read) and head 0 and head 1, where 0 means the lower head & 1 is the upper head. Each side, or you can also say track contains 11 sectors (as said before). How are these sectors written onto disk? First let's examine what one sector looks like. You know that you have 512 bytes of data in one block, but due to special difficulties you can't just write these 512 bytes of data onto the track. The Amiga encodes your data in a special way,adds some information (checksums, ...) called a header to it and writes it onto your track. In the same way the rest of the 11 sectors is brought onto your disk. But the track is not full yet. It has still some room. But this room is not enough for one more sector and so it is filled up with $aa bytes (i.e. encoded $00-Bytes). But now there is a problem. You now have 11 sectors on your disk, but nobody knows where a sector starts or stops (remember that we have just written the 512 bytes of data 11 times onto your disk). So the intelligent people said: "We must find a special data word (i.e. 2 bytes) which doesn't exist among the encoded data to mark the beginning of each sector."And this combination was found: $4489. This word surely doesn't exist in a data block, after it was encoded in the special way described above. So everyone knows where a new sector begins. He just has to search for a word with the value $4489. A track on disk looks like the following diagram shows: $4489/Header1&Sector1/..../$4489/Header11&Sector11/...Gap... (The "Gap" is the space which is filled up with the $aa-bytes. See above.) The $4489 is called the STANDARD-MFM-SYNC. When the Amiga wants to read a sector, it reads the full track. Then it looks for SYNCs ($4489). When it finds a SYNC, it knows that it just has found the beginning of a sector. Then it looks in the Header (where the number of this sector is written down) and looks whether the found sector is the sector Amiga wanted to read. If this is the wanted sector, Amiga decodes the sector and has the 512 bytes of data which are contained in this sector. Otherwise it keeps on searching. New copy protections just don't take $4489 as SYNC, but another value, e.g. $a89a. Also they often consist of only 1 sector on one track. But this sector doesn't contain only 512 bytes but $1800 or more. Because Amiga doesn't find a $4489 on the track after having read (the SYNC is $a89a) it doesn't find any sector on this track and so can't copy it. COPY PROTECTION & HOW IT WORKS.? -------------------------------- The way in which the Amiga hardware was designed has left the copy protection industry open to do virtually anything. Unlike the 1581 disk drive for the Commodore 64/128 computers, the Amiga does not have a drive controller chip limited to a specific disk format. For this reason, the Amiga will read and write other disk formats such as IBM, Apple Mac (Read Only), and Atari ST. The disk controller chip PAULA, can also read GCR formatting by adjusting the timimg "window" to allow a slower data rate to be read/written. With all of the nasty things that protection companies are doing, MEGA AMI CARD II does very well. When copying an INDEXED disk in the INDEX MODE, a perfect copy can be obtained. You might wonder why this wont work for a disk that was produced with NON-INDEXING. Let's explain how a disk is layed out: There are 80 tracks per side, two sides, a total of 160 tracks...for normal Amiga Dos format. It is possible to access all the way up to track 83. However, not ALL disk drives will reliably read the outer tracks because of the physical limitation of the drive mechanical section. Put simply, the head hits the INNER STOP before it can actually reach the track(s). When a disk is said to be "INDEXED", all of the tracks are aligned, or lined up in a row. An example of a INDEXED disk would be: Track #: 1 2 3 4 5 6 ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! * * * * * * ! ! ! ! ! ! ! ! ! ! ! ! The "*" represents the START and END of the track, known as the TRACK GAP area. This is a section of the track that is not used by normal Amiga Dos. Some protection schemes actually place their protection in this area. As you can see, all of the "*" are aligned together, and start at the exact same place on the disk. This is very easy to duplicate. The Amiga disk drives have an INDEX HOLE SENSOR built into them. A simple check at the sensor port tells the MEGA AMI CARD II INDEX MODE to turn on the WRITING for the DESTINATION drive (DF1) and to start reading the data. Once the sensor detects the hole again, the write is turned off and the the process is repeated for all tracks until the backup is finished. Now, if the data was NOT INDEXED, it might look like this: Track #: 1 2 3 4 5 6 * ! ! ! ! * ! ! ! ! ! ! ! ! * * ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! * ! ! ! ! ! ! ! Notice that Track #2 isnt even visible. That is because it is 180 degrees off of the INDEX mark. Notice also that Track #s 3 & 4 are INDEXED, but not intentionally. Occasionally you might end up with a few tracks that appear to be INDEXED. To get around the problem of NON-INDEXED diskettes, intelligent scanning routines are used to try to determine where the TRACK GAP area is.Due to the complexity of the routines and various methods, they will not be discussed. Copying a disk in INDEX MODE merely makes the copying process EXTREMELY fast, and is NOT necessary. The AUTO MODE should also copy a disk that IS INDEXED. While copying thousands of disks,we noticed something of interest. Nearly all of the older style protection schemes (weird or long track on only one track) can be copied using the DOS MODE. When the DOS MODE encounters an abnormal format, the software then selects the AUTO MODE to take care of it. So, MANY titles can be backed-up very quickly using the DOS MODE. USING THE SOFTWARE ------------------ Insert your MEGA AMI CARD disk into DF0: and reset your Amiga by pressing the CTRL-AMIGA-AMIGA keys together. In just a few seconds (literally) there will be a menu brought up on the screen. That is how you probably got to this documentation file...right? If you select MEGA AMI CARD II the copying software will be executed. The software makes it VERY easy for ANYONE to back up the software they own. The DISPLAY AREA ---------------- The software is controlled entirely by the mouse. There are a few options that must be changed by entering new data through the keyboard. However, under normal circumstances, you should never have to change these. At the TOP of the screen you will see