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Real Tornados may be fitted with either option, and we thought that both looked good. The brightness of the cockpit lighting is set according to how dark it is outside, and you can also adjust the HUD contrast to avoid dazzling yourself on a dark night (see the Cockpit Controls section on the Control Summary card). We recommend dimming the room lights when flying at night. Curve Segments If Allied intelligence is good enough, you can already see from the Air Power Window which aircraft types the enemy is operating from which airfields, and that information should be a useful guide in choosing airfield targets. The targets flagged in this category are those where some combination of factors makes it especially tempting to strike them. Counter Air: EWR It`s easy enough to find EWR sites using the ordinary Target Finder, but this facility will highlight the EWR stations which are most valuable to the enemy taking the distribution of targets into account provide Close Air Support, attacking enemy ground forces actually on the further strikes (Defence Suppression). You may also be called upon to battlefield. This will only happen if your side is in a truly desperate with Active status can fly. Initially there is only Group Captain projects involve an unbelievable investment in man power and equipment and The Quickstart Icon The Quickstart options will put you straight into the cockpit, in flight and in action. Though there is a vast depth of gameplay available in Tornado through the Mission Planning functions, not everyone will want to . Z G N This chapter is mainly for the benefit of users who know nothing about Before you try to study this chapter in depth, we strongly suggest that you with a Cycle button beside it. This button will initially show "None" but status to "Fixed". Note that dragging a waypoint also selects it (see below). Dragging a The selection list for Campaigns is divided into sections. The upper of Speed setting for the Target Waypoint changes to a higher figure, depending Calls up the map Key, see below. Textured Plain Slower <--- SPEED ---> Faster This peculiarly-named switch controls whether you will see the cockpit canopy framework and the brackets supporting the Head-up Display. Turning this switch off will speed up the frame rate considerably on slower computers. but only if you unload something else. If a target-of-opportunity package (or the "Other" package) is selected, stores may be loaded or unloaded by placing the mouse pointer on a Raised Missions will be judged solely by the effectiveness of your attack on the briefed target - so make sure that you attack it. Symbol Meaning Store symbol A store in the current package (selected by clicking on a Package button) is fitted at this point. On the Mission Planner map, curves are drawn in flightplans wherever you over your desk to place the mouse pointer symbol on the screen (a small Everyone`s luck must run out sometime, especially if you make a habit of avoid stalling when flying at low speeds. Sometimes a maximum load is start and finish on the ground - preferably on the runway. This facility can now move at will in three dimensions at high speed, or hover on the Situation Menu for TwotPlayer Mode intelligence. Use it or you run the risk of winning your battles but Payload and Disrupt local command and supply to some extent control authority of the AFDS system: the faster the speed, the wider the moved the waypoint, other legs and curves may also be affected. The These are independent superimposed panels (like small inset screens within ground attack package must contain only one then clicking on the "Delete Log" button. You will then be asked to click Windows about what is possible and desirable to do with the available computer Choice of War Zones (Combat Modes) Read, or suffer the consequences... Chapter 5 - Mission Planner Vertical lines descend from the aircraft diagram at the top of the window representing the hardpoints to which stores can be attached. Where the the upper arrow button will change the height figure to the next valid ride the next valid height DOWN. Clicking on either button and holding the nearest flagged object. The "snapping" feature can be disabled by holding nearest object. If Category Flag display is enabled, it will snap to the Target waypoint, the waypoint will snap to the exact position of the "snaps" to the intended target. Whenever you change a Turning Point into a down the Alt key while dragging the Target Waypoint The Turning Point Command gives you total command authority to conduct your own air war. You must decide your own objectives as well as plan the missions and fly a proportion of them. The war continues until you win, lose or reach a stalemate but the status can be saved and reloaded so you don`t have to fight your war in one continuous session. In a Formation Flightplan there will be one button in the Aircraft Strip of There are three "radio buttons" for this option "Off" switches off all buttons corresponding to all serviceable Allied airfields. If you need to just point and click (right) on it. The map will be redrawn with the bottom of the Record window, and your new pilot will be added to the The most important difference between a Tornado and most other aircraft is this is a Take-off Point, the Time given will be your planned take-off Introduction intercept if he can - or you might simply cross the path of a standing Fighters. If the enemy can track you, he will dispatch fighters to fighter patrol. You can use the Key to show likely enemy CAP (Combat Air The flightplan for the mission you loaded has already been created for you, and should be visible on the map when zoomed out. If it isn`t, you must have turned it off from the Key window - so turn it back on (using the (eg. 1000ft or above) are shown. Refer to the second section of this practise intensively in the Simulator. Control Summary. To leave Explore mode, hold down the Ctrl key and hit Q The Command Window towards it - instead it will circle until you use the Next Waypoint key to change it back to a "Turning Point" though. This will also change the End the model, and vice versa. options you plan to try out, read all of this section first - once you navigation systems, and it`s time to take off. When the mission ends - one start creating and editing missions you have enough freedom of action to the map, but this is only an approximate value. If you want to postpone input increases the longer you hold the key down. When you release the key the control input stays at its last level - if you want to stop rolling or pitching you`ve got to make an opposite input, or hit the Autotrim key (5 - numeric pad). Whenever a mission flightplan is loaded, created or changed, a minimum fuel requirement is automatically calculated for the distances and speeds specified, plus a fixed margin of 1500 kg. (3300 lbs.). This calculated minimum fuel weight will be shown as already loaded when you first open the Payload Window. If more fuel is required for the mission than the internal every such target which appears is quite an effective way of achieving air be a hardened, camouflaged target a bunker, by any other name. Taking out their meaning. Like any other sub-window on this screen, it can be turned off by clicking on the Close button in the top left corner. The Key display is not just a passive display to help you identify map symbols. Each of its panels showing a symbol and its identification is This option may not be available for all versions. When it is, you have a choice between see through windows and solid ones. On the Mission PIanner map, transparent windows let you see through the window to the map, but solid windows are drawn faster. You can now use the buttons in the Aircraft Strip of the Flightplan window to select the flightplan of any aircraft in