Simon the Sorcerer Walkthru! (NO 1 OF 4) Load the game! and press the right mouse a couple of hundred timez Open the drawer in the middle of the room! Pick up the scisors in the drawer Pick up the magnet on the fridge Go outside and go right Take the rope at the right of the barrel Take the claper on the table near the; blacksmith's head Go to the screen on the right! dont talk to the dodgy geezer! Go to the left portal Pick up the ladder Enter the house Take the specimen jar at the top of the stairs Pick up the cold remedy! go out again take the portal to the right again take the portal to the right again go to the screen right enter the Bar Use scisors with dwarf to get his beard take matches on fruitmachine. talk to the barkeep it's quite funny! you can talk to averybody for info but it's not always crutial to the game! ok go to the room to the right and talk to the wizards say "when i click on ya it says wizardz" thats the trick and then ask em to become a wizard they will ask you to find the magical staff of nafflin the necromancer use the map and click on vilage go to the left of the screen and go outside! we'll do this bit by bit once outside go right once in that screen take the path up,follow the pathmtill ya get to the owl he can give ya loadsa info just keep chatting with him! take his feather you will need it later! go right take the second path up you see a sign and look at hole then talk to hole,he will ask you for a fossil once done go right you are now in the moddle of the forest! take the first steps up! you are near a little castle now.. pick up the piece of paper near the right of the tonge of the door.. go to the middle of the forest .. pick up the stone in the middle of the screen of the middle of the forest go up the second flight of stairs.. folow..enter the cave and folow enter the little door near the swamp say "are you boogyman" say "is it your birthday?" eat the first batch of stew and put the rest in the specimen jar continue eating untill he runs out of soup! then he will go away move the chest and open the trapdoor have a look downstairs and come up again go right again till you meet a giant not a frozen guy a BIG giant this is just so it shown on yar map later! Use map and go to center of the forest go right talk to woodkutter till he gives you his metaldetector! go to the right to enjoy the view! and use map again! go to the owl tree and go back left two screens then go right and pull the thorn outa the barbarian go right and right again u will see a guy playing his stupid thrumpet! go left and down again and left again then go down go right and go down and left there is a wich cottage here use the handle on the well and take the bucket go back right and right and look at the treestump the woodworm will ask for some mahogany wood.. we will get em some later...hehhe go to the right till you come to the billygoats listen to the conversatoin its funny as hell!! talk to the troll untill he blows the whistle and ask the barbarian to chuck im into the river go right and take the path down till you come to a crossroard take the bottom right path use the claper in the bell and use the bell use the hair and go upstairs! talk to the lady and kiss her she turns into a pig! YUK and you take it! go back to the crossroards and take the top right one! there are vines at the left bottom corner USE them to go into the gorge talk to the golum talk him into taking your swampstew! now u got the ring go back up! Go back to the crossroads go to the top left passage now! talk to oaf and tell him to water his beans! go back to the oaf but now only yhe beans and the water remain, take the beans! use map and go back to the vilage! enter the shop and give shopping list to the shopkeeper. get out and go thru the portal in the middle of the screen again u will meet the doggy geezer again go left again and go left once more never mind him u will c a house with a beehive next to it! use the pig on the chocolate door! enter and take the hat and the smokebox go outside and stand near the bees use the matches on the smokebox use the smokebox on the bees to get a piece of wax! go right and right and take the middle archway to get to your house get behind the cottage and use the magic beans on the compost and take the watermelon! go back to the front of the cotage and go right take the little road begind the blacksmith's house and go to the BAR tlk to the barkeep and ask him to make you a Drink while he searches use the wax on the beer barel behind him! he gives you a leaflet for a free beer WOOOWIEEE go outside and take the beerbarel he put out! go left and use package! look at boxes ! your spellbook is in there pick it up! open the spellbook! use the paper on the door, pick up the ratbone, use ratbone on lock pick up paper, use key to open the lock! open door get out and take the bucket before you go down go down! talk to druid!pick up mints, pick up flaming brand, go to druid and remove ring,talk to the druid again till he thrusts u and he talks to you about changing into a frog. put the bucket on his head and use the flaming brand on him! open the iron maiden and get inside! open the iron maiden and get the saw from the frog! use it on the bars go out! go right. wear beard and go in the dwarf mine! read the rock 1st the pass is beer once inside walk to the right corridoor into the beercellar use feather on sleeping dwarf and get the key under him! go back up and give the beerbarel to the guard! go back upstairs and now take the other corridoor the left one that is, Pick up the hook! use the key u found under the dwarf on the door in this room.. enter the door select "a slicht miscalculation of your part" when u enter the second time then select "i got something in my inventory thay might ...." and give him the beervoucher u got in the