a window with a GRID display in it. This display shows which TRACK and HEAD are now being copied. Each window in the grid will display a character letting you know EXACTLY what the software is doing: R-eading, A-nalyzing, W-riting, V-erifying, C-opying (hardware). Other display characters are: (Blank Grid) Track was skipped - Copier file skipped as programmed . (White) No Error - TRACK COPIED OK * (Red) DMA Error (Source) - hardware problem * (Green) DMA Error (Target) - Over Lap value is too big I (Purple) Indexing Error - hardware problem (disk ejected) ? (Red) Reserved - for future use S (Yellow) Short Track - track is shorter than $1860 words L (Cyan) Long Track - track is longer than DF1 can write S (Red/White) Sync Error - sync search activated B (White) Strongbits - Strongbit protection found B (Dark Grey) Weakbits - Weakbit protection found Anytime you see anyone of the above characters RED instead of the colour that it should be, that means that the track did NOT VERIFY correctly. The copy may still work fine, so try it first! WHENEVER YOU SEE AN 'L' or 'S' (LONG TRACK OR SHORT TRACK), YOU **MUST** BE USING 'HIGH DENISTY' DISKETTES....NOTHING ELSE WILL WORK!! NO EXCEPTIONS...EVER....WE.MEAN IT....YOU WILL BE WASTING YOUR TIME...YOU BETTER NOT CALL AND TELL US YOU ARE USING GENERIC DISKS WHILE COPYING LONG TRACKS OR WE WILL THROW A FIT. :-) Just below the grid, you will find the information box. This area tells you vital information such as what track/head is being copied, what the track-length, gap-length, # of sectors, etc. are for the original you are copying. On each side of the information box, you will find two gadgets. The function of these four gadgets are explained in the "ADVANCED USERS" section. Directly below the information box are four gadgets: METHOD, START/STOP, COPIER FILES, and MODE. METHOD ------ Each time you press the LEFT mouse button while the pointer is over-top of the METHOD gadget, the COPYING METHOD will change. The three possible choices are: DETECT, HARDWARE, or SOFTWARE. If you select the DETECT mode, the software will scan each track and decide whether the hardware or normal nibbling routines should be used. If you select HARDWARE, then the hardware ONLY will be used to copy the disk. If you select SOFTWARE, then normal software nibbling routines will be used to copy the disk. *NOTE* Unlike previous releases, if you do NOT have a hardware unit, you can NOT use the software at all! START/OPTIONS ------------- By pressing the LEFT mouse button while the pointer is over-top of the START/OPTIONS gadget, you will begin the copying process. At any time you wish to halt the copying process, HOLD the LEFT mouse button. COPIER FILES ------------ When you select this gadget, you will see a FILE REQUESTOR appear in the middle of the display. On your MEGA AMI CARD II disk, you will find a series of directories. One directory for every letter of the alphabet plus a miscellaneous one. Directories are also known as "drawers". If you click on the DF0 gadget, the disk directory will be read and displayed in the centre of the requestor window. You may scroll through the directory listing by either clicking on the UP or DOWN arrows, or by moving the "slider bar". The DIRECTORY listings will be in GREEN, and the FILES in the directory will be in WHITE. Once you have selected a copier file, you will be prompted to insert your disks into the appropriate drives and the copying procedure will begin. *** PLEASE NOTE *** Insert a disk in the drive ONLY AFTER the requestor is displayed! Otherwise, AmigaDOS may not let you read the disk...this ROM bug was corrected with the 2.0 kickstart. COPIER FILES are the easiest way to make a backup! When you select a copier file from the list, the information on "how to copy" that program is loaded into a buffer. That information is what the nibbling routines use to backup the disk. This same buffer is also the one that the nibbling routines use to store the information about a disk as it is being copied. MODE ---- Each time you press the LEFT mouse button while the pointer is over-top of the MODE gadget, the COPYING MODE will change. The four possible choices are: AUTO, INDEX, DOS, SPLICE.These are the various modes used for copying. In the AUTO mode, the disk is looked at to see if there are sectors (of any length) and tries to "parse" through them to see how many sync marks there are. If there is a non-standard sync mark (the SYNC gadget contains the "standard" sync mark of $4489), then a search is made through a data table. While this happens, the power light (and GRID display) will flash....almost like a GURU error has occured....dont worry ! this is normal! If the nibbling routines were unable to match a sync, then the screen will flash and the copying mode is changed to SPLICE. The SPLICE mode looks at the disk structure and tries to determine where the start/end of the track is by trying to find the "write splice". The INDEX mode uses the index pulse to start/stop the reading of the track. Most commercial games can be duplicated with this mode. The DOS mode is just for normal AmigaDOS disks. However, if in the DOS mode, there was an abnormal track, the software will then go into AUTO mode and try to copy it. Many disks that are mostly all DOS format can be copied easily this way. ********** ADVANCED USERS ********** ------------------------------------ THE FOLLOWING IS AIMED AT ADVANCED AMIGA HACKERS: WEAKBITS/# Revs is NOT currently being used with this version of software. STRONGBITS works great....try Stunt Car Racer, Hard Drivin', etc. The OVERLAP adjusts the overlap offset length from -$FFFF to -$FFFF.This option is for setting the MAC II hardware to work with disk drives that have different speeds or variations between them. If you copy a disk in the auto mode and the disk does not boot,try changing the value to a smaller value,a little trial and error may be required to find the correct value for your drives. DELAY is really handy for those OLD and SLOW A1010 drives. Change this value (0-35) for a delay between major disk operations like head step, head settle, write mode on/off, etc. ALL of the routines use the CIA timers to keep track of where the start of the track is in reference to the INDEX mark. This works great! Because copies of copies now function properly. When you copy a disk, it is NOW exactly like the original...right down to where the track pysically starts on the disk's surface. ALL copier files are 5564 bytes long. They must be this length or you will get a 'file damaged' message. The file may or may not still work though. If something doesn't verify correctly....dont panic! It may never! If there are WEAKBITS (unformatted data) in the gap area, you WILL get a verify error. So try the copy before you give up .! USEFUL TIPS WHEN BACKING UP SOFTWARE ------------------------------------ 1) When trying to make a backup of a protected software always use new unformatted disks. If you have any problems try using A new Double density disk such as TDK MF-2DD, is highly recommended. This can usually save a lot of Time. 2) Always copy with Detect-Auto First if this does not work then there is usually a single protected track,which can be anywhere even on track 0 through to 80/81 F-29 Retaliator for example protection was found on track 0 Head 1 ..! 