                       +---------------------------+
                      /   - SPECTRUM SMASH TIPS -   \
                     /    © 1995/96 by C. Daines     \
                    +---------------------------------+
                       +---------------------------+
                      /        - PART TWO -         \ 
                     /            G-TO-N             \
                    +---------------------------------+

---------------------------------------------------------------------------
                            +---------------+
                            | LEGAL NOTICE: |
                            +---------------+
These pokes are for various Spectrum games I have collected over the years
from various magazines. To use them, type them into the Spectrum Emulator,
and play your game tape from the start. This file also includes some very
useful game tips and multiface pokes as well which I have also added, and
is the result of many months *hard* work, so please DO NOT edit or change
this file. You may not add any pokes to this file without my prior consent
first. I shall take legal action against any individual(s) ripping off this
disk as it is © Copyrighted. See "Readme" file for more information.

---------------------------------------------------------------------------
Galaxians
(Atarisoft/April 1985) Full blown conversion
of the original arcade game - and very good
it was too!

This hack adds infinite lives for your
enjoyment.

10 LET T=0
20 FOR F=23489 TO 23530
30 READ A : POKE F,A
40 LET T=T+(F-23479)*A : NEXT F
50 IF T=155655 THEN STOP
60 RANDOMIZE USR 23489
70 DATA 221,33,203,92,17
80 DATA 53,2,62,255,55
90 DATA 205,86,5,48,241
100 DATA 33,217,91,34,179
110 DATA 93,195,147,93,62
120 DATA 91,50,40,128,195
130 DATA 0,128,175,50,229
140 DATA 213,50,72,92,195
150 DATA 225,211
---------------------------------------------------------------------------
Galletron
(Bulldog/September 1987) Cheap and cheerful
chaseabout.

A short hack for infinite lives - play the
original from the start.

10 CLEAR 28671 : LOAD "" CODE
20 POKE 55601,201
30 RANDOMIZE USR 5e4
40 POKE 53213,0
50 RANDOMIZE USR 39997
---------------------------------------------------------------------------
Galvan
(Ocean/December 1986) None too impressive
conversion of the Nitchibutsu coin-op.

Type in this program and Run it, then play
the game tape from the start. If you get the
dreaded "Error In Data" message, then
you'll know that you've made a typing
mistake.

10 REM GALVAN
20 CLEAR 60000 : LET T=0
30 FOR N=23296 TO 23414 : READ A : POKE
   N,A : LET T=T+A*N : NEXT N
40 IF T<>344591663 THEN PRINT "Error In
   Data" : STOP
50 RANDOMIZE USR 23296
60 DATA 221,33,203,92,17,234,6,175,214,
   1,205
70 DATA 86,5,48,241,33,253,94,17,99,252,
   1,43
80 DATA 3,205,96,91,205,83,91,33,145,252,17
90 DATA 145,251,1,128,0,237,176,62,251,50,
   170
100 DATA 251,50,174,251,50,182,251,33,
    251,201
110 DATA 34,202,251,205,145,251,33,75,91
120 DATA 17,31,255,1,8,0,237,176,195,243,
    254
130 DATA 33,0,195,34,128,207,0,0,62,143,
    50,118

Multiface Pokes
23290,0             )
23414,0             )Lives
---------------------------------------------------------------------------
Game Over
(Imagine/September 1987) Dinamic shoot 'em
up for experts only.

Multiface Pokes
39333,0                 )
38691,0                 )Infinite lives

39273,201               )
38631,201               )Infinite power

32416,0                 )Infinite
32378,0                 )Grenades

48790,n                 n=lives (part 1)
48794,n                 n=grenades (part 1)
38705,201               Infinite lives (part 2)
38665,0                 Infinite power (part 2)
32379,0                 Infinite laser power
                        (part 2)

Access Code to part 2   18024

Jump to the far side of the barrels, in case
they turn out to be mines when you zap
them, or jump on top of them so you can
shoot the laser turrets. If you find your
passage blocked by a mine, shoot other
things in the room until your energy is
about to drop out then walk into it. This
will remove it, so it won't be there when
your next man comes up. When you get to
the giant Orko, make sure you have shields.
Run through him whilst firing and lobbing
grenades and you'll get through. This also
works with the robots.
---------------------------------------------------------------------------
Garfield
(The Edge/March 1988) Aracade conversion of
that fat cat who has to fight thr tiredness and
hunger.

Multiface Pokes
45335,201               Infinite sleep
33595,0                 Infinite hunger

1
To get past the wall which bounces you, just
carry the bone as close to the wall as
possible, and drop left. Odie will go over to
it and open it up.

2
Kick Odie when he comes near since he
drains sleep.

3
Sit down to restore sleep.

4
Light shows you around the cellar.

5
Drinking from Jon's cup will restore sleep
fast.

6
Aniseed balls stop sleep from going down.

7
Odie drops anything he is carrying when
kicked.

8
Get Odie to help by making him carry some
objects.

9
Kick Nermal fives times and he'll drop the
clockwork mouse. Drop this in the
healthfood store (in the TV set) and the
shopkeeper will drop the spinach.

10
You can eat anything you can carry, so
when you get hungry, drop any object with
a use.
---------------------------------------------------------------------------
Gauntlet
(US Gold/February 1988) Conversion of the
huge four player game involving Druids,
Magic and 10p pieces galore...

10 REM EXTENDED GAUNTLET HACKS
20 CLEAR 32768 : LET T=0
30 FOR N=23296 TO 23320 : READ A : POKE
   N,A : LET T=T+A : NEXT N
40 IF T-2969 THEN PRINT "DATA ERROR" :
   STOP
50 FOR N=N TO 1E9 : READ A : IF A<999
   THEN POKE N,A : NEXT N
60 RANDOMIZE USR 23296
70 DATA 221,33,218,254,17,81,1,62,255,55
80 DATA 205,86,5,48,241,33,24,91,34,57,255,
   243
90 DATA 195,0,255,175
100 DATA 50,105,189,50,113,189 : REM
    INFINITE HEALTH
110 DATA 50,55,144 : REM INFINITE
    TREASURE TIME
120 DATA 62,24,50,87,175 : REM NO
    GENERATION
130 DATA 33,0,0,34,130,142 : REM NO
    POISONED FOOD
140 DATA 62,24,50,121,144 : REM NO
    PLAYER HIT PAIN
150 DATA 175 : REM LINKING POKE
    (DON'T REMOVE)
160 REM DEEPER DUNGEON POKES
    FOLLOW
170 DATA 50,22,174 : REM INFINITE KEYS
180 DATA 50,156,148 : REM NO BOTTLE
    DESTROY
190 DATA 50,162,148,50,164,148 : REM
    NUCLEAR WEAPONS
200 DATA 50,12,174,50,199,173,50,117,173,
    50,158,173,50,240,173 : REM WALK
    THROUGH WALLS (SAVES USING SHIFT!)
210 DATA 50,130,169 : REM CONTINUOUS
    CLOAK
220 DATA 33,0,0,50,55,172,50,110,172,34,
    108,172 : REM INFINITE POISON EFFECT
230 DATA 62,24,50,254,177 : REM BIG
    BOOTS
240 DATA 62,24,50,254,177 : REM INFINITE
    POTIONS
250 DATA 62,24,50,116,146 : REM SHOOT
    THROUGH WALLS
260 DATA 33,62,192,34,113,151,175,115,151 :
    REM CONTINUE WHEN DEAD
270 DATA 33,29,20,39,78,156 : REM WALLS
    TO EXITS
280 DATA 62,24,32,90,173,62,255,50,96,173 :
    REM BIG POCKETS
290 DATA 62,201,32,193,159 : REM NO
    NON-GENERATED MONSTERS
300 DATA 195,0,132,999 : REM END
    MARKER

Have you ever got to a high level in
Gauntlet, and died because you couldn't get
to the fire button quick enough to
reincarnate your mate? Well, go back to the
start, press all the necessary keys to get the
border flashing and instead of playing the
start of side two, hold down the Break key
and hit Enter repeatedly until `Stop The
Tape' appears. The Level 1 appears, but
you'll start where you last finished.
---------------------------------------------------------------------------
Gerry The Germ
(Firebird/January 1986) An arcade adventure
telling the story of Gerry travelling through a
'body-wody'

If you press the keys 'RVMN' and any
direction key you go on to the next screen
(except the heart screen).
---------------------------------------------------------------------------
Ghosts 'n' Goblins
(Elite/April 1986) Classical smooth scrolling
shoot 'em up.

This hack'll give you infinite lives, and all
you have to do is type it in and use it to
load your original tape...

10 CLEAR 65000
20 LOAD "" CODE
30 POKE 65277,200 : POKE 65281,245 : POKE
   65256,111 : POKE 65257,85
40 FOR N=65477 TO 65496 : READ A : POKE
   N,A : NEXT N
50 RANDOMIZE USR 65224
60 DATA 33,208,255,34,174,96,1,112,234,197,
   201,33,191,194,34,217,140,195,3,128

Multiface Pokes
33352,201               Lives
33433,201               Xtra Speed
---------------------------------------------------------------------------
Ghost Hunters
(Code Masters/June 1987) Okay cheapie
arcade adventure set in several haunted houses.