BAR.. then select "nice pile of jewels u got there" u got the stone now! Use the map and go to the village and talk to the doggy geezer and sell him the jewel for 20 gold pieces.. go right end enter the shop and buy the white spirit and the hammer! go out and go to the left to go out of the vilage.. keep going to the right till you see the asshole with the trumpet and use the watermelon with the trumpet! hehehhe he will give it to you!! use map and go to the giant! use the sousaphone here! go right! till u see a cave enter the cave and come out roasted! enter the cave again and use the cold remedy with the dragon... enter again and take the fire extinguisher and get back out! use hook on boulder on top of the dragoncave walk to boulder.. use magnet with rope! and use gagnet&rope on the hole till u got 30 gold pieces just look at them!! heheh he says it doesn't work but it does! get down and get to the back of the cave pick up the rock and continue to the right u will c a wall with a pin missing! no worrie go right! wou will c a tree there 2 screens further talk to him and use whitespirit on his pink blob! then talk again to get the majic wordz! use map and go to the sleeping giant , go one screen left and use the metal detector! then use map and go to the vilage! and go to the blacksmith.. look at the focil rock and use it with anvil take the fossil to the hole in the forest!(center of the forest then go left) give fossil to hole! tell the guy where u found the stuff and go to the giant and one screen left again look at the dirt and pick up milirith ore! go to the vilage and to the blacksmith with the map! use milrith ore with anvil again! go give the axe to the woodcutter! (center of the forest and then right) get into his house and pick up the Pin on his desk.. use the fire extingiusher on the fireplace and move the hook and pick up the mahogany!use map and go to the center of the forest take the second flifgt of stairs the right ones and go back to the swampling's place and go down the trapdoor use the hammer on the loose plank! go till the end and take the frogsbane and use tha map to go to the wich's cottage! go right and right again and talk to the woodworm again! theyll jump in yar hat!..use map and go to crossroard again go to the piggietower (bottom right) and use the hair again! use woodworm with floorboards! use ladder with second hole! go down open the sarcophagus and pick up the loose bandage on the mummie! (if simon runs away come back and do it again) the loose bandage is on the behind of the munnie! take the staff! use map and go back to vilage! show the staff to the wizards in the bar! give them yar money and they will give you a wizzkid starterspack go to the place where you found that coldremedy (right to the dodgy geezer) and enter! give the frogsbane to the druid!he will give you a potion! use the map and go to the witch's cotage enter and fight her! to get her broom! if ya dont win at first try again!when she becomes a dragon then u change into a mouse by "abracadabra" and u use the mousehole to scram! use map goto the dragons cave and go brhind it to the wall with pins use the new pin in the hole and go up the pins! consume mint to melt the snowman! go up the stairs..use the broom to get on the other side of the brige! consume the potion from the druid to get thru the door! Part II pick up leaf pick up match in bucket pick up stone go left pick up lilyleaf use match on lilyleaf use leaf on match go pick up seeds use stone on seeds use oil with tap (only possible on land) use hair with tap goto puddle center goto left .. look in water iackup tadpole! threaten frog by saying u will kill the tadpole! take mushroom eat mushroom pick up branch on tree! use branch on chest insile (the 1st time it wont work) pick up spear and shield go downstairs! use spear with skull (up right) pick up skull pick up chest move lever, use chest on block next to lever then move lever again move lever again and take candles go up and up again! talk to mirror and have a full chat! pick up the sock! pick up the majic wand near the mirror! pick up the pouch on the bed use the sock on the pouch! pick up book on the cussion .. go upstairs pick up chemicals use chemicals on shield and use shield on hook (the little hook near the stairs) pick up book in the bookshelves and look at it.. do the full chat with the deamons and con them into telling how to work the teleporter in exchange for them to go back to hell (look at the teleporter first tho ) and make sure they tell u where sordid is! once talked thru the whole thing you go down and talk to the morror and make it show the geezers upstairs so ya know theyr real names! use the pouch on the mousehole in the stairs! then talk to the demons again end send em to hell!! walk to the the teleporter! pick up the sapling near the edge.. pick up the pebble near your right foot where ya were teleported! talk to the attendant and get the brochures look at brochures nad get the elastic band! use the band on the sapling and make a catapult! use the catapult on the bell! pick up the souvenir matches on the counter! go to the right! take the bucket of floorwax! go right use magic wand on sordid! use matches on pits! use the wand with the lava (read the book on wands first) once ya get the chance use the wax on sordid and its done! enjoy the show! ********************************************************** Number 2 -=-=SIMON THE SORCERER COMPLETE SOLVE=-=- You start off in Calypso's place. Take the magnet(on the fridge) and the scissors(in the drawer) with you. Go outside and walk to the blacksmith.....Take the Rope and Clapper there. Now use Rope with Magnet to make this one item... Now go to the Druids place(a ladder and a wagonwheel are standing outside his house) and pickup the Ladder.Now go inside and pickup