3) If Detect-Auto does not work try Hardware-Index or Software Auto as we have found a few protected disks which copied first time using this method. Kickoff for example..! 4) To copy ATARI ST...MAC...APPLE MAC or PC Always try INDEX-Auto first this may not be the case with PC or ST if index does not work perhaps the disk you are trying to backup is protected in this case you may have to splice/index or dos certain tracks. Use the track scanner to find the protected tracks. 5) When backing up protected software try using known formats of copying for example hardware/Splice track 0 head 1. Protection scheme on new software is updated approx every 2 months this means that a certain kind of protection can be found on lots of titles at any one time . 6) Remember that you also have the Software Mode which does a lot of protected software mostly older titles.. but there are a few new one's and also a lot of Professional software can be copied using this Mode 7) When making copies of most new Ocean Software titles, copy Track 0 head 1 in HARDWARE SPLICE ONLY, remember to use NEW UNFORMATTED DISKS!!!!!, then copy Track 0 Head 0 using SOFTWARE DOS. 8) Most new protection schemes are very good for example with Back to the Future III the New Ocean title. Copy the disk in Software/Auto,Software/Dos, Software Detect or Detect/auto see what we mean by different ways of copying the same disk, all these modes or maybe just on will work best for you the key is to experiment with the MEGA AMI CARD then you will have to copy Track 0 to 5 in Hardware /Syncro you have to do this part twice . Remember use Hi density unformatted disks if you have any problems. 9) A lot of recent programs (ie SWIV) require the disk to be copied in the detect/auto mode and then going back over track 0 head 1 ONLY in syncro index mode. By looking at the grid when the disk is being copied if a track/head has to be read twice and the program will not run, then the above method should be tried. We have found on Stunt Car Racer that not only track 0/head1 had to be syncro- indexed but track 79 head 1&0. 10) There is also a Package called MEGA AMI UTILITIES package which offers some very useful utilities for making successful backups of you're software with the least amount of time, the utility package includes the following and costs 19.95 including VAT and post & packing. Disk Analyzer:Display format and structure information of tracks -- This will determine which mode you should use with MEGA AMI CARD II. Drive Speed Checker:Checks the speed off all Disk drives in your system. Drive Alignment Checker:Checks you'r Drive alignment of all your drives. MFM Editor:Read and write MFM data. Works in conjunction with the copier construction set to help create copier files. EXAMPLES ON HOW TO BACKUP A DISK -------------------------------- Listed Below are some titles we have backed up using MAC II and the copy methods. We have listed these titles to give some ideas on using MEGA AMI CARD II....! Please note becuase of different drive speeds and different drive specifactions we don't guarantee these parameters will work on your machine these were all backed up using 2 NEC disk drives on a AMIGA A500 with no hidden extras ..! SOFTWARE DIRECTORY Board Games ------------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- BG 1 BALANCE OF POWER 1990 EDITION Software/Hardware - Dos BG 1 BATTLE CHESS Software/Hardware - Dos BG 1 CHESSMASTER 2000 Software/Hardware - Dos BG 1 COLOSSUS CHESS X Software/Hardware - Dos BG 1 DISCOVERY Software/Hardware - Dos BG 1 FRUIT MANIA Software/Hardware - Dos BG 1 GALLILEO II Software/Hardware - Dos BG 1 HOLLYWOOD POKER Software/Hardware - Dos BG 1 LASER CHESS Software/Hardware - Dos BG 1 POWERPLAY Software/Hardware - Dos BG 1 PUZZLE PRO V1.0 Software/Hardware - Dos BG 1 REACH FO THE STARS Software/Hardware - Dos BG 1 RED LIGHTNING Software/Hardware - Dos BG 1 RISK Software/Hardware - Dos BG 1 SCRABBLE Software/Hardware - Dos BG 1 SHANGHAI Software/Hardware - Dos BG 1 STAR TREK. Software/Hardware - Dos BG 1 STOCK MARKET Software/Hardware - Dos BG 1 STRIP POKER II Software/Hardware - Dos BG 1 STRIP POKER II+ Software/Hardware - Dos BG 1 TEENAGE QUEEN POKER Detect - Auto BG 1 THE ART OF CHESS T/1 Hard/Index BG 1 TURN IT Detect - Auto BG 1 VULCAN Software/Hardware - Dos BG 1 WALLSTREET Software/Hardware - Dos BG 1 XX PUZZLES Software/Hardware - Dos SOFTWARE DIRECTORY Business ---------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- BU 1 ARTIST'S CHOICE(THE PUBLISHER) Software/Hardware - Dos BU 1 BBM/MAXI-PLAN HARD DISK VERS Software/Hardware - Dos BU 1 BEST BUSINESS MANAGEMENT Software/Hardware - Dos BU 1 CALEFONTS (THE PUBLISHER) Software/Hardware - Dos BU 2 CASH BOOK CONTROLLER II Software/Hardware - Dos BU 1 HOME ACCOUNTS Software/Hardware - Dos BU 1 K.DATA (DATABASE) Software/Hardware - Dos BU 3 KINDWORDS V2.0(THE PUBLISHER)Software/Hardware - Dos BU 1 LASERSCRIPT (THE PUBLISHER) Software/Hardware - Dos BU 1 LOGISTIXS (SPREADSHEET) Software/Hardware - Dos BU 2 MAXIPLAN V1.01 & V1.9C (S/SH)Software/Hardware - Dos BU 1 PAGESETTER (THE PUBLISHER) Software/Hardware - Dos BU 3 PROFESSIONAL PAGE V1.31 Software/Hardware - Dos BU 1 PROWRITE V1.0 Software/Hardware - Dos BU 1 SUPERBASE Software/Hardware - Dos BU 1 THE WORKS Software/Hardware - Dos BU 1 V.I.P PROFESSIONAL (S/SHEET) Software/Hardware - Dos BU 4 WORD PERFECT V5.0 Software/Hardware - Dos SOFTWARE DIRECTORY Educational ------------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- ED 1 DONALD'S ALPHABET CHASE Software/Hardware - Dos ED 1 FUN SCHOOL II 8+ Software/Hardware - Dos ED 1 FUN SCHOOL III 5-7'S Software/Hardware - Dos ED 1 FUN SCHOOL III OVER 7'S Software/Hardware - Dos