*** Read.Me ***

                             AMIGA DUNGEON MASTER
                                   HELP-KIT


FILE DESCRIPTIONS:


DM-CHAMPS:  Listing of each character found in THE HALL OF CHAMPIONS, their
            class(es), equipment, and vital statistics.  The number preceeding
            each champion on the list corresponds to the location shown on the
            map of level one (included in DM-MAPKIT.ARC).

DM-MAGIC:   Listing of most magical and special items found in the dungeons
            levels.  Also included is a listing of standard armour, weapons,
            clothing, and shields organized from least to most powerful.

DM-SPELLS:  Listing of most spells and their syllable combinations, their
            effects, the object(s) needed for each spell, and the character
            type which can cast the spell.

DM-ITEMS#:  Each of these files contains a list of items found on each level
            of the dungeon (food, weapons, keys, misc., and monsters).  I have
            also provided hints, tips, and outright answers to puzzles and
            problems for each level.  Note that the hints may be way off base,
            so use at your own discretion.



Each of these files is a standard ASCII text file.  If you use any of these
files, you will be CHEATING!  Try your best to complete the game on your own.
You will certainly have a better feeling of accomplishment if you do. :-)

If you do succumb to the temptation, might as well go all the way and download
the map files contained in a separate ARC file (DM-MAPKIT.ARC) in GEnie's
*StarShip* Amiga Roundtable library.

Good luck and good adventuring!

                                    -Mike Mantino-
                                     (aka: =PAX=)



*** DM-CHAMPS ***

                             AMIGA DUNGEON MASTER
                                CHAMPION LIST


 #  NAME    CLASSES                 EQUIPMENT       STATISTICS
------------------------------------------------------------------------------

 1  Iaido   Apprentice Fighter      Samurai Sword   43/55/40/35/45/50/48/65/11
            Novice Priest           Ghi, Trousers
------------------------------------------------------------------------------
 2  Zed     Novice Fighter & Priest Torch, Hosen    40/40/40/50/40/40/60/60/10
            Novice Ninja & Wizard   Pants, Mail
------------------------------------------------------------------------------
 3  Elija   Novice Fighter          Robe, Sandals   42/40/42/36/53/40/60/58/22
            Apprentice Priest       Magic Box
------------------------------------------------------------------------------
 4  Chani   Novice Fighter          Shirt, Sandals  37/47/57/37/47/37/47/67/20
            Apprentice Wizard       Moonstone
------------------------------------------------------------------------------
 5  Hawk    Novice Fighter          Leather Pants   45/35/38/55/35/35/70/85/10
            Apprentice Priest       Leather Jerkin
                                    Boots, 2 Arrows
------------------------------------------------------------------------------
 6  Boris   Novice Ninja            Leather Pants   35/45/55/40/45/40/35/65/28
            Apprentice Wizard       Leather Boots
                                    Rabbits Foot
------------------------------------------------------------------------------
 7  Alex    Apprentice Ninja        Leather Pants   44/55/45/40/35/40/50/57/13
            Novice Wizard           Leather Jerkin
                                    Boots, Sling
------------------------------------------------------------------------------
 8  Nabi    Apprentice Priest       Staff, Tunic    41/36/45/45/55/55/55/65/15
            Novice Wizard           Pants, Sandals
------------------------------------------------------------------------------
 9  Linflas Apprentice Fighter      Elven Boots     45/45/47/35/50/35/65/50/12
            Novice Wizard           Elven Doublet
                                    Elven Huke, Bow
------------------------------------------------------------------------------
10  Gando   Novice Wizard           Leather Boots   39/45/47/33/48/43/39/63/26
            Apprentice Ninja        Leather Jerkin
                                    2 Poison Darts
------------------------------------------------------------------------------
11  Syra    Novice Priest           Elven Doublet   38/35/43/45/42/40/53/72/15
            Apprentice Wizard       Tabard, Apple   
------------------------------------------------------------------------------
12  Halk    Journeyman Fighter      Berzerk Helm    55/43/30/46/38/48/90/75/00
                                    Barbarian Hide
                                    Club, Sandals
------------------------------------------------------------------------------
13  Daroou  Apprentice Fighter                      50/30/35/45/30/45/100/65/6
            Neophyte Wizard
------------------------------------------------------------------------------
14  Wu Tse  Novice Ninja            Silk Shirt      38/35/53/45/47/40/45/47/20
            Apprentice Priest       Tabard, Sandals
                                    3 Throwing Stars
------------------------------------------------------------------------------
15  Tiggy   Novice Ninja            Kirtle, Gunna   30/45/50/35/59/40/25/45/36
            Apprentice Wizard       Sandals, Wand   
------------------------------------------------------------------------------
16  Leif    Apprentice Fighter      Leather Jerkin  46/40/39/50/45/45/75/70/7
            Novice Priest           Leather Pants
                                    Leather Boots
------------------------------------------------------------------------------
17  Azizi   Novice Fighter          Barbarian Hide  47/48/42/45/30/35/61/77/7
            Apprentice Ninja        Hide Shield 
                                    Halter, Daggars
------------------------------------------------------------------------------
18  Stamm   Journeyman Fighter      Leather Pants   52/43/35/50/35/55/75/80/00
                                    Suede Boots
                                    Tunic, Axe
------------------------------------------------------------------------------
19  Mophus  Journeyman Priest       Sandals, Robe   42/35/40/48/40/45/55/55/19
                                    Cheese, Bread
                                    Apple
------------------------------------------------------------------------------
20  Wuuf    Apprentice Ninja        Leather Jerkin  33/57/45/40/35/40/40/50/30
            Novice Priest           Empty Flask
------------------------------------------------------------------------------
21  Leyla   Journeyman Ninja        Leather Pants   40/53/45/47/45/35/48/60/3
                                    Leather Boots
                                    Silk Shirt, Rope
------------------------------------------------------------------------------
22  Sonja   Journeyman Fighter      Gunna, Halter   54/45/39/49/40/40/65/70/2
                                    Choker, Sword
                                    Sandals
------------------------------------------------------------------------------
23  Hissssa Apprentice Fighter                      58/48/35/35/43/55/80/61/5
            Novice Ninja 
------------------------------------------------------------------------------
24  Gothmog Journeyman Wizard       Cloak of Night  40/43/48/34/50/59/60/55/18
------------------------------------------------------------------------------