the formation. Each aircraft`s independant waypoints may be dragged about or edited in any way you like, provided that it`s physically possible for each aircraft to fly its independent track and rejoin the formation on time at the next formation waypoint. If you`re asking for the improbable or the impossible, you`ll see a WARNING or ERROR in the Problems window. This obviously adds another to 20 different people. Any time you`re flying a Tornado, you are doing so The Pilot Log system is a schizophrenic`s paradise: it allows you to be up choose "Campaign" on the "Combat" screen, and one of the Level 1 Campaign scenarios you will see a bare outline of a mission which simply specifies until you`re ready for it. There are four different sub-options If you select "Combat" then you`re going to war. Don`t select this option available," each of which is described below. If you are new to this sort Clicking on this button will bring up the Point Data Window. This gives details about the point on the map under the mouse pointer, including the grid coordinates, the ground height above Sea level, the nearest structure (if any) the estimated "floor" of radar coverage at that point and the current ownership (Allied or Enemy). The information in this window is set up the first waypoint after take-off (inserting a new one if necessary) selection again from there, if you wish. appears on your screen, check with the Technical Supplement. Once you have story. This is a monster of a chapter because the Mission planner is a very powerful and sophisticated piece of software. The chapter is divided into three self contained sections, and the user who just wants to fly preset missions for the moment can get all that is required from the first of these. Chapter 6 - Debriefing Chapter 7 - Elementary Flying Training Roads Self explanatory. Destroying one of these should have a powerful local effect. starts. The title of the Campaign scenario itself should give you some Fuel Weight, which can be used to load or unload fuel. landing) it is best to lay out all the waypoints first, then precisely it was designed for, it is the fastest aircraft in the world. flightplan doesn`t make sense. For Simulator Missions, or single Combat Missions, the button reads For details of how the two-player option works on your computer, consult Fire" mission for yourself. Just remember that the success of the preset when fitted with conventional warheads, but unfortunately their effect on digit, just click on that digit instead and the arrow buttons will move This bank of switches controls features which can be provided in the the defensive pods at home. If you do, you will have NO chaff or flares or place to strike. Flightplans for Formations only updated when the mouse is stationary. GETTING STARTED and level of awareness will determine just how much you can get away with. firepower on the small volume of space which contains all of your aircraft, Defence has issued a development contract for a new mission planning unbelievable tonnages of stores - and always more than they planned for. Relocate If reserve aircraft are available you`ll notice no change in your strength, civilian morale can far outweigh the little damage they`re likely to do. In fact a city is about the smallest feasible SCUD target. The other you are simply flying preset single missions. The fun starts when you anybody. Just add your favourite dictator and stir. actively marketed to the world at large, so "orange" could be almost we are aware all the CIS equipment which features in Tornado is being --------------- enemy`s defences. the Flight or Combat option you selected, and (for the Combat options), Head/Tail Wind on editing the flightplan. If you want to do this - read section 2 of this chapter. Cross-wind Routing to and from the target area Having set up the Target Waypoint and the waypoints immediately before and All waypoint types except Take-off show a Speed and Speed Status. This is When more than one flightplan is shown on the map, the ones which you are another airfield just click on the appropriate button. Be aware of the Time there is a just one control; a Cycle button. Click on the Cycle buttons to set up the options you want. The list incudes: create for yourself by choosing a name and typing in, but one is special - normally calculate waypoint times using these values. If you wish, however, you may set any feasible speed value you want for any leg, and if Briefing Selector on to the Mission Planner, to review or create your flightplan or were killed or captured had their logs deleted, period. There were ways to sound effects; "On-Eng" gives you all sound effects except the noise of Cycle buttons A Cycle button is a space-saling substitute for a bank of "radio buttons". and a successful strike may seriously disorganise the organisation and battle and very well defended. The highest level of command is found here Flying Training chapter, or at the very least consulted the checklist given EXPLORE The Main Screen All users should consult the separate Technical Supplement for details of Authority is set at "Altitude Hold" the AFDS system will fly the leg to Flightplan (Other) Automated Landings Taking Off to your aircraft. chapter to find out how to change these settings. the number of aircraft assigned to the formation, defaulting to 1. The availability figure will fluctuate accordingly. You can't change the figure to 0 but the same effect can be achieved by selecting a Type of to acquire this sort of facility, for obvious reasons. At this level you are responsible for creating flightplans for your whole formation of Tornados and selling up coordinated attacks. This section assumes that you have masytered the process of mission planning for a single aircraft. Crashes don`t matter in the simulator - just restart the exercise and Counter Air: Defences This is intended to highlight the densest defences masking the most valuable targets. Remember the principle that "if it`s worth defending" it should be worth attacking". Concentrated defences are also good ALARM targets, and if the enemy keeps bringing in defensive units from elsewhere message, there`s something drastically wrong with your flightplan, and you won`t be allowed to take off until it`s fixed. This should never happen if Other Options Available Self-explanatory. Railways This is where you make your choice about what you are going to do within This class of targets covers the enemy supply system perhaps the most important class of all. There`s a standard quote which says that amateurs study tactics, professionals study logistics, and it becomes more and more accurate as time goes on. Advances in military technology usually seem to mean that weapons get expended faster and more vehicles use more fuel. The Chapter 3 - Flight Options This chapter covers the screen you reach by clicking on the large "Flight icon on the first screen. There are three basic flight modes: Simulator, the ground to intercept you, but this gives a much slower response and is Assessing the risks, however, really requires practical live experience of trying to penetrate enemy territory, defend yourself and deliver attacks try to give you some idea of the questions you should be asking yourself: which is above ground at all points. Areas where the flightplan takes you the terrain beneath it. Any preset mission will always show a flightplan in a single attack. Logistics: Forward Dumps difficult. when creating Pilot logs. To activate a function, you just move the mouse example: at Command level you`ll be creating flightplans for multiple effect and efficiency - in Tornado, all choke points are bridges. This can be a very effective way of crippling the enemy supply system. Alternative Salvo OPTIONS.../EXIT BUTTONS In the bottom right corner of all screens (except when flying, exploring or going through a recognition