the Cold Remedy(on the table) and the Specimen Jar(stands next to the blue and red jars). Now go to the inn, it's called "The drunken Druid" and enter this place. There is a box of matches on the fruit machine.Pick it up. After that use scissors on dwarf. The drunken fool is sleeping so we're gonna cut his beard off. So far for the village... Before we continue....Once outside I'll use terms like : R = Leave screen to the right L = Leave screen to the left U = Leave screen on the upper side D = leave screen on the down side RU = There's a path leading to the Right Upper corner of the screen RD,LU and LD.... By now you've found out you can "use the map" to zap from place to place... I will use this often. Now go outside to the forest. Once there go R-D-R(there must be a fallen tree here)-R(treestump) and have your first conversation with some Woodworms. Go D-L to arrive at the Witches Cottage. See the well over there ?? Use the handle attached to the well to pickup the bucket of water. Once you have the bucket go Right till you meet the troll and the two goats. Watch the conversation.You can not pass the bridge at this time but outhearing this conversation will save you a lot time later on.. Now "use" your map to go back to the village. You now stand in front of the shop. Leave the village (left exit) and once outside go R-U-R and meet the wise owl..Talk to him and he looses a feather. Pick it up!! You can come here often to talk to the owl and he will give you some hints. But why do you need them since you're reading the solve now.... From here go L-D. There's a barbarian here...Help the zero-I.Q. figure to remove the thorn from his foot..He's very gratefull and you'll get a whistle from him. Next use your map to return to the troll-bridge. Once there "talk" to the troll about his problem. Talk to the troll till he takes your whistle and uses it....Watch the scene now, it's great.... So you can cross the bridge, it's cleared. Pickup the Placard on the bridge to demonstate with it. Now cross the bridge and go R-R to meet Oaf.. Talk to Oaf about his Beans. Suggest to water the Beans. And what luck, you happen to have a bucket of water... Ai, you drowned them and leave the screen.. Go back there and notice Oaf is gone and there's a puddle of water.(with some beans in it) Pick up the beans. From here go R-RD. Use your clapper with the bell. Use the bell..Clang,clang. After severall minutes when you have recovered you can use the hair to climb up. There you meet Repulser,some sort of tranformed pig. Start talking to her and kiss here...YOU HERO !!!!! (but at least you have a pig now.) Otherwise if she had turned into the beautifull lady the game would have ended here with "horny" Simon. For some reason I do not understand the programmers left out the fuck-scene with the pig... Back to bussines: Use the hair again to exit the tower. Go L-RU. Now you are on a screen with two waterfalls. If you look at the forge you can see someone fishing down there. Now watch this !!! There are vines in the Left-down corner of this screen. Leave this screen by clicking on the vines. Once down you see a Golum fishing there. Talk to him. You can't do anything now so we'll come back later here. Use yor map to go back to the village. Go to Calypso's place and walk behind the cottage. There's a heap of compost here. Use your beans here and after they have grown up pick the water-melon. Now go to the house with the beehive(Left of druids place). Use your Repulser(piggy) with the chocolate door. Enter the house. Inside pick up the Smoke-box and the Hat. Go out. Use Smoke-box on Beehive and afterwards pick up Wax(top of beehive). Go to the Drunken Druid and talk to the barman.. Order a drink...As soon as he disappears behind his counter use Wax on Beerbarrel, which is standing behind him. Wait and he'll give you a Leaflet. Go outside and look what is waiting there to be picked up. Use your map to go to the owls place. From here go R-R-RU and "talk to the hole" ???? Indiana Jones is digging here. Go Right. You have arrived at the dwarf mine(located on your map as "Centre of the forest"). Pick up the Rock in front of the mine and have a closer look at it !! Now that you know the password enter the mine. Keep trying the password till you say "beer". Pffff, you may pass. Give Beer to the guarding dwarf. Follow him downstairs. Once down use your Feather on the sleeping dwarf. He rolls over and pickup the key. Nasty game ! Now go Up and Left. Talk to the "middle dwarf". Pick up the Hook on the left side of this dwarf. Now use your Key on the door and enter the doorway. Inside make the dwarf there an offer. You got something he wants. Give the Beer Voucher to the Dwarf. You'll get a Gem in return for it. Give the Gem to the Pig to fuck it again or keep it for later use(better do the second). Now exit the mine. Go LU to a screen with a heavy door and bars. Pickup the paper there(it's on the ground in front of you). Go R-RU and enter the cave-entrance. Walk R till you see a swamphouse and open the door. Finally you'll get something to eat. Jum,jum,jum..... Talk to the swampling. Do not offend him on his birthday and eat his stew. At the second bowl use Specimen-jar with Stew. You get another bowl of stew and you MUST consume this one. Now you have eaten all his stew so the swampling dies of starvation......Nop, he's gonna get new ingredients for more jumjum-stew. Have you noticed the Chest jet? Move it. See the trapdoor? Open it... you can go down but you will not come very far. Now exit the swampling house (the Normal Way!) and go R-R-R-R till you arrive at the sleeping giant. This one only for Map-purpose. Now use your map and zap to the Centre of the forest. From there go RD-R and meet the woodcutter. Talk to him to get his Metal- detector. Use your map to go to the