NOTES:

Statistics are in the following form -
STRENGTH/DEXTERITY/WISDOM/VITALITY/ANTIMAGIC/ANTIFIRE/HEALTH/STAMINA/MANA

Resurrecting a champion keeps stats.  Reincarnating may lower or raise stats.

Happy Adventuring!   -Mike Mantino-   (aka:  =PAX=)



*** DM-ITEMS1 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                 -LEVEL ONE-
                             (Hall Of Champions)



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Water Flask                             Torch
Cheese
Corn
Apples (2)
Bread (2)

==============================================================================

No monsters are encountered on this level.  You should choose your party
members carefully.  A well-balanced party may get you farther than four
of the most powerful champions of the same type.  Use this level to practice
wielding weapons and casting spells.  It will give you an idea of which
champions you may wish to bring along on your adventure.  If you have no idea
who to take, try these four:  Zed, Tiggy, Azizi, and Wuuf.

Be sure to monitor your champions' stats, fatigue, and hunger on this level as
well.  Notice how much food and water it takes to restore stats, and bed down
for a while to monitor stat regeneration.  Food and water are plentiful in the
early dungeon levels, but become very scarce as you go on.  Conserve!  Make a
note on your map where you may have left food so that you can return there in
a pinch.

As you encounter monsters in the lower levels, be sure to have all of your
party members participate in battles.  Your champions experience levels raise
in proportion to how much they accomplish or attempt.  Plan team efforts
before battling.

Conserve torches.  Use light spells when possible, and store your torches away
for those times when MANA is important.

Scrolls themselves have no use, other than to provide guidance and
instructions.  You may wish to use the scrolls as path markers.

On this level, fill your water flask(s) and find/store all food.  

If one of your champions dies, be sure to pick up their bones and equipment if
possible.  

Learn which champion can cast which spells.  Eventually, you will notice which
spells/potions kill each type of monster easily.

Learn which weapons work best with which champions.

Good luck!

                                    =PAX=



*** DM-ITEMS2 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                 -LEVEL TWO-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Apples (5)     Daggers (2)   Gold (6)   Boots (2)            Screamers
Drumstick      Arrow         Emerald    Torch (6)            Mummies
Cheese (2)     Sword         Topaz      Pants (2)          
Corn           Stars (3)     Iron       Shirt              
               Falchon (2)   Solid      Flask (4)
               Magic Box     Key Of B   Water Flask
               Buckler                  Copper Coin
                                        Chests (2)

==============================================================================
 
Screamers make for a good meal.  Mummies are dangerous, and you must hit and
move in order to kill them this early on (keep in mind where you saw an
altar).  A couple of things to note on battles....closed gates can be an
asset, and what is dangerous to your party is also dangerous to monsters.