Type this in for infinite macho energy.

10 LOAD "" CODE
20 FOR F=23354 TO 23360
30 READ A : POKE F,A : NEXT F
40 RANDOMIZE USR 23296
50 DATA 175,50,214,216,195
60 DATA 69,178

Press P to pause the game, then type (don't
press the keys simultaneously), ghost (with
Caps Shift). When you press the T, the
teleport will be activated. Use the keyboard
to travel around the mansion (each room
has its own room except one or two). Press
Space to continue the game. N.B. You are
sometimes aborted without reason!
---------------------------------------------------------------------------
Ghostbusters
(Activision/March 1985) An arcade adventure
based around the streets of New York in your
attempt to stop the ghosties taking over.

When you're asked what type of car you
want, try typing 0 (zero) and see what
happens.

To start off with $85,000, enter
GHOSTBUSTERS as your name and use the
account number 00166605

To add pokes to Ghostbusters you have to
create a new header to stop the program
from auto-running. First off type in this
new header;

100 CLEAR 32000
110 FOR X=35000 TO 35028
120 READ A : POKE X,A
130 NEXT X
140 PRINT "Start tape and press any key"
150 IF INKEY$="" THEN GOTO 150
160 RANDOMIZE USR 35000
170 DATA 221,33,196,136,17,17,0,175,205,
    194,4,201,0,66,85,83
180 DATA 84,72,69,65,68,69,82,66,3,0,128,4,3

Save this onto a blank tape and then Run it.
Now, listen to the Ghostbusters master tape
and stop it just after the initial header (the
first screech you hear on the tape). Remove
the master tape (without rewinding it!) and
replace it with the tape containing the false
header. Type LOAD"" and, as soon as the
header's loaded, swap the tapes around
again and start the master tape up. Then,
when the OK message appears, stop the
tape (don't rewind it) and type in the
following as a direct command;

POKE 24578,251 : POKE 23579,207 :
RANDOMIZE USR 24527

Now press enter and, ignoring the message
on screen, type;

CLEAR 40000 : NEW

Enter the following program and Run it;

100 FOR x=56490 to 56510
110 READ a : POKE x,a
120 NEXT x
130 DATA 175,50,141,159,50,255,156,50,177,
    158,50,189,164,62,167
140 DATA 50,0,157,195,0,131
150 RANDOMIZE USR 56444

You'll find that you'll never lose a 'buster
once slimed, a single trap will be sufficient
because it never fills up, and your
backpacks will never discharge unless you
cross beams.
---------------------------------------------------------------------------
Glider Rider
(Quicksilva/November 1986) Tricky-to-handle
hang gliding game.

This hack works with both 48K and
128K versions of the game, but if you're
using the 128K version remember to type it
in 128K Basic Mode or you won't get the
cute music.

10 CLEAR 24570 : LOAD "" SCREEN$
20 LOAD "" CODE
30 POKE 34391,0 : REM INFINITE BOMBS
40 POKE 34818,0 : REM INFINITE TIME
50 POKE 37441,0 : REM STOP LASERS
   FIRING
60 POKE 34973,0 : REM INFINITE ENERGY
70 RANDOMIZE USR 24579
80 REM THE FOLLOWING LINES ARE
   ONLY TO BE USED ON THE 128K
   VERSION
90 POKE 23888,17 : LOAD "" CODE
100 POKE 23888,20 : LOAD "" CODE
110 POKE 23888,16 : PAUSE 1:
    RANDOMIZE USR 24576
---------------------------------------------------------------------------
Goonies
(US Gold/January 1987) A platform game
based on the film of the same name involving
you and many pieces of gold...

Multiface Poke
33400,183               Lives
---------------------------------------------------------------------------
Grand Prix Simulator
(Code Masters/December 1987) Hugely
successful though limited racing game.

There is a fault in the first level - If you lap
the computer's car you have to do an extra
lap. Doesn't seem to have any cures as yet,
so don't get too cocky and just stay behind
the car until the finish.
---------------------------------------------------------------------------
Great Escape
(Ocean/January 1987) 3D exploration from
Denton with WWII background.

Multiface Poke
41953,183               Energy
---------------------------------------------------------------------------
Great Gurianos
(Hit/Pak/August 1987) Part of the Trio
compilation.

Here's a quicky for those infinite lives...

10 CLEAR 6E4 : LOAD "" CODE
20 FOR F=64512 TO 64518
30 READ A : POKE F,A : NEXT F
40 POKE 65226,252
50 RANDOMIZE USR 64750
60 DATA 175,50,101,130,195
70 DATA 0,91

Multiface Poke
34962,0                 Lives
---------------------------------------------------------------------------
Green Beret
(Imagine/June 1986) Horizontally scrolling
beat 'em up type of game. Cloned by others
many times.

The Original Speedlock Hacker is providing
the infinite lives for this one.

10 CLEAR 65535 : LET t=0
20 FOR f=23296 TO 23443
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>1240275 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-23434) * a : NEXT f
100 IF t<>a THEN STOP
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA 17,241,130,0,0,169,133,0,255,84,
    133,9,62,182,50,180,162,195,0,128,1282793

Multiface Pokes
42076,0                 Lives
46377,8                 Extra fire power
44607,0                 No mines
47183,0                 No Mortas
---------------------------------------------------------------------------
Greyfell
(Starlight Software/April 1987) 3D isometric
arcade adventure with lateral thinking puzzles
aplenty.

Infinite lives, play tape from the start...

10 CLEAR 25e3
20 FOR f=65360 TO 65381
30 READ a : POKE f,a : NEXT f
40 LOAD "" CODE 24100
50 POKE 24143,64
60 POKE 24109,255
70 RANDOMIZE USR 24100
80 DATA 205,80,94,33,95
90 DATA 255,17,157,64,1
100 DATA 7,0,237,176,201
110 DATA 175,50,230,223
120 DATA 195,157,127

Hitormis requires a book of spells, and will
say "Fe2Cu".
Potbellius requires a beer tankard, and will
give you an eye.
Offalorien requires a pistol, and will give
you a phone. He will say "Fruit 4 me". If
you give him four fruits, then he will give
you Skull key 2.
Willy requires a whistle and gives you a
pistol.
Blotto requires a carrot, and will give you
an iron.
'B I' is written on a door which can be
unlocked with a Bee and then an Eye.
Inside you'll find the invisibility potion,
which will enable you to pass the sleeping
dragon. Hitormis will walk on and give
you the clue "South West?". From the
dragon's cave you will get Skull key 1.
'Fe2Cu' will be given as a clue. You must
give an iron to the policeman, and he will
give you a bee.
'IC1bB4UXit' will be spoken by Potbellius
when you first meet him. If you give him
the money bag, then a door in the pub
unlocks. The money bag is found in a room
which is pitch black unless you carry the
candle, which is found just outside.
If you put the ring on the phone, then it will
ring. After a while, a message will appear.
It will read "Make red flag", and you must
put a hammer on a sickle. The hammer is
to be found in the annex, behind a locked
door which is opened with a 'X', found in
another hut. To get into the annex hut, you
must unlock the outside door with an
acorn. There will be a picture of an acorn
on the door, and the acorn will be nearby in
the village. The sickle can be found in the
pub room, and when put on the hammer,
the Skull 3 key will be formed.
If you put all three Skull in the Skull 
door, then the Skull will open, giving you
access to the Mauron caverns.
In one of the secret caverns, you will find a
pepper pot. Mauron's only weakness is the
fact that he is allergic to pepper. You must
fight your way to his throne past moats full
of crocodiles, ravines, darts, arrows, etc.
Once there, you must use the pepper pot
before he saps all of your stamina, and he
will sneeze himself to death. You must take
the orb, drop through the correct trap door
to the caverns, and return the way you
came, without being killed by the sentry
tomatoes. Once in the village, you must put
the orb in the cup to win.
---------------------------------------------------------------------------
Gryzor
(Ocean/March 1988) Coin-op conversion that
stretched the Speccy's resources most
impressively.

Take advantage of these infinite lives care of
the Speedlock II Hacker.