review) is a pair of buttons, marked "Exit" and "Options" If you click on "Exit" you will go back to the previous screen, or if you are on the main screen (the first screen), you will be asked if you want to quit the program. Whenever this button is shown, the option is always available, and you can use it without incurring penalties. When this is done, the mission flightplan is loaded into your aircraft`s way or another - you`ll receive a debrief assessing your performance. At this point you will have the choice of whether to log the mission or not. If you`ve died or gone missing but think this was unfair DON'T LOG THE MISSION or else your log will be closed (this doesn`t apply to Group Field HQ will have an immediate effect on forces engaged in battle, but your targets cannot be planned, you can use the Payload Window to load Priority Flag Weapons Limited / Infinite not currently reviewing or editing will be shown in a different colour. weapons there are in the Package. The Cycle button beside it can be used the Situation Menu - a list of all the situation options which apply to the a plain blue sky ("Plain"). Click on the option of your choice. Slower <--- SPEED ---> Faster This button calls up the Payload Window, which is used to verify fuel and 11:59:00 - no other answer is possible unless you start allowing for This is used to set up a Combat Air Patrol station for ADV missions. The opportunity. See below. from the Flightplan Profile Window (see below), or from the Point Data Because it`s the most critical type of waypoint, we`ll cover its set-up in aircraft and vehicles. The problem is deciding where to put them. Here are some of the factors showing arrow symbols to appear below and above the digit. Click on the Fuel Weight figure which you wish to change. This will cause buttons All aircraft in a formation will have exactly the same number of waypoints and legs in their flightplans. Some will be formation waypoints, where the loading by means of the Fuel Weight display. Click on the digit of the vertical line from a hardpoint meets the horizontal line from a store, a symbol or a group of symbols may be shown, which we explain below. If no symbol is shown where the lines meet, then it means that the store is not compatible with the hardpoint. Each symbol means that one store can be modifying the flightplan. When you can fly and survive the OCU missions against the worst the days when an army could largely support itself by foraging in the local countryside are at least a century gone; modern forces consume almost kink to the problem of "Bound" Times and Speeds, but once again the problem Cockpit Layout AIRCREW NOTES Avionics Reference the larger screen) showing text, or groups of related buttons, or both. Each has a specific purpose. You will find most of them in the Mission Planner, though they do occur elsewhere. All the windows you will see in Tornado have a title Bar, which should usually explain what they are for. Title Bar and holding down the mouse button. Moving the mouse will then drag an outline of the window across the screen. When it is in the place where you want it, release the mouse button and the window will be redrawn Place the mouse pointer crosshair on the symbol of the waypoint you wish to "Briefing" and calls up a window with an outline description of the cockpit. If you want to go back to the list and look at other possibilities, click on "Cancel" and the Briefing window will close, of fuel bombs and missiles and behaves as if it were carrying nothing but future as "Map Screen Buttons". Many of these buttons call up sub-windows on the screen, and several of This is the most important and the most powerful screen of all. Using it Tactics for Mission Planning Battlefield : Reserves At the end of every flight you will get a Debrief, and unless you are using the deFault log you will be offered a choice between logging the mission or wiping it off the record. If you choose to load it, the hours flown and any other achievements will be added to your record and if you did not make it, the status of the log will change to "Missing" "POW" "KIT" "KIA" or "Dismissed" There is no way back once the mission result is logged, so do not do this unless you are prepared to suffer the consequences. You cannot of Flight Lieutenant can still kill yourself. You can avoid the consequences of your errors Pointing and Clicking As ever, every silver lining has a cloud. The skeleton flightplan Store/Hardpoint Symbology Greyed symbol A store in a different package (not the currently selected orders. They will describe the type of mission in terms of role (Attack, Battlefield: Direct Support These are Close Air Support targets - enemy forces in contact with allied forces. Target recognition is critical to avoid shooting up your own troops - and very, very difficult. Training and Combat; and there are four different varieties of the Combat Option: Mission Campaign, Command and Two-Player. All the options are briefly described saves you a great deal of work, and it won`t create impossible timetables unless you flatly order it to - and even then it will use the Problems which represent points where the comm. net may be cut, in order to achieve normally be give to Main Mode targets which serve the battlefield area, or the Technical Supplement This switch will turn on or off most of the groups of trees and the field patterns we have provided to give a true sensation of speed and depth in low-level flight weapon Package, like drop tanks, AIM9Ls and defensive pods and allows you information on a particular aircraft or vehicle, look it up in the go through the whole process every time - and however keen you are it will take time to learn how to use the Mission Planner. Quickstart lets you bypass the planning process and the need to take off or land. smoothness or otherwise of the curve drawn can be adjusted on the a Waypoint will also determine the radius of the turn at the start of the speed displayed as IAS (Indicated Air Speed), or Mach Number. The speed at a complete list of all the individual items in the class. The items on the right are each marked with one of three symbols, a tick, a cross or a INTRODUCTION ------------ Welcome to Tornado - the most comprehensive home computer combat flight Areas known to be covered by AAA or SAMs are shown like this. The area shown illustrates the maximum effective range of the system deployed, and but because the weight and drag of the AIM9L are comparatively small we you`re still alive" but your mission is dead. The decision is up to you, would suggest that you carry them unless you definitely need the stores started the program and the title sequence has finished, you should find obviously worth your while to attack it, it should be equally obvious to Altitude if more than one aircraft is involved "In the operation" though each : : \__________| R \___________/ . C A Y A G PRESENTS MORE SHYTE FOR YOU ON THIS FINE BORING DAY ====================================================== TORNADO TYPED BY SHARD ======= CONTENTS -------- INTRODUCTION FINDING YOUR WAY AROUND THE MANUAL GETTING STARTED The Main Screen The Tornado User Interface Options / Exit buttons Clicking on the Cycle button changes the text, selecting a different option or state. Up to four different options may be selectable by clicking together. The first of these problems can affect any pair of waypoints, Situation Menu for Training you try to go too fast for your wingsweep setting, the aircraft will start Airfields Once you`ve done these, try the Training exercises tagged "OCU" (Operational Conversion Unit), which simulate actual missions apart from enemy fire, then go back to the Simulator, where another more difficult and but it has several interesting features. name of Group Captain deFault and you can use it just like any other log, automatically selected every time you start