Ultima VI The False Prophet When you start the game, you see a nifty intro and you end up in British's Castle. After doing the doc check and asking British about the orb, you can wander around and pick up anything you want. Make sure you get both keys (I think British gives you one to begin with), the spell book, the magic wand (from the mage's room), all you gear, reagents, lockpicks, etc. from your room. You can get the potions from the alchemy room. Be sure to get some cheese from the kitchen pantry. Give the cheese to the little mouse in the alchemy room, by the ladder. She will join your party. You need her in several places later in the game. To get out of the castle, you need to use one of the keys to open the gatehouses to get at the winch and lever to raise the portcullis and lower the drawbridge. Before I go any further, I'll tell you about the two cheats I know about for this game. The first is the Alt codes. You can use either Alt-2-1-3 or Alt-2-1-4 to go to anyplace on the map. I never tried these (I heard about it after I won the game and took it off my hard drive), but I heard that they do work. You may have to put in some coordinates, I dunno. The second cheat I have used. You can get any item, give yourself and teammates free levels, boost your hit points and karma pts, and do a few other things. Talk to Iolo. The conversation will go something like this: "What do you want my friend?" @SPAM "Ask Shamino about that." @SPAM "Ask Shamino about that." @SPAM "Ask Shamino about that." @HUMBUG "Cheat menu:...." Got it? I'll give you a few of the items. 58 is a spell. Hit quality 255 and you'll get every single spell. 8 is a magic helm. 23 is magic armor. 16 is a magic shield. 28 is swamp boots (a must). 48 is a glass sword (kills anything - 1 blow). 54 is a magic bow, 55 is arrows. 79 and 80 are wands. 57 is a spellbook. 65-75 are the reagents. 88 is a bunch of gold coins. 77 is gems. 107 is a shovel (I threw this in because you get into a lot of situations where you need one). This cheat lets you get into the game without having to run all over looking for monsters to fight for experience or money or items. NOTE: be sure to buy a skiff ASAP and have someone carry it around with them. Your first major task is to free the shrines. To do this, you need the runes. There's one in each city. The rune of compassion is in Britain. The kid in the conservatory has it, but you have to ask her parents if it's ok if she gives it to you. The rune of justice is in Yew. Get permission from the mayor to see the prisoner. Ask him about the rune. He'll feed you a story about his "6 kids to feed", but just tell him he's lying and he'll give you the location of the rune. The rune of honesty is in Moonglow. Go to Manrel (he's the dude with the star on his forehead) and ask for the key to Beyvin's grave. You can get to the catacombs where Beyvin's buried through the pantry of the tavern. There's lots of good crud in the tombs for you to take and the rune's in Beyvin's tomb. The rune of honor's in Trinsic on a pedestal in the middle of the city. To get the rune of humility, talk to the mayor of New Magincia. He'll give it to you when you tell him the name of the humblest person in town. I don't remember the name, but it's the one who keeps saying he's not humble, etc. The rune of sacrifice in Minoc is hard to get. You have to join the artists guild to get it. For this you need to learn "Stones" and make some pipes. Go to Yew and to the northwest, you can buy a log from the logger. Take it to the sawmill east of Minoc and he'll make you a board. Julia in Minoc can make you pipes from the board. Gwenno, in Britain ( I think she works at the bow place) can teach you stones. Then the chief artist dude will give you the rune. In Skara Brae, the rune of spirituality is in a basket in someone's house. The rune of valor is in Jhelom in a hole in the wall in a tavern. Send the mouse through the hole to get it. Now that you have the runes, you need to take them to the shrines and use them to get the moonstones. Use the orb of the moons for this. Below are the positions for using the orb. They are in relation to your avatar. Moonglow Sh.Honesty Britain Sh.Compassion Jhelom Sh.Humil Sh.Control Castle Sh.Passion Sh.Valor N.Maginc Void YOU Void Yew Sh.Spirit Slab Sh.Dilig Isle Avatar Sh.Justice Skara Brae Sh.Honor Trinsic Sh.Sacrifice Minoc Go to the shrines and use the correct rune on the moonstone. You will be prompted for a mantra: Compassion: MU Honor: SUMM Spirit: OM Valor: RA Honesty: AHM Sacrifice: CAH Justice: BEH Humility: LUM Then grab the stone. Note that gargoyles may be wandering around the shrine while you do this and might even attack you. Unless you're in deep, don't waste your time fighting them, just get you stone and zip out with the orb. Next you need to track down the parts of a pirate map. This is very long and very annoying, so I'll try to make it as easy as possible. Iolo starts the game with a book. Take it to the Lycaeum (north of Moonglow) and show it to Mariah. She says she could translate it if she only had the other half of a tablet. Guess what you need to find? Go to Buccanner's Den and talk to Homer. He tells you he'll only deal with you if you join the thieves guild, so go out the secret door in the bar's kitchen and talk to the guy in the house behind the bar. He'll tell you that you need to get a thieves' belt to join. Go back to British's Castle and go down the ladder to the sewers. On the third level, there's a retired thief named Phoenix living to the north. Use the pickpocket spell to steal her belt or just waste her (tho this screws your karma). To the west of her cave, she has a bunch of chests full of some nifty stuff you can steal. Take the belt back to Homer and he'll tell you the story of Captain Hawkin's treasure. You need to find nine pieces of the treasure map. He gives you a bunch of leads. I'll just tell you the final resting