ED 1 FUN SCHOOL III UNDER 5'S Software/Hardware - Dos ED 1 GOOFY'S RAILWAY EXPRESS Software/Hardware - Dos ED 1 MICKEY'S RUNAWAY ZOO Software/Hardware - Dos SOFTWARE DIRECTORY Graphic Adventure ------------------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- GA 1 20,000 LEAGUES UNDER THE SEA Software/Hardware - Dos GA 1 ARAZOK'S TOMB Software/Hardware - Dos GA 2 BARD'S TALE II Software/Hardware - Dos GA 1 BREACH II Software/Hardware - Dos GA 4 CHRONO QUEST Software/Hardware - Dos GA 1 CRASH GARRETT Software/Hardware - Dos GA 2 CROWN OF ARDANIA Software/Hardware - Dos GA 3 CURSE OF THE AZURE BONDS Software/Hardware - Dos GA 2 DEFENDER OF THE CROWN Software/Hardware - Dos GA 1 DEMON'S WINTER Software/Hardware - Dos GA 2 DRAGON WARS Software/Hardware - Dos GA 1 DRAGONS OF FLAME Software/Hardware - Dos GA 2 DREAM ZONE Software/Hardware - Dos GA 2 DUNGEON QUEST Software/Hardware - Dos GA 1 EMANUELLE Software/Hardware - Dos GA 2 FUTURE WARS Software/Hardware - Dos GA 1 IMPERIUM Software/Hardware - Dos GA 3 INDIANA JONES & LAST CRUSADE Software/Hardware - Dos GA 1 JINXTER Software/Hardware - Dos GA 2 JOURNEY TO THE CENTRE OF EARTHSoftware/Hardware - Dos GA 2 KHALAAN Software/Hardware - Dos GA 1 KINGS QUEST III Software/Hardware - Dos GA 1 LEASURE SUIT LARRY Software/Hardware - Dos GA 4 LEASURE SUIT LARRY II Software/Hardware - Dos GA 5 LEASURE SUIT LARRY III Software/Hardware - Dos GA 1 LEGEND OF DJEL Software/Hardware - Dos GA 3 MANHUNTER SAN FRANCISCO Software/Hardware - Dos GA 1 MINDFIGHTER Hardware/Index GA 1 MORIA III Software/Hardware - Dos GA 1 MYTH Software/Hardware - Dos GA 3 OBITUS MAC II INDEX GA 1 OOZE CREEPY-NITES Software/Hardware - Dos GA 3 OPERATION STEALTH Software/Hardware - Dos GA 2 PASSENGER OF THE WINDS Software/Hardware - Dos GA 2 PIRATES Software/Hardware - Dos GA 2 POOL OF RADIANCE Software/Hardware - Dos GA 1 PORTS OF CALL Software/Hardware - Dos GA 3 QUEST FOR THE TIME BIRD Software/Hardware - Dos GA 1 ROADWAR EUROPA Software/Hardware - Dos GA 2 SCARY MUTANT SPACE ALIENS MARS Hardware/Index GA 1 SHADOWGATE Software/Hardware - Dos GA 2 SIM CITY Software/Hardware - Dos GA 2 SIMBAD Software/Hardware - Dos GA 1 SPACE QUEST Software/Hardware - Dos GA 1 SPACE ROGUE Software/Hardware - Dos GA 2 THE JETSONS Software/Hardware - Dos GA 2 TIME Software/Hardware - Dos GA 2 UMS Software/Hardware - Dos GA 2 WAR IN MIDDLE EARTH Software/Hardware - Dos GA 2 ZAK MC'KRACKEN Software/Hardware - Dos SOFTWARE DIRECTORY Graphics ---------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- GR 1 AEGIS ANIMATOR V1.2 Software/Hardware - Dos GR 2 AEGIS DRAW PLUS V2.0 Software/Hardware - Dos GR 3 AEGIS IMPACT V1.0 Software/Hardware - Dos GR 1 AEGIS/DELUXE VIDEO PLAYER Software/Hardware - Dos GR 1 ART UTILITIES 3 Software/Hardware - Dos GR 2 CALIGARI Software/Hardware - Dos GR 2 COMIC SETTER Software/Hardware - Dos GR 3 DELUXE PAINT III Software/Hardware - Dos GR 1 DELUXE PRINT Software/Hardware - Dos GR 4 DELUXE VIDEO V1.2 Software/Hardware - Dos GR 1 FANCY FONTS Software/Hardware - Dos GR 1 FANTAVISION Software/Hardware - Dos GR 1 GRAPHICS UTILITIES DISK Software/Hardware - Dos GR 1 ICON PAINT T/0 Hardware/Index GR 1 IMAGINE Software/Hardware - Dos GR 2 LIGHTS CAMERA ACTION Software/Hardware - Dos GR 1 MAP GENERATOR Software/Hardware - Dos GR 1 MISC GRAPHICS Software/Hardware - Dos GR 1 MISCELLANEOUS FONTS Software/Hardware - Dos GR 2 PHOTON PAINT Software/Hardware - Dos GR 2 PHOTON PAINT II Software/Hardware - Dos GR 1 PICTURES DISK DISK1 Software/Hardware - Dos GR 2 PRINT MASTER Software/Hardware - Dos GR 1 PRO DRAW Software/Hardware - Dos GR 2 PRO DRAW V2.0 Software/Hardware - Dos GR 2 S.E.U.C.K Software/Hardware - Dos GR 1 SCULPT-ANIMATE 4D JR Software/Hardware - Dos GR 1 SPRITZ Software/Hardware - Dos GR 1 TURTLES ELECTRIC CRAYON Detect - Auto GR 1 UGA COLOUR FONTS Software/Hardware - Dos GR 2 ULTRA DESIGN Software/Hardware - Dos GR 1 VIDEO GENERIC MASTER Software/Hardware - Dos GR 3 VIDEOSCOPE 3D Software/Hardware - Dos GR 1 X-PICS Software/Hardware - Dos SOFTWARE DIRECTORY Music ------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- MU 2 AUDIO MASTER II Software/Hardware - Dos MU 1 BMP Software/Hardware - Dos MU 1 BUGMON Software/Hardware - Dos MU 1 DELUXE MUSIC CONSTRUCTION SETSoftware/Hardware - Dos MU 1 DIGITAL DEMON Software/Hardware - Dos MU 1 DR.T'S MIDI RECORD STUDIO V1.1Software/Hardware - Dos MU 1 DRUM STUDIO Software/Hardware - Dos MU 1 HOT SUMMER KNIGHTS Software/Hardware - Dos MU 1 MED Software/Hardware - Dos MU 2 MIDI-A / B Software/Hardware - Dos MU 1 MISC MUSIC UTILITIES Software/Hardware - Dos MU 1 MR. T'S D-110 EDITOR Software/Hardware - Dos MU 1 MUSIC BOX Software/Hardware - Dos MU 3 MUSIC-X Software/Hardware - Dos MU 1 PERFECT SOUND V3.0 Software/Hardware - Dos MU 1 ROCK THE HOUSE Software/Hardware - Dos MU 8 SONIX V1.4 & V2.0 Software/Hardware - Dos MU 1 SOUND FX Software/Hardware - Dos MU 9 SOUND TRACKER 2.5 Software/Hardware - Dos SOFTWARE DIRECTORY Sports -------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- SP 1 BOWLING STATISTICS DATABASE Software/Hardware - Dos SP 2 CALIFORNIA GAMES Hardware/Index SP 1 CHAMP Software/Hardware - Dos SP 1 CHAMPIONSHIP GOLF Software/Hardware - Dos SP 1 DAILY DOUBLE HORSE RACING Software/Hardware - Dos SP 1 FACEOFF (HOCKEY) Software/Hardware - Dos SP 1 FAST BREAK Software/Hardware - Dos SP 1 FOOTBALL MANAGER II Hardware/Index SP 1 GAZZA SOCCER Software/Hardware - Dos SP 1 JACK NICKLAUS GOLF Software/Hardware - Dos SP 1 KENNY DALGLISH SOCCER MANAGER Detect - Auto SP 1 KICK-OFF EXTRA TIME Detect - Auto SP 1 KICK-OFF FINAL WHISTLE Software/Hardware - Dos REPLAY SP 1 KICK-OFF II 1/2 MEG VERSION MAC II Auto T2/3 GAP0000 SP 1 KICK-OFF PLAYER MANAGER Detect - Auto T2/3 U GAP 0000 SP 1 LEADERBOARD BIRDIE Software/Hardware - Dos SP 1 LEADERBOARD TOURNAMENT Software/Hardware - Dos SP 1 MEAN 18 GOLF Software/Hardware - Dos SP 1 PASSING SHOT TENNIS Software/Hardware - Dos SP 1 RINGSIDE BOXING Hardware/Index SP 1 STEVE DAVIS WORLD SNOOKER Software/Hardware - Dos SP 2 THE "GAMES" WINTER EDITION T/0 Hardware/Index SP 1 WINTER GAMES Software/Hardware - Dos SP 1 WINTER OLYMPIAD 88 T/47 Hard/Index SP 1 WORLD CLASS LEADERBOARD Software/Hardware - Dos SP 1 WORLD DARTS Software/Hardware - Dos SP 1 WORLD GAMES Software/Hardware - Dos SOFTWARE DIRECTORY Utilities ----------------------------- Cat N/D Disk Name Copy Parameters --- --- --------- --------------- UT 2 MAC II DISK ALLIGNMENT Software/Hardware - Dos UT 1 AMIGA-MAC EMULATOR Software/Hardware - Dos UT 3 AMOS