THE FOOL'S ERRAND System Information Sheet for Commodore Amiga 500, 1000, 2000, 2500 This Package Contains o Two 3 1/2 inch disks labeled Game Disk and Show Disk. o A manual o This system information sheet o We left out the Wheel of Fortune code device and substituted it with a crack done by The Corsair. We hope you don't mind. MINIMUM HARDWARE REQUIREMENTS: Amiga 500, color monitor, 512K memory, one disk drive. BACKUPS AND COPYRIGHT INFORMATION: There was a Code Wheel type of copy protection implemented rather than disk-based protection for your convenience. Skid Row also removed this code wheel protection, why? Because we trust you guys not to give away copies, only make backups for your own personal use! This means that you can make backup copies of your master disks for personal use only. Then, in case something happens to your copies, you will have the originals at hand to make new backups. This program and associated materials are protected by copyright law and it is illegal to make copies for anything other than personal use. Please help us continue to bring you quality software without disk-based protection by refusing requests for copies of this program or materials. You may use the Workbench command DUPLICATE to make your backups, or use our Install program (explained below) to copy it to your hard disk. Playing The Fool's Errand This game comes with an animated introduction called the Prologue. This is used to introduce the main characters in The Fool's Errand and begin the story. It is designed to be viewed prior to playing the game itself. A second animated sequence, called the Finale, can be viewed upon completion of the game (but not before). It serves both as a reward for finishing the game and depicts the resolution of the story in the game. STARTING THE GAME: When prompted for the Workbench disk, insert the Game Disk into the internal drive. The game will begin to load and then display the line Do you want to see the Prologue? (Y/N). Type Y if you want to see the Prologue, of N if you want to go directly to the game. If you choose to view the Prologue, you will be prompted to insert the Show Disk, and when the prologue is complete you will be prompted to insert the Game Disk and the game will begin. You can also choose to view the Prologue separately by inserting the Show Disk when prompted for the Workbench disk, and then from the CLI prompt, type Prologue and the Prologue will be shown. VIEWING THE FINALE: After you have completed the game, you will go directly to the Finale. You will be prompted to insert the Show Disk into any disk drive, and the Finale will be shown. If you have previously completed the game and wish to view the Finale again, insert the Show Disk when prompted for the Workbench disk. From the CLI prompt, type Finale and the animated Finale will be shown. FLOPPY DISK USERS: You should make backup copies of the master disks before playing the game. The Game Disk must always be write-enabled (that is, the tab in the corner of the disk should be closed). This allows you to save games on the disk as well as allowing the proper file modification when you finish the game that indicates that the Finale can be viewed. If you are running the game on a machine with 512K of memory, please disconnect the external drives before playing. This frees up enough memory for the game to run. Since the game is played using only one disk at a time, this should not create a problem. INSTALLING THE FOOL'S ERRAND ON A HARD DISK: Start up the Workbench on your hard disk as you would normally. Then start the Amiga's Command Line Interface and insert the Game Disk into any drive. At the CLI prompt, type [df0:] Execute FEinstall [dh0:] Fools where [df0:] is the floppy drive the Game Disk is in and [dh0:] is the hard drive on which you will install the game. The install program will create a drawer named 'Fools' on the hard disk dh0: and copy all of the necessary game files into it. You will then be given the information you need to add to the 'Startup-Sequence' file to allow the game to be played from the hard disk. Please refer to your Amiga manual for instructions on how to modify the 'Startup-Sequence' file. To play the game from the hard disk, open up the 'Fools' drawer and double-click on the 'Errand' file icon. THE CODE WHEEL The game starts up with a Code Wheel screen, displaying 3 cards and a question preceeded by a symbol. Click on any 3 or 5 symbols, depending on the question with the mouse. Your selection will always be correct, you will then begin the game. Cracked by SKID ROW. Game Play Move the arrow cursor to the menu bar then press and hold the left button to drop the menu down. By sliding up or down the menu and releasing the button when your choice is highlighted, you will be taken to that part of the story. When the story scroll is showing, clicking once on the ? button at the bottom of the scroll will take you to the puzzle. Or, hold down the Ctrl key while selecting a menu item and you will be sent directly to the associated puzzle. To move you through the story one page at a time, place your cursor near the bottom of the scroll and click when its shape has changed to an up or down arrow to move backwards or forwards, respectively. INSTRUCTIONS MENUS When in a puzzle, a menu with the name of the puzzle appears to the right of the -V- menu, and gives you directions for playing the current puzzle (see page 9 in the manual). Once you have read the instructions, let go of the button to play the puzzle. FILE OPERATIONS The File menu is discussed in the manual (pp. 4-5) and we will just go over some of the Amiga specific information for clarity here. The A refers to the Open-Amiga key to the right of the space bar on your keyboard. New (A-N). Starts a new game with no puzzles solved. It is an untitled game until you decide to save it. Load (A-L). Selecting this item will bring up a directory list from which you can choose a previously saved game to open. Use the arrows to scroll down the list until the game you wish to open is highlighted, then press Enter to load the game. In order to move up to higher subdirectories, highlight the listing .. and press Enter. To go to lower subdirectories, highlight the directory listing and press Enter. Save (A-S). This will save you current game onto your disk or hard drive. You can save all of your games on a separate, formatted disk. Just place the formatted disk in the active or chosen drive, click on the DRIVE button to log onto the drive, and then save your game. Save As (A-A). This option allows you to save your current game either with a changed name or onto a new disk. SKID ROW !