LOONPIECE5E~E>EOE5E7oEE(E"EwE}EZE.EQEEEDE@iEEVEEET\EIEE ,ElhE4E=EE/E E E3xE0E+E%|E1E yEg4EEYEaExyEsEEE uE (E6E*Eb_E5E:E5E|tEEEDjE;E EWEBEE E+EXEYcEChE6EfE5EBvEcPEheECE^\EkEoE)E;EIE(E5EEE E3ESEP)EUE]UEDEOEsNEx,EEhE]ECEe?EEEhE;EAiEbEbENEE$EDEEyEpEjEwEEEEfEEYEEPEqEREE[EdE-E:4EEEE*GE yEXE@EDEuE+Es5EoE>EE]E|EE6hEEE@uEhvEfEEEE "E6E>ERjEEE}nEgEd^EQEEE E&uETE[ EpE3kEL5E;EcEElE|EEETEHE}ETEE EEEE'EEE#E0FE.E]VE}EEVEEDE EEE E@EtgE!EbE4E E`REE>Es]E~E/E3EEEE*`E%E8EE9$E'eE1E#E( ERE_FE%E/dE_EEwEKEuOE8-EW}EwExEK"E:E?EyEbEeE EEGEbElEE*EsEhECjEDEE{=EzErEREECE1~Ez4Em3E]EEE TETEE$1EFE#TEoQEEJEEYVE6EOEE*EEiEEE0EEqESE%EtEEPEE{EIEE?ENEOUE?\E2E_EGaE EGE>E@EqE2E&EyE{IEdKE?Ej8EEEEEErEcEZERkEFE$CEhEyErOEEE|7EcEE+*E,EE|KEnEE3EEIE/ Es4EEaEO^EE-EEE,$EU`Eyistation where he was based. Pirates were believed to be responsible, Zoom 001 ----------------Magnification factor the glowing dot is at the top of the stalk, the object is above you' if it is somewhere around 11 or 12. Cadet may Galactic Jump G 1,000,000,000 - indicating that the population is measurable in the levels of magnification. Start with small talk, then try to turn the conversation to trade. Perhaps Star Drive | 176 | 84 | 224 | 96 | 272 |108 | 320 |120 | 368 | 132 The ship's computer is a Fedcomp Series 472 "EDI", considered the ship, and can be changed or added at will. Your ship starts with a The ship is armed with standard forward-firing 1 MegaWatt Lasers notified. ---------------------------------------------------------------------------- rank structure. The Missions Office gives assignments solely on this | |--||--|-------------/-------\--------------------||--| | The Universe conducts its business on GALNET, the Galactic Network. code, type HELP. The network will ask you to enter your name, then ask if Sand Dispensers - Sand dispensers are a defensive system. They release a on the top and bottom of the ship's nose. These thrusters are controlled For all the Federation's informality, there is a rigidly enforced Zoom Radar Out R - READ BULLETIN BOARD right until there is only one arrow, either up or down, the rotate the ship Zoom In Arm Escape Pod 1 9 appears. The red cross-hair indicates your current location; a white and would be visible if he were in range. Ship 2 if off to your right and | | Your ship can carry up to three weapon systems, designated as Primary, base of the most notorious of the pirates, Lawrence Barnett, to make a up sharply on the joystick to climb through the atmosphere and into space. are off course when you enter the planet's atmosphere, you will burn up on about 5 or 6. At the other end of the scale, The People's Republic of The nations that started colonies now has new problems. The space Navigation Library zones. The "greenhouse" effect turned farms into arid wasteland and light-year jump to generate enough energy for a Galactic jump. Viewscreen is at the bottom, the object is below. The stalk's length indicates how Instant communication to any point in the Universe, including Federation stars to solve the crisis. Vast numbers of colonists fled the planet to /|\ ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------- Fortunately, your ship is equipped to deal with this threat. corner of the viewscreen. This is a white cross-hair with one or two ---------------------------------------------------------------------------- Mission Destination L Guns 2 4 6 If you wish to jump to a new galaxy, lock in a course to any star, then basis: high-paying (read: more dangerous) missions go to high-ranked most successful, and daring, of the Traders was Simon MacPherson. replace the Secondary or Tertiary system (see Weapon Systems, page 4). to speak to you, this message appears: SHIPS - THE SHIP RECOGNITION LIBRARY Communications Mode although Federation investigators could not prove it. All that you have THE SHIP'S COMPUTER To use a drone, just press the joystick button when the system is armed. | Red Hostile (Pirate) | Glowing Missiles | | | | 5PD 000--|--- 4 expensive missiles do greater damage and are more resistant to the deal. Barnett, better known as the Laser Bandit, agreed to fly protection system. When you add or change a weapon, you are asked if you wish to |--------------------------|------------------------------| Europe's Age of Colonization, a healthy trade developed: raw materials 7 navies needed to protect their interstellar trade would have a huge (see Contacting Other Ships) or fire weapons at (see Weapons and Combat) headquarters, as well as all trading is done via the network. appear, with a request for your user ID. wish to select or Q to leave the trading level. start the conversation by tying in a message then pressing . revealed. by the joystick, and operate in the following manner: build a new life. Traders. As a member of the Federation, you are entitled to full access to pilots; cadets get whatever is left. Promotions are given on the basis of guns. Fusion Gun FUS Percentage of charge in capacitors | ||||| 4 ||||| | their current prices. These prices fluctuate as the quantities available reflect the active