village. Enter the shop. Give shopping-list to the shopkeeper(s???) Behind them are a bottle of "white spirit" and a hammer. We'll get back later here to buy these items. Now go to the Dodgy Geezer (sales person,arabic I think) and give him your Gem. Sell it for 20 gold peaces and not a penny less. So now that you have your gold go to the shop and pick up(buy) the White Spirit and the Hammer(and you get a free nail !! Scroodges...). Use your map to zap to the troll-bridge. Go LU and talk to the bard. Give him your pig and let him fuck it...Oh, you don't have the pig anymore....What a shame.. Anyway, you can't stand the noise of the sousaphone sound so you exit the scene. Go back there and use Water-melon with Sousaphone..And since you have Instrument-repairing abbilities he'll give you his Sousaphone. Use your map to teleport( Enterprise,this is captain Kirk) to the crossroads, go RU-vines and talk to the golum again. In conversation take option 1 to hand over your Specimen-jar with Stew. You get his fishing rod, so start fishing. Now teleport(Spock here, captain) to the Sleeping Giant. Since you'll have to wake him use the Sousaphone. It works! he knocks over the tree so you can pass it. Go R-R and enter the cave. Watch the dragon-scene and get blown out. Re-enter the cave and use Cold-remedy on dragon. Re-re-enter the cave and take the fire-extinguisher. Leave the cave and use your Hook with the Boulder on top of the cave. Click on Boulder to climb the cave. Once up walk to the Hole and use your Rope&Magnet with Hole untill you have 40 gold coins and go down the way you came. Once down, go RU and pickup the Rock. Look at it. Hey, got an idea ???? Go R-R-R till you come to the tree with the pink spot. Talk to the tree. Talk to the tree ?????? YES, TALK TO THE TREE !!!!! After this use White Spirit on Pink Splodge to remove the stain from the tree. Talk to the tree to get your first Magic words. Now zap to the sleeping giant, walk L and use your Metal detector. YES !!!!! You have found your milrith(easy, isn't it ?) Now go to the hole of Indian Johnny(map:centre of forest,left) and give him the rock with the fossil in it. Shit, you have to get the fossil out. Now zap back to the village. Hey, there is a box in front of the store... So, use box I should say.. Now wait and when arrived open box. Behind you on the floor is a Rat-bone. Pick it up. Look at the boxes and find your Spellbook. Take a look at your Spellbook. There's a paper in it. Use Paper on Door. Use Ratbone at Lock. Pickup paper. Use Key on Lock. Open Door. Step through the doorway and pickup the Bucket. Go down now.. Open the Iron Maiden and pick up the Mints. Talk to the druid. Now walk up and down the stairs and remove the Ring. Talk to the druid again. You have to prove your innocence to him by using his silver cross on your forehead. After that ask him if he got any ideas to escape. Now use your last found bucket on the druid. See the fiery pot in the middle of the room ? There's a flaming brand there which we'll gonna use on the druid. Now step into the Iron Maiden and wait for the druid to return. open the Iron Maiden and pick up the hacksaw the druid brought you. Use your hack-saw on the bars and free you are. Oh yes, the fossil.... Zap back to the village and go to the blacksmith. Use your Rock with his Anvil to get the Fossil out. Since you're in town now why don't you pay the druid a visit ? Talk to him and ask for his help. Sure, the old Succer will help you.. IN EXHANGE FOR FROGSBANE !!!!! So use your Placard now to kill the old bastard. It won't work ???? Programmers, why not ???? Zap now to the Centre of the forest and go Left. Give the fossil to Incata Jambory down the Hole and tell him you found it where your detector is. Now go to your detector(map:sleeping giant-L). And have a look at the dirt. Pick up the Milrith-ore. Zap back to the village and give the Milrith-ore to the blacksmith. He makes an axe-head for you. Use map to Centre of forest-RD-R and give the axe-head to the woodcutter.. He's so happy with it he'll gonna try it at once... So you can enter his house now. So do it. Inside pick up the climbing pin. Next use the fire-extinguisher to put the fire out. See the hook above the fire place ? Move it and an exit down becomes vissible. Go down and pick up a piece of Mahogany. Now go to the swamplings house(map:centre of forest-RU-R-R-R). Enter the house and go down the trapdoor. Walk R. The plank is loose. Use the Nail on Plank. Now walk Right. See the flowers on top of the skull ? It's Frogsbane..... Zap over to the witch cottage and go R-R to reach the treestump.. Talk to the woodworms in the treestump and let them eat your piece of Mahogany. So now go back to the druids place and hand over the Frogsbane. He'll give you the potion. He's no use to the rest of the game so kill him now if you like too. Next go back to the repulser house(map:cross roads-RD). Use Hair to enter the house. Once inside use the Woodworms on the Floorboards. You fall down through the hole and see another hole in the floor. Use your ladder on this hole. Go down and open the Tomb. Aaaaarrrggghhhh. You're outside now. Re-enter the tomb-room and open it again. If the mummy steps out be quick. At his rearside there's a peace of Loose Bandage. Pick this up and see what happens. Once destroyed you can pick up his staff. Now that you have his staff you can become a real wizkid. Zap to the village and go to the Drunken Druid. Inside walk Right to the side- room. There are four wizards here. Talk to them and tell them that you do any- thing to become a wizard. They are all gay so bend over and pull up your robe. Nah, they want your staff, uh, THE Staff. So talk to them again and give them the staff. After you,ve done that they want money too, so give them their money. You get your WizKid Wallet in return. Now that you are a real wizard you can go fight the witch. Use your map to go to the witch cottage. Open the door and step inside. See the mousehole in the back ? Good you'll need it later...All you need now is the broom so pick it up. Wrong!!! The witch appears. Challenge her for a duel. Play the duel till you win from the witch.