
                               USS John Young
                              ~~~~~~~~~~~~~~~~




Ok,  so I'm back with new docs, and again for a war game.  USS John Young is
navy  war  ship  simulation that is similar is someway to the good old board
game  of 'Battle Ships'.  Great grafx (over 700K packed!) and a big range of
enemy vessels, including civilian and military planes, submarines, oil rigs,
and even your own sea port!  Enough of this...lets get to the game...

Upon booting you will be asked a question to verify if you have the original
or not (thanks to Vision Factory we don't have to worry about that) just hit
return.   There  is  a  whole bunch of gadgets, gauges, switches, lights etc
that  are  not  used  inthe  game, so if you think I missed something, think
again.

 [*] Main menu

     [=] Name - Enter your New or if you played previously choose old.

     [=] Mission Select - Select your mission from these choices:

                     [1] - Convoy Attack
                     [2] - Platform Attack (oil rig)
                     [3] - Submarine Attack
                     [4] - Battle Fleet War

     [=] Map Select - Select your battle ground from these choices:

                     [1] - Strait of Hormuz (Middle East, between
                           Persian Gulf and Gulf of Oman)
                     [2] - Persian Gulf (Middle East, between Iran
                           and Saudi Arabia)
                     [3] - Falkland Islands (group of British Islands
                           close to Cape Horn in South America)
                     [4] - Tanaku (unknown)

     [=] Day or Night Scene, fight at night or day (no real difference
         in difficulty)

     [=] High Scores, displays the best players, with their name, rank
         and score.

     [=] Resume Game, resume a previously saved game. Numbered 1 to 8,
         just click on the GAME # (the # of your game) and put SAVE GAME
         disk in df0:


 [*] Bridge, this the control panel from where you control your ship.

                            __________________                ______
   [1]  Torpedo            |____________[]____|              |      |
   [2]  Gun/Missile                      \                   |      |
   [3]  Depth Charge    go staight     direction bar         |______|
   [4]  Motor Control           \                            |Speed |
   [5]  Damage Report     /___  _\_  ___\       Compass      |------|
   [6]  Navigation        \             /                    |      |
   [7]  Area Map          move        move                   |______|
   [8]  Score             left        right
   [9]  Abort Mission

   [0]  Bridge


To get to one of the rooms you can either use mouse to click on the text, or
use  number keys either above your keyboard or on the numeric keypad.  Also,
the  Speed and Direction Bar can be moved with mouse by clicking on the Move
Left  and  Move Right arrows, you can use a joystick to move (move it to the
right  or left) and up to accelerate and down to deccelerate.  There is also
compass,  which  I didn't include on the diagram above (try to make a circle
using  letters  or  '/'  '\'  !!!!) It lets you see in what direction you're
going  (below  it,  degrees are given) use compass together with radar (more
info  on  radar below) when you see a ship north-east on the radar turn your
ship, so that the compass is pointing north-east.

 [1] - Torpedo, there are four torpedo tubes on your ship.

  [=] Fire  - to launch a torpedo.

  [=] Load  - to load a torpedo into a tube and prepare it to launch.

        Colors of the light above the LOAD button:

           Yellow - empty tube (not loaded)
           Dark Green  - ready to fire (already loaded)
           Red - Firing (right now!)
           Blue - wait, in the process of firing (!?)


    /___  __  ___\     Left arrow - aim left
    \            /     Right arrow - aim right
                       Middle - aim middle (home position)

To sink a ship:
Move  the  direction  pointer  (located on the top of the control pannel) so
that  it  is pointing at the target, to see if you have him in range look on
the bottom under Target Info where is says (in green):

                                     DI  (distance)
                                     HD  (heading)
                                     SP  (speed)

If  you  move the pointer on the target and you see orange numbers appear on
next to DI,HD,SP, hit LOCK, that will follow the target.

!! Few tips here: Never fire torpedos if 'DI' number is higher than 6000!
   (you have to experiment with that number, because you might actually hit
   a ship from that far) the torpedo will not reach it. Also, if the SP and
   HD is zero (0) forget about it, it is either a mine or a marker, it is
   not moving! If the objective of the mission is to destroy Mines, use
   missiles, because I never sank a mine with a torpedo (or maybe I did
   but didn't pay attention to it.) ********* AT LEAST THREE TORPEDOS ARE
   REQUIRED TO SINK A SHIP ********


  [=] Auto  -  Automatic 'Follow Target' after torpedo is fired.

  [=] Lock  -  Lock on to a target, follows it as the target moves.

  [=] Un    -  Unlock the lock feature.

 [2] - Gun/Missile

You have two gun shells, 180 mm, and 410 mm.  Click on the gadget that shows
a small shell and a bigger one, to switch sizes.  The 410 is more effective,
and  if  you  want to use it, use it on a ship or a rig that has no weapons.
Timing  is crucial in this game.  If you're too slow in deciding what to use
you're  dead!   I used the 180 mm gun to shoot down an airplane (by the way,
it was a civilian plane!  ooops!  but who to hell flies in a war zone!?)

   | -      +        This is used to specify how far you would like the
   | - ===           cannon shell to go. Set it up just above the middle
   | -      -        for best shots. You might want to experiment with that
   | -               to get the desired distance.


  [=] Sh - tells you how many shells you have left.
  [=] St - Status, either RDY for READY, or LAD for LOADING.