system. The weapon status will show the code for the a. Joystick left b. Joystick right non-reusable launcher. Missiles can only be fired when the pilot has orbit, and you will not receive clearance to land until you dock. |---|----------------------------------------------|------| to survive until they could create industries of their own. Just as in Play Music M Press the Short Range Scan key to display a map of the relative positions territory to patrol. The expense of maintaining such large fleets would The Federation Today GalNet user. The following prompt will appear: ATARI ST REFERENCE keys for each command, we have simply labelled each key and referred to it side your ship, waiting. When a hostile appears, the drone will ship recognition library. Additional computers are used for navigation and You must have a blank disk to save a game. Press S to save a game. Only 3. A joystick. automatically home in on it. Drones have special safeguards built in to Once you have docked and completed any business you may have on the 2. Gunsight: Use this to line up on ships you wish to communicate with independence by governments unable to maintain them, had to find their own |-------------------------------|---------------------------------| The Federation has evolved from a small group of freighter escorts to an choose to make are carried out by representatives of the Office of Radar Metals/Rare Earths, Arms, Agricultural Products, Manufactured Goods, way. ---------------------------------------------------------------------------- Stores. radar screen appear as a glowing dot with a colored "stalk" attached. if Commodities Trading - Remember, you are a member of the Federation of Free Traders grew wealthy, enough to hire other pilots to take the risks. The are required to carry an ID card. The chain that links the Federation, location. To enter the navigation computer, press the Activate Navigation Lima Dart Siera -- -- | | much the object is above or below you. Its color indicates the type of trade-in credit for your old system. This credit is about 60% of the price | -- -- | | The trading level is completely menu driven, and operates at three levels. When you encounter another ship in space, press the Communications Mode fly low, the lasers may be able to destroy you. You can use your lasers Ship's Display Exit Scan and vital statistics about it. when using the computer systems or Hyperspace. Use the direction indicator to guide you to the runway. Ground Control will complete the landing automatically. If you miss the Plasma 1 giga-erg 2 giga-erg 3 giga-erg -- -- Contacting the Federation - When you see the prompt, type FOFT to contact Short Range Scan S The Hartley Mk I is equipped with attitudinal thrusters under each wing and 15 Q - QUIT rises. Press the number of the specific product you want to buy or sell. Press Q to go back to the top menu. WEAPON SYSTEMS space aboard your ship, your bank balance, the amount of the product in Zoom Radar In has achieved. Some examples of these levels: primitive cannons become your joystick until it appears. When you see it, rotate the ship left or Most of the problems could be traced to one inescapable conclusion: station), rotate your ship left or right to move its stalk into the V, then directly in front of you. If the object disappears from your radar, use keypad) on the Atari and the RETURN key on the Amiga and the IBM ionized and energized; plasma projectors fire in pulses and fusion guns 13 the Zoom Radar Out key to enlarge the area your radar is scanning. When | ||||| ||||| | Zoom Radar In extensive trading facilities. However, because of the piracy problem, all navigation computer (see page 15) to lock on a course for the system you | |-|--| O O |--|--| | return to the main navigation level. of government control over the citizenry. Some examples: Level 0, showing E - ENTER TRADING LEVEL are as many con artists in the Universe as honest traders, and 2) Items the GalNet Commodities Exchange. A wide range of goods is available for system (see Docking at space stations and Landing on planets). Red - Hostile ship in range Navigation Library D As you close in on the runway, start nosing your ship down until you are Contacting Other Ships - Not all trade is conducted in the Trading level. is not enough stock for you to buy or sell, an error message appears. | | 2 LSR 100 | droids to the job. You start with three droids, and you may purchase up to Accelerate | ||||| ||||| | one game may be saved to a disk. You may only save when docked at a space Launch Arm Tertiary Weapon stock, and the amount you have in your cargo hold. Any transactions you indicates level 9, and the fusion gun shows up at level 15. Level 0 is colony relied on the home planet for virtually all of the goods necessary available at level 2, airplanes appear at level 5, interstellar travel Hyperspace H | --\/\/-- | 5 Move Cross-hair | | Table 1. Color codes for radar stalks soon become too much for already strained economies. One by one, the the 1 megawatt laser. For example, a 3 giga-erg plasma projector will At first, the colonies were heavily dependent on Earth. Each Navigation Controls automatically when it has loaded. To play a song over when it has ended, Navigation Library D for MacPherson's convoys. As word spread of the deal, independent pilots |---------------------------------------------------------| six more. 1 3 When you have finished with EDI, return to the main level and type QUIT. and are even paid through this central communications web. billions. If the population of the United States (1990 pop.: approx. 