V1.2 Software/Hardware - Dos UT 1 COPIERS DISK 4 Software/Hardware - Dos UT 1 CRYSIS UTILITIES 1 Software/Hardware - Dos UT 1 DISCOVERY DISK UTILITY Software/Hardware - Dos UT 1 GFA BASIC + DEVPAC + ASSEMBLER Software/Hardware - Dos UT 1 MISC UTILITIES Software/Hardware - Dos UT 1 PROJECT D Software/Hardware - Dos UT 1 MEGA AMI CARD II Software/Hardware - Dos UT 1 TOOLS DISK Software/Hardware - Dos SOFTWARE DIRECTORY Video Games ------------------------------ Cat N/D Disk Name Copy Parameters --- --- --------- --------------- VG 1 1943 Software/Hardware - Dos VG 1 3D BLOCKOUT Software/Hardware - Dos VG 1 4 * 4 OFF ROAD RACING Hardware/Inex VG 1 668 ATTACK SUB Software/Hardware - Dos VG 1 AAARGH Software/Hardware - Dos VG 1 ACTION FIGHTER Dos VG 1 ACTION SERVICE Hardware/Index VG 1 AFRICAN RAIDERS Software/Hardware - Dos VG 1 AFTER BURNER Software/Hardware - Dos VG 1 AIRBALL Dos VG 1 AIRBORNE RANGER Software/Hardware - Dos VG 1 ALIEN SYNDROME Software/Hardware - Dos VG 1 ALIEN-LEGION Software/Hardware - Dos VG 1 ALTERED BEAST Software/Hardware - Dos VG 1 AMEGAS Dos - T/79 Syncro/Index VG 1 AMIGA SOCCER Software/Hardware - Dos VG 1 ARKANOID Software/Hardware - Dos VG 1 ATAX Software/Hardware - Dos VG 1 ATF II MAC II INDEX VG 1 BAAL T/0 Hardware/Index VG 1 BACK TO THE FUTURE II Software/Hardware - Dos VG 1 BACK TO THE FUTURE II (ORIG) SYNCRO INDEX VG 1 BACKLASH Software/Hardware - Dos VG 1 BANKOCK KNIGHTS Software/Hardware - Dos VG 1 BARBARIAN II Software/Hardware - Dos VG 1 BATTALIX Software/Hardware - Dos VG 1 BATTLE Software/Hardware - Dos VG 1 BATTLE COMMAND MAC II INDEX VG 1 BATTLE VALLEY Software/Hardware - Dos VG 1 BATTLESHIPS Software/Hardware - Dos VG 1 BATTLESHIPS. Hardware / Index VG 1 BETTER DEAD THAN ALIEN Software/Hardware - Dos VG 1 BEYOND THE ICE PALACE Hardware /Index VG 1 BEYOND THE ICE PALACE. Software/Hardware - Dos VG 1 BLACK MAGIC Software/Hardware - Dos VG 1 BLOOD MONEY Hardware Index VG 1 BLOODWYCH Software/Hardware - Dos VG 1 BLOODWYCH. Detect - Auto VG 1 BOMBER BOB Software/Hardware - Dos VG 1 BOMBER BOB (ORIG) Software/Hardware - Dos VG 1 BOMBJACK Software/Hardware - Dos VG 1 BONE CRUNCHER Software/- Dos NO W/P VG 1 BUBBLE BOBBLE Software/Hardware - Dos VG 1 BUDOKAN Software/Hardware - Dos VG 1 BUFFULO BILL Software/Hardware - Dos VG 1 BUGGY BOY Hardware/Index VG 1 CABAL Software/Hardware - Dos VG 1 CAPTIVE SYNCRO INDEX S/W BITS ON VG 1 CARRIER COMMAND Software/Hardware - Dos VG 1 CASTLE MASTER Software/Hardware - Dos VG 1 CASTLE WARRIOR Software/Hardware - Dos VG 1 CHALLENGER Software/Hardware - Dos VG 2 CHAOS STRIKES BACK SYNCRO INDEX VG 1 CHARIOTS OF WRATH Software/Hardware - Dos VG 1 CHASE HQ Detect - Auto - Index VG 1 CHICAGO 90 Software/Hardware - Dos VG 2 CHIPS CHALLENGE Software/Hardware - Dos VG 1 CHUBBY CRISTLE Software/Hardware - Dos VG 1 CHUCKIE EGG Software/Hardware - Dos VG 2 CHUCK ROCK SYNCRO/INDEX (TAKES TIME !) VG 1 CIRCUS ATTRACTION Software/Hardware - Dos VG 1 CITY DEFENCE Software/Hardware - Dos VG 1 CLOWN-O-MANIA Software/Hardware - Dos VG 1 COGUNS RUN Software/Hardware - Dos VG 1 COLORIS Software/Hardware - Dos VG 1 COMBO RACER Software/Hardware - Dos VG 1 CONTINENTAL CIRCUS Software/Hardware - Dos VG 1 COSMIC BOUNCER Software/Hardware - Dos VG 1 COSMIC PIRATE Detect - Auto VG 1 CRAZY CARS Software/Hardware - Dos VG 1 CRAZY SHOOT Software/Hardware - Dos VG 1 CROSSBOW Software/Hardware - Dos VG 1 CROSSOUT INTRUDER Software/Hardware - Dos VG 1 CUSTODIAN Software/Hardware - Dos VG 1 CYBERNOID + TRAINER Software/Hardware - Dos VG 1 D.N.A WARRIOR Software/Hardware - Dos VG 1 DAALUSK Software/Hardware - Dos VG 1 DAMOCLES Software/Hardware - Dos VG 1 DARK FUSION Software/Hardware - Dos VG 1 DATASTORM Software/Hardware - Dos VG 1 DEFENDERS OF THE EARTH SYNCRO INDEX VG 1 DESTROYER Software/Hardware - Dos VG 1 DIMOND FEVER Software/Hardware - Dos VG 1 DOGS OF WAR Software/Hardware - Dos VG 1 DR. DOOMS REVENGE Software/Hardware - Dos VG 1 DRAGON FORCE Software/Hardware - Dos VG 2 DRAGON'S BREATH Software/Hardware - Dos VG 1 DRAGON'S LAIR Use Parameter VG 1 DRAGONS LAIR ESCAPE SING'S Software/Hardware - Dos VG 1 DRAGONS LAIR II TIME WARP Use Parameter VG 1 DRIVIN' FORCE Software/Hardware - Dos VG 2 DUCK TALES Software/Hardware - Dos VG 1 DYNAMITE DUX Software/Hardware - Dos VG 1 EBONSTAR Software/Hardware - Dos VG 1 ELF Software/Hardware - Dos VG 1 ELIMATOR. Software/Hardware - Dos VG 1 EMPIRE STRIKES BACK Software/Hardware - Dos VG 1 ENLIGHTENMENT DRUID II Software/Hardware - Dos VG 1 ESCAPE FROM PLANET OF ROBOT Detect - Auto VG 1 ESWAT Detect - Auto VG 1 EVOLUTION CRYSER Software/Hardware - Dos VG 1 EXTERMINATOR SYNCRO INDEX VG 1 F-18 INTERCEPTOR Software/Hardware - Dos VG 1 F-29 RETALIATOR Detect - Auto T80 SPLICE VG 1 FALCON MAC II INDEX VG 1 FAST LANE Software/Hardware - Dos VG 1 FERNANDEZ NUST DIE Software/Hardware - Dos VG 1 FEUD Dos VG 1 FIENDISH FREDDY'S CIRCUS Software/Hardware - Dos VG 1 FIGHTER BOMBER Software/Hardware - Dos VG 1 FINAL ASSAULT T/0 Hard/Index VG 1 FIRE Software/Hardware - Dos VG 1 FIRE & FORGET Software/Hardware - Dos VG 1 FIRE & FORGET II Dos T/78 Hardware/Index VG 1 FLIMBO'S QUEST MAC II INDEX VG 1 FLOOD Software/Hardware - Dos VG 1 FLYING SHARK Dos VG 1 FREDDY HARDEST Software/Hardware - Dos VG 1 FROST BYTE Software/Hardware - Dos VG 1 FUSION Hard/Index VG 1 GALACTIC CONQUEROR Hardware / Index VG 1 GALAXY FORCE Detect - Auto VG 1 GARRISON Software/Hardware - Dos VG 1 GAUNTLET II Software/Hardware - Dos VG 1 GEE BEE AIR RALLY Software/Hardware - Dos VG 1 GENIUS + DOCS F2 Software/Hardware - Dos VG 1 GHOSTBUSTER'S II Software/Hardware - Dos VG 1 GHOSTS 'N GOBLINS Software/Hardware - Dos VG 1 GIANA SISTERS Software/Hardware - Dos VG 1 GIRL ACTIONS Software/Hardware - Dos VG 1 GOLDEN AXE Hard/Index T/0-75-76-81 VG 1 GOLDEN PATH Software/Hardware - Dos VG 1 GOLDRUNNER II Dos VG 1 GRAND MONSTER SLAM Software/Hardware - Dos VG 1 GRAND PRIX Software/Hardware - Dos VG 1 GRAND PRIX CIRCUIT Software/Hardware - Dos VG 1 GRAND PRIX MASTER Software/Hardware - Dos VG 1 GREMLINS II THE NEW BATCH T/0 H/0 Hard/Index VG 1 GREYSLAYER Software/Hardware - Dos VG 1 GRIBIT Software/Hardware - Dos VG 1 GRIDRUNNER Software/Hardware - Dos VG 1 GRIDSTART III Software/Hardware - Dos VG 1 HARD & HEAVY Software/Hardware - Dos VG 1 HARD DRIVIN II SYNCRO INDEX S/W BITS ON VG 1 HATE Software/Hardware - Dos VG 1 HAWKEYE T/25 TO 81 Hsard/Index VG 1 HAYES INVADERS Software/Hardware - Dos VG 1 HEAVY METAL Dos VG 1 HELL RAIDER Dos VG 1 HELL RAISERS Software/Hardware - Dos VG 1 HELTER SKELTER