(Hocus Pocus worked best for me...). If you win you pick up the broom automatically. The witch changes and you have to change too to defend yourself. Use the word "abracadabra" to change into a mouse and run to the mousehole quickly. Now use your map to go to the dragons cave. From here go RU-R. Use the Climbing Pin with the Hole and climb up. Talk to the snowman. To remove him from the scene consume a mint. Now walk R-R. You have arrived at Sordids Tower. Use your broom to fly over to the tower. Consume your Potion, and now you can enter the tower. Inside you meet your dog. See that you get one of his Hairs. He picks you up and puts you in the garden. In the garden pick up the Stone and the Leaf(both on the path) and the Matchstick inside the bucket. Now go Left Pickup the Lily-leaf here. Use your Matchstick with the Lily-leaf. Use your Leaf with the Matchstick. So now you have a boat. Pick up some seeds and go back to the shore. Use your Hair on the Tap. Use Stone on Seeds. You have some oil now. Use the Oil on the Tap. Move the Hair. Step on your Boat and go left. There's a frog here. Is it the Druid ? Nop, it's his mother... See the water at your right? Have a look at it. Do NOT pick up the Tadpole now but try to walk to the left first... So, had a good laugh? Pick up the Tadpole and talk to the Frog. Threathen to turn his little Tadpole into Froglegs(2) and the frog clears your path. Pick up the Mushroom and consume it to change back to normal size. Now pick up the Branch from the tree(on the right side). Open the door and enter the Tower. Re-enter the tower and use Branch on Chest. Now pick up the Shield and the Spear. Now go Down. Once down pick up chest. Use Spear with Skull. Pick up the Skull. Move the lever. Use chest with Block and move the lever again. Crack!! Move the Lever again and pick up the Candles. Go Up and Up. Now you're in Sordids bedroom. Pick up the Sock from the floor, the Book to the right, the Pouch on the bed and the Magic Wand in front of the mirror. Now use the Sock with the Pouch. Use the Pouch with the Hole. You captured the mouse? Good, talk to the mirror now. Go Up. There are two demons here. Pick up Chemicals(centre of the screen). Use the Chemicals on the Shield. Use the Shield with the Hook(centre of the screen). Pick up Book(behind chemicals). Now look at BOTH Books. Now go down and talk to the mirror again.Spy on the demons on the top floor. Now that you know their real names you can go back Up again. Talk to the demons for as long as it takes to offer them to return them to the pits. Do so and they tell you how to operate the teleporter. Step into the Teleporter and teleport out of here. Where am I ? Your on the Enterprise, Simon. Welcome aboard. But I don't know how to operate a starship ehh mister Spock. Oh in that case; Beam him out of here Scotty...Aye sir, teleporting now. And so your in the fiery pits now. Pick up the Pebble and the Sapling at your feet. Talk to the Attendant. he gives you a Brochure. Now look at your Brochure. Use the Elastic Band with the Sapling to turn it into a Phaser....uhh, Catapult. Use your Catapult with the Bell and the attendant flees. Pick up the Souvenir Matches from the counter and walk Right. Pick up the bucket of Floor Wax here and walk Right. Hey, Sordid id here. Use the Magic Wand on Sordid. Now light the Pit using the Souvenir Matches. All you have to do now is use the Magic Wand with the Lava. Is this the END ????? Nop, not yet. Once you've recovered from your fall go back to Sordid and use the Floor Wax on him. And now you can watch the end scene......... Number 3... Simon the Sorcerer Walk-Thru get scissors get magnet leave right get rope get clapper use rope on magnet (get magnet on rope) upper left open door enter pub use scissors on dwarf (get his beard) get matches (on fruit machine) right talk (tell them you do anything to be a wizard) they tell you you need a magic staff leave pub left doorway left if that guy speaks to you talk or abort talk (doesn't matter) left get ladder enter house get cold remedy potion get specimen jar leave right right right left right right talk (remove thorn, receive whistle) left down right do something with stump until woodworms talk to you talk until you promise to bring them mahogany down left move handle get bucket right right right right talk to troll talk until he takes the whistle the barbarian comes and gets rid of the troll right upper right right talk to oaf tell him he needs to water the beans, offer him water, you drown the beans and leave reenter and get beans from puddle right lower right use clapper on bell move bell use hair you kiss her and she becomes a pig leave the tower use map (troll bridge) upper left so you need something to stop that guy use map (village) doorway left left use pig with chocolate truffel door enter get hat get smokebox leave use matches with smokebox get wax from beehive goto tavern talk to barkeep, order Wet Wizard when the mouse reappears use the wax on the barrel he brings the barrel outside because he thinks it is empty he gives you a voucher valid from tomorrow leave get beer go behind cottage (left,doorway,doorway,left,middle) use beans on compost get melon (for guy with tuba) use map (troll bridge) upper left use melon on sausaphone left left left talk get feather right right upper right right get rock (center of screen) look at rock (password for the cave) wear beard (so dwarves think you are one) enter mine say beer give beer