240 Navigation Controls Activate Damage Control choose to wear the Federation crest, there is no uniform, and only cadets the docking sequence, press the Dock Instantly key. shows several statistics about this planet. or right, then rotate up or down until the stalk is flat. Accelerate to state-of-the-art at the time it was build, and is completely adequate for | ||||| ||||| | Table 2. Effectiveness of weapon types * stock of supplies for starships and interstellar travellers, as well as second. (100's km/s). Negative numbers indicate backward motion. fusion power research inadvertantly created the faster-than-light Lambert c. Joystick up d. Joystick down . . ATARI ST KEY REFERENCE Zoom Radar Out If you forget a command, you can always type H for Help. Drive Class 1 Class 2 Class 3 Class 4 Class 5 type of weapon that is active, and a three digit status of the weapon. All cross-hair indicates your current destination. If you have received a : All Prodigy & Decade releases are Free o Other Major Releases : allocate droids, and left to remove them. The more droids you allocate, When you replace an existing system on your ship, the shipyard gives you a blast. Arm Escape Pod 1 The lowest level displays the current trading price, the amount of cargo your destination system, you are reminded of your active mission. After 3. Altitude indicator: Shows how far the ship is above ground level. 2. A joystick. number and difficulty of missions completed and number of hostile ships Fusion Drive| 152 | 78 | 176 | 84 | 200 | 90 | 224 | 96 | 248 | 102 AMIGA KEY REFERENCE destroyed. The Promotion Board will send you a notice via GalNet when you 5. Gunsight: Aims lasers. traded between ships in this manner are contraband and cannot be sold on haggle over the price to get the best deal. Remember two things: 1) There |-- 1 Place the game disk into the internal drive (drive A:). Turn on your Red - No pod attached Arm Primary Weapon | Green Friendly ship | | To log on to GalNet, type NET at EDI's main level. A welcome message will | ( 6 ) O | /\/\ | |-----| |-----|| approach to the system's inhabited planet before the station will be Missiles 25 50 75 certain you are on course before each press of the Time Skip key! If you Population - This is not the exact population, but a representation of the when using the computer systems or Hyperspace. Pollution had devastated the environment. Energy-hungry 2 -----| |--------- 1 |------- 2 Electronic Counter-Measures (ECM) systems built into every ship. ECM, or Glowing - Unidentified ship one for you. If you have a mission in progress, and have not yet reached Saving and Restoring Games magnitude of the population. For example, Earth (1990 population: Decelerate have earned a promotion. /----\---/----\ Note: You may only contact the Federation when you are docked at a space the possible commands will be listed. If you have mail, you will be or down until the damage system is selected. Move the joystick right to Loading instructions, the list of keys, and other machine specific matter Drive| 166 | 82 | 208 | 92 | 248 |102 | 288 |112 | 328 | 122 Green - Normal Turn on your monitor and computer. If necessary, insert Kickstart 1.2 or your ship flying through the atmosphere. your needs. Its main function is communications; it also maintains a small Decelerate Hyperspace H began to contact the Bandit for similar service. Most armed escorts were Press 1 to see the weaponry available, 2 for engines and shields, and 3 for Zoom In Play Music M 20%. Fusion guns require a full charge to be fired. hired, and Barnett was able to form the FEDERATION OF FREE TRADERS. | __| |_ _|---- 5 | ||| of all the planets in the current star system. Press the Exit Scan key to station, or when on a planet. Setting Courses commodities market, or purchase supplies or equipment for your ship. The Dock Instantly -D Mission Destination L DAMAGE CONTROL Interstellar Trade, who charge a 1% handing fee for moving the cargo to and 8 top speed to get to it as quickly as possible. When you can see it on your station, you may leave the station by pressing the Launch key. The ---------------------------------------------------------------------------- weapons are fired with the joystick button. three-dimensional view of the space around you. Your location is the white The station should now be visible on your radar screen; it has a white The Navigation Computer is used to set courses for Hyperspace Travel. You | ||||| ||||| | on the first pass, it will continue to return to the target until it hits, Activate Ship's Computer Welcome to GalNet of Hyperspace to move even closer. Soon the planet will be too large to extensive (though loosely bound) interstellar police force, performing a Your ship's computer is the most important tool you have. Through it, you Exit Navigation key, then press the Hyperspace key to fly to your MacPherson flew his heavily armored ship to Barbary, the planetary Lasers - Lasers fire continuous beams of amplified light at targets. When Federation Missiles - Missiles are purchased in pairs, and each comes with its own There is only one active Admiral at any given time; he is the Scroll Down Type E to enter the trading level. Here you may buy and sell on the destination. 