Software/Hardware - Dos VG 1 HIGH STEEL Software/Hardware - Dos VG 1 HIGHWAY PATROL II Software/Hardware - Dos VG 1 HILLSFAR Software/Hardware - Dos VG 1 HOOTSHOOT Software/Hardware - Dos VG 1 HOTEL DETECTIVE Software/Hardware - Dos VG 1 HUNTER KILLER SUB SIMULATION Software/Hardware - Dos VG 1 HYPERDROME Software/Hardware - Dos VG 1 I LUDICRUS Software/Hardware - Dos VG 1 IK+ Dos VG 1 IKARI WARRIORS Hardware/Index VG 1 IKARI WARRIORS Software/Hardware - Dos VG 1 IMORTAL Software/Hardware - Dos VG 1 IMPACT Software/Hardware - Dos VG 1 IMPACT DESIGNER Software/Hardware - Dos VG 1 IMPOSSIBLE MISSION II ANY [ DOS DISK ] VG 1 INANHOE Detect - Auto 80-82 SPLICE VG 1 INDY 500 Software/Hardware - Dos VG 1 INSANITY FLIGHT Software/Hardware - Dos VG 1 INTO THE EAGLES NEST Software/Hardware - Dos VG 1 J.A.R Software/Hardware - Dos VG 1 JAMES POND T/0 H/0 HRAD/INDEX VG 1 JOE BLADE Software/Hardware - Dos VG 1 JOE BLADE II Software/Hardware - Dos VG 1 JUMPING JIM Software/Hardware - Dos VG 1 JUPITER PROBE Software/Hardware - Dos VG 1 KATAKIS Software/Hardware - Dos VG 1 KLAX Software/Hardware - Dos VG 1 KULT Software/Hardware - Dos VG 1 LARRIE Software/Hardware - Dos VG 1 LEONARDO HARWARE /INDEX 25 VG 1 LIMES & NAPOLEON Software/Hardware - Dos VG 1 LITTLE PUFF IN DRAGONLAND SYNCRO INDEX VG 1 LIVE & LET DIE Hard/Index VG 1 LOAT PATROL Software/Hardware - Dos VG 1 LOST PATROL Software/Hardware - Dos VG 1 LOTUS ESPRIT TURBO CHALLENGE MAC INDEX VG 1 M1 TANK PLATOON Software/Hardware - Dos VG 1 MAGIC FLY Software/Hardware - Dos VG 1 MANIAC MANSION Software/Hardware - Dos VG 1 MARBLE MADNESS Software/Hardware - Dos VG 1 MECHANICUS Software/Hardware - Dos VG 1 MENACE Software/Hardware - Dos VG 1 MERCANERY + SECOND CITY Detect - Auto VG 1 MIDWINTER Software/Hardware - Dos VG 1 MIG 29 Software/Hardware - Dos VG 1 MIND WALKER Software/Hardware - Dos VG 1 MINDROLL Software/Hardware - Dos VG 1 MIRROR MAGIC Software/Hardware - Dos VG 1 MOON WALKER T/79 LONG TRACK HARD/INDEX VG 1 MOTORBIKE MADNESS Software/Hardware - Dos VG 1 MOUSETRAP Software/Hardware - Dos VG 1 MR.HELI Software/Hardware - Dos VG 1 NAVY MOVES I & II Software/Hardware - Dos VG 1 NEBULUS. Software/Hardware - Dos VG 1 NEVER MIND Harware INDEX VG 1 NEW YORK WARRIORS Software/Hardware - Dos VG 1 NINJA MISSION Software/Hardware - Dos VG 1 NINJA SPIRIT Detect - Auto T0 H1 SPLICE VG 1 NO EXCUSES Software/Hardware - Dos VG 1 NORTH & SOUTH Detect - Auto T1 SPLICE VG 1 NUCLEAR WARS Software/Hardware - Dos VG 1 OBLITERATOR Software/Hardware - Dos VG 1 OMEGA Software/Hardware - Dos VG 1 OPERATION NEPTUNE Software/Hardware - Dos VG 1 OPERATION THUNDERBOLT Software/Hardware - Dos VG 1 OUTRUN T/43/45 SPLICE VG 1 PAC-MANIA Software/Hardware - Dos VG 1 PACLAND Software/Hardware - Dos VG 1 PANG Hardware/INDEX SrongBit ON VG 1 PARIS-DAKAR 1990 Software/Hardware - Dos VG 1 PERFECT SOUND V2.0 Software/Hardware - Dos VG 1 PERSIAN GULF Software/Hardware - Dos VG 1 PIPE DREAM Software/Hardware - Dos VG 1 PLOTTING T/79 Hardware Index VG 1 POSTMAN PAT Software/Hardware - Dos VG 1 POWER PINBALL Software/Hardware - Dos VG 1 POWER STRUGGLE Software/Hardware - Dos VG 1 POWERDROME Software/Hardware - Dos VG 1 POWERMONGER Software/Hardware - Dos VG 1 PROSPECTOR Software/Hardware - Dos VG 1 PUFFY Software/Hardware - Dos VG 1 QUADRALIEN Software/Hardware - Dos VG 1 QUARTZ Software/Hardware - Dos VG 1 QUARTZ. Software/Hardware - Dos VG 1 RAIDER Dos VG 1 RAINBOW ISLAND Software/Hardware - Dos VG 1 RANX Software/Hardware - Dos VG 1 RED HEAT Software/Hardware - Dos VG 1 RED STORM RISING Software/Hardware - Dos VG 1 RENEGADE Software/Hardware - Dos VG 1 RICK DANGEROUS Software/Hardware - Dos VG 1 ROBBEARY Software/Hardware - Dos VG 1 ROBO KID Software/Hardware - Dos VG 1 ROBOCOP Harware Index VG 1 ROBOCOP II MAC II SPLICE T0 DOS VG 1 ROCK 'N' ROLL Software/Hardware - Dos VG 1 ROCKET RANGER Software/Hardware - Dos VG 1 ROGUE TROOPER T/0 H/0 Hradware/Index VG 1 ROLLING THUNDER Software/Hardware - Dos VG 1 ROLLING THUNDER. Software/Hardware - Dos VG 1 ROLLOUT Software/Hardware - Dos VG 1 ROTOX Software/Hardware - Dos VG 1 RVF HONDA T/0 H/1 HARD/INDEX VG 1 RVF HONDA. Software/Hardware - Dos VG 1 S.D.I Software/Hardware - Dos VG 1 SCI-FI SHOOT EM UP Software/Hardware - Dos VG 1 SCORPIO Software/Hardware - Dos VG 1 SENTINEL Software/Hardware - Dos VG 1 SEVEN GATES OF JAMBALA Software/Hardware - Dos VG 1 SHADOW OF THE BEAST II HARDWARE/INDEX VG 1 SHADOW WARRIORS DISK 1 Detect - Auto 0-78 79-82 VG 1 SHERMAN M4 Software/Hardware - Dos VG 1 SHUFFLE PUCK CAFE Software/Hardware - Dos VG 1 SIDEWINDER Software/Hardware - Dos VG 1 SIDEWINDER II Software/Hardware - Dos VG 1 SILENT SERVICE Software/Hardware - Dos VG 1 SILKWORM IV DETECT AUTO VG 1 SILVER EAGLE Software/Hardware - Dos VG 1 SKIDZ Software/Hardware - Dos VG 1 SKWEEK Dos - T/79 Hard/Index VG 1 SKY-BLASTER Software/Hardware - Dos VG 1 SKYFIGHTER II Software/Hardware - Dos VG 1 SLAYER Software/Hardware - Dos VG 1 SLAYGON Software/Hardware - Dos VG 1 SLIPSTREAM Dos VG 1 SNOOPY Software/Hardware - Do VG 1 SOLDIER OF LIGHT Software/Hardware - Dos VG 1 SPACE BATTLE Software/Hardware - Dos VG 1 SPACE CUTTER Software/Hardware - Dos VG 1 SPACE HARRIER Hardware/Inex VG 1 SPACE INVADERS Software/Hardware - Dos VG 1 SPEED RUNNER Software/Hardware - Dos VG 1 SPEEDBALL TRACK 0 Hard/Index VG 1 SPEEDBALL II Software/Hardware - Dos VG 1 SPIDERTRONIC Dos VG 1 SPIDERTRONIC. Software/Hardware - Dos VG 1 SPINDIZZY Software/Hardware - Dos VG 1 STAR GOOSE Software/Hardware - Dos VG 1 STAR TREK Software/Hardware - Dos VG 1 STAR WARS T/0 Hard/Index VG 2 STAR-TREK Software/Hardware - Dos VG 1 STORMLORD ANY VG 1 STREET FIGHTER Software/Hardware - Dos VG 1 STRIDER Detect - Auto VG 1 STRIDER II Detect - Auto VG 1 STRIKE FORCE HARRIER T/0 H/1 Hardware/index VG 1 STRYX Software/Hardware - Dos VG 1 STUN RUNNER Detect - Auto VG 1 STUNT CAR RACER Detect - Auto VG 1 STUNT CAR RACER. Software/Hardware - Dos VG 1 SUPER GRAND PRIX Software/Hardware - Dos VG 1 SUPER GRIDRUNNER T/0 H/1 SPLICE - DOS VG 1 SUPER HANG ON Software/Hardware - Dos VG 1 SUPER HANG-ON 1 MEG VERSION Software/Hardware - Dos VG 1 SUPER OFF ROAD RACER Software/Hardware - Dos VG 1 SUPER RALLY CROSS Software/Hardware - Dos VG 1 SWITCHBLADE. Software/Hardware - Dos VG 1 SWORD OF SODAN Software/Hardware - Dos VG 1 SYS Software/Hardware - Dos VG 1 TANGLEWOOD Software/Hardware - Dos VG 1 TEAM SUZUKI SYNCRO INDEX VG 1 TECHNOCOP Software/Hardware - Dos VG 1 TEENAGE MUTANT NINJA TURTLES Software/Hardware - Dos VG 1 TERRAMEX Software/Hardware - Dos VG 