SPACE ROGUE - SOLUTION & TIPS First get yourself some decent weaponry. After docking at Hiathra, go to see Orellian, the Impreium Representative and take your Space Pilots exam. The answers are; 1) 3.26 2) type 0 3) F=M+A 4) The Imperium If you don't have your Space Pilots license, you can't but any weapons or shields etc. Talk to everyone in the base especially Veda (a green monster). If he is selling some Contact lenses, buy them. Go tot the room where Cebak is (the girl who keeps talking about the greatest coin-op in the Galaxy, HIVE!). Inspect the far right space suit on the back wall, and you will find a key card. When you have spoken to everyone, go and see the Ship Outfitter. Buy four extra cargo pods. Then go to the traider and buy eight tons of either 1GB RAMs, or supercomputers. If they don't have these, don't buy anything. Go to Micron I outpost. Sell what you have just bought and buy Explosives or Forged credits. The important thing about Smuggling Contraband is to have a differant item in your last cargo pod, that way you usually don't get caught. Go and see Sir Eld, he will ask you to do him a favour, agree to it. Go back to Hiathra Starbase and deliver the statuette to the Imperium Representative. Sell the Explosives or Forged Credits, but not Supercomputers or 1GB RAMs. Return to Micron 1 and talk to Sir Eld. He will give you some useful advice, and a stealth box. Repeat this Hiathra to Mikron I until you have enough credits to buy a Particle Beam Laser. Now you must make a decision, wheather to become a Pirate or Bounty Hunter. Being a Pirate means you get more combat and money, but every ship will attack you. If you are a Bounty Hunter, the Merchants will leave you alone. Now you need more Armour, when you have 500 of this and your Repute is Fierce or higher, go to see Dutchess Avenstar at Denebprime Starbase in the Deneb system. She will give you a mission. Talk to the Student on Deneb who will tell you to go to see Nar'See and say "Rakbit" to one of the aliens. Do this and then go back to the student. She will give you a Malir Artifact system. Go to the Mining Station. save your position before docking with the station, as there are a few monsters running around the station, who will attack you. When you have docked, go to the room directly below the docking bay. A monster should enter here so be careful, you must try to get a table between the monster and yourself, and run through one of the doors. When you are sure that you have lost the monster, go to the room at the bottom left of the station (The one with the safe in it), and inspect the cabinet below it. You should find some NSB's. Now go back to the ship and fly to the Arcturus system, then go to the Micron II Mining station. Go to the Madman in one of the corridoors and talk to him. Select 'Other' and type 'NSB'. He will ask you the name of his mission, to which the reply is 'Ferret', he will tell you to go and see Gut. Go to the Koth carrier, and use the card on the locked door. Avoid the alarm squares and go and inspect one of the squares on the top wall. You will find a Transmutation Coil as long as you have bought the Contact lenses off Veda. Go back to the Bassruti system and soar through the vacuum to the Free Guild Outpost. Go to the Chi-Sha and say you are a Rogue. Select 'other' and say 'LUX-23A'. Agree to help her and she will come on your ship as a repair droid. Go and see Omar, and demand to see Gut. He will tell you to go and destroy a Titan first. This is not too difficult if you have 500 armour and decent shields. When you have done this, go back and talk to Gut. Explain Koth's plot and he will tell you to go and see a Baakili Fartrader. Say to him 'Manchi', and offer him the Malir artifact. When you have recieved the information, go and see Gut again. He will tell you to go and see Trochal to steal the Chigonger back. Go to the Micon IV Mining station in the Zed N27 system. Once at the station search behind the locked door until you find a psionic shield. Go to the Trochal outpost in the Sigure system and go and see Vilanie. She will ask you to remove the shield - don't! She will call the guards, so quickly unlock the door in her room and inspect next to the egg. Pick up the chigonger and go back to Gut. Then go to Zed N27 and talk to Professor Prosk. Give him the Transmutation Coil, and a sk him for the Null Damper. Explain about the egg and enter the co- ordinates 'GC 3409'. Go to the navigation console, and set course for the Manchi homeworld. Dock here for the end sequence. TIPS BASSRUTI MINING STATION Use the map to get through the Bassruti mining station, if you wander around, the monster will get you. It is fairly stupid so escape is possible. WEAPONS Don't think about beconing a Pirate or a Bounty hunter until you are armed to the teeth! The most expensive laser is the best. Buy the Sapphire laser first (if you can afford it), then upgrade to a Particle Beam. Plasma torpedoes are effective, cheap, and compact, so buy six of these and seven Nova missiles. WORMHOLE JUMPS To enter a Wormhole you must fly through the Malir gate with a maximum velocity of 21ms. You can fly through the sides with no damage to the armour. Avoid Ion storms if you are carrying persihable goods. A reasnable wormhole speed is between 15 and 22ms. Detour around any Shard fields, things get difficult if you are navigating these while you are in combat. Avoid Asteroids and Nebulae where possible. ADD-ONS The Turbo-thruster is useful, partucually if you have full cargo bays. Armour plates are worth the money, for maximum armour, you'll need four plates. Buy these first, and as they are bought, you need to select 'repair armour'. ECMs are handy for fights with Titans and Coursairs. GOOD CAREER MOVES Other ships may be friends or foes. Becoming a bounty hunter is dangerous, but very profitable. A bounty Hunter will be attacked by every Cart and Coursair, so being well-equipped is essential. Being a Pirate puts a bounty on your head and you can expect Cruisers, Hunters, and the awesome Titans attacking you. Providing you can find a profitable trading route, being a merchant is the lucrative way of surviving although Darts and Corsairs may attack. DOGFIGHTING IN THE VACUUM OF SPACE Manchi will always attack you no matter who you are, the resulting battle is ALWAYS a fight to the death as they never surrender or give up a fight. The Elite equivalent of these pain-in-the-rears are the Thargoids. Ask the Imperial Captain if you want news on the Manchi. Wasps are easy to kill but Vultures are a different matter, only moderately equipped ships stand any chance against them. Getting attacked by two (or even three) Vultures is rare but invariably lethal. End.