12 to knock them out of commission, but be sure to pull up before you crash Zoom Out key. Center the ship in the cursor to learn their GalNet code (the code In the years since the Federation was formed, space has grown only slightly This figure shows a typical radar display. Your location is the center of area of any magnification factor. viewscreen, press the Dock key to turn on the docking computer. To bypass may travel to any world in the current galaxy, or to a neighboring galaxy, the faster repairs will be made. | or Convoy ship | Grey Satellite | Plasma Projectors and Fusion Guns - These energy weapons fire gas that is at your. You may avoid their fire by flying very high until you get to the risk of not being able to pull up in time to avoid making a crater. If you Standard Hi Intelligence Sentient -- -- Press R to view any messages posted to GalNet's "Bulletin Board." to survive, and enough cargo made it through for them to prosper. Several The Federation's ranks are: Lock Course 5 THE STORY | |----| \---|---/ |-----| |-----|| 1 megawatt 2 megawatt 3 megawatt 4 mw 5 mw 1. Escape Pod Status: Shows status of escape pod: or runs out of fuel. Once a missile is used, it must be replaced. More move the white cross-hair to your destination. you have reached your destination system and have successfully completed | --|-- o--/\--o -- 4 --|-- ||<-- 3 it to a 5 megawatt system. Law Level - Law level is a rating similar to government type, but refers difficult to aim and use. Like lasers, both have storage capacitors which /\ /\ Fusion Guns 16 32 48 indicated that the course has been locked in. If nothing happens, the star Lasers 1 2 3 4 5 ---------------------------------------------------------------------------- you to buy and sell, as you attempt to make a profit. at EDI's main level to view these. 7. Radar | White Space station * | Blue Unidentified | on radar signals to home in on targets, drone are equipped with several press the Galactic Jump key. You must have a drive capable of a 100 ============================================================================ approximately 5.5 billion) might be listed as having a population of station's massive Docking Bay doors will open and Station Control will |-------------------------------|---------------------------------| 11 higher. At the Workbench prompt, insert the game disk. The game loads object. ::::::: The Courts of Chaos o Prodigy USHQ o (501) 470-3751 ::::::: re-entry! When you enter the atmosphere, the screen will turn red with This manual was written to be used with the Commodore Amiga, Atari ST, and Gauss Guns - Gauss guns use magnetic force to accelerate small pieces of Your position----/---------| |_| \ 3. Left & Right Shields: Shows the current level of each shield. Exit Damage Control 7 -- | RANGE 60 | solely to private ownership of weaponry. At level 0, there are no million) packed up and moved to Mars, the population would be listed as * Space station size is three times as wide as normal ship. The "V" represents the area directly in front of your ship. Objects on the FEDERATION includes 20 different songs that you can play as background the Abandon Ship key. The ship will self-destruct when you are at a safe them. More powerful lasers recharge faster and do more damage with each I - SHOW INVENTORY FLYING THE SHIP Cadet Chief New users please enter HELP at the prompt. Exit Library Loading Instructions cause 24 times as much damage as the 1 megawatt laser. Miscellaneous __||__/ \/ \/ \__||__ __||__/ \/ \/ \__||__ Activate the Damage Control system with the Activate Damage Control key. | | --| |-- ||| reliable and common ship. It is equipped with a Class 3 Ion Drive, which Blue - Docked/Landed the means to attain any goal you wish to pursue, from amassing a trader's into the ground. effectiveness of lasers, fusion guns, and plasma projectors, disrupting Use the Accelerate and Decelerate keys to alter your speed. The Time Skip 20, and continue to Time Skip until you see the following message: | Max | Jump | Max |Jump | Max |Jump | Max |Jump |Max |Jump miscellaneous equipment. The Weaponry and Engineering sub-,menus let you stalk that is three lines wide. If it's not visible, use the Zoom Radar Time Skip J Accelerate trading level is only available at space stations or planetary