1 TERRY'S BIG ADVENTURE Software/Hardware - Dos VG 1 TETRIS Auto/Detect VG 1 TETRIS. Software/Hardware - Dos VG 1 THE CRYPT Software/Hardware - Dos VG 1 THE KILLING GAME SHOW MAC II INDEX VG 1 THE RUNNING MAN Software/Hardware - Dos VG 1 THE SWORD AND THE ROSE Software/Hardware - Dos VG 1 THE SWORD AND THE ROSE (ORIG)SYNCRO INDEX VG 1 THE UNTOUCHABLES Detect - Auto VG 1 THE WALL Software/Hardware - Dos VG 1 THUNDER BLADE COPY T0-67 ONLY VG 1 THUNDERCATS Software/Hardware - Dos VG 1 THUNDERSTRIKE Software/Hardware - Dos VG 1 TIC-TAC-TOE Software/Hardware - Dos VG 1 TIME MACHINE Software/Hardware - Dos VG 1 TIME SOLDIER MAC II INDEX SPLICE VG 1 TOM & JERRY Software/Hardware - Dos VG 1 TOM & THE GHOST Software/Hardware - Dos VG 1 TOTAL ANARCHY Software/Hardware - Dos VG 1 TOTAL ECLIPSE Software/Hardware - Dos VG 1 TOWER OF BABEL Software/Hardware - Dos VG 1 TRACK RECORD Software/Hardware - Dos VG 1 TRAINED ASSASSIN T/0 Hard/Index VG 1 TREASURE ISLAND Software/Hardware - Dos VG 1 TRIPLE-X Software/Hardware - Dos VG 1 TRIVIA PURSUIT Software/Hardware - Dos VG 1 TYYLYTE Software/Hardware - Dos VG 1 USS JOHN Software/Hardware - Dos VG 1 VAXINE Software/Hardware - Dos VG 1 VECTORBALL Software/Hardware - Dos VG 1 VETERAN Software/Hardware - Dos VG 1 VICTORY Software/Hardware - Dos VG 1 VIRUS Software/Hardware - Dos VG 1 VIXEN. Software/Hardware - Dos VG 1 VYRUS Software/Hardware - Dos VG 1 WACKY-RABBITS Software/Hardware - Dos VG 1 WARHEAD Detect - Auto VG 1 WARLOCK'S QUEST Software/Hardware - Dos VG 2 WARLORDS Software/Hardware - Dos VG 1 WEARD DREAMS Software/Hardware - Dos VG 1 WELLTRIS Software/Hardware - Dos VG 1 WINGS Software/Hardware - Dos VG 1 WINGS OF FURY Software/Hardware - Dos VG 1 WIPEOUT Software/Hardware - Dos VG 1 WIZBALL 1 MEG VERSION Software/Hardware - Dos VG 1 WOBBLER Software/Hardware - Dos VG 1 WOLF PACK Software/Hardware - Dos VG 1 WRANGLER Software/Hardware - Dos VG 1 X-OUT Software/Hardware - Dos VG 1 XENOMORPH T/1 Hard/Index VG 1 XENOMORPH. Software/Hardware - Dos VG 1 XENON II Software/Hardware - Dos VG 1 Z-OUT Software/Hardware - Dos VG 1 ZENON Software/Hardware - Dos VG 1 ZERO GRAVITY Software/Hardware - Dos VG 1 ZOOM Software/Hardware - Dos ATTENTION ALL KICK II OWNERS ---------------------------- We have found that kickoff II is giving alot of people trouble this is because the protction scheme used on this software relies on disk drive speeds, because of this fact we are unable to write a parameter for this title as it would only work on the machine it was made on.! the only why to get round this problem is to copy the disk in Detect/Auto first and then go back and recopy tracks 2 & 3 again using the detect Auto mode but setting the overlap value to 0000 you may need to increase/decrease this value by 2 each time until you get a working copy . You may even have to repeat this procedure for each head of track 2 & 3 using different overlap values for each head ....! TECHNICAL ASSISTANCE : -------------------- Because of the nature of MEGA AMI CARD II it will not be possible for you to Call EXODIS SOFTWARE inquiring about how to copy a game simply because this is ILLEGAL...! but OUR DISTRIBUTORS will be able to give advice on using the MEGA AMI CARD II. If you are having problems backing up a certain title PLEASE ensure that you have tried different copying modes and using a brand new diskette or a high density disk before you contact the distributor or retail outlet from whom you purchased this package. To run MEGA AMI CARD II Type " Menu" after you stop viewing this File and press return,this will run the menu loader. Whenever you exit into the cli ,type in "menu" and this will return you to the menu loader. MAC II UTILITIES DISC (c)1991 EXODIS SOFTWARE ---------------------------------------------- WORLD LEADERS IN SOFTWARE BACKUP UTILITIES ------------------------------------------ Thank you for purchasing the MAC II Utilities disk, if you have the MAC II software/hardware copier these utilities will enable you to analyse tracks and give you information on the optimum method of copying. ************************** PLEASE NOTE *************************** The MFM Editor is a POWERFUL BUT DANGEROUS PROGRAM and is NOT MEANT FOR BEGINNERS....except for the ANALYSING option, otherwise you will destroy valid data and corrupt the disk you are working on !! .You must be willing to spend time on learning MACHINE CODE to fully understand what you are doing, for ADVANCED CODERS you will find the Editor a very powerful tool to use. ************************** YOU HAVE BEEN WARNED *************************** The MFM Editor/Disk Analyser (referred as 'Editor' from here on) is a display screen having 21 gadgets. Let's look at each of the FUNCTIONS: TRACK DOWN (D) - Clicking this arrow gadget reduces the Track/Head counter. The lowest track/head you can have is 00-0. TRACK UP (U) - Clicking this arrow gadget increases the Track/Head counter. The highest track/head you can have is 81-1. With both the D and U arrow gadgets, you can HOLD DOWN the LEFT mouse button and the tracks/heads will decrease/increase automatically. You use these gadgets to select which track/head you wish to READ, EDIT, or WRITE. SHIFT LEFT (L) - Clicking this arrow gadget will 'bit shift' the contents of the buffer to the LEFT by 1 bit. SHIFT RIGHT (R) - Clicking this arrow gadget will 'bit shift' the contents of the buffer to the RIGHT by 1 bit. Bitshifting is a VERY necessary option, and to our knowledge, this is the only editor that has this feature. If you read a track with INDEX (or any mode), you can shift the data LEFT or RIGHT until you can find a SYNC that may normally never be found with conventional reading. This is handy when you find the write splice...you can shift until you find a valid SYNC mark. READ - Clicking on this gadget reads the track/head specified. READ LENGTH - Just to the right of the 'READ' gadget you will find a string gadget containing a hex value. This value is the number of WORDS (number of bytes divided by 2) that is to be read from the track/head. You can enter any value from $0001 to $3FFF. The buffer will adjust itself accordingly. This value sets the buffer length. SYNC - Clicking this gadget will move the cursor to NEXT occurrence of the value contained in the SYNC VALUE gadget. When there are no more occurrences of the sync value, the screen will 'lightning' (flash) to let you know. SYNC VALUE - Just to the right of the 'SYNC' gadget you will find a string gadget containing a hex value. This value is placed