Tornado. The log is in the the default log. This log is supplied with the software, and is One of Group Captain deFault`s good points is his rank equal to the highest available in Tornado. Using this log identity you are automatically qualified to play the Command wargame, which is only open to pilots who have earned the notional rank of Wing Commander or above (see the table of denying him the routes he needs to supply or move his ground forces (Interdiction Operations)., destroying other vital enemy installations and not before, click on the "Combat" icon to go to war - but don`t start tactics will work here, or that the reverse is true, but we can state Clicking on this button will automatically set the zoom level and scroll that most of the time the aircraft is flown by an extremely smart by clicking on the Cycle button it may be changed to read "IDS" or "ADV" | \ | \_ D_ / / _/ | / |___/ \_ What you see on the right-hand side of this screen depends entirely upon "Tasking" and their functions are described below: change. Digits above or below will be affected as the changing digit arrows to change the digit up or down. Click and hold down for rapid Air To Air Useful Checklists Enemy Active / Inactive Time Set any start time on 24 Hour clock The Time option can be used to specify whether you fly in daylight, appeals to you, and you want to do it, click on "Commit" to advance to the flightplan by placing dragging or deleting waypoints the profile will need begin planning your own. Take-off This brief chapter covers the report you see at the end of each flight and key and press Q to return to this screen Slower <--- SPEED ---> Faster dawn/dusk or varying degrees of darkness. Hours, Minutes and Seconds each tanks can hold, then external tanks will be shown as fitted. If the tanks), Fuel Weight (including fuel in drop tanks), and Weight Margin, simulator to date. Some of you will already know a good deal about aircraft and how to fly them, and some of you will be learning these things for the first time. We have tried hard to cater for both types of user and to design a product of considerable entertainment and educational value. Do not be overwhelmed by the huge manual. This is an immense product. Options range from no-nonsense Quickstart to the multi-aircraft multi mission campaigns, with exercises in the simulator to prepare you for a range of combat options unsurpassed by any other product. It is only create the Task as well. You will need to exercise all the skills you have had the job of turning a Task into a flightplan; at Command level you If you are using a log you have created yourself, flight time in the simulator will be recorded, though it will be logged as "Simulator Hours" danger of concentrating too many Allied air resources at one base; if the the evaluations provided by the Priority Target Finder. It is within your We chose not to use the currently-fashionable Gouraud shading effect to represent undulating landscape. This looks very good in the distance, but makes it nearly impossible to judge your height above ground by eye because close to the aircraft the shading degenerates into an unstable shifting mass of colour. Instead, when this switch is set to "Textured" the faces making up the hills will subdivide into smaller counter-shaded faces as you approach them. This may not look as flashy, but it is stable, and it lets you judge depth and distance well enough to terrain follow manually - if you are up to it. anguished phone calls from people who could not bear to lose their get around this (like backing up your log files), but we received a lot of hard-earned records and privileges. This time around we have left it up to yourself, but this sort of rank is not awarded lightly. See the Flight This symbol issued by the Target Finder facility to highlight all potential targets in a particular category, for example road bridges, control towers, stores dumps etc. This feature is useful for the "Free Fire" Mission and at Campaign or Command Level. If you use the "Targets" button to call up the Target Finder this feature will be turned on automatically, and when you close it again this switch will return to its previous state, whether on or off. If the Category Flag is enabled in the key, the category symbols will still be shown even if the Target Finder is dismissed. waypoint from place to place will not change its Type unless it enters or leaves the ILS coverage of an Allied airfield. A Turning Point dragged into ILS coverage can become an Approach Point, and an Approach Point dragged out of ILS coverage reverts to a plain Turning Point. attributes except position will also be inherited. processing power and slow your machine down noticeably. These radio The Speed of 600 knots for the leg D X dictates exactly how long it should take to fly the distance from D to X: at 600 knots you`ll cover the 10 nautical miles from D to X in 1 minute. That means that you MUST pass D at variable speeds over the leg. That would open up a can of worms which we into the cockpit in flight. This chapter should be required reading for everyone, though real Tornado Unlike any of our previous simulations, Tornado is designed to be the first experiments it is best if you keep waypoints spaced well apart. In order to start placing or moving waypoints you must first click on the also a button which controls whether or not that symbol will be drawn on ride height, and an AFDS Altitude Authority attribute. If the Altitude the minimum risk. It`s time to look at tactics. repeat it until you don`t crash. You can even arrange that the aircraft the RAF uses at present. This is no reflection upon the people and possible to begin to appreciate the depth of Tornado after several hours of Aircraft Weight Actual / Minimum certainly be shot to pieces. Even if you don`t achieve complete surprise, time. If you select Waypoint B, then C and so on, the Waypoint window will idea of where you might expect to find help or opposition. landing. Preset missions will always set up take-off and landing you can create the flightplan(s) for that Task. The window shows the formations of Tornados, or single aircraft. Once you have created a Task, it. The letter of the selected waypoint is highlighted in the Flightplan see the ripple effect until you drop the waypoint in place and the legs As a result of this, all roads and railways leading towards the battlefield Standard military symbology for an armoured unit. This is placed at known change course. When there are a lot of curves (and a lot of flightplans) will use to fly the aircraft. Click on the Cycle button repeatedly to see Kneepad (Look Down) View, and is mainly concerned with setting up the almost exactly duplicates the switches avaIlable in flight using the The switches on this screen divide into three groups. One of these groups in its new position. trouble There are three stages of wingsweep, and each time you hit the S either of the Missions titled "Free Fire" from the Selection Menu. When you arrive at the Mission Planner for a "Free Fire" mission there will be Z in sequence. This symbol is used by the Command Target Priority facility to highlight positions which are important targets for one reason or another. This feature is only used at Command level. Like the Category Flag, this feature will be turned on automatically when the Target Priority system is in use, and restored to its previous state afterwards. external tanks are fitted then they will always be full, and internal fuel mean. normal for the time at the Target waypoint to be set as "Fixed" too. on the current zoom level. This works very much like the Options... button. Keep holding the mouse button down! You may go straight to any details). the deFault log, and then call up the Pilot Log screen in order to select When you enter the Mission Selection Screen in Combat modes, a map image of the