bases. compatibles. ---------------------------------------------------------------------------- ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------ 4. Ship 1. Directional Indicator: A beacon for the inhabited planet of the solar damage control. fortune to becoming Admiral of the Federation. The decision is yours. planet with the white cross-hair, then press the Navigation Library key ---------------------------------------------------------------------------- Activate Navigation Computer If you are logging for the first time or if you have forgotten your ID Press Q to disconnect from GALNET. The time you were connected is rise and fall. Remember the Law of Supply and Demand: as more goods become achieved missile-lock. When the missile is locked onto a target and fired, station, or when you have landed on a planet. 6 -- |<-- -- --| _ _ |-- ||| the runway, you must touch down in a very shallow dive. If your descent is button drains 4% from the capacitors. Holding the button down drains them Finally, the ship has an ample 100 ton cargo capacity, which is 6. Direction indicator: See Docking at Space Stations. many ships, and no one had thought armaments necessary. Then, as more and Initiate Commander Mk 1 Mk II Mk III -- -- Toggle Red Alert Siren launch you with a speed of 20. Use the direction indicator to set course from your hold. magnification level 5. EDI maintains a database with simulations of all known ships. Type SHIPS flying just above the surface. Watch out for mountains. When you reach Projectors 8 16 24 If there are no hostile ships in range, the drone will simply fly along mission from the Federation, you may press the Mission Destination key to fairly large among single-man vessels. ABOUT THIS MANUAL 4. Speed Indicator: Shows the ship's speed in 100's of kilometers per Out key until you do see it. Center it in the V by rotating the ship left Your Navigation Computer maintains an extensive library of data regarding DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D. For the colonies, this was a death sentence. Their only hope was systems. To load a song, press the Load Music key. A menu appears, with displayed, and you return to EDI's main level. | --| |-- ||| Communications Mode stations are built with anti-detection equipment. Ships must make an You may want to land on a planet to get better prices in trading, or to | |--|| |-- 5 ||--| | declared themselves out of the space business. The colonies, granted ---------------------------------------------------------------------------- Drones 25 50 75 killed when a computer "accident" caused the destruction of the space wide range of activities to make space travel safer. Individual pilots 4. Viewscreen the > marking the currently selected song. Use the Scroll Up and Scroll Lock Course Press your joystick button to activate the system selector, then move it up The radar screen at the bottom center of your control panel is the most Drugs/Medicines, or Luxury Goods. (You may also choose Equip Starship: see ---------------------------------------------------------------------------- 2. A color monitor. above you. Ship 3 is directly to your left, and a long way below you. The ..... ..... Missiles MSL Missiles remaining detection systems and an onboard computer to select and home in on targets. Arm Secondary Weapon To find the main planet, look for the direction indicator in the lower left and two Lima Missiles, with another pair of hard points for mounting a 1. An Amiga 500, 1000, 2000, or 2500, with at least 512K RAM. Save Game S Government Type - Although every government in the Universe is unique, the Arm Primary Weapon from the colonies were sent to Earth, processed goods were shipped back. ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------- Green - Pod armed Blue - Pod disarmed too sharp, you will plow into the ground. When you touch down correctly, counter-clockwise. Push right for the right wing thruster; the ship the ship moves into the lowest section of the V, press the Zoom Radar In when it is used. Launch appears on the left side of the screen and EDI keeps track of it). Use the ultimate head of the Federation. Currently, the Laser Bandit is Admiral, Gauss Standard Rapid Fire Very Rapid -- -- Weapons and Combat Secondary and Tertiary. The primary weapon is built into the body of the / \ / _ \ runway, pull up to climb out of the atmosphere and try again. is capable of .05C (15,200 km/s) in real space and a 78 light year jump in Ship Controls the Federation. If you have not received a mission, the Federation selects 1 Laser LSR Percentage of charge in capacitors heat. United States might rate level 3 or 4, most Western European governments anarchy, might describe Lebanon. Earth, 1990 would be level 1, showing no Kill Music K have a great deal of independence. Although any pilot over the rank of 100,000,000. Pilot Admiral MUSIC/SOUND EFFECTS very primitive. Earth, 1990 is about level 8, and the FEDERATION average Press I to see your ship's manifest. The first page shows information Logon? ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------ this is a new game. After you reply, you will be told your ID number and can communicate to the rest of the Universe, trade on the open market, of the system, after depreciation, labor, handling charges and taxes are When the galactic view appears, some stars may overlap others. To see ---------------------------------------------------------------------------- fire a cloud of the gas. In fusion guns, the gas actually proceeds to Short Range Scan S Although piracy has been on the decline since the organization of the regarding the configuration of your ship (fuel, tankage, shields, weaponry, missile fire and drones and interfering with the flight of enemy ships. created widespread famine. In FEDERATION, you have no set objective to achieve. You possess 5. Navigation Status: Shows green if a course is locked in, red if not. ---------------------------------------------------------------------------- 1. Roll indicator: Shows how much the ship is turning. it will home in on the target using an onboard radar system. If it misses LANDING ON PLANETS Federation, it is still a serious problem throughout the universe. for the planet just as before, and Time Skip to make your approach. Be engine's range. You may have to make several small jumps to reach your China would rate about 12 or 13. | |----| | /----\ | | | | || T - TRANSMIT MESSAGE are in, and making a short hop through Hyperspace. You use no fuel in this /-------------------------------\ 3 ---|-||||| |||||-|--- 3 |--------|-----------------------|-------------|----------| Color Object Color Object tertiary weapon system. The shields are Class 1 - minimally effective. Exit Navigation 7 If you want to intercept an object (for example, to dock with a space ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------- 3 MS-DOS compatible versions of FEDERATION. To avoid listing three separate the screen is flat level. If the indicator is above the line, the ship Network Commands / |_| | |------\--- Space Station Abandon Ship monitor and computer. The game loads automatically. Any damage that your ship suffers can be repaired by allocating repair music during your space adventures. You may load or play a song at any Miscellaneous less dangerous. When you were very young, your father, a Free Trader, was Dock D Tech Index - Tech index is a measure of the level of technology the planet ________________________ _______________________ however, is GALNET. Pilots get orders, file reports, receive promotions, Federation rates them on a scale from 0 to 15. The scale indicates levels key to get a better view of its location relative to you. There are eight 2. Alert Condition Lights: Shows the Alert Status of the ship: Move Cross-hair provided you have the jump capability and the fuel. You may also examine choose a type of weapon or drive, or shields, then select the specific Rookie Wing Commander Some planets have laser installations on the ground that may try to shoot 3. Weapon Status: Shows a three letter code for currently selected weapon, The top level lets you choose from six broad categories of products: point except when you are in Hyperspace or using one of the computer Activate Ship's Computer Down keys to mark a song, the press to load it. The song plays Load Music although rumor has it that he is grooming a replacement. * Numbers in body of table represent damage caused by weapon relative to fit completely on your viewscreen. When this happens, reduce your speed to If your re-entry is successful, the viewscreen will show a projection of Scroll Up _________ Once you lock in a course, leave the Navigation Computer by pressing the Table 3. Weapon status Your ship is also equipped with an escape pod. Activate the pod with the |---------------------------------------------------------| USING YOUR WEAPONS destination. Press Q to go back to the previous menu. Your Background 7. Range: Shows distance to the runway. Exit Scan station, or when on a planet. |----------------------------|----------------------------| ship's computer to log into GalNet, then press T. At the prompt, press piracy. The first space freighters were unarmed; there simply weren't that The Hartley Mk I was one of the earliest starships widely available central government, but a variety of competing regional governments. The and engines), your current rank, points, and bank balance. The following Fitting Your Ship, below). Simply press the number of the category you These statistics include: the quality of the planet's starport, the pages report the amounts of various commodities stored in your cargo bay. | __ __ ||| /_________________________| /________________________| to find some way to rebuild the trade. Private pilots began to make the 2 ---|----------- | | | ----------|||-- 2 6. Passive Warning Radar: Shows ships that are using targeting radar to Time Skip \ prevent them from attacking friendly or unidentified ships. deducted. /\ /\ activated, a gauge in the lower right corner of the screen shows the charge fulfill a mission. left to remember him by is an old but still functional Hartley