                          IT CAME FROM THE DESERT
                         =========================


                               GENERAL HINTS
                              ---------------

1. Don't ask Biff for the red sample. Fires are very hard to put out!
2. Don't bother investigating the headless cow. You'll just run out of ammo and
   end up in hospital, not a good idea at this early stage of the game.
3. Get evidence analysed as soon as you collect it.
4. Collect all the evidence and present it to the Mayor as soon as you can.
5. Don't get romantically involved with Jackie. If you do you'll end up in
   hospital suffering from exhaustion.
6. As Friday the 15th draws nearer, make a few phone calls before you go out
   for the day. Dusty and the Sergeant have quite a few tips.
7. Get rid of Ice and the Hellcats early in the game. It will save you a lot of
   trouble later.
8  The best and simplest way to get rid of Ice and the Hellcats is to drive at
   them at full speed right in the middle of the road.
9  Make a daily call to the weather station, because going out on a 70 to 80
   degree day can be very dangerous... BUT if you want to record the ants'
   noises, a trip to the airport on a 70 to 80 degree day after day 6 will
   help.
10 Finally, stay home on day 3 at around 8.00 or 9.00am and you will be visited
   by someone with some very useful evidence.





                             ACTION SEQUENCES
                            ------------------

1. Car Sequence ---- Accelerate towards the Hellcats car. When they are close
                     to you push the joystick in the same direction as they
                     approach from - eg if they come from the left, push left.
2. Bug Sequence ---- Aim for their antennae. If you miss during the first
                     sequence, push the gun to the top of the screen and try
                     again.
3. Knife Sequence -- quite easy, really. A combination of the fake and the
                     swipe will wrap this one up.
4. Hospital Escape - find the wheelchair for extra speed. Go down in the lift.
                     The door is on the wall at the bottom of the screen.






                                 EVIDENCE
                                ----------

1. Liquids ---------- Get them when Neptune Hall is attacked, or from the
                      Quarry Workers.
2. Plaster Cast ----- The farmer at the South of the town will offer to show
                      you ant tracks after his property is attacked.
3. Sound Recordings - get them from the Sergeant after he discovers the audio
                      tape.
4. Tissue Samples --- Can be picked up after any battle with the ants.





                                DAY BY DAY
                               ------------

                                  Day One
                                 ---------

Spend the morning finding your feet and getting used to some of the characters.
When Geez drops by with the rock samples measure them for radiation and have
Biff send them to the government labs.
        If you're feeling really confident you can go out and collect the
first piece of evidence.  Travel to the south-west volcano, where you'll
meet the first of the ants.  Aim for the joint in its antennae (where the
orange meets the black).  You're in trouble if the ant should wander off
the screen.  Raise the gun and go trigger crazy if it comes back.
        Kill the ant and you'll get the first piece of evidence.  Take it
straight to the lab.



                                  Day Two
                                 ---------

Around nine o'clock drive to any location.  You'll probably run into Ice
and his gang of roadsters, and they'll want to play chicken.  Follow the
lines in the middle.  Nine times out of ten it'll be Ice who opts out.  Try
to get home for twelve, since that's when Jackie turns up.
        Go with her to the crash site and check all around.  Collect the
fluid and a piece of flesh.
        Round off the day by making an appearance at the drive in.  Here
you will find Ice and co listening to some hepcat music.  Although they
come on tough they're actually really easy to beat, so long as you go in
fist first.



                                 Day Three
                                -----------

Not too much happens on this day, apart from one of your neighbours
dropping by to give you an ant's antenna.  Spend the day visiting local
beauty spots and collecting your lab results.



                                 Day Four
                                ----------

Now things really start hotting up.  First you get the results of the
tests conducted by the government geological department.  It expresses
doubt as to whether the traces of fluid on the socks come from a four ton
ant ... meanwhile, Geez drops a plaster cast of an ant track to Professor
Wells.
        Go to the police station at about twelve o'clock.  The duty
sergeant will hand you a tape recording of an ant.  Run that along to the
lab.
        Give Biff a ring at your place t find out how things are shaping
up.  The odds are that Jackie will be bothering him, so it's up to you to
sort things out.
        Once you get home strike up a conversation with Jackie.  Whatever
she says you have to say no.  Do that or lose your lab results.
        Collect all of the lab results and take them to the mayor.  This
will normally be enough evidence to convince him to call an alert.  If for
some reason he doesn't you're just going to have to go round and find some
more.



                            Inside The Hospital
                           ---------------------

It's possible to get round two nurses providing you're quick.  Doctors tend
to be stronger, and the security guards only have to touch you to catch
you.
        The lift is located in the centre of the hospital and getting to it
should be your first priority.  To get out you need to lure the security
guards away from the door at the bottom of the hospital.



                               The War Game
                              --------------

Do your best to locate the entrance to the ants' nest.  Use as many troops
as you think necessary to drive them away from the key locations.  Once
the place has been razed it stays destroyed forever.





These tips will only serve as a guide to playing the game.  There are
several different routes you can take, some easy, some tough.





                            PEOPLE IN THE GAME
                           --------------------

                           Professor H. G. Wells
                          -----------------------

Not only will the Prof analyse your evidence and provide important reports,
he also gives you tips on how to beat the ants.  Around day seven he gets
bored being stuck in the lab and wanders off investigating and reports,
inevitably getting himself into trouble - so look after him.



                                   Dusty
                                  -------

Dusty's the local DJ and she's starry-eyed about you.  She's a great source
of information so keep in touch with her as much as possible.
Unfortunately she's incredibly jealous.  So if you so much as you look at
another woman you'll be cold shouldered for the rest of the game.



                                 The Mayor
                                -----------

He's got the brains of a donkey.  Refuses to acknowledge the existence of
the ants until you have sufficient evidence - though he does finally
capitulate when a group of ants eats his car.  Even then he talks about a
special `Ant-day' parade when they finally retreat.



                                  Jackie
                                 --------

Jackie looks cute but she means trouble.  It turns out that Jackie is
actually the daughter if Billy Bob, the Grand Sea Horse of Neptune Hall.
Don't let her seduce you - it sounds fun, but she's only after info on the
ants.



                                 Billy Bob
                                -----------

Billy is one weird guy.  Head of the strange Neptune cult, he also has an
above average interest in ants.  Later on he's accused of murdering his
daughter's friend and goes completely to pieces.  Definitely worth steering
clear of in the later stages of the game.



                            The Police Sergeant
                           ---------------------

Another good source of information, and he supplies the sound recording on
day three.  Right from the start he's willing to believe you, unfortunately
he can't act without authorisation from the mayor.
_______________________________________________________________________________