10 CLEAR 45e3 : LET t=0
20 FOR f=3e4 TO 30139
30 READ a : POKE f,a
40 LET t=t+(f-29990) * a : NEXT f
50 IF t<>1077568 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-30130) * a : NEXT f
100 IF t<>a THEN STOP
110 LOAD "" CODE : RUN USR 3e4
120 DATA 42,188,117,221,33
130 DATA 182,117,6,6,197
140 DATA 221,78,0,221,35
150 DATA 6,0,197,229,17
160 DATA 20,116,237,176,33
170 DATA 49,116,126,254,249
180 DATA 32,2,54,0,33
190 DATA 36,116,126,254,249
200 DATA 32,2,54,0,235
210 DATA 54,201,205,20,116
220 DATA 225,193,9,193,16
230 DATA 209,42,188,117,1
240 DATA 112,11,9,1,100
250 DATA 0,62,243,237,177
260 DATA 43,1,0,4,237
270 DATA 66,17,169,250,1
280 DATA 0,6,237,176,33
290 DATA 150,117,34,195,254
300 DATA 195,169,254,1,96
310 DATA 54,82,50,17,14
320 DATA 12,24,205,28,254
330 DATA 33,38,255,1,100
340 DATA 0,62,217,237,177
350 DATA 54,72,54,72,43
360 DATA 54,0,33,190,177
370 DATA 17,217,254,1,40
380 DATA 0,237,176,201,17
390 DATA 36,57,14,25,23
400 DATA 60,222,62,64,50,14,91,33,236,254,
    17,0,64,1,20,0,237,176,195,0,72,33,9,64,34,24,
    254,195,0,254,175,50,103,136,195,0,128,1180348

Another cheat:

1
Load level one and complete level.

2
Load level two, but deliberately lose all
your lives.

3
After the Game Over message, choose the
restart option.

4
Rewind to start of tape and load.

5
Play to Load Error message. Ignore it.

6
You'll start with 55 lives, and, when you
run out, it'll give you 99 more!
---------------------------------------------------------------------------
Gunfright
(Ultimate/March 1986) More 3D arcade
adventuring, zappier than usual, set in the
wild west.

This hack'll give you infinite lives (surprise,
surprise), loadsamoney and the ability to
change the starting bandit.

10 PAPER 0 : INK 0 : BORDER 0 : CLS
20 FOR F=0 TO 5 : PRINT AT 18,0;: IF F=3
   THEN PRINT USR 24576
30 LOAD "" CODE : NEXT F
40 POKE 23446,201 : PRINT USR 23424 :
   POKE 23446,33 : POKE 42355,0
50 POKE 46344,0 : POKE 48464,0 : POKE
   48544,0 : POKE 49745,0 : REM INFINITE
   LIVES
60 POKE 43163,255 : REM MONEY
70 POKE 43154,0 : POKE 42082,3 : REM
   STARTING BANDIT
80 PRINT USR 23446
---------------------------------------------------------------------------
Gyroscope
(Melbourne House/January 1986) Early
Marble Madness clone.

Multiface Pokes
53922,0                 Infinite lives
54033,201               Roam around at will
54354,201               Walk through the nasties
53887,201               All of the above
59149,0                 Holds time at 59 seconds
---------------------------------------------------------------------------
Hacker II
(Activision/March 1987) Clever sequel to the
classic hacking game.

When logging on, type any of these for
replies and other weird and wonderful
things...

RED 7                   WHITE 6
BLUE 1                  ROA
00987                   COVER
YASHAR                  WOGAN
HIPPY
---------------------------------------------------------------------------
Hades Nebula
(Nexus/September 1987) Slowish scrolling
shooter like Uridium at 90°

10 CLEAR 24575 : LET T=0
20 FOR F=23485 TO 23525
30 READ A : POKE F,A
40 LET T=T+(F-23475) * A : NEXT F
50 IF T-127332 THEN STOP
60 LOAD "" CODE : POKE 65134,1
70 RANDOMIZE USR 65088
80 DATA 205,189,254,33,209
90 DATA 91,17,0,64,1
100 DATA 25,0,237,176,62
110 DATA 64,50,134,254,201
120 DATA 33,14,64,17,11
130 DATA 96,1,10,0,237
140 DATA 176,195,0,96,175
150 DATA 50,219,194,195,48
160 DATA 117
---------------------------------------------------------------------------
Hall Of Things
(Design Design/January 1983) Frantic early
Speccy shoot 'em up.

Type this hack in and run it (remember to
have your master tape handy)...

10 LOAD "" CODE 61263
20 FOR X=61441 TO 61454 : POKE X,0 :
   NEXT X
30 POKE 61440,201 : POKE 61650,249
40 POKE 61724,27 : POKE 61725,241
50 POKE 61549,64 : POKE 61550,148
60 RANDOMIZE USR 61441
70 FOR X=61440 TO 61451 : READ Z : POKE
   X,A : NEXT X
80 DATA 17,0,96,33,64,156,1,0,64,237,
   176,201
90 RANDOMIZE USR 61440

Once you've got that in, type POKE 32717,0
for infinite energy or no wounds; POKE
35923,n where n is your starting magic and
then RANDOMIZE USR 24567 to start the game.
---------------------------------------------------------------------------
Head Over Heels
(Ocean/June 1987) Best of all the 3D isometric
games, with two characters and loads of
challenging puzzles.

You want some infinite lives? Here's some,
care of the Original Speedlock Hacker...

10 CLEAR 65533 : LET t=0
20 FOR f=23296 TO 23443
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>1240275 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-23434) * a : NEXT f
100 IF t<>a THEN STOP
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA 19,209,252,166,255,123,255,69,
    252,55,255,175,50,211,164,195,48,112,1293129

Multiface Pokes
43132,0             Immunity
42195,0             Lives
35315,0             Super-jumps!
---------------------------------------------------------------------------
Heartland
(Odin/October 1986) Atmospheric fantasy
arcade adventure - with colour!

Using the original Speedlock Hacker, here's
your infinite time and lives.

10 CLEAR 65533 : LET t=0
20 FOR f=23296 TO 23443
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>1240275 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-23434) * a : NEXT f
100 IF t<>a THEN STOP
102 POKE 23460,93
104 POKE 23463,167
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA 28,169,232,0,0,93,235,170,232,22,
    235,15,62,201,50,94,0,50,233,0,195,168,97,
    1294425
---------------------------------------------------------------------------
Heavy On The Magick
(Gargoyle/July 1986) Totally novel and
brilliant interactive graphic adventure.

To reach the Collodon's Pile exit, perform
the following 45 steps...

1
Get Grimoire

2
E, N, N, E, E, E

3
"DOOR, SILENCE'

4
N (You will now be granted the Magick
Grade of Zelator!)

5
S, W, W, W, N, E

6
BLAST, BLAST, BLAST (or as many as it
takes)

7
N, NE

8
PICK UP NOUGAT

9
SE, S, S, SW, SE

10
BLAST, BLASST, BLAST (or as many as it
takes)

11
PICK UP SCROLL, TRANSFUSION,
TRANSFUSION.

12
NW, NE, N, N, NW, SW, S, W, W

13
BLAST, BLAST, BLAST (or as many as it
takes)

14
PICK UP CLASP (this enables you to walk
through the fire)

15
E, S, S, E, E, E

16
PICK UP SCROLL

17
W, W, W, N, N, E, N, NE, SE, N, S, W, SW, SE

18
EXAMINE TABLE

19
PICK UP NUGGET, DROP NOUGAT (you can now destroy
werewolves just by walking through them)

20
NW, NE, W, N, SW, SW, E, S, S, NW

21
"DOOR, WOLF" (the door opens)

22
N, NW, W, W, S, E, E

23
PICK UP GARLIC, PICK UP BAG

24
W, W, N, E, NE, SE, NE, SE, SW, E, NE, E, S, S

25
PICK UP LOAD, W

26
"DOOR, LUNACY" (the door opens)

27
N,DROP CLASP, PICK UP KEY

28
SW, W, SW, S, S, NW


29
EXAMINE TABLE, DROP KEY (the door
opens)

30
N, W, EXAMINE TABLE, DROP BAG (the
door opens)

31
N, SW, SE, SW, E

32
EXAMINE CHEST, PICK UP SLAT

33
W, NE, W, N, N, PICK UP KEY, E, S, SE, NE

34
DROP SALT

35
SW, N, N, NE, E, NE, S, E, N, N, W, SW, W,
NE, NW, SW, NW, W

36
PICK UP KEY

37
E, SE, NW, SE, SW, E, NE, E, S, S, W, N, SW,
W, SW, S, S, NE

38
EXAMINE TABLE, DROP KEY

39
SW, NW, N, W, RIGHT, PICK UP BAG

40
E, S, SE, NE

41
DROP NUGGET, DROP GARLIC

42
SE, E, RIGHT, DROP BAG, N, SE, S, S, W
(the slat kills the Cyclops)

43
W,W, LEFT, DROP KEY (the door opens)

44
N, SW, W

45
"DOOR ELEVEN", N

Made it! You're now at the exit to
Collodon's pile!
---------------------------------------------------------------------------
Heist
(Firebird/November 1987) Dreary platform
game.

No messing, let's get straight to the hacks -
and a quicky into the bargain...

10 BORDER 0 : PAPER 0 : INK 5: CLEAR
   25999
20 LOAD "" CODE : POKE 36106,12 : POKE
   36190,12 : RANDOMIZE USR 32766
---------------------------------------------------------------------------
Helichopper
(Firebird/August 1986) Elderly helicopter shoot
'em up.