Mark I. | |----| |-----| | Photon Drive| 160 | 80 | 192 | 88 | 224 | 96 | 256 |104 | 288 | 112 voyage to Earth, to fill the gap. These Free Traders helped the colonies important piece of equipment you use to fly the ship. It shows a / \ |=|----------------Ship 1 The next level shows the goods available in the selected category, and fusion. Fusion guns cause more damage than plasma projectors, but are very ship, and cannot be changed, although it may be upgraded. Thus, you may by its label in the text. For example, when describing the Navigation arrows on it. If it is not on the screen, rotate the ship up or down with / ^ |_|-----------Ship 2 Press T to make a direct communications link ("phone call") to another Load Game L Unfortunately, something else from the past appeared as well - remaining in the laser's storage capacitors. Each tap of the joystick Drones - Drones are an advanced type of missile. Instead of relying solely way, and you will jump across the system quickly. When the planet is close rapidly, but energy is continually diverted from the engines to recharge or to restart the current song, press the Play Music key. To interrupt :: Over 1 gig of Amiga & PC o Worlds Largest Docs Library Online :: 14 | |||||---------------------------------------------||||| | "jamming" is used to confuse the homing signal of the missile. Exit Damage Control Saving and Restoring Games | | / |-| \ the inhabited planets of the universe. To access this data, select a system, beefing up your shields, or attaching extra fuel pods or repair Zoom Out Plasma Drive| 144 | 76 | 160 | 80 | 176 | 84 | 192 | 88 | 208 | 92 for use as a small trading vessel. Although quite old, it is a very When you activate the Navigation Computer, a view of your current galaxy Drones DRO Drones remaining music and activate sound effects, press the Kill Music key. dot in the center of the display. 16 available, the price drops; but when the product becomes scarce, the price You must dock with a space station before you can land on a planet. Space bleed power from the engines. Each plasma pulse drains the capacitors by Hyperspace, although limited fuel capacity (50 metric tons) prevents a jump When a hostile ship comes within range of your ship, a siren will sound, / | | ____ \ Galactic Jump G personal weapons, including knives or daggers, are outlawed at level 10. launch missiles at your ship. Disarm Escape Pod 2 restrictions. All firearms are prohibited at about level 7, and all Exit Library of larger than 50 light years. | ||||| ||||| | Activate Navigation Computer You must have a blank disk to save a game. Press S to save a game. Only | | metal to a high velocity and fire it at enemy targets. Once the Gauss gun \|/ /\ / \ /\ /\ / \ /\ \|/ is installed, metallic scrap, sold in 1 metric ton blocks, must be Short Range Scan purchased as ammunition. Each tap of the button fires 10 kg of metal; thus rotate up or down until it is flat (just a dot.) The ship will then be Plasma Projectors PLA Percentage of charge in capacitors 1. An Atari 520ST, 1040ST or Mega ST. Ship 3----------------|_| |_| | \ | --| --|-- |-- ||| a ton of scrap is 100 shots. More powerful Gauss guns accelerate the metal ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------- when you are at the Navigation Computer's main level. re-equip your ship, and study your potential adversaries. To use the Load Music Dock Instantly -D When you have finished your business on the surface, use the Launch key to tertiary system have not been used. The only restriction to adding or up or down until the indicator changes to a glowing diamond. You are now Controls ============================================================================ Exit Navigation to higher speeds and cause more damage. and your status lights will change to Red Alert. This range is the area of Secondary and tertiary systems are built onto hard points on the hull of One emergency escape pod is attached. History of the Federation 2 stations function as Customs and Immigration Control for the planets they / |____| \ your mission, report to the Federation to receive payment. not replace your lasers with, for example, plasma guns, but you may upgrade cloud of abrasive particles into the path of enemy targets, reducing the more ships plied the space lanes, someone mounted a mining laser to the Once the dispenser is purchased, sand canisters must be purchased as Abandon Ship ammunition; each holds 100 cubic meters of sand. . Free Daily o Call it if your Not too Slow . \|// | / | Scroll Up 2. Pitch meter: Shows angle of climb or descent. The line in the center of space station is almost directly behind you. "Zoom 001" shows the largest | | --| | | |-- ||| System, we refer to the Lock Course key, which in the 5 key (numeric Press the Exit Library key to return to the main navigation level. Gauss Gun GAU Amount of metal remaining, in Lima missile launcher as the secondary system; the hard points for the Press B to buy and S to sell. The game then asks the amount you wish to is climbing; if the indicator is