currently selected War Zone is shown on the right-hand side of the Fire (ADV)" where no targets are assigned and you are free to attack not pre-planned. These are the missions titled "Free Fire (IDS)" and "Free type just click on the desired button in the Weapon display. If the weapon type has more than one possible delivery mode you may choose from the Cloud sensor or most lasers. This may degrade or utterly destroy the performance of heat-seeking missiles, but it will also defeat your TIALD (Thermal imaging and Laser Designator) cameras. Since laser guided bomb attacks can only be made using TIALD to designate the target. TIALD must be able to see the target if the attack is to succeed. Because you need to fly at about 23000` to give TIALD a wide enough field of view to track a target to replace those lost you can strip away protection from a wide area of enemy territory. Counter Air: C3 Your current base airfield will be highlighted - to shift your Tornados to system, to be used for the Harrier GR.7 and potentially the Tornado GR.4. The classical political distraction target, familiar to all Gulf War fans. interested in. This will cause two further buttons to appear, marked with arrows, one above and one below the digit(s). Click on the arrow buttons to change the figure up and down by one; click and hold down the mouse button for rapid change. When you change a digit up past 9 or down past 0 the next digit up will also change up or down, even though it is not selected. You can instantly select another digit to change by clicking on it, or dismiss the arrow buttons by clicking again on the selected digit itself. While this window is on-screen, clicking on the map with the LEFT mouse supply may also be affected as the network is degraded. before the Target will automatically change to an Initial Point. The other buttons along the bottom edge of the strip, are "split" buttons. Each is divided into three areas. These comprise the allied and enemy versions of the same symbol and the area below containing the legend text. Enemy symbols will normally appear in orange and allied in blue (check with the Technical Supplement for your machine if they don`t). Clicking on the symbol areas has just the effect you would expect - display of the allied or enemy symbols is turned on or off individually. Clicking below in the text area, however, INVERTS the selection state of both allied and enemy symbols at once - it gives you the exact opposite of what you have at the especially airfields, are frequently laid out in such a way as to avoid on the runway itself, and most will be wasted. Military installations, window onto a map of the current Flying Area. When in Simulator or Training modes, this will always be the Training Area, but when you select aircraft attacks from scratch, and the inheritance system means that you Key This is C cubed, rather than "C-three" and stands for Communications., Command and Control. If intelligence can identify a coordinating centre for enemy air activity, this is how it will be shown. This will inevitable superiority but you need good intelligence to do it. You have Control.......... an offset from the formation leader. Approaching the Target, the formation will be vital channels of supply - if you can cut these channels the enemys your own aircraft, or 2) your whole flight. Level 2 requires more Class: Command These are small, dispersed, camouflaged stockpiles which supply the needs of local forces and are replenished in turn from the major stockpiles. Logistics: Choke Points deferring the problems of multi-aircraft mission planning (Level Two Campaigns) till later. affected are redrawn. For this reason, if you wish to control the precise direction of more than one leg in a flightplan (e.g. for a JP.233 attack run or an approach for place the Target Waypoint(s), select weapon(s) and delivery mode(s), set package is NOT "X" "Y" or "Z". Clicking on this button will unload all showing two lists. Click on an item in the left list to select a category These are mainly long chapters covering many topics - if you are new to the position. the radar in Airmode (Alt+R), which will bring up a plan display of the to increase your scope for imaginative tactics and strategy. Though we`ve semi-transparent (see the preferences option below). after it, the next thing to do is to construct the rest of your route from Turning Points. models representing them in Tornado. There are two main purposes for this: to draw, producing smooth curves can take up a surprising amount of active, and you may use it either to make an automatic approach or to guide strip of buttons at the top, and its lower portion (the Priority Target The Payload window can be called up at any time by clicking on the Map CAP End (ADV flightplans only) appropriate. The defensive pods and 2 AIM9L. All other stores will be Class: Comms pilot only qualifies when (s)he logs at least one successful Level Two fitted at this location. Where more than one symbol is shown at a Only for Take off and Approach Points. This is the strength in knots of detail, though you won`t need to perform this entire operation from scratch unless you are planning a "Free Fire" mission or playing at Command level. panel marked "Current Flightplan"). If you`ve worked through the Advanced moment. In other words, if both allied and enemy symbols are off, clicking below will turn both on, clicking again will turn both off, but if, say, allied are on and enemy are off, clicking below will turn allied off and radar image on the central Multi-Function Display (MFD). Enemy aircraft in fighting power will be very seriously reduced. Other important targets in this category are the stockpiles at each end of the supply routes. simulator but are impossible in the real world. For every feature except Feature Options and two separate buttons marked with arrows will appear above and below the passes upwards through 9 or downwards through 0. To change a different over. The arrow buttons can be dismissed altogether by clicking a second time on the digit between them. Using the arrow buttons you can increase REFERENCE Glossary And Abbreviations above - shocking the enemy into activating his search and weapon radars so single site, but this might be a good way of achieving the object stated that ALARM can home on them. If you have to provide a visible threat in skip the offending waypoint. Not only will this type of error be flagged so that you will be taking off with a head wind component. See diagram Creating and Placing a Target Waypoint (IDS only). The accurate placement of a Target Waypoint is obviously critical. The first problem is to identify the target on the map. Assuming that you know on the Cycle button at the left of the display changes the mode from "Ride capability of mass market computers. We can`t claim that real world The Priority Flag markers work just like the Category Flags, they are you`ll see that the Take off waypoint A is already set, marking your the same type The delivery mode for such a package will automatically be the case of diversion for an emergency landing. The only penalty for this patrol station or other obective and create a flightplan. Apart from the self-contained. Flag to highlight all potential targets of a given kind. See Campaign appear on a separate button. Click on the button for Hours, for example, Hours figure. Clicking on these will set the time forward or back. A have the greatest probability of landing in an area or "footprint" which is relatively long in your direction of flight and relatively narrow from side AA Threat map coordinates. Describes the target, e.g. road bridge, HAS, runway etc. split or formate upon is intended to save you time and trouble. For curve will not be drawn and the preceding and following legs will meet at in the Problems Window (e.g. "WARNING: OO1A - C too close to B.), but the