When you get to the menu screen press 3,7,
9,0, simultaneously for a nice blue screen.
Now type any of these;

forever             Infinite lives

clear               Immortality

show                Demo instead of
                    going back to the
                    menu after the
                    scoring system

screen              Re-enter cheat
                    mode, followed
                    by a number
                    between 1-23 to
                    start the game on
                    that screen. Note
                    you will not be
                    allowed to
                    complete it.

main                Immortality and
                    infinite lives

restart             kills all the cheat
                    modes installed
---------------------------------------------------------------------------
Henry's Hoard
(Firebird/November 1986) Collect the set type
platform game/

Another quickie for infinite lives, just type
it in and use it instead of your original
header.

10 CLEAR 65535 : FOR N=65000 TO 65012 :
   READ A : POKE N,A : NEXT N
20 LOAD "" CODE
30 POKE 64776,201 : RANDOMIZE USR 65000
40 DATA 205,238,252,175,50,233,135,33,8,253,54,49,233
---------------------------------------------------------------------------
Highlander
(Ocean/1987) Unexciting film tie-in.

The easiest way to beat your opponent is to
kneel down and keep performing a high
block so that whenever your opponent hits
you, his energy falls and not yours!
---------------------------------------------------------------------------
Highway Encounter
(Vortex/July 1986) Spanky sequel to Alien
Highway.

Just type this hack in and Run it. If you get
"Data Error", check the Data lines as you'll
have probably made a typing error somewhere.
If all's well, start the game tape from the
start.

20 CLEAR 65535 : LET T=0
30 FOR N=50038 TO 50147 : READ A : POKE
   N,A : LET T=T+A : NEXT N
40 IF T-14009 THEN PRINT "DATA
   ERROR" : STOP
50 FOR N=N TO 1E9 : READ A : IF A<999
   THEN POKE N,A : NEXT N
60 RANDOMIZE USR 50050
70 DATA 33,0,0,34,122,255,33,228,195,17,
   113,255
80 DATA 1,11,0,237,176,195,60,255,221,33,
   203,92
90 DATA 17,154,6,55,62,255,205,86,5,48,
   241,243
100 DATA 33,253,94,17,171,252,1,246,2,62,
    202
110 DATA 205,209,195,33,217,252,84,93,213,
    1,200,2
120 DATA 62,132,205,209,195,225,17,80,195,
    1,38,0
130 DATA 237,176,33,99,195,34,104,195,34,
    108,195
140 DATA 33,89,195,34,116,195,195,80,195
150 DATA 221,33,82,0,221,229,221,33,141,98
160 DATA 221,229,221,225,237,79,195,141,98,
    175
170 DATA 50,19,154,50,244,153 : REM
    INVINCIBLE
180 DATA 50,53,137 : REM STOP TIME
190 DATA 999 : REM DATA END MARKER
---------------------------------------------------------------------------
Hive
(Firebird/March 1987) Clever but ultimately
too obscure 3D vector graphics game.

Normal rules apply here, except that you
shouldn't have your Kempston Joystick
attached - otherwise the program will
crash.

10 CLEAR 28300
20 LET T=0
30 FOR N=65508 TO 65535
40 READ A : POKE N,A : LET T=T+A * PEEK
   A : NEXT N
50 IF T-447152 THEN PRINT "DATA
   ERROR" : STOP
60 RANDOMIZE USR 65508
70 LOAD ""
80 DATA 243,62,56,237,71,237,94,251,201,50,
   201,150
90 DATA 241,255,237,77,245,62,167,50,21,
   133,24,241
100 DATA 0,0,0,24
---------------------------------------------------------------------------
Howard The Duck
(Activision/July 1987) In his island adventure,
Howard has to get his way around the nasties
without falling in the water.

For infinite time and so the nasties don't
come at you, type this in and then use it to
load up your original tape.

10 CLEAR 24575
20 LOAD "" CODE 65024
30 POKE 65076,91
40 FOR F=23544 TO 23550
50 READ A : POKE F,A : NEXT F
60 RANDOMIZE USR 65024
70 DATA 175,50,125,223,195
80 DATA 248,192
---------------------------------------------------------------------------
Hydrofool
(FTL/August 1987) Wacky 3D sequel to
Sweevo's World.

Horseshoes      KILLS the sea horses.
Harpoon         KILLS the baby whale.
Hook            KILLS the wolf fish.
Spoon           KILLS the jelly fish.
Nothing         KILLS the piranha.

For an infinite 'rustometer', type this in and
use it to load the original game tape.

10 BORDER 0 : POKE 23693,0
20 CLEAR 24799 : LOAD "" CODE
30 LET A=63994 : POKE A,26
40 POKE A+1,101 : POKE A+53,34
50 POKE A+54,101 : RUN USR 6e4

Multiface Pokes
25883,0         )
25887,0         )
25891,0         )
25900,0         )
25906,0         ) Immunity
---------------------------------------------------------------------------
I, Ball
(Firebird/November 1987) Neat £1.99 shoot
'em up.

Here's a hack for infinite lives and time
using the Firebird Hacker.

10 LET T=0
20 FOR F=32768 TO 32876
30 READ A : POKE F,A
40 LET T=T+(F-32758) * A : NEXT F
50 IF T-679460 THEN STOP
60 FOR F=32877 TO 1E9 : READ A
70 IF A>256 THEN GO TO 100
80 POKE F,A
90 LET T=T+(F-32867) * A : NEXT F
100 IF T-A THEN STOP
110 LOAD "" CODE : RUN USR 32830
120 DATA 50,21,255,122,254
130 DATA 46,192,62,50,50
140 DATA 84,205,33,21,255
150 DATA 34,85,205,62,195
160 DATA 50,58,0,33,32
170 DATA 128,34,59,0,195
180 DATA 0,0,50,107,92
190 DATA 33,114,128,17,0
200 DATA 0,1,0,0,237
210 DATA 176,195,61,0,128
220 DATA 223,181,209,177,144
230 DATA 141,139,151,206,198
240 DATA 199,200,237,123,112
250 DATA 128,62,205,50,84
260 DATA 205,33,0,128,34
270 DATA 85,205,33,109,128
280 DATA 126,50,22,128,50
290 DATA 28,128,50,31,128
300 DATA 50,40,128,50,48
310 DATA 128,35,126,50,42
320 DATA 128,35,126,50,39
330 DATA 128,195,0,205
340 DATA 91,11,210,56,199,175,50,16,
    192,50,75,193,195,56,207,710727

Multiface Poke
45188,0             Infinite Missiles

49165,0             )
48790,0             )Infinite lives

49781,33            No gun overheat
---------------------------------------------------------------------------
Implosion
(Cascade/December 1987) Uninspired shoot
'em up in last mission mode.

Press Z to dive under the grid and catch the
crystals for extra shield power. Shoot the
pods for extra energy too!

And for the hackers, type this in for your
infinites...

10 CLEAR 24499 : LOAD "" CODE 24500
20 POKE 24557,201
40 RANDOMIZE USR 24500
50 POKE 38029,0 : REM INFINITE ENERGY
60 POKE 34278,0 : REM INFINITE FUEL
70 POKE 37714,0 : REM INFINITE AMMO
80 POKE 34419,0 : REM INFINITE LIVES
90 RANDOMIZE USR 32768
---------------------------------------------------------------------------
Impossaball
(Hewson/March 1987) Bouncy ball game in
3D.

Various options, play the tape from the
start.

10 CLEAR 25599 : LET t=0
20 FOR f=65437 TO 65479 : READ a
30 POKE f,a : LET t=t+(f-65427) * a
40 NEXT f : READ a : IF t<>a THEN STOP
50 FOR f=65480 TO 1e9 : READ a
60 IF a=999 THEN RANDOMIZE USR 65437
70 POKE f,a : NEXT f
80 DATA 221,33,0,252,17
90 DATA 0,3,62,255,55
100 DATA 205,86,5,48,241
110 DATA 33,0,252,17,255
120 DATA 251,1,19,0,237
130 DATA 176,62,201,50,18
140 DATA 252,205,255,251,33
150 DATA 200,255,34,127,254
160 DATA 195,58,254,184112
170 DATA 62,liv,50,155,160
180 DATA 62,lev,50,130,160
190 DATA 175,50,74,147
200 DATA 175,50,225,160
210 DATA 195,0,128,999

Lines 170 to 200 can be deleted if required.
Replace the word `liv' in line 170 with a
number between 1 and 255, depending on how
many lives you require. Replace the word
`lev' in line 180 with a number between
1 and 255, depending on which level you
wish to start on. Line 190 gives you infinite
time, and line 200 gives you infinite lives.

Multiface Pokes
41185,0             Lives
37706,0             Time
---------------------------------------------------------------------------
Indiana Jones
(US Gold/November 1987) Another
monochrome arcade conversion.