below the line, the ship is descending. To activate a weapon, press the Arm Primary Weapon, Arm Secondary Weapon, Scroll Down instructions are in the center of this manual, beginning page 5. front of a small scout, and the star pirate was born. Push the joystick left to activate the left wing thruster; the ship rotates is either farther than your fuel supply will stretch or outside your or Arm Tertiary Weapon key. The gunsight on your viewscreen will change to and EDI fills in the number for you. If the alien does not wish Type of weapon Weapon code Digits represent: Connection Refused. runway, but the final descent will have to be very steep; you run a good PLANETARY STATISTICS 10 kg units Sand dispensers SAND Amount of sand remaining, in cubic lost. buy or sell. The money is automatically deducted or credited to your there were more people on the planet than the ecosystem could support. When the display, at the bottom of the V. Ship 1 is directly in front of you, QUIT - Leaving EDI replacing weaponry is that you are not allowed two systems of the same The right half of the screen will show a diagram of orbits and relative Dock D type. Thus, you could not add a second laser system, or attach two fusion back (climbs). Ship Controls droids. Press 7 at the top trading level menu to enter GalNet Central Unemployment and poverty were rampant. Crime turned cities into battle rotates clockwise. Push up for the top nose thruster; the ship rotates yards In the early 21st century, Earth was dying. forward (dives). Push down for the bottom nose thruster; the ship rotates Kill Music K 4 ---------------------------------------------------------------------------- leave the planet base. Ground Control will launch you into the air. Pull key can be used to reduce your travel time at sublight speeds. Time Skip THE ESCAPE POD AMIGA REFERENCE System Requirements ship's computer, press the Activate Ship's Computer key. We hope you enjoy FEDERATION. positions of all planets in the system. The main inhabited world in the account. If you don't have enough money to make the purchase, or if there Arm Pod key. when your ship is about to be destroyed, eject by pressing distance, and the pod will take you to the nearest space station, where you NET - Logging into GalNet will receive an identically equipped ship. Any cargo you were carrying is diameter of the planet (in 1000's of miles), its atmosphere, and the is not available when hostile forces are present, or while docking. The Table 4. Engine drives distance you travel during a Time Skip is, of course, relative to your speed DOCKING AT SPACE STATIONS System Requirements Each system has a Federation-maintained space station, which carries a full one game may be saved to a disk. You may only save when docked at a space Otherwise, when you see: Loading Instructions Fitting Your Ship - You may upgrade your ship in several ways: adding new enough that you can see the terminator separating the light and dark side on course to the planet. and better weapons, replacing the engines with a more powerful drive automatically. ---------------------------------------------------------------------------- 10 If the planet appears as a very small circle on screen, you can reach it most rapidly by accelerating your shipt to its top speed, then using the Direct Connection Made (the planet will appear to have two colors), use the Time Skip key instead | Speed|Range |Speed|Range|Speed|Range|Speed|Range|Speed|Range ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------ Ion Drive | 136 | 74 | 144 | 76 | 152 | 78 | 160 | 80 | 168 | 82 To load a saved game, press L. You may restore a game at any point except Matter/anti-| | | | | | | | | | GO TO STATION FOR IMMIGRATION CONTROL ------------|-------|------|-----|-----|-----|-----|-----|-----|-----|------- Enter user to transmit to To load a saved game, press L. You may restore a game at any point except Disarm Escape Pod 2 Arm Secondary Weapon Arm Tertiary Weapon Toggle Red Alert Siren Activate Damage Control Save Game S system will be indicated by a flashing ring. The left half of the screen he has something he wants to sell. You may have picked up something from another trader that you'd like to sell. Once you find something to trade, the Trading level. When you decide to end the conversation, type LOGOFF. Load Game L P - PRINT MESSAGE Type P to view any mail sent to your account. THE NAVIGATION COMPUTER the characteristics of inhabited worlds in your galaxy with the Library, 6 and you may perform a Short Range Scan of the planets in your current Computer key. Press the Exit Navigation key to leave. these, you may rotate the galaxy in three dimensions using the joystick. You may also zoom in and out using the Zoom In and Zoom Out keys. To lock in a course, press the Lock Course key. You should see a message percentage of its surface covered by water. Four other statistics require more explanation. industrialized nations had drained the world's oil reserves dry. Drive, several nations seized on the idea of financing one-way trips to the