Recover any thrown weapons after a battle.  If some are missing, a monster may
have picked it up.  Find and kill it.

Do not be stopped by closed/locked doors.  Where there is a will, there is a
way.  Sound is as important as sight, so turn up the volume!

On this level you will encounter two seemingly impenetrable barriers:  a door
and a force field.  They have alot to do with each other, and one of them can
be violated.

CAST YOUR INFLUENCE - This is a two-part obstacle.  You must use two distinct
aspects of your champions abilities in the correct order; the first is a
spell.

General Notes:  Save the game position to disk regularly, especially before
dangerous moves and after a tough portion of the game.  If your champion has
not enough MANA to chant a spell in total, chant as many syllables as possible
and then sleep.  When you awaken you can chant the remainder of the spell.
You may pre-chant a spell for each champion and keep them at the ready in case
you run into some surprising situations.  You should also know by now that
objects/weapons to be used must be placed in right hand.  Best use of chests
is to store one type of item together in each chest (food in one, clothing and
armor in another, etc).



*** DM-ITEMS3 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL THREE-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Bread (2)      Chain Mail    RA Key     Water Flask          Screamers
Drumstick (3)  Arrow                    Pants                Blue Meanies
Cheese (3)     Helmet                   Torch (2)            Rock Creatures
               Sword                    Flask (2)
                                        Boots
                                        Compass
                                        Chest (2)

------------------------------------------------------------------------------
                                 MATRIX ROOM
------------------------------------------------------------------------------
Bread          Sword         Gold       Robe
Cheese

------------------------------------------------------------------------------
                           CHAMBER OF THE GUARDIANS
------------------------------------------------------------------------------
Apple                                   Chest
Drumstick (2)                Gold       Shirt

------------------------------------------------------------------------------
                               CREATURE CAVERN
------------------------------------------------------------------------------
Cheese                       Gold

------------------------------------------------------------------------------
                               ROOM OF THE GEM
------------------------------------------------------------------------------
Cheese (2)     Sling         Gold       Blue Gem   
Apple (2)                               Rabbit Foot
Drumstick (2)
Bread

------------------------------------------------------------------------------
                                  THE VAULT
------------------------------------------------------------------------------
Bread          Helmet        Gold       Pants
                                        Silver Coin
                                        Chest

------------------------------------------------------------------------------
                            TIME IS OF THE ESSENCE
------------------------------------------------------------------------------
Apple                        Gold       Shirt
Drumstick

==============================================================================


VAULT - Don't horde -all- the money you find.  Key word in the phrase is
'cast'.  Remember other means of opening doors besides keys, buttons,
switches, or pads.  Some things cannot simply be taken, but must instead be
'exchanged'.

TIME - Hit and run 4 left, 2 forward.  Recall one aspect of CAST YOUR
INFLUENCE.  Trap door works just like other encountered, except the trigger
might not be where you expect it to be.

GUARDIANS - Following the chest is one way of acquiring it.  Think about what
you do with a mirror and don't leave the immediate area without using it.

MATRIX - Remember, walls are important to notice.  Use object you found upon
entering this dungeon level or you may become a bit disoriented.

GEM - Pits are the pits, so lose some of your less important objects.  Again,
watch the walls.


GENERAL NOTES: It is often helpful to find a small room closeby when you need
to sleep; simply close the door and your party will be sufficiently safe.  

Many times you will move so quickly that you will pass right by wall switches
which open doors and secret panels.

Remember that running and closing a gate may be the ticket to killing monster
parties.  Doors and gates closing on a being will cause much damage.



*** DM-ITEMS4 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL  FOUR-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Drumstick (2)  Rapier        Gold       Water Flask          Rock Monsters
Cheese         Horn Of Fear             Flask (3)            Screamers
               Chain Mail               Shirt                Bees
               Axe                      Pants                Worms
               Bow                      Gold Coin            Ghosts
               Helmet                   Hosen

==============================================================================

A second staircase is around somewhere which leads back to previous level.
There is a room here which contains Screamers.  Open door, kill Screamers, get
food.  Close door, re-open door and Screamers are there again.  Nice food
supply.

Purple Worms are just as dangerous to you as that first mummy you encountered
in level two.  Circle and hit them.  Move, hit, move.

Be sure to examine aqueducts.