Multiface Poke
33948,0             Infinite Lives

On level one, go forward, up, forward,
down, down, down, down, down, left,
across, forward, up, left, across, left,
down, forward, down, forward, up, right,
up, right, up, left, up, up, left, up,
left, up, left, up, kill snake and go
into cave. You are now on level two.
Once in the mining carts, pull back on
the joystick and press fire. Hold it like
that and you'll complete the mining
section.

If you type 'jingo' into the selection screen
you'll get infinite lives.
---------------------------------------------------------------------------
Infiltrator
(US Gold/June 1985) Unfashionable search and
destroy mission type game.

ENEMY CODES         FRIEND CODES

Boomer              Whipple
Zippy               Haymish
Rhambow             Napples
Scum                Gizmo
Buzz                Seth
Rattie              Gomer
Komie               Geoff
Weasle              Dweezil
---------------------------------------------------------------------------
Into The Eagles Nest
(Pandora/May 1987) Second World War
Gauntlet clone.

Play the original tape from the start. DO
NOT delete line 90, but you can delete
the other data lines, each gives an infinite
something, shown in the data statements.

10 CLEAR 57344 : LOAD "" CODE
20 POKE 58726,175
30 FOR F=58727 TO 1e9 : READ A
40 IF A=999 THEN RUN USR 58368
50 POKE F,A : NEXT F
60 DATA 50,32,143 : REM AMMO
70 DATA 50,64,158 : REM KEYS
80 DATA 50,176,160 : REM HITS
90 DATA 201,999 : REM END MARK

When you select the LOAD DATA option
(option 9) you are asked for a password,
type 02303104. The following cheats can be
accessed by getting a high score, then
typing the password as your name (N.B.
You have to type the spaces);

DAS CHT             Infinite hits

DAS NME             Get rid of nasties

DAS MAP             Map mode. When the
                    game starts you control
                    the cursor. Use the
                    keys/joystick to move
                    it around to get a 'feel'
                    of the map. Fire puts
                    you up a level. In the
                    corner you will find a
                    hex address, this is the
                    memory location of
                    where your cursor is
                    situated (useful if you
                    want to write a screen
                    editor). You also get a
                    score of 100,000, useful
                    for using the other
                    cheats.

MAP OFF             Turns the map off.

These passowrds also return some
interesting replies, although they don't
actually aid your gameplay.

CRASH               SIMON
VERSION             AAAAAAAA
[nothing - just press Enter]

Multiface Pokes
36640,0             )
36641,0             )Infinite Ammo

40512,0             )
40513,0             )Keys

41136,0             )
41137,0             )No hits
---------------------------------------------------------------------------
Jack The Nipper
(Gremlin/November 1986) Cheeky arcade
adventure involving all kinds of naughty
pranks.

Multiface Pokes
44278,58            )
44285,58            )Immunity
---------------------------------------------------------------------------
Jackle and Wide
(Masteronic/November 1987) Cheap, but
good value schizo arcade adventure.

Line 40 gives infinite time, line 50 gives
infinite strength and line 60 stops GAME
OVER when you touch a nasty.

10 CLEAR 24999
20 LOAD "" SCREEN$
30 LOAD "" CODE
40 POKE 45545,0
50 POKE 39248,0
60 POKE 46029,0
70 RANDOMIZE USR 25e3

To complete Jackle and Wide, first get the sea-
sickness pill, as this stops the flod water in
the first sewer. Pick up the vanishing hero
and axe, but not the sparkling gem as this
has no use. Cut a path to sewer seven with
the axe, go above it and drop the axe. Go to
the side of the rock and drop the vanishing
hero: the rock will disappear. Take the key
and sponges, but not the wine. Drop the
key into keyhole three as this is the safe
one, then travel up to the last sewer. Make
sure you have the three large sponges, 'cos
if you fire these at the floating spikes you
regain your strength.
---------------------------------------------------------------------------
Jailbreak
(Konami/October 1986) A bad attempt to
convert the coin-op of the same name.

Multiface Poke
50651,0        Lives
---------------------------------------------------------------------------
Jason's Gem
(Masteronic/June 1985) Lunar Lander for
players not interested in graphics.

Load the game as normal, then press W,A
and S at the same time - you should hear a
little beep, a3nd there you have it, infinite
lives!
---------------------------------------------------------------------------
Jet Set Willy
(Software Projects/April 1985) Even though
this game itself was a sequel, it marked the
start of the biggest craze in computers - the
platform game.

Type 'WRITETYPER' to get into the
table.

Multiface Pokes
34785,n-1           'x' lives (maximum 32)

35899,0             Infinite Lives

34795,n             Start at room n,
                    normally n=33

41983,255-n         The number of objects
                    (normally n=83)

Try: FOR F=44800 TO 44928 : POKE F,PEEK
(F+512) : NEXT F and one of Matthew
Smith's unused sprites is revealed - you'll
see the penknife change into a top hat. To
see another one alter the 512 to 640, run it
again and you'll get a rotating periscope.
---------------------------------------------------------------------------
Jet Set Willy II
(Software Projects/March 1985) Jet Set Willy
plus squillions of extra screens.

Here's a quick hack for infinite lives which
also lets you choose the start room
(contained in the variable ROOM) and the
number of objects you need to complete the
game (contained within the variable OBJ).

10 CLEAR 64999
20 LET OBJ=150
30 LET ROOM=32
40 FOR N=65000 TO 65047 : READ A : POKE
   N,A : NEXT N
50 PAPER 0 : INK 0 : BORDER 0 : CLS
60 RANDOMIZE USR 65000
70 DATA 221,3,33,0,64,17,56,185,62,255,55,
   205,86,5,243,48,240
80 DATA 33,6,254,17,197,100,1,59,0,237,176,
   195,0,95
90 DATA 62,195,50,22,122
100 DATA 62,OBJ,50,126,135
110 DATA 62,ROOM,50,75,117
120 DATA 195,0,112
---------------------------------------------------------------------------
Joe Blade
(Players/Feburary 1988) A graphically spiffy
arcade adventure.

Infinite strength and time when defusing
bombs, play the tape from the start.

10 CLEAR 32767 : LOAD "" CODE
20 FOR F=65469 TO 65478
30 READ A : POKE F,A : NEXT F
40 POKE 65092,106
50 RANDOMIZE USR 65088
60 DATA 175,50,121,124,50
70 DATA 165,147,195,55,139
---------------------------------------------------------------------------
Judge Dredd
(Melbourne House/February 1987) Platformy
beat 'em up based on old stone-face.

Quick 'n' simple hack for infinite lives here,
just type it in and use it to load up your
master tape...

10 CLEAR 24700 : LOAD "" SCREEN$ :
   LOAD "" CODE
20 POKE 24936,24 : RANDOMIZE USR
   24736
---------------------------------------------------------------------------
K-Ring
(Ariolasoft/December 1987) Graphical alien
blaster.

For infinite lives, merge the loader by
typing MERGE "" [RETURN]) and add this
line then RUN it and restart the tape:

15 POKE 33636,0
---------------------------------------------------------------------------
Kai Temple
(Firebird/March 1987) Unpolished Shao-Lin's
Road clone.

Multiface Pokes
47783,0                 )
47824,0                 )Infinite lives
---------------------------------------------------------------------------
Kat Trap
(Streetwise/January 1987) Arcade adventure
based on a mysterious planet.

10 LET t=0 : FOR f=3e4 TO 30016 : READ a
20 POKE f,a : LET t=t+(f-29990) * a : NEXT f
30 READ a : IF t<>a THEN STOP
40 RANDOMIZE USR 3e4
50 DATA 205,86,5,221,33
60 DATA 215,253,17,0,1
70 DATA 62,255,55,205,86
80 DATA 5,201,33907
90 POKE 65136,220 : POKE 65137,255
100 LET t=0 : FOR f=65500 TO 65507
110 READ a : POKE f,a
120 LET t=t+(f-65490) * a : NEXT f
130 READ a : IF t<>a THEN STOP
140 RANDOMIZE USR 65024
150 DATA 62,45,50,63,121,195,0,108,8989 :
    REM FOR INFINITE LIVES

Or, you can add the following if you only
want a certain number of lives:

125 LET t=t-(11*liv)
150 DATA 62,liv,50,178,114,195,0,108,9891 :
    REM for x lives
---------------------------------------------------------------------------
Kickboxing
(Firebird/Feburary 1987) Bad 3D martial arts
game.

Infinite endurance and bonus care of the
Firebird Hacker.