to left one (bribe the guard); he leaves to the right follow him use feather on the sleeping snoring fat guy get key up left (the guard is gone...) get hook use key with door enter offer voucher, let him give you a gem as reward leave mine lower right right talk until you get the metal detector left left upper right right right enter house tell him you came to see him eat that stuff when he gives you more and the mouse reappears use specimen jar on stew eat another one, he runs out of stew and leaves to get ingredients Optional: move the box and go down, try to go right. Leave the house right right right use metal detector right use Sausaphone on giant right right enter use cold remedy on dragon use hook on boulder walk boulder use magnet on hole use magnet on hole (you need the money for your wizard approval) go back down enter get extinguisher leave upper right get rock (it contains a fossil) use map (village) doorway talk to the "merchant", offer the gem and get 20 bucks for it doorway use rock with anvil; the blacksmith frees the fossil right right enter shoppe buy hammer buy white spirit (you need to remove paint later) use map (cross roads) upper right vines (lower left of the screen) talk and offer stew use map (centre of forest) upper left get paper right lower left give fossil to hole (Dr. Von Jones digs there) tell him you found it in the mountains so he digs free the mithriel use map (village) enter shoppe give shopping list use map (giant) left look dirt get ore use map (village) open box; goblins take you to their hideaway open box get rat bone look boxes (you notice your spellbook) get spellbook look spellbook (you find a scrap of paper) use paper with door, so a key falling down on the other side lands on it use rat bone with lock get paper (with key) use key on lock open door get bucket down get mints get flaming brand talk (he believes you are a demon) remove ring talk; he becomes a frog when he sees full moon (or thinks he does) use bucket on druid use flaming brand on druid; he polymorphs he escapes, the ring has no more power, so hide open iron maiden enter iron maiden (ouch!); days later the frog arrives with a saw get saw use saw on bars use map (village) doorway doorway use ore with anvil; get axe head map (centre of the forest) lower right right give axe head to woodcutter enter get climbing pin use extinguisher on fireplace move hook get mahogany (you are allergic to the rest and the worms want it) use map (witch) right right talk to stump; they enter the mahogany use map (crossroad) lower right use hair use woorworm on floor use ladder on hole down open tomb (flee outside) enter use ladder open tomb move loose bandage (the mummy crumbles to dust) get staff use map to go to the wizards in the tavern give staff to them; pay them; become a wizard use map (dragon) upper right right ice ledge right right use white spirit on stain; talk to tree; get magic words use map (witch) enter get broom fight and win, may take a few tries. The word you say determines what you become : Alcazam - snake Hocus Pocus - cat Sausages - dog Abracadabra - mouse when you got the broom, the witch appears as dragon use Abracadabra and escape through the mouse hole in the wall use map (centre of the forest) upper right right right enter down use hammer on plank right get frogsbane use map (village) doorway left enter talk until he becomes a frog give frogsbane to frog; receive the potion use map (dragon) upper right right use pin on hole consume mints to melt the dangerous snowman right tower use broom when the bridge falls down drink potion get leaf look bucket (get firestick) get stone left use hair with top get lily leaf use stick on lily leaf use leaf on stick seeds get seeds use seeds on stone (get oil) shore use oil with tap move hair puddle's centre look water (notice tadpole) get tadpole talk frog (threaten tadpole) get mushroom eat mushroom get branch enter (the chest becomes a monster, you flee outside) reenter use branch on chest get spear get shield down use spear on skull get skull get chest move lever use chest on block move lever (crush chest) move lever get candles up up get socks (they smell like cheese, you want the mouse) get pouch put socks into pouch use pouch on hole (catch the mouse) get book get wand up get chemicals use chemicals on shield (to make it mirror-like) use shield on hook down look mirror (it's a spying device which can see through any mirror-like thing, like the shield you prepared) you want to teleport away, the demos know how to, but they won't tell until you send them to the fiery pits. You need the candles, a mouse, a human skull and their true names, which they won't reveal, so you need the mirror to spy on them look at both books up talk to demos until you convinced them you are a mighty wizard and you will send them back use teleporter; go to fiery pits the mage is there (the demos said is is bathing, there is lava, and you have to destroy the wand there) get pebble get sapling talk; he won't let you in, but he will give you brochures look brochures; receive elastic band use band on sapling to make catapult use catapult on bell; he flees get matches enter get wax right use wand on Sordid; he petrifies use matches on pits use wand on lava the wand is gone, all victims unpetrify, so does Sordid he zaps you right; he begins to zap you again when the mouse appears, use wax on Sordid he slips and falls into the lava ******************************************************** Number 4 SIMON THE SORCERER When arriving in Fleur Deli you will automatically read a note from Calypso. Read it carefully. Open the drawer in Calypso's desk and take the scissors. There is a magnet on the fridge. Take it (you cannot open the fridge!) and go outside. Behind the cottage you will find compost which will be used later. Leave