in PAULA's (disk controller chip) SYNC register. If you have selected INDEX/SYNC or SYNC mode, the READ will be started by the value in this gadget. When you READ a track, the sync register is loaded with this value and a search is made to ALWAYS start the reading with this value. If PAULA can't find the sync, you will be prompted with a 'System Error!' message telling you that NO SYNC was found. If you get this message while reading a track/head that is known to be protected, try reading it in INDEX, or changing the SYNC VALUE to something else. You can enter any value from $0000 to $FFFF, however, some values are not possible to be used as SYNCs. WRITE - Clicking this gadget WRITEs the buffer data to the track/head specified. WRITE LENGTH - Just to the right of the 'WRITE' gadget you will find a string gadget containing a hex value. This is the number of WORDS to write to the track/head. You can enter any value from $0001 to $3FFF. Please remember, do not try to write a track longer than your drive can write! If you do, you will 'overlap' the track which may or may not destroy the start of the track. START - Clicking this gadget acts like no other gadget in the editor. The gadget will 'toggle' back and forth between raised and sunk in. When the gadget is sunk in, the START VALUE you will be added to the buffer start address whenever you READ or WRITE data. For example, set the START VALUE set to $0100 and enable (sunk in) the START gadget. Now, when you click on the READ gadget, the data buffer starts filling at $0100 and not the normal $0000. This allows you to add data before the normal buffer data. If you set the START VALUE to $0004 you could add a sync mark before the rest of the buffer data. START VALUE - Just to the right of the 'START' gadget you will find a string gadget containing a hex value. This is the number of bytes to add to the buffer start address. You can enter any value from $0001 to $1FFF. FILL - Clicking on this gadget will fill the ENTIRE buffer with the value specified in the FILL VALUE gadget. FILL VALUE - Just to the right of the 'FILL' gadget you will find a string gadget containing a hex value. This is the value to use when filling the buffer. You can enter any value from $0000 to $FFFF. FIND - Clicking on this gadget will move the cursor to the next occurrence of the value specified in the FIND VALUE gadget. When there are no more occurrences of the value, the screen will 'lightning' (flash) to let you know. You can enter any value from $0000 to $FFFF. FIND VALUE - Just to the right of the 'FIND' gadget you will find a string gadget containing a hex value. This is the value to be found when using the FIND option. You can enter any value from $0000 to $FFFF. INFO - Clicking on this gadget will cause another window to open and the information about the current (last read) track/head will be displayed. Also, there will be an 'educated guess' as to what copy METHOD/MODE you would use to duplicate this track/head with Mega Ami Card II. Click on the EXIT gadget when you are through looking at the information. DRIVE - Clicking on this gadget will change which drive is to be used. The 'device list' is checked before the program executes, so all mounted disk drives (df0-df2) will be available for use if you have them connected. MODE - Clicking on this gadget will change which mode to use when you READ and WRITE. The modes are: INDEX/SYNC...this starts all reads/writes using the first SYNC mark after the INDEX pulse. SYNC...this starts all reads/writes using the first encountered SYNC mark. This could be ANYWHERE on the disk in reference to the INDEX pulse. INDEX...this starts the reads/writes after finding the INDEX pulse. No SYNCing is done, so the data will look rather odd. This would be a good time to use the 'bit shifting' option. SLIDER BAR - Moving the slider bar allows you to view various places in the buffer. You can hold down the LEFT mouse button while over the WHITE square in the slider bar and 'grab' it and move it around. You can also click the LEFT mouse button above or below the square. BUFFER WINDOW - You can use the CURSOR KEYS to move the WHITE/RED cursor around in the buffer window. You can also click the LEFT mouse button while the mouse pointer is within the buffer window and the cursor will be moved to the current pointer location. You can also use these keys to perform various functions: HOME...moves cursor to upper left corner of the window. END...moves cursor to lower right corner of the window. PgUp...moves up one full page of buffer data. PgDn...moves down one full page of buffer data. UP Arrow (keypad number 8)...moves to TOP of buffer data. DOWN Arrow (keypad number 2)...moves to BOTTOM of buffer data. You can also use 0-9 and A-F to enter data into the buffer. When ever you move the cursor or buffer position, the current cursor position is updated and displayed in the box that is in the TOP/CENTER of the buffer window. The cursor position is displayed in both bytes and words (left and right value respectively). The TRACK LENGTH and NUMBER OF SYNCS are displayed every time you READ a track. This is a convenience to allow you to change the READ LENGTH or MODE options. To EXIT the editor, move the mouse pointer to the UPPER LEFT corner of the screen and click the LEFT mouse button. Creating WEAKBITS and STRONGBITS: To create WEAKBITS, write a bunch of 00's in a row and WRITE the data. EVERY TIME you read this data back, it will change! Look at Nuclear War...track 79, head 1 of disk 1. To create STRONGBITS, write a bunch of FF's in a row and WRITE the data. EVERY TIME you read this data back, it will read as 00's! Look at programs like: Stunt Car Racer, Ghost Busters II, F29 Retaliator, Hard Drivin'....track 0, head 1. HAVE FUN, BUT BE CAREFUL, ALWAYS MAKE SURE YOU HAVE A BACKUP OF THE DISK WHICH YOU ARE EDITING ON !!!!. (c) 1991 EXODIS SOFTWARE ------------------------ DISCLAIMER:EXODIS SOFTWARE DO NOT EXECEPT ANY RESPONSILBILITY FOR ANY DAMAGE WHICH MAY ARISE DUE TO THE MISUSE OF THIS PRODUCT. 1988 COPYRIGHT ACT:EXODIS SOFTWARE NEITHER CONDONES NOR AUTHORISES THE USE OF THIS SOFTWARE PACKAGE FOR THE REPRODUCTION OF COPYRIGHTED MATERIAL.THE FACILITIES OFFERED BY MAC II AND MAC II UTILITIES ARE INTENDED TO BACK UP USERS OWN SOFTWARE,PD SOFTWARE & OTHER SUCH PROGRAMS WHERE PERMISSION HAD BEEN GIVEN.IT IS ILLEGAL TO MAKE COPIES OF COPYRIGHTED MATERIAL WITHOUT THE PERMISSION OF THE COPYRIGHT HOLDER. ---------------------------------------END---------------------------------