10 LET T=0
20 FOR F=32768 TO 32876
30 READ A : POKE F,A
40 LET T=T+(F-32758) * A : NEXT F
50 IF T-679460 THEN STOP
60 FOR F=32877 TO 1E9 : READ A
70 IF A>256 THEN GO TO 100
80 POKE F,A
90 LET T=T+(F-32867) * A : NEXT F
100 IF T-A THEN STOP
110 LOAD "" CODE : RUN USR 32830
120 DATA 50,21,255,122,254
130 DATA 46,192,62,50,50
140 DATA 84,205,33,21,255
150 DATA 34,85,205,62,195
160 DATA 50,58,0,33,32
170 DATA 128,34,59,0,195
180 DATA 0,0,50,107,92
190 DATA 33,114,128,17,0
200 DATA 0,1,0,0,237
210 DATA 176,195,61,0,128
220 DATA 223,181,209,177,144
230 DATA 141,139,151,206,198
240 DATA 199,200,237,123,112
250 DATA 128,62,205,50,84
260 DATA 205,33,0,128,34
270 DATA 85,205,33,109,128
280 DATA 126,50,22,128,50
290 DATA 28,128,50,31,128
300 DATA 50,40,128,50,48
310 DATA 128,35,126,50,42
320 DATA 128,35,126,50,39
330 DATA 128,195,0,205
340 DATA 91,11,196,224,96,175,50,196,217,
    50,165,221,195,9,217,716358
---------------------------------------------------------------------------
Kinetik
(Firebird/March 1987) Frustrating sci fi
extravaganza.

10 LET T=0
20 FOR F=32768 TO 32876
30 READ A : POKE F,A
40 LET T=T+(F-32758) * A : NEXT F
50 IF T-679460 THEN STOP
60 FOR F=32877 TO 1E9 : READ A
70 IF A>256 THEN GO TO 100
80 POKE F,A
90 LET T=T+(F-32867) * A : NEXT F
100 IF T-A THEN STOP
110 LOAD "" CODE : RUN USR 32830
120 DATA 50,21,255,122,254
130 DATA 46,192,62,50,50
140 DATA 84,205,33,21,255
150 DATA 34,85,205,62,195
160 DATA 50,58,0,33,32
170 DATA 128,34,59,0,195
180 DATA 0,0,50,107,92
190 DATA 33,114,128,17,0
200 DATA 0,1,0,0,237
210 DATA 176,195,61,0,128
220 DATA 223,181,209,177,144
230 DATA 141,139,151,206,198
240 DATA 199,200,237,123,112
250 DATA 128,62,205,50,84
260 DATA 205,33,0,128,34
270 DATA 85,205,33,109,128
280 DATA 126,50,22,128,50
290 DATA 28,128,50,31,128
300 DATA 50,40,128,50,48
310 DATA 128,35,126,50,42
320 DATA 128,35,126,50,39
330 DATA 128,195,0,205
340 DATA 93,8,171,236,94,175,50,46,242,195,
    68,197,704679
---------------------------------------------------------------------------
Kokotoni Wolf
(Elite/January 1985) Time-hopping the
universe of an evil God

Take the invincibility hack against the
nasties.

10 POKE 23693,4 : CLEAR 24100 : LOAD
   "" CODE
20 LOAD "" CODE : RANDOMIZE USR
   65100 : LOAD "" CODE
30 POKE 28929,8 : POKE 28934,8 : POKE
   28939,8
40 RANDOMIZE USR 41712
---------------------------------------------------------------------------
Krakout
(Gremlin/April 1987) Horizonal Breakout
clone that failed to impress.

Infinite bats, play the tape from the start.

10 CLEAR 65535
20 LET d=3e4 : FOR f=1 TO 10
30 READ a$,a : LET t=0
40 LET c=f+999 : FOR g=1 TO 5
50 LET b=(CODE a$(g*2-1)-48-7*(CODE
   a$(g*2-1)>57))*16+(CODE a$(g*2)-48-
   7*(CODE a$(g*2)>57))
60 POKE d,b
70 LET t=t+b : LET d=d+1
80 IF d=30041 THEN LET d=65192
90 NEXT g
100 IF t<>a THEN PRINT "Error in line ";c :
    STOP
110 PRINT "Line ";c;" OK"
120 NEXT f : RANDOMIZE USR 3e4
1000 DATA "DD21CB7F11",601
1001 DATA "40013EFF37",437
1002 DATA "CD560530F1",585
1003 DATA "3E8032F67F",613
1004 DATA "3EFE322F80",541
1005 DATA "C3F47F80DF",917
1006 DATA "B5D1B1908D",852
1007 DATA "8B97CEC6C7",893
1008 DATA "C8AF32E5B5",835
1009 DATA "C3A88B0000",502

Multiface Poke
46565,0             Infinite lives
---------------------------------------------------------------------------
Legend Of Kage
(US Gold/November 1986) Simple and
unattractive scrolling martial arts game.

Multiface Poke
30609,200           Infinite lives
---------------------------------------------------------------------------
Light Force
(FTL/September 1986) Psychedelic shoot `em
up.

Multiface Poke
40725,0             Infinite lives
---------------------------------------------------------------------------
Locomotion
(Mastertronic/May 1985) Cunningly simple
keep the train going game.

You'll get infinite stopclock with this little
hack, oh, and here's a quick tactics hint;
freeze train, build track, unfreeze train...

10 CLS : LET A=63000 : FOR F=0 TO 4
20 LET T=0 : FOR N=0 TO 9 : READ A :
   POKE A,S : LET T=T+S : LET A=A+1 : NEXT
   N
30 READ B : IF T<>B THEN PRINT "ERROR
   IN LINE ";100+F*10 : STOP
40 NEXT F
50 PRINT AT 10,0;"PLAY TAPE FROM START"
60 RANDOMIZE USR 63000
100 DATA 221,33,203,92,17,141,0,55,62,255,
    1079
110 DATA 205,86,5,48,241,33,48,246,34,85,
    1031
120 DATA 93,195,38,93,205,86,5,33,60,246,
    1054
130 DATA 34,187,92,195,0,91,205,86,5,62,957
140 DATA 195,50,200,152,195,232,195,0,0,0,
    1219
---------------------------------------------------------------------------
Mag Max
(Imagine/February 1987) Horizonal shoot `em
up with tiny graphics and impossible
gameplay.

This routine uses the Speedlock II hacker for
infinite lives.

10 CLEAR 3e4 : LET t=0
20 FOR f=23296 TO 23403
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>572714 THEN STOP
60 LET t=0 : FOR f=f TO 1e9
70 READ a
80 IF a>255 THEN GO TO 110
90 POKE f,a
100 LET t=t+(f-23394) * a : NEXT f
110 IF t<>a THEN STOP
120 LOAD "" CODE : RUN USR 23296
130 DATA 42,110,91,237,123
140 DATA 108,91,221,33,102
150 DATA 91,6,6,197,6
160 DATA 0,221,78,0,221
170 DATA 35,17,72,88,229
180 DATA 197,237,176,33,75
190 DATA 88,126,254,54,32
200 DATA 2,54,0,235,54
210 DATA 201,30,150,205,72
220 DATA 88,193,225,9,193
230 DATA 16,217,42,112,91
240 DATA 237,91,114,91,1
250 DATA 0,4,237,176,42
260 DATA 116,91,237,91,118
280 DATA 91,1,0,4,237
290 DATA 176,42,120,91,54
300 DATA 0,4,122,91,54
310 DATA 126,35,54,91,42
320 DATA 124,91,233,1,96
330 DATA 54,82,50,17,14
340 DATA 12,24,16,24,50
350 DATA 14,25,22
360 DATA 255,191,232,229,116,238,0,133,65,
    238,205,132,73,136,34,136,233,135,175,50,107,
    228,49,167,97,195,0,192,87510

Multiface Pokes
58472,12                Infinite Lives
---------------------------------------------------------------------------
Marble Madness Construction Set
(Melbourne House/September 1986) 'Build
your own game' add-on for the original classic
game.

For infinite time, Merge the loader by typing
MERGE "" and then add POKE 39579,0 in line 40
in front of the RANDOMIZE USR 59e3 - then all
you have to type is RUN and restart the tape!
---------------------------------------------------------------------------
Mario Bros
(Ocean/November 1986) Fun little beat 'em up
come platform game.

This hack is for infinite Pow, and infinite
bonus time. Simply type it in and play the
tape from the start. If you want to choose
the amount of lives and energy you want,
then delete lines 102 & 103 and input the
number of lives, bonus time, and what level
you wish to start on into line 106.

10 CLEAR 65535 : LET t=0
20 FOR f=23296 TO 23443
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>1240275 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-23434) * a :NEXT f
100 IF t<>a THEN STOP
102 POKE 23459,170 : REM for infinite Pow
103 POKE 23462,197 : for infinite bonus time
104 POKE 23464,[number of lives you require 1-255)
105 POKE 23469,[amount of bonus time you require 1-255)
106 POKE 23474,[level you wish to start on 1-255]
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA 15,145,252,0,0,68,255,69,252,243,
    254,28,175,50,138,138,0,50,228,0,62,5,50,187,
    196,62,30,50,25,199,62,1,50,195,196,195,0,180,
    1349701

Multiface Pokes
44079,0                 Infinite Lives
---------------------------------------------------------------------------
Martianoids
(Ultimate/June 1987) 3D shoot `em up with
nice graphics but not much in the way of
gameplay.