Don't take shortcut the first time.  Come back to it later.

If you find the 'prisoner' you will be near staircase leading down a level.
Heed the writing or you will have more work to do.  As long as prisoner is
imprisoned, so are you.

Bow raises Ninja level very slowly.  Best use it later when you find slayer
arrows.

Lock Picks are worthless.



*** DM-ITEMS5 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL  FIVE-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
                                        Torch                Screamers
                                                             Bees
                                                             Green Octopus
                                                             Skeletons
                                                             Flying Snakes

------------------------------------------------------------------------------
                            BLUE TRANSPORTER ROOM
------------------------------------------------------------------------------
               Poison Dart (3)          Mirror Of Dawn
               VEN Potion               Gold Coin
               Helmet                   Blue Gem

------------------------------------------------------------------------------
                                 BUTTON ROOM
------------------------------------------------------------------------------
               Dagger                   Gem Of Ages
               Leg Mail                 Ekkhard Cross
               Mace                     Blue Gem
                                        Hosen
                                        Gold Coin

------------------------------------------------------------------------------
                              NEVER ENDING ROOM
------------------------------------------------------------------------------
Corn           Staff                    Illumulit
               Helmet                   Choker

------------------------------------------------------------------------------
                             PIT ROOM (and lower)
------------------------------------------------------------------------------
Drumstick (3)  VEN Potion (2)           Chest
               DAIN Potion              Blue Gem
               KU Potion   
               Large Shield

==============================================================================

TRANSPORTER - R-R-180-L-180-R

BUTTON - Push 5 of them.  Mark them to keep track.

NEVER END - Button. Go back and look for room.

PIT - Secret rooms, magic walls.



*** DM-ITEMS6 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                 -LEVEL SIX-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Drumstick (2)  Vorpal Blade  Solid                           Wizard Eyes
               Magic Box     Iron                            Skeletons
               Helmet                                        Bees
               Yew Staff                                     Flying Snakes
               Large Shield

------------------------------------------------------------------------------
                              KING FILIUS' ROOM
------------------------------------------------------------------------------
               Mail Akelton  Iron

------------------------------------------------------------------------------
                               FLOOR PANEL ROOM
------------------------------------------------------------------------------
               Magic Box     Iron

------------------------------------------------------------------------------
                               KING MIDAS ROOM
------------------------------------------------------------------------------
                             Iron

------------------------------------------------------------------------------
                       I DON'T LIKE TO BE IGNORED ROOM
------------------------------------------------------------------------------
Drumstick      VI Potion     Iron       Torch
               ROS Potion
               Magic Box

------------------------------------------------------------------------------
                              AFTER DOUBLE DOORS
------------------------------------------------------------------------------
Corn           Arrows (2)               Mirth Akelton       
Drumstick      Stars (2)                Mirth Pants
               Crossbow                 Torch
               Magic Box (2)
               Vorpal Blade

==============================================================================

RIDDLES - All have something to do with your inventory of objects.  Think.

OTHER HINTS:  Transport a heavy object.  Throw dagger or shoot arrow; if it
returns try again, if not then turn corner....Surprise!  Magic box - Wall
ring.



*** DM-ITEMS7 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL SEVEN-
                        (RA Level - Tomb Of Firestaff)



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
               FireStaff     RA Key     Water Flask          Rock Monster
               Carbomite     Turquoise  Flask (4)        
               FUL Bomb      Winged Key Torch
               VEN Bomb                 Lock Picks
               INQUISITOR               Magnifier
               
------------------------------------------------------------------------------
                                  ROOM #1
------------------------------------------------------------------------------
               Scepter Of Lyf           Gem Of Ages
                                        Illumulit

------------------------------------------------------------------------------
                                  ROOM #2
------------------------------------------------------------------------------
               DragonSpit               SpeedBoots

------------------------------------------------------------------------------
                                  ROOM #3
------------------------------------------------------------------------------
               FreezeLife              Crown

------------------------------------------------------------------------------
                                  ROOM #4
------------------------------------------------------------------------------
               Bolt Blade            
               Flaimbain Mail

==============================================================================

Keys are important on this level.  Needed are 1 Master Key, 1 Ruby Key, and
4 RA Keys.  RA Keys are found on levels 3, 7, 9, and 12



*** DM-ITEMS8 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL EIGHT-
                                 (The Arena)


FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Apple          Yew Staff     Solid      Chest (2)            Ghosts
Cheese         FUL Bomb (5)             Ring Of Time         Theives
               Potions (2)              Rabbit Foot          Skeletons
               Staff Of Manar           Torch                Mummies
               Mace Of Order            Jewel Symar
               Star                     Copper Coin
               Magic Box
               Delta

==============================================================================

On long hallway, take 26 steps, turn around, and wait until door opens.