the waypoint as straight lines. The second type of problem affects only Initial Points and Targets. The Joystick 1 Pitch and roll control by single analogue joystick in game port 1. Joystick 2 Pitch and roll control by analogue joystick in port 1, throttle and rudder control by second analogue joystick in port 2. a manual approach. Flightplan (Current) When a preset mission is loaded, your flightplan will be shown. At Campaign level and higher, this indicates the flightplan (among several) which you are currently reviewing or altering. Where the flightplan shows a change of course as you leave one waypoint and turn toward the next, a curve will be drawn. How smooth a curve you see is selectable from the Preferences Screen (accessible through "Options"), because drawing a large number of smooth Curves can be a heavy burden on slower computers. Leaving the Log Screen When you have selected the Log you want to use, click on the Exit button in 1 : Concentration in Time. No-one reacts instantly: it always takes time to grasp the situation and work out a response. This is true of AAA and SAM crews and also of their equipment it takes time to slew and elevate a gun barrel or a launcher, and time to defeat your ECM. If your entire attack is compressed into the space of a few seconds with no advance Category Flag enemy on. From left to right the buttons are: Situation the map. Using this feature, you can avoid cluttering the display with symbols you don`t need or want to see. To turn any symbol on or off, just click on the appropriate panel of the Key window. This can also be used to wrong? This should be obvious - all the defences were shooting in the same general direction at the same time. The enemy can concentrate all his this waypoint at the given BAROMETRIC altitude, i.e. height above sea junction, this means that either there is more than one hardpoint there and / or a carrier can be fitted to attach more than one store. Both of these cases apply to the left and right belly hardpoints, where up to four of with a double carrier. Raised button This point is available for this store within the current Map Screen Button labelled "Flightplan" thus opening the Flightplan Window. Remember that a flightplan may have up to 15 waypoints, but no more. When the limit is reached, the system will refuse to create any more. the Advanced Flying Training chapter. Weight(MTOW). All of these weight figures are passive displays except for is inherent in the situation, and you`ll have to learn to handle it by experiment. When the selected waypoint is an independent waypoint, the button will show Changing the Speed value is done just like changing the Altitude value, by clicking on a digit and then using the arrow buttons. Use the Cycle button to the left of the value to change the speed representation between Knots, mission, identical to the description you were offered when selecting the opponent one-to-one. The connection may be made directly or by modem. Any does not take account of terrain masking or range variation with altitude. instant frustration. The Easy Quickstart options make you immune to the would result in your aircraft blowing one another up. As we suggested losing the war. battle. Two of these types of target represent the (approximate) locations key, the wings will sweep back one stage. To turn off the warning if it Profile window for your route, or the Point Data window for any point on This will mainly affect the length of your take-off and landing run, and read Section 2 of this chapter, "Planning your own Missions". That section have "Free" status as much as necessary in order to ensure that you can fly program. The planning systems apply a set of rules to any flight plan to detect Introduction Most windows also have a Close box. This is found at the left-hand end of Options chapter to find out how to win promotion - we have made it possible can never be changed. Wind Speed is given in knots. For Simulator missions you can select any one of a range of windspeeds by clicking decide how much extra fuel you wish to carry. If a margin is available, or anything that takes your fancy. The Debrief for the Bombing range is still being evaluated - targets arent available yet, but they will be Positions are not guaranteed to be precisely accurate. This applies only to Combat Flight Modes; Simulator and Training exercises All the waypoint types and their attributes are listed in the table below Position Altitude Time IAS/Mach Target Package Headwind Crosswind computer time - a smooth curve has to be drawn as a lot of short straight lines. The "radio buttons" for this option allow you to choose how many The runway layouts of the airfields themselves are always shown on the map, with the active runways distinguished by colour. This button acts only to turn the airfield name label on or off. ILS Coverage EWR Coverage Shows areas within theoretical range of Early Warning Radar stations. Does not take account of terrain masking - but you can get this information Window. speed up the redrawing of the screen if your machine is running more slowly than you like - just turn off everything you think you can do without. altogether if you wish - see the Pilot Log section under "Options" (and its own empty weight, though your fuel gauge will show full and your CAP Area planning system calculates how far back from the target the weapon will be released, and demands that you must have time to line up on a straight attack run before you reach the release point (or the pull-up point for a Loft attack). This type of problem will be flagged in the Problems Window (eb. "WARNING. 002A - IP too close to X"). what type of target you want to hit and roughly where it is, centre the map a CAP pattern. It`s very similar. Just take off and engage Track mode. define an oval racetrack, for your aircraft to patrol while waiting to Point Data aircraft`s TOT may be different by a few seconds, Times and Speeds are OTHER OPTIONS AVAILABLE threatened by advancing enemy forces? How much difference did you make with your last strike on the enemy supply line? How effective are enemy automatically enabled when this window is open, but when it`s closed you a Mission number followed by a button showing the type of Tornado assigned, depending upon availability of the type. When the type is changed to something other than "None" two further buttons configure the software for your machine, set up selectable options, create Indicates a fighter CAP (Combat Air Patrol) area. Enemy positions are estimated, allied positions should be exact. This should give you some AWACS Track navigator`s PLN display. It`s a series of lines connecting labelled any fixed Speeds (and/or times) and only then to work through the here apply to the PC version, but users of ALL machines should check their another log, only the logs of Command-qualified pilots will be available. but it may take a day or more to return your aircraft to the flight line. You`ve got the aircraft and the planning system system to fight this war - do you have the experience and imagination needed to win it? There`s only one way to find out. The contrasting geography of the three War Zones presents a variety of dangers and opportunities, and the different scenarios available mean that there should be enough challenges to keep an enthusiast busy for some time. If simple victory doesn`t satisfy, you can experiment with different ways to win. This is the way to get maximum use cockpit of the aircraft), is designed to be controlled exclusively by your mouse. The only time you will need to use the keyboard is to type in names upright cross) over an icon or a button (both are defined below), and click What Happens now? and enjoyment out of this software. As far as we can, we`ve tried to model Tornado on the real world in order broken a lot of new ground and the hardware is getting faster, simulating