Here's a quicky fir infinite lives, just type it
in and use it to load you original.

10 CLEAR 24576 : LOAD "" CODE
20 RUN USR 24576 : LOAD "" CODE
30 POKE 46793,0 : RUN USR 24576
---------------------------------------------------------------------------
Masters Of The Universe
(US Gold/March 1987) Arcade adventure with
jerky graphics and no gameplay.

Line 45 gives infinite moons and line 47
stops the nasty coming out of the swamp in
screen 1. Either can be deleted - play your
original game tape from the start.

45 POKE 25451,60
47 POKE 27107,0
100 MERGE "" : RUN
---------------------------------------------------------------------------
Mercenary
(Ocean/September 1987) A legend in 3D simulators.
Brilliant.

For a start you need the photon emitter to
see when entering dark rooms. You'll also
need the six keys to get various useful
objects. The shape of the doors refers to the
shape of the key needed, except the rectangular
doors, which don't need a key. The 'power
amp' allows you to reach the 'Palyar
Colony Craft' when using the 'Dominion
Dart' space craft. Here is a short list of
useful reference numbers (all the following
numbers are positive):

03-15               Hanger (interstellar craft)
03-00               Hanger (Mechanoid craft)
09-06               Hanger
09-05               Hanger (GBV craft)
81-35               Hanger (gold is near)
11-13               Hanger
12-13               Jordan Airport (with GBV craft)

If you want to blow away a Commie 64
(C=) sign, there is one at 13-04. To earn
money, take 'energy crystal' to either energy
room, take 'useful armament' to armoury,
take 'large box' to stores, take 93921 supply
to conference room, take 'catering 
provisions' to kitchen, or take Mechanoid to
interview room.
---------------------------------------------------------------------------
Metrocross
(US Gold/June 1987) Official liscence from the
race-against-time arcader

Multiface Pokes:
43006,195               )
44490,0                 )Infinite Time
---------------------------------------------------------------------------
Micronaut One
(Nexus/September 1987) 3D maze, shoot 'em
up with elements of strategy to keep you awake.

Collect the small clouds which float about
the tunnels as these increase your energy.
Destroy all the webs by shooting the grey
blobs. Don't shoot   the eggs, as it wastes
energy. Only attend to the ETUs when they
are at 'Danger' or 'Critical', or you
waste time. The other objects in the tunnel
are only there to get in your way, so don't
waste time and energy shooting them.
The first three levels are the Tunnels Of
Ceres , The Tunnels Of Ganymede and The
Tunnels Of Phobos...
---------------------------------------------------------------------------
Moley Christmas
(Gremlin/January 1988) Freebie on the front of
YS for all platforming addicts.

Here is the complete solution for Moley
Christmas:

Room 1 : Gremlin HQ
Go up to the left-hand  side of the screen and
collect the disk. Come down the ladder and
go right, picking up all the objects on the
way and avoiding the creepies. Go to the
place where the ladder goes up to the top of
the screen. Climb this ladder and go right,
avoiding the monster. Get the final object
and drop off the end of the platform and
wait for the gateway to the next room to fall
on you. Okay? That's room one...

Room 2: The Mastering Plant
Go right, avoiding the spool which is
rolling towards you. Jump on the chairs
and get the first object. Climb the ladder to
the first platform and go left until you're
between the two control boxes. When the
wire which you are standing on starts to
flash, go left and up and up and jump onto
the conveyor belt. Drop off the edge and
wait for the spool to fall on you. There goes
another room...

Room 3: The Duplication Plant
You should now be carrying the spool from
the last room. Go up the ladder, avoiding
the crusher. Go to the black box and
STOP!!! Very quickly, go right, then left,
and the spool should appear on the black
box. You must not touch this, as it will kill
you. Drop down, go right to the platform
just above the tape dispenser and wait.
When the eight tapres are piled up, drop
down and walk into them. And so ends
this easy room!

Room 4: The M1
You should now be carrying the tapes. Go
right until you arrive at the bottom of the
screen. Go towards the little car that has the
teeth. Slowly walk about half-way into it.
The teeth should chomp, and as soon as
they've done this, walk past the car into
the offices. Easy so far!?

Room 5: The Offices
Okay, now go collecting everything,
avoiding the PacMan Monster. When the
flying cassette at the top is left on the
screen, go up and right. Get the last object
and walk onto the pile of tapes. Right?
That's another room done - and you should
still have all your lves left!

Room 6: The Newsagents
Collect one tape and take it across the road
to the shop. Do this until all the tapes are
gone. And that's it! You've done it. Well
done.

Cheat:
Monty can do strange things! In Moley
Christmas, Room one, Monty can fly and
walk through the air. Do as follows:
Jump onto the first block and position Monty in
between the two tape cables and press
down. If nothing happens, reposition
Monty and try again until he starts to move
down. When he reaches the bottom of the
screen, press jump twice and Monty will
dig - his little bum will appear at the top of
the screen.
Anything more than his legs and bum
means you've boobed, but if all is well,
move Monty to the left of the screen and
he'll drop down, and walk to the cove on
the far right of the screen. Keep pressing
down and fire and Monty will appear at the
top of the screen, this time normal again.
So Monty can dig, fly and walk through the
air. Oh, by the way, while in dig/fly mode,
Monty can't collect any objects.
---------------------------------------------------------------------------
Monkey Business
(Artic/July 1984) Kong lookalike from the
archives.

Load the first part of the program and stop
the tape when you get the message
'Program Loading' and press Break. LIST
line 2000 and change LET G=0 to the
number of lives you want (between 1 & 255).
Type GO TO 800 and restart the tape to get
things going again.
---------------------------------------------------------------------------
Moon Cresta
(Incentive/April 1983) Officially licensed
shoot `em up with great graphics and amazing
speed.

Immortality (although you can still die if
you fail a dock), play the tape from the
start.

10 CLEAR 29e3 : LET t=0
20 FOR f=3e4 TO 30122
30 READ a : POKE f,a
40 LET t=t+(f-29990) * a : NEXT f
50 IF t<>1006895 THEN STOP
60 RANDOMIZE USR 3e4
70 DATA 221,33,180,232,17
80 DATA 88,2,62,7,55
90 DATA 205,86,5,48,241
100 DATA 33,180,232,1,254
110 DATA 1,126,237,103,35
120 DATA 11,120,177,32,247
130 DATA 33,198,232,34,181
140 DATA 232,33,32,247,34
150 DATA 195,232,62,201,50
160 DATA 197,232,205,180,232
170 DATA 33,215,232,17,208
180 DATA 92,1,16,1,237
190 DATA 176,33,123,117,17
200 DATA 224,93,1,0,1
210 DATA 237,176,195,208,92
220 DATA 62,32,50,14,235
230 DATA 33,247,201,34,15
240 DATA 235,205,232,234,62
250 DATA 195,50,65,235,33
260 DATA 160,117,34,66,235
270 DATA 195,17,235,1,96
280 DATA 54,82,50,17,14
290 DATA 12,24,175,50,182
300 DATA 148,50,229,148,49
310 DATA 47,117,233
---------------------------------------------------------------------------
Motos
(Mastertronic/March 1987) Multi-levelled
platform game with complex puzzles.


Multiface Pokes
42241,0             Infinite Lives
33270,n             n=start level, power
                    and jump bits (1-60)

Screen 1:   Dead simple
Screen 2:   Knock beacons off the kill ring
            before other balls.
Screen 3:   Get P then bong aliens while in
            centre of the screen.
Screen 4:   Get jump then bump spider, stay
            near centre of the screen and
            kill.
Screen 5:   Get jump to high, then grab jump
            and P, then bump.
Screen 6:   Get P, then bonus, then ring.
Screen 7:   Power 3/4 of max, get P.
Screen 8:   Power 3/4 of max, get P by
            jumping, bonus then jump.
Screen 9:   Power 3/4 of max. Stay near
            centre, just keep going.
Screen 10:  Collect bonus, if any, then the P,
            kill.
Screen 11:  Power 1/3 then bump away.
Screen 12:  Power 1/2, no jump, bump.
Screen 13:  Power 1/2, no jump, collect bump.
Screen 14:  Power 1/2, collect every symbol.
Screen 15:  Low power, only collect if
            desperate.
Screen 16:  1/2 power, preserve!
Screen 17:  Full except 2, easy.
Screen 18:  1 power point, bonus.
Screen 19:  Get bonus, power high.
Screen 20:  No P, get p's.
---------------------------------------------------------------------------
Mountie Mick's Death Ride
(Ariolasoft/May 1987) Dodge the gaps and kill
the nasties in this Fall Guy clone.

This poke is for infinite lives, battery, and ammo.