the scene to the right. At the Blacksmith's take the rope and the clapper. This guy doesn't have time to talk since he is hard working throughout the entire game. Walk to the right and talk to the dodgy geezer. He is of no use to you right now. Turn left and take the ladder leaning against the wall. Enter the building (the entrance is in the middle of the picture). Pick up the cold remedy and the specimen jar. Leave the building and you can follow the path to the left. There is a funny house with a chocolate truffel door. However, you cannot do anything here at the moment. Walk back to the dodgy geezer and turn to the right. Enter the shop and talk to the shopkeeper(s). If you go right you will find a place called the Drunken Druid. Inside you can pick up the matches from the fruit machine and talk to the Barman. Then enter the next room. These guys are really hard to understand but you should definitely talk to them until they tell you about the staff they want. Go back to the bar. Use your scissors on the dwarf (this poor soul will be surprised...). Exit the bar and enter the forest outside the village. Walk to the witch's house and move the handle on the well. Pick up the bucket of water. Then open the door and enter the house. Look around a bit. When you try to pick up the broom, the witch will appear and throw you out. Wander around in the forest until you find a tree stump. Talking to the woodworm reveals that they are in desperate need for some wood, preferably mahogany. Now find the Barbarian and remove the thorn from his foot. He will give you a pipe in return. At the Owl Tree you should pick up the feather. Talk to the owl a couple of times and listen carefully. A visit to Dr. Von Jones would be good now. Although he is working in the hole, you can talk to him and find out what he is looking for. Since Simon is a very helpful person, he again promises to help. At the centre of the forest, pick up the rock with the writing on it. Wear the beard and enter the Dwarf Mine (you know the password as it's written on the rock!). The guard will not let you pass at this point. However, you can use the stairs on the right and find two completely drunken dwarves. Use the feather on the one lying on the floor, take the key and leave the mine. Near to the Dwarf Mine is a building with two heavy doors. Pick up the piece of paper lying under a stone and give it to the shopkeeper(s) in the village. Also near the Dwarf Mine you can find the woodcutter. Unfortunately, he has a real problem, too. If you promise to help him, he will assist you by giving you a metal detector (Going to the right from here will bring you to a gorge. You can see somebody fishing but you cannot reach him from here.) The third path leaving the Dwarf Mine area leads to a funny swampling who is all alone on his birthday. Do him a favor and eat some of his homemade stew. If you cannot take anymore of this delicate food, put it in your specimen jar. Go to the Troll Bridge now. The troll is very interested in your pipe. Give it to him and watch. In the second part of the forest, on the other side of the bridge, you will walk into a boy who has a problem with his beans. Use the bucket of water. This ungrateful kid will leave and you have some beans for your inventory. Go on to the Gorge and look down. To visit the fisher, climb down the vines on the left. Talk to this funny guy. To help him with his dinner, provide him with some fine concentrated "Stew de Swamp" in your jar. He will give you his fishing rod so that you can catch a very special ring with it. Go back to the crossing and walk to the castle. Use the clapper with the bell and "Rapunzel's" hair will fall down. Climb into the window and talk to the girl. When you kiss her, you can take a repulser back with you... Return to Calypso's cottage and plant the beans in the compost. Take the melon. Now go to the chocolate truffel house and let the repulser eat the door. Inside, pick up the hat and smokebox and walk to the beehive. Use the smokebox on the beehive and pick up the wax. At the Drunken Druid you should ask the barman for a drink. While he is searching for some ingredient, use the wax on the barrel. You will receive tickets and vouchers for free beer. On your way out put the barrel in your inventory. Go to the Dwarf Mine and wear the beard. Offer the barrel to the guard. He will walk down to the barrel cellar with you. Go back to the desk dwarf and walk down the stairs on the left. Pick up the hook and talk to the dwarf in the middle. Use the key on the door and then give the tickets and vouchers to the dwarf in the treasury. He will give you a gem in return. Time to see whether or not the dodgy geezer is of any use in this game. Offer him the gem (get 20 gold coins for it). With this money you can buy the hammer and the white spirit in the shop. Outside there is a box you should open. You will be taken to the gobblins. There is a rat bone on the floor as well as your spell book. In the spell book you will find a piece of paper with scribblings on it. Use the paper with the door and the rat bone with its lock. The key will fall on the paper so that you can open the door. Pick up the metal bucket. You cannot pass the guard, however, walk downstairs. Pick up the mints and talk to the druid. Since he is a little superstitious, you should take off the ring while talking to him. Druids can change into animals when they see a full moon. So put the bucket on the druid's head and show him the glowing rod. He will change into a frog and leave you alone. To hide from the gobblin troops, walk into the iron maiden and close it. You can leave it when the troops disappear. The frog will then return and give you a hacksaw which you can use to get out of this room. Find Bard with his awful sousaphone. Use the melon on the