categorically that there`s no single way to win. There are also, of course, many different ways to lose. Flying Training chapter then you`ve seen something like this on the symbols in the shape of boxes, circles and triangles, and will usually loop back to a place near its starting point. A flightplan is composed of Waypoints and Legs. Waypoints are fixed points, represented by the symbols between the line sections, and a Leg is demonstration will start. When you have seen enough, hold down the Ctrl Decapitation strike is really excellent intelligence - you won`t be offered Chapter 4 - Mission Selection Screen aircraft. See below. avoided if at all possible. The length of your route, the load you carry, Shows the exact (allied) or estimated (enemy) "racetrack" which an AWACS Captain deFault, who is indestructible). If the mission was unsuccessful, or if you just want to do it again for practice you can return to the Mission Planner, review or adjust the flightplan and then select "Take off" to go straight back to the cockpit. THE MISSION SELECTION SCREEN ---------------------------- is a lot of ground to cover in this chapter. Rather than force you to read If you are trying out the "Free Fire" Missions, you can choose anything on is not that of an Active pilot, a small window will appear to remind you Tornado is a remarkably complete simulation of the Panavia Tornado GR.4 autopilot. You are about to step into the shoes of two very hard-working wing sweep system will jam in one position if you neglect the buffeting for defences on your ground radar, designate them as targets-of-opportunity, no preset mission plan at all, and it`s up to you to select a target, a planning multi aircraft missions you know which message applies to which potential effect on intelligence. Most of the secure communications on Structures problem is that they`re mobile and hard to find. If you decide to go up a CAP mission, create a skeleton flightplan (if it`s not provided) and and clicking on this will set that figure. which used to read "Briefing" or "Task" is now titled "Command". Also, if This brief section tries to give you the bare minimum information to try can create one target waypoint for the formation, then split it into as Click once on the Type Cycle button. The waypoint Type changes from detection and the resulting interception by enemy fighters for as long as the function or option they control is selected (switched on). Sometimes you will see a row or column of buttons, only one of which may be selected different airfield. This decision could be prompted by a variety of position of every last threat, and the positions of the ones you do know The best way to avoid creating problems for yourself is to Fix Times and perform practice attacks with every available weapon. When you`re ready, on the approximate position and place a standard Turning Point waypoint there. There are two ways of doing this: one is to call up the Point Data Finder, which can also be useful for choosing targets in the first place. the Turning Points. an objective, rather than a complete flightplan. This outline is your Task of target (Military, Transport etc.). The right list will change to separate Technical Supplement. This gives details of how to install the For IDS aircraft, four buttons on this window allow you to view and these sections is a list of scenarios, alternative starting situations for work in the same way; clicking repeatedly on the button selects each option package). this effect may not last for long. There may be a short term gain in Approach Point for (Airfield Name) lines will be drawn to represent a curve. release the button. The menu collapses back into the "Options" button, and and some Simulator exercises, however, you will move from the Mission available options by clicking repeatedly on the Cycle button at the left of How this chapter is organised Because the Mission Planner is so powerful and so rich in features, there it all from start to finish, we have broken the explanation down into three sections of which the beginner need only read the first. above, you will need to adjust direction, altitude and time of attack to the fuel quantity up to the maximum internal fuel figure. If you want more, this can only be done by loading full external tanks (in the "Other" If you reduce the fuel load to below the calculated minimum requirement, a the left button on the mouse. The right mouse button is only used to move and Quickstart symbols on the Main Screen. Buttons are small outlined panels with text in them, like the rectangles marked "Options " and "Exit" in the lower right corner of the screen. exercises will include a score for accuracy (see the Debrief chapter for If this seems confusing, don`t blame us, it`s standard RAF practice. can be back at your base with a time penalty of no more than a few hours, scenario, Pilot Log name, and elapsed time within the campaign. You can sometimes the icon will subdivide into smaller icons (or buttons) to offer you more choices, and sometimes it will call up a window (see below), which may display text and/or contain still more buttons. one) is fitted at this point. package Flush button This point is available for this store, but not within the current package. This is either further Task will appear on the line below, up to a maximum of four Tasks simply the path between one Waypoint and the next. Legs usually start with a curve and terminate at the next Waypoint as straight lines. Waypoints come in several flavours: Take-off Point The Take off Point" which is always Waypoint A, is obviously at the airfield from which you take off. Turning Points level. If the Altitude Authority setting is "Ride Height" the AFDS system will fly the leg Terrain Following at the Ride Height given, i.e clearance above the ground beneath the aircraft. Refer to the next section of this chapter for the method of setting heights. Speed the average speed at which it is necessary to fly the leg approaching this waypoint in order to arrive at the Time shown. You may choose to have this Leg to the next Waypoint. The Speed Status may be "Free" "Fixed" or Package data: Weapon Click on some recognisable feature (a city or an airfield, say), and then If your aircraft is within the ILS symbol and pointing in the general direction of the runway, your ILS (Instrument Landing System) will be aircraft flies when on station. Note that the enemy AWACS flies a figure Two-player lets you connect your computer to a friend`s and fight a human weapons load, and to load weapons for self-defence or attacks on targets of button, and you can drag the resulting waypoints about the map at will. interval setting. Rivers and Lakes Self-explanatory. Power Lines Flightplan Profile Window concentrating too many targets in a straight line, but it will almost 3: The ideal Egress Run from a target is the one offering the fastest way back into cover, leading to the quickest safe exit from enemy territory. advance or badly damaged by air attack, your priority targets might be will never be truly effective until you can use all the possible weapons in Simulator Training Combat THE MISSION SELECTION SCREEN The Situation Menu THE MISSION PLANNER Class: Counter Air. intensive use. We expect you to continue to discover new aspects of the product for months. Everybody, regardless of experience level, should start by looking at the display a list of individual types of target in the selected category (e.g. best way to avoid this is to succeed in your primary missions. others given above. The estimated fuel consumption for the flight is shown 5.13 for an explanation of how the direction of the first leg dictates Preferences screen. on basic use of the Mission Planner given in the preceding section. There clustered on the other side of the map, or enemy action might have Leader leads a Flight. The majority of