10 CLEAR 3e4 : LET t=0
20 FOR f=23296 TO 23403
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>572714 THEN STOP
60 LET t=0 : FOR f=f TO 1e9
70 READ a
80 IF a>255 THEN GO TO 110
90 POKE f,a
100 LET t=t+(f-23394) * a : NEXT f
110 IF t<>a THEN STOP
120 LOAD "" CODE : RUN USR 23296
130 DATA 42,110,91,237,123
140 DATA 108,91,221,33,102
150 DATA 91,6,6,197,6
160 DATA 0,221,78,0,221
170 DATA 35,17,72,88,229
180 DATA 197,237,176,33,75
190 DATA 88,126,254,54,32
200 DATA 2,54,0,235,54
210 DATA 201,30,150,205,72
220 DATA 88,193,225,9,193
230 DATA 16,217,42,112,91
240 DATA 237,91,114,91,1
250 DATA 0,4,237,176,42
260 DATA 116,91,237,91,118
280 DATA 91,1,0,4,237
290 DATA 176,42,120,91,54
300 DATA 0,4,122,91,54
310 DATA 126,35,54,91,42
320 DATA 124,91,233,1,96
330 DATA 54,82,50,17,14
340 DATA 12,24,16,24,50
350 DATA 14,25,22
360 DATA 255,183,238,228,86,238,239,249,
    251,42,185,84,90,253,42,253,241,252,
    175,50,109,137,50,108,178,50,146,182,
    49,167,97,195,0,91,125182
---------------------------------------------------------------------------
Mutants
(Imagine/July 1987) Clever strategy game with
a splash of shoot 'em up.

Infinite lives, care of the Speedlock II
hacker...

10 CLEAR 3e4: LET t=0
20 FOR f=23296 TO 23403
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>572714 THEN STOP
60 LET t=0 : FOR f=f TO 1e9
70 READ a
80 IF a>255 THEN GO TO 110
90 POKE f,a
100 LET t=t+(f-23394) * a : NEXT f
110 IF t<>a THEN STOP
120 LOAD "" CODE : RUN USR 23296
130 DATA 42,110,91,237,123
140 DATA 108,91,221,33,102
150 DATA 91,6,6,197,6
160 DATA 0,221,78,0,221
170 DATA 35,17,72,88,229
180 DATA 197,237,176,33,75
190 DATA 88,126,254,54,32
200 DATA 2,54,0,235,54
210 DATA 201,30,150,205,72
220 DATA 88,193,225,9,193
230 DATA 16,217,42,112,91
240 DATA 237,91,114,91,1
250 DATA 0,4,237,176,42
260 DATA 116,91,237,91,118
280 DATA 91,1,0,4,237
290 DATA 176,42,120,91,54
300 DATA 0,4,122,91,54
310 DATA 126,35,54,91,42
320 DATA 124,91,233,1,96
330 DATA 54,82,50,17,14
340 DATA 12,24,16,24,50
350 DATA 14,25,22
360 DATA 200,175,249,228,96,238,250,182,0,
    0,0,85,87,186,39,186,238,185,175,50,
    227,115,49,255,96,195,0,99,87091
---------------------------------------------------------------------------
1942
(Elite/November 1986) You look down on
this arcade conversion as you fly a WWII
bomber blowing everything in sight to
smithereens.

Play the tape from the start. Line 70 gives
infinite rolls and line 80 gives infinite lives.
Line 90 is the end of line marker and cannot
be deleted.

10 CLEAR 64999 : LOAD "" CODE
20 POKE 65332,237 : POKE 65333,255
30 FOR f=65517 TO 1e9 : READ a
40 IF a=999 THEN RANDOMIZE USR
   65288
50 POKE f,a : NEXT f
60 DATA 175
70 DATA 50,54,182
80 DATA 50,248,204
90 DATA 195,47,204,999

Multiface Pokes
47007,0             Infinite Lives
---------------------------------------------------------------------------
Nebulus
(Hewson/March 1988) Brilliant shoot 'em up
and strategy game with some great effects.

10 FOR N=23296 TO 23302 : READ A : POKE
   N,A : NEXT N
20 CLEAR 25086 : LOAD "" CODE
30 POKE 65102,103 : RANDOMIZE USR
   64512
40 DATA 175,50,153,128,195,0,128
---------------------------------------------------------------------------
Nemesis
(Konami/May 1987) Horizonally scrolling
shoot 'em up with basic graphics.

First of all, get a two-player game and make
sure that player two gets onto level two or
higher. Then have another two player
game and you'll notice that player two will
start on the level you got up to in your first
game. Aborting will not effect this.

Type this in, RUN it and play the tape from
the start for infinite lives.

57 POKE 51949,0
100 MERGE "" : RUN
---------------------------------------------------------------------------
Nemesis The Warlock
(Martech/April 1987) Platform game with
messy graphics.

To get off of level two, walk to the back of
the long platform in the bottom right-hand
corner of the screen and jump straight up,
until Torquemada's message comes up.
When you enter the next screen, you should
be standing on a platform above the pit.
---------------------------------------------------------------------------
Nether Earth
(Quicksilva/August 1987) Fairly boring
strategy game with average graphics but jerky
scrolling.

Infinite credits when building robots (give
them all the smart doobries), play the tape from
the start.

10 POKE 23693,0 : POKE 23624,0
20 CLEAR 65535 : LET a=64730
30 LOAD "" CODE a
40 POKE a+23,255
50 FOR f=65280 TO 65288
60 READ a : POKE f,a : NEXT f
70 RANDOMIZE USR 64730
80 DATA 175,50,128,202,33
90 DATA 0,166,229,233
---------------------------------------------------------------------------
Nexor
(Design Design/July 1986) 3D runaround,
although fairly boring.

Just type this hack in, RUN it and play the
Nexor tape from the start.

10 CLEAR 65535 : FOR N=23296 TO 23317 :
   READ A : POKE N,A : NEXT N
20 RANDOMIZE USR 23296
30 FOR N=63916 TO 63922 : READ A : POKE
   N,A : NEXT N
40 RANDOMIZE USR 63744
50 DATA 62,255,55,221,33,229,248,17,137,1,
   205,86,5
60 DATA 48,243,33,172,249,34,112,249,201
70 DATA 175,50,116,141,195,0,120
---------------------------------------------------------------------------
Nightmare Rally
(Ocean/October 1987) Fabbie little 3D
driverama.

10 CLEAR 65533 : LET t=0
20 FOR f=23296 TO 23443
30 READ a : POKE f,a
40 LET t=t+(f-23286) * a : NEXT f
50 IF t<>1240275 THEN STOP
60 FOR f=f TO 1e9 : READ a
70 IF a>255 THEN GO TO 100
80 POKE f,a
90 LET t=t+(f-23434) * a : NEXT f
100 IF t<>a THEN STOP
110 RANDOMIZE USR 23296
120 DATA 221,33,203,92,17
130 DATA 234,6,62,255,55
140 DATA 205,86,5,48,241
150 DATA 62,224,50,8,95
160 DATA 62,235,50,11,95
170 DATA 49,252,255,14,112
180 DATA 58,148,91,111,38
190 DATA 98,229,33,252,94
200 DATA 17,192,99,217,1
210 DATA 224,184,217,118,201
220 DATA 42,149,91,1,76
230 DATA 0,22,64,93,122
240 DATA 213,213,237,176,225
250 DATA 14,25,9,119,14
260 DATA 4,9,119,14,8
270 DATA 9,119,14,20,9
280 DATA 119,62,201,18,42
290 DATA 149,91,14,35,237
300 DATA 66,209,116,14,3
310 DATA 9,115,14,32,9
320 DATA 38,64,17,116,91
330 DATA 213,233,83,178,136
340 DATA 164,132,99,96,94
350 DATA 106,33,159,91,78
360 DATA 6,0,33,160,91
370 DATA 237,91,155,91,213
380 DATA 237,176,42,151,91
390 DATA 54,0,42,153,91
400 DATA 209,115,35,114,42
410 DATA 157,91,233
420 DATA 17,241,130,0,0,169,133,0,255,84,
    133,9,62,182,50,180,162,195,0,128,1282793

When entering your name, type these for a
BEEP to start the game on the desired level:

CHEVRON             SYMBOLQ
AVENUE              EXHAUST
---------------------------------------------------------------------------
Nightshade
(Ultimate/May 1985) 3D spooky little
runaround.

10 LOAD "" CODE : LOAD "" CODE :
   LOAD "" CODE
20 POKE 23453,201 : PRINT USR 23424
30 REM PUT POKES HERE
40 REM AND HERE
50 REM AND HERE
60 POKE 23453,33 : LOAD "" CODE :
   LOAD "" CODE
70 PRINT USR 23453

And here are the pokes that'll fill out lines
30,40 and 50; POKE 52665,33 : POKE 52668,52
for infinite lives; POKE 49228,20 to run fast
all the time; POKE 52900,0 : POKE 52901,0 :
POKE 52902,0 to see the final screen when
you die. (Put the ones you want into the
listing, but remember, the first and last
pokes aren't going to be too much cop
together since you can't die!)

=========================  NOW LOAD PART THREE ============================
