@2CONVERSION OF CHARACTERS BETWEEN GAME SYSTEMS ============================================= @1Converting Characters (c) @4Rory O. McLean@1, January 1994 The first thing to remember when converting characters between game systems (e.g. AD&D and Role Master, Marvel Super Heroes and Champions) is that it is almost impossible to do it exactly. Dont worry about this, as the most important thing is that the style of the character is the same. One way of starting is to consider what type of character you have. Most systems have ways of classifying characters, by Class, by Archetype, by Package Deal, or whatever, and you should consider which of these most closely fits the existing character. You can follow this by getting a look at a "standard" character, some games have write-ups of NPCs, some have classic encounters, and the ref may have a file of old/dead PCs that you can look at. Work carefully with the ref if there are no standards, at least this will give you someone to blame later if things dont work out, and it may persuade her to allow later alterations. Once you have some general ideas go back to the character description, background, and notes, which are not written in the form of the game mechanics of the rules you are converting from. If neccessary write some, always remembering it is the character's concept and how they fit into the campaign, not the mechanics, you are interested in. Refer back to this during conversion, to make sure the mechanics of the new game are not distorting the character too much. Now work out where your character differs from the "standard", is it a thief who knows far more about armoury than she should, a mage who knows all about the spot prices of perfumes, a fighter with a lot of skill as a barman and brewer, or a cleric with an intimate knowledge of the "down-and-out" parts of town and its inhabitants. Non-fantasy games, of course, are usually a bit different, and conversion between two different genres as well as game systems, e.g. SF to Fantasy, is even more fun. Now the hard bit. You should have some rough idea now of what the character will look like under the new rules. Fill in the details, always refering back to the background notes as there may be skills or abilities which did not exist under the old system that you should take. Dont over-spec your character, if the new rules look like forcing your character to be more powerful than you think it ought to be talk to the ref about it, and dont be tempted to take "freebies", they can really mess-up your character later. Refs should note that converted characters are almost always more experienced (powerful) than starting characters under whatever game system, and should take this into account by being suitably liberal. One major exception is AD&D where low-level characters are typically far more fragile and unskilled than starting characters under other systems, for example an average 4th level AD&D character is probably roughly equivalent to a reasonably balanced starting 50pt Hero System character, 6th level to 75pts, 8th level to 100pts, etc. There may also be problems with converting magic items or high tech, some should not be taken off their world of origin (many AD&D artifacts for example), some may mysteriously break or get lost after a period of play to be replaced by a more reasonable alternative; the player should work closely with the ref in this. A final problem is absolutes. Some game systems are very fond of these, "always hits", "cuts anything", "invulnerable to lightning" and these may not exist under the new system. There is almost always a way around these, and the basis on which they supposedly work in terms of the campaign rather than the game mechanics should be carefully examined, something can almost always be worked out. Finally look at the character and maybe run though a few dummy combats or encounters with the ref. Does the new version of the character "feel" right, does it play right under the new rules, are there any obvious holes? If there are still problems go back and adjust until it seems right. Some refs may allow adjustments even after the character has been played for real, but if this still looks necessary after several sessions of play it is probably best to give it up as a bad job; some characters are not meant to be converted! Remember, what you want is a character that has the same style and is fun to play under the new system, not Ultimax the Monsterous Slayer (unless of course that is what you started with...).