Chasing theives will most times lead you to nastier monsters.

Theives hit and run, so be prepared.



*** DM-ITEMS9 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                -LEVEL  NINE-



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Cheese (2)     Magic Box (2) Solid      Feral Pendant        Rats
Corn           Carbomite     Skeleton   Chest                Trolls
Drumstick      Storm Ring               RA Key               Armadillos
Apple                                   Robe
                                        Torch (3)
                            
==============================================================================

Carbomite is lighter than air.

Watch for fireball traps.

A rock is not a rock when it is nothing.

Vooom: 2 places to go.



*** DM-ITEMS10 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                                 -LEVEL TEN-
                              (The Snake Level)



FOOD           WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Corn (2)       SpeedBow      Skeleton   Water Flask          Scorpians
Cheese (2)     HardCleave    Key Of B   Chest                Skeletons
Bread (4)      FUL Bomb                 Torch                Wizard Eyes
Drumstick      Armor                    Moonstone Amulet     Theives
               Magnifier                         

==============================================================================

Good Luck!



*** DM-ITEMS11 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                               -LEVEL  ELEVEN-
                              (Clockwise Level)



FOOD       WEAPONS       KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Drumstick  Mace          Iron       Chest (2)            Bees
           Sabre         Cross (2)  Copper Coin (4)      Theives
           Staff         Skeleton                        Water Creatures
           Armor Of Lyte                                 Blue Creatures
           Mornigstar Mace                          
           Fury
           Diamond Sword
           VEN Potion
           FUL Bomb
           Magic Defense
           FootPlate

==============================================================================

Portions of this level are not mappable.

Beware poison traps.

POISON ROOM: Get sword, stay till cloud clears, kick trap, move back.

CLOCKWISE ROOM: Start at writings, move counterclockwise.



*** DM-ITEMS12 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                               -LEVEL  TWELVE-
                               (Knight  Level)



FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
Corn (3)   Health Potion   Topaz      Water Flask          Knights
Apple (4)  VEN Potion      Emerald    Speed Boots          Octopus
Bread      FUL Bomb        Master                          Spiders
Cheese     Armor Of Darc   RA Key                          Crystal Ball
Drumstick  Arrow           Skeleton        
           Helmet of Lyte

==============================================================================

One of the Knights has a key you need.  Spells do not affect him.

Some spiders proliferate more than others.

A distinct monster boundary is in place.  Use it to your advantage.



*** DM-ITEMS13 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS
                               -LEVEL THIRTEEN-   
                              (Black Lord Level)


FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
NONE       Flamit                     Hellion Necklace     Black Lord (Wizard)
                                                           Tar Pits
                                                           Gargoyles

==============================================================================

Have a fire extinguisher at the ready.



*** DM-ITEMS14 ***

                             AMIGA DUNGEON MASTER
                              CREATURE/ITEM LIST
                                  AND HINTS 
                               -LEVEL FOURTEEN-
                               (DRAGON  LEVEL)



FOOD       WEAPONS         KEYS       MISCELLANEOUS        CREATURES
------------------------------------------------------------------------------
NONE       Eye Of Time     Plain      Crown                Dragon
           Power Gem                  Various Gems
                                      Crown
                                      Silver Coins
                                      Gold Coins

==============================================================================

To Kill Dragon:  Lead him back to stairway you came down and attack him.  When
you see fireball coming, go up stairs.

Power gem in locked room: rebirthing chamber, so save coins...only way in.

To get power gem to merge with firestaff:  Use the Zokathra spell



*** DM-MAGIC ***

                             AMIGA DUNGEON MASTER
                        SPECIAL STUFF AND POWER CHARTS


                          MAGICAL AND SPECIAL ITEMS
                          -------------------------


                                   AMULETS
                                   -------
Amulet of Duga - Causes magical earthquakes
Ekkhard Cross - Protects Priests and increases experience thru learning
Gem Of Ages - MANA is increased
Moonstone - Increased magic and influence for wizards
Pendant Feral - Increases agility and wisdom (originally Wuuf's)
Spirit Eye - Protection from magic
Hellion - Combines magic, physik, and energy interchangeably into any form.