  [=] Computer Missile

  ON - turns the launcher on, OFF - turns the laucher off.

Raises  the  missile launcher, aim at a target (using joystick) make sure it
has  a black box around it, and hit a button.  BOOOOOOMMMM!  100% Effective.
Shame  you  get  so little of them...(keep on reading to find out how to get
more missiles!!!!)

  Remeber to turn OFF the launcher when you're finished!

 [3] - Depth Charge

Not  much  here,  hit  LOAD  to load the depth charge, hit DROP when it says
READY.

The  bar  in  the middle is used to specify the depth where you want to drop
the  charge.   Next  to  is  is  a sonar, that shows you what is underwater.
GREEN  LINE  -  on the bottom of the sonar represents the bottom of the sea.
RED  LINE  -  Submarine,  move the bar on the side so that the two lines are
inbetween  the  RED LINE and Drop Depth Charges, when the line disappears it
means you sunk the sub.

 [4] - Motor Control

Whole  bunch  of  gadgets, switches etc.  The only thing that is useful here
are the ON/OFF switches for the radio.  By pulling the second switch down to
the ON position you turn the radio on.  REC - receives the message, which is
all  scrambled.   You  can  change  the frequency by clicking on the numbers
(Mhz.)

 [5] - Damage Report

What  do  you  mean  I  have to repair the ship?  Yes, this is a simulation,
remember!  Here are the things you'll have to repair after a attack:

Gun,  Deck,  Radio,  Radar,  Pumps,  Motor, Echo-Sounder, Leakage, Computer,
Weather  (?),  Missile,  Satellite,  Scanner, Torpedo, Sonar, Depth-Charges,
Screw (?), Compass, Rudder.

All  those  things  are used on the ship in some way.  For example, lets say
you  attacked  a convoy and got shot few times, after you sank the ships you
go on radar and you don't see shit!  Well, go and repair Radar, or you might
go  on  AREA  MAP and won't see any changes...fix satellite!  Also, it fucks
you up alot when you're ready to fire missiles at a BattleShip and you can't
turn the missiles on!  Computer fucked up, go and fix it!

You  can  also  repair your SEA PORT if you got that far...sometimes you can
see it is on fire then fix it.

  [=] Super Structure - tells you in % the condition of your ship,
                        100% Excellent, 60 % you're dead!

  [=] Sp. Parts - spare parts, needed to fix your ship.


 [6] - Navigation

There  is  a  weather map on the left side, beats the hell out of me what is
the use for it since Weather has no effect on the game play.

You're  a little dot in middle of the Radar (circle), the crosses (+) around
you are the enemies.

  [=] Radar, the most important tool on your ship! Has three (3) bars on
      the right side from which, two (2) are yellow and one (1) red. Used
      to see objects from different distance. (Like in F/A-18 Inteceptor)
      Top bar is the closest, lets say 5 miles range, second is 10-20 miles,
      third 50 miles. You switch the range by clicking on the bar.

 [7] - Area Map

Satellite view of the area you're in.  Shows you the land, sea, your harbors
(red), you (black), enemy ships on the whole map (white dots)

From  here you decide where you wanna go.  Maybe to your harbor, or for some
BIG FISH!


 [8] - Score

Tells  you  how much money, points, and ships sunk you've got.  Next to each
ship it tells you how many you sank.

  Here are the ships I sunk before I wrote these docs:

    Tank  Ships  8               Military aircraft 1
    Civil Ships  5               Civil airacraft   1
    Cannon Boats 3               Submarines        7
    Cruisers     14              War Ships         9
    Battle Ships 6               Mines             7
    Mine Layers  0               Destroyers        0
    Tank Ships   7

All  these  numbers are real, and I have the game saved for later retrieval.
You  might  say,  well  you don't even have that many weapons!  Next section
tells you how to get more of them...

 [9] - Port control

This  is  a  neat  feature  of  USS John Young, I didn't expected this to be
included.   You  can go to your own harbor and BUY weapons, food, men, spare
parts,  fuel,  oil  etc...you  can  also fix your harbor if you see it is on
fire.   There  is  a  long and frustrating procedure to get into the harbor.
Perfect timing, and coordination is required.

First,  locate the closest harbor to you using the AREA MAP.  Then go there.
As you get closer and closer to the land you will see green land, and harbor
slowly  appearing.  Go straight at it!  not too fast not too slow.  When you
get really close to the harbor so that you can see the ship and the crane in
the  harbor,  slow  down and stop.  It is very important that you don't just
crash  into  the harbor (I did once) REMEMBER:  YOU'RE NOT SUPPOSE TO GO ALL
THE  WAY DOWN, STOP BEFORE THE HARBOR, AND CLICK THE "PORT CONTROL BUTTON TO
SEE   IF   YOU'RE  CLOSE  ENOUGH!!!   IF  IT  DOES  NOT  WORK  MOVE  CLOSER,
SLOWLY!!!!!!!  UNTIL A NEW MENU APPEARS!!!!

  When the menu appears there is a keypad there that looks like this...

              -----------
              -----------

              7  8  9  BA
              4  5  6
              1  2  3  TR
              0   RET  BR

There  is  a  whole bunch of tools on the right side, gun shells, oil, fuel,
men, food, spare parts etc...click on the item you would like, then click on
the  numbers on the keypad to say how much you want, then click on the TR (I
believe) button to buy, and BR to sell.  BA used for BACK SPACE.