places of the pieces. One piece is on a shipwreck on the chain of islands in southern Brittainnia by Serpent's Hold. One is on the body of a guy in the ant mounds (in the desert east of Minoc). One is in the dungeon Wrong. The entrance to the dungeon is to the south of Minoc (ya' need a boat). On the third level, there's a room with a big plant. There's a secret door on the east wall that takes you to the map. One piece is in the dungeon Shame (in the mountains to the west of Britain, you need to go to the west coast and come in by boat). The owner is on the fourth level and will trade it to you for some food. The cook, Sandy, in Trinsic, helps you if you get him a dragon egg. Go down the path leading west from Trinsic and go to the fourth level of the dungeon you reach. There's lotsa eggs and good magic items. I suggest a mass invis spell for this dungeon. Sandy tells you to go to the mayor of Trinsic and gives you a name to tell him. When you do this, the mayor gives you his piece of the map. On the island north of Moonglow's island, there's a house. Go in the house and go to the basement (under piano). The piece of the map is in a bag in a chest down there. Another piece you can buy from a gypsy to the east of the Trinsic/Britain road. Bring the pieces to Homer and he tells you what to do and gives you the last piece. He wants you to bring him back a storm cloak. Now you go to the island on the map and dig at the spot he tells you. There's a huge dungeon in there. The treasure's on the fourth level. Now you take the tablet back to Mariah, she translates it, and yipee, you find out about the gargoyles. Now before you go to Gargoyle Land, you need a hot air balloon (remember it from Ultima IV?). You need to go to an island east of Serpent's Hold, where Blackthorn's Palace was in Ultima V. Use the telekinesis spell to lower the drawbridge. When you get in, search for secret doors. You need to get the right combo of three levers to get into the room that takes you to the dungeon. The dungeon is pretty easy, BUT SAVE YOUR GAME BEFORE YOU GO DOWN. There are one or two places where you can get sent halfway across the globe if you choose a wrong passage. There's a stiff on level four with some plans for a balloon. You need a kettle from the sewers under Britain (on lvl 1), rope (from Paws), a basket (from Minoc), 40 pieces of spider silk (use the cheat) which you take to Paws to be sewn into thread. Take the thread to New Magincia to the girl there who makes it into cloth. Then take it back to Paws to some other person, a real snobby bitch who will make the cloth into a bag. Then (U)se the plans and you have a balloon. To get to gargoyle land, go thru Hythloth (on isle of avatar). On level four, talk to Cpt. Johne and he'll teach you the gargoyle language. Now go down again and you're in the garg. world. You meet this little hoser name Beh Lem or somethin' and he joins and you all go off to talk to his daddy, who lives to the north. Talk to daddy (he tells you that you accidentaly nuked the gargoyle world when you borrowed the codex in Ultima IV and now you have to fix things) and then go north, then west till you hit gargoyle main street. Find the Draxinosum guy and surrender to him. He gives you an amulet to wear. He tells you to talk to this wise old gargoyle next. You go there and the wise guy sends you to the Hall of Knowledge to read some books and to get a lense. You come back and then get sent to find the lensmaker to fix the lense. Follow the PATH going east from behind the garg houses and you'll get to the lensmaker's house and get the lense fixed. Then go back to the main street and go up to north till you get to mountains. Put down your balloon and float north to the temple, where you get a quest to go see the codex. Be sure to tell the speaking stone there that you seek the codex for the good of BOTH races. Make sure you have a good karma value when you do so (use the cheat). You have to go to three gargoyle shrines and purify yourself. In the shrine of Diligence, go 2 doors south and 1 door west. Right after you go through the west door, there will be secret doors to your north and south. Go through one of them (it doesn't matter which) and you can get to the top of the shrine. The shrine of Control is hard because you need to have a complex combo of levers set to get through a bunch of portculli. The left SWITCH should be DOWN, the right SWITCH UP. Going clockwise from the east side of the doorway, the levers should be: left, left, left, right, right, right, left, right, right, left, left, right, left, left, right. Now you can get throught the portculli. The shrine of Passion is easy, you just have to walk through hot lava. In each of these shrines, you learn part of a mantra. You have to go back to the temple and tell the stone the completed mantra. Then you go back to Brittannia. Go to the island where Moonglow and the Lycaeum are. There is a human lensmaker living on this island. Get him to make you a concave lens (you need a glass sword for him to melt down). Next go to the bay that Minoc is on. Go all the way to the south, beach your boat, and walk down till you see a castle. Go in and talk to the cyclopi. Papa gives you a key to their basement after you catch him a fish with his fishing rod. You have to go look for a secret door in the center of the ground floor. This take you down to a little room with GUESS WHAT??? MORE LEVERS!!! Flip the levers and go down one of the other ladders. Play around with all the different ladders until you get to level four. There are two different secret doors you need to find on this level and you will end up finding a codex cube. Go to the isle of the avatar and go to the codex building. You need to read the codex and set up the lenses as described and put all the moonstones in the codex cube. Then put the cube where the codex tells you and sit back and watch the game take you through the ending. END.