instrument and take if for "repair". Visit the swampling's house again and move the box. Open the trap door and climb down the ladder. Use the hammer and nail with the loose plank. Pick up the frogsbane on skull island. Near the swampling's house is a cave leading into a snowy mountain area. Use the metal detector there and leave it where it gives you any signals. Walk on to the sleeping giant and play the sousaphone so that he provides you with a comfortable bridge. On the other side in the mountains, you will find a cave with a dragon. Since this poor guy has a terrible cold, offer him your cold remedy. Pick up his fire extinguisher and leave the cave. Above the cave entrance is a boulder. You can climb up there by throwing the hook on it. Tie the magnet to yous rope and let it down into the hole. Watch your money and stop when you can't get any more of the dragon's gold. Continue walking in the snow until you find a path with climbing pins. Pick up the rock lying there. Walk on the icy edges leading to the right and go until you find a talking tree. Use the white spirit on it and it will tell you some magic words. Return to the blacksmith and ask him to get the fossil out of the rock. Find Dr. Von Jones and give the fossil to him. If you tell him that you left the metal detector where you found the fossil, he will dig there. Follow him and get the milrith out of the dirt. Take the milrith to the Blacksmith, so that he can make an axe out of it. Apparently, now is the time for Simon to fulfill some of his promises. Go to the woodcutter and give him the axe. He will leave happily. Enter his house and pick up the climbing pin. Use the fire extinguisher on the fireplace and move the hook. Enter the fireplace. You will find various types of woods, but unfortunately you are allergic to most of them. Pick up the mahogany and take it to the woodworm. They will love it so much that they get into it while it's still in your inventory. Go to the castle where you found "Miss Piggy". Climb up and ask the woodworm to do you a favor on the floorboards. Use the ladder to get down. You will end up in front of a tomb. Open it and talk to the mummy. You will have a wedge afterwards. Go down again and grab the loose end of the bandages. There you are: the staff! Return to the village and give the staff to the wizards. After some discussion and payment of a fee, they will make you a wizard yourself! Congratulations, you've made it through the first part of your quest! While you're in the village, visit the druid and offer him your frogsbane in return for a potion. You're all set for the witch now. Visit her and play the game with her. She won't be fair and change into the dragon once you have won the game and the broom. Change into a mouse and disappear through the mousehole in the wall. Continue your quest at the place where the climbing pins are. Use your climbing pin in the hole and cross the gorge. The snowman is very unfriendly and, therefore, requires appropriate punishment. Eat the mints and walk up to the Tower of Doom. Being a lucky guy, Simon can use the broom to get to the door. There is a little crack in the door. Drink the potion from the druid and walk through the crack. Your lovely dog will take care for you to reach a beautiful garden and will even provide you with a useful hair. Pick up the leaf and the pebble and walk into the bucket. You will find a match inside. Go on until you reach the water and get the lily leaf. Put the match in the lily leaf, use the small leaf on the match and ready is your boat. Sail to the seeds and pick up one. Sail back and use the stone with the seed to produce oil. ATTENTION: Before taking the next steps, you should try to sail across the puddle once, just to see what happens! Put the oil on the tap and use the hair on it to open it. Now, you can sail to the other side of the puddle. Go to the frog. He will nearly swallow you but he lets you out of his mouth again. Look into the water and catch the tadpole. You can talk to the frog now and he will jump away. Put the tadpole back into the water and eat a mushroom. You're back to normal size now. Pick up the branch and open the door. Enter the building and get the spear. You will escape in the garden. Enter the building again and use the branch with the monster-chest. Then take the shield. Now go downstairs. Get the chest on the right side and go back. Then move the lever. Put the chest on the block and move the lever twice. Take the candles from the block and use the spear to get the human skull. It falls onto the floor from where you should pick it up. Go upstairs into Sordid's room. Pick up the book and look at it. Take the wand from the desk, pick up the sock and the pouch. Use the sock with the pouch and use it with the mouse hole. You will catch a mouse. Go further up and talk to the demons. Take the chemicals and the book. Read the book, then use the chemicals with the shield and hang it on the hook. Walk back to Sordid's room and talk to the mirror. If you heard the real names of the demons you can return upstairs. Send the demons home. In return they will tell you something about the teleporter. Use it and ask to be taken to the fiery pits. Pick up the pebble and the sapling and talk to the attendant. He will give you some brochures. Look at them and use the elastic band with the sapling. Aim with your catapult at the fire bell. The attendant will disappear and you can take the souvenir matches and go into the pit. On your way to Sordid, pick up the floor wax. When you see Sordid, use the wand on him. Since the pits are not on fire, use the matches with the pit and throw the wand in it. Unfortunately, Sordid comes back to life and wants to kill you. A phonecall will save your life. When Sordid is near enough, use the floor wax on him. THAT'S IT!!!!!