                                    RINGS
                                    -----
Stormring - Propels lightning bolts
Eye Of Time - Stops time for all but those specified by wearer.

                                   CLOTHING
                                   --------
Cloak Of Night - Adds to dexterity
Powertower - Leg braces which increase strength
Flamit - Gauntlet which casts flames
Speedboots - Enhances speed of the wearer

                                    ARMOR
                                    -----
Armor Of Darc - Possibly the strongest armor in these worlds
Armor Of Lyte - Better and lighter than plate mail
Dexhelm - Increases wearers prowess
Mithril Armor - Much lighter and better than chain mail
Flamebain - Repels fire

                                   WEAPONS
                                   -------
Bolt Blade - Lightning sword
Delta Sword - Thrusting weapon
Diamond Edge - Great against armor
Hardcleave - Finest battle-axe (capable of berserk attacks)
The Inquisitor - One of the finest weapons in the world (adds MANA too)
Vorpal Blades - For ethereal beings (possibly only usable by magic users)

                                    CROWNS
                                    ------
Calista - Wearer can call forth great riches.  How, is the question.
Nerra - Provides special abilities

                                 OTHER ITEMS
                                 -----------
Horn Of Fear - Blowing it might instill fear in enemy.
Magnifier - Provides light/fire
Mirror Of Dawn - Good against the ethereal beings, and for some magic walls

                               STAFFS AND WANDS
                               ----------------
Dragonspit - Absorbs flame
Scepter Of Lyf - Healing properties
Staff Of Manar - Attacks elemental/ethereal beings and wards off damage
The Conduit - Creates storms and gives wielder ability to see thru walls
Yew Staff - A twin staff of Manar (?)


                         ORDER OF STRENGTH AND POWER
                         ---------------------------
DAGGER          CLOTHING        METAL HELMET     LEATHER BOOTS  HIDE SHIELD 
CLUB            LEATHER ARMOR   ARMET            BLACK BOOTS    WOOD SHIELD 
FALCHON         CHAIN MAIL      CASQUE 'N COIF   HOSEN          BUCKLER     
SMALL MACE      PLATE MAIL      BASINET          FOOTPLATE      SMALL SHIELD
SWORD                                                           LARGE SHIELD
RAPIER                                                                      
SAMURAI SWORD                                                               
SABRE                                                                       
MACE OF ORDER                                                               
AXE                                                                         
MORNINGSTAR                                                                 
                                                                            


*** DM-SPELLS ***

                            AMIGA DUNGEON MASTER 
                                SPELL LISTING


SYMBOLS         EFFECTS/NAME                       OBJECT-NEEDED   SPELLCASTER
------------------------------------------------------------------------------
YA              STAMINA Potion                      Empty Flask      Priest
YA IR           Shield for whole party                               Wizard
YA BRO          MAGIC SHIELD Potion                 Empty Flask      Priest
YA BRO ROS      Magic Footprints                                     Wizard
YA BRO DAIN     WISDOM Potion                       Empty Flask      Priest
YA BRO NETA     VITALITY Potion                     Empty Flask      Priest

VI              HEALTH Potion                       Empty Flask      Priest
VI BRO          Cure Poison Potion                  Empty Flask      Priest

OH VEN          Poisonous Cloud                                      Priest
OH EW RA        X-Ray Vision                                         Priest
OH EW SAR       Invisibility                                         Wizard
OH KATH RA      Lightening Bolts                                     Wizard
OH IR RA        Light                                                Wizard
OH BRO ROS      DEXTERITY Potion                    Empty Flask      Priest

FUL             Torch                                                Wizard
FUL IR          Fireball                                             Wizard
FUL BRO KU      STRENGTH Potion                     Empty Flask      Priest
FUL BRO NETA    Fire Shield for party (CAREFUL!)                               

DES VEN         Poison Missile                                       Wizard
DES EW          Weaken Non-Material Beings                           Wizard
DES IR SAR      Darkness                                             Priest

ZO              Open Doors                                           Wizard
ZO VEN          POISON Potion                       Empty Flask      Priest
ZO BRO RA       MANA Potion                         Empty Flask      Priest
ZO KATH RA      Creates glowing ball which is                        Wizard
                placed on fire gem and frees
                it from its holding gel.

=============================================================================

NOTE:  Power syllables left out from above spells.  Use power levels your
       champions can handle according to situation encountered.

NOTE:  Using the TRANSMUTE function of the FireStaff activates a powerful DES
       EW type spell.  Wunnerful stuff, this.

=============================================================================