operational aircrew hold the rank will not appear This is because you haven`t yet created any Tasks, which If a Time On Target (TOT) is specified in the Tasking Message, it would be take on yourself, using the ground radar and the cameras and probably Planner map, you`ll often notice a small window without a close box, titled get killed or captured in the Simulator, or in a Two Player engagement. Figure buttons of many new leading-edge products. We haven't succeeded in putting in of eight rather than a plain oval. AWACS is not always available to either side but when it is, interceptors will function more efficiently to defend the side(s) possessing it. The AWACS aircraft itself is a very high value target. pointer will be moved to the centre of the screen. RIGHT to zoom out. Note that when you do this the point under the mouse corresponding direction. Click on the LEFT mouse button to zoom in, click hit the Spacabar or the Enter key. You will find that your view is now appear to the right, each with a Cycle button beside it. The first shows associated Cycle button can be used to change the number of aircraft between 1 and the maximum available, and as this figure is changed the Window expands and acquires the extra displays necessary to define the Turning Point to Target, the label changes to X, Y or Z, the Waypoint weapon Package, and the waypoint symbol on the map changes shape and all your effort must be devoted to supporting them? Is your base airfield Quickstart icons will be replaced by icons for the Log and Preferences Priority Target Finder Keep it in mind that a heavily loaded aircraft will handle more sluggishly These are main centres of supply - major stockpiles holding huge quantities single click will change the time by one hour; click and hold down the button for fast forward and fast reverse effects. Clicking again on the figure itself or on another column (eg. minutes or seconds) will dismiss the arrow buttons. When the Simulator mission takes you to the Mission example of this is a JP233 attack on a runway. If your Attack Run takes you over the runway along its length, or (even better) at a small angle to the runway, with immediate clearance to take off. Before you do so, be the flightplan to your aircraft, you will find yourself in the cockpit, on sure you have worked through the "Taking Off" section in the Elementary and how to use them. throughout an attack, this just can`t be done if there`s an overcast layer. Finally, the Stores Loading Check weapons for attacks on targets of opportunity. adjacent waypoints, the Speed for the leg between them (the one given for Slower <--- SPEED ---> Faster detection. If the enemy has an AWACS aircraft on station, you must assume Switch on enemy activity and as much realism as you can handle, then try A waypoint must be selected before certain operations can be performed upon Window. Waypoints may be selected either by clicking on the appropriate Reference section of this manual. To leave Review mode hold down the Ctrl rate if all the options are turned on. simulation environment. On the Kneepad, you switch options by pressing the number keys on the top row of the keyboard, here you point and click. Simulation Preferences how to install and run Tornado on their particular type of computer. If you have chosen. those appropriate for the Simulator, Training, or whichever Combat option The system uses two default values for speed, 420 knots as a standard cruise, and 550 knots as a standard speed for attack runs; and it will you do the Speed status will change from "Free" to "Fixed". "Fixed" status means that the planning systems will juggle other times and speeds which your attack run at this speed and still maintain your timetable. about wind strength / direction and visibility conditions. For Simulator panel showing the number left in stock at your airfield. because the type of store is inappropriate (e.g. drop tank in a ground attack package) or because it would violate the rule that each Two kinds of problem can arise when you place two waypoints too close fund the next one. But we do what we enjoy most and we hope it shows, Thank you for purchasing Tornado - we hope you enjoy it. This system of setting all waypoint attributes from the one selected to question mark. A tick indicates that intelligence can offer you targets of this type, whereas a cross tells you that no information is available - better intelligence is needed. A question mark indicates that intelligence sometime soon. When such items are ready, the symbol will change from a question mark to a tick. Obviously, you can only select ticked items for display on the map. mission. At Campaign level it will read "Task" and at Command level it will read "Command" and will function differently. See the appropriate sections for details. take off direction) and the Approach Point (which determines landing The missiles are so inaccurate that they have very limited military value looking for them, don`t expect to find them exactly where intelligence said they were. SCUD-hunting is necessarily a solo exercise that you`ll have to flying at night. A Decapitation (beheading) strike is designed to take out your enemys political leadership, on the assumption that their successors will either be more willing to talk, or will paralyse the military command structure by fighting amoung themselves for power. The main prerequisite for a this type of target until its available. Initial Points save one Level 1 and one Level 2 Campaign per War Zone at any one time, a list will expand downwards to its maximum of 20 names, in descending order The lower section of the list is available for saving and loading uncompleted Campaigns. If you exit from the Mission Planner in the middle secure channels. This insecure message traffic at the very least reveals Cycle button for the waypoint Type, and it will change to "CAP start". Time and Speed Problems many independant target waypoints as you have aircraft. If we didn`t Combat, the Mission Selection Screen provides the facility to choose any Logistics: POL Installations what to do about it if you don't like it. screen. To the left of the title showing "WarZone 1" (or 2 or 3), is a small button showing a circle / arrow symbol. This is a Cycle button" and clicking on it will select each War Zone in turn. You will see many other Cycle buttons in the Mission Planner and elsewhere in Tornado, but they all This is not a threat, it`s a friendly warning. This section aims to cover all you need to know to create flightplans, though we can only give you general advice on tactics. Some of this material is relevant to Campaign play, some is only relevant to "Free Fire" missions. Which ever of these screw up in a big way! It`s vital that you understand what you`re doing - 250 500 1000 "None". The right most button can be used to display a description of the mission type as a reminder of your intentions. Click on the Cycle button Fuel Limited / Infinite G-LOC Possible / Impossible Aircraft Collisions Crash / Bounce Planner rather than straight into the cockpit you can override the time again to confirm that you really do want to lose this log. "Delete Log" Control Device Introduction Section 1 - Using The Mission Planner - Basics Section 2 - Planning Your Own Missions Section 3 - Command Level Ground Forces depending on the type of mission you were flying and its outcome. look for the heading "Cheating"). Live flight exercises must obliously The Payload Window Command: Rear HQ showing individual waypoint data, a Summary or a Profile (side view) of the the Flight Mode. This area is used to offer choices specific to each mode. Targets the range of options available, then leave the desired option showing the This window allows you to review intelligence data to help in selecting your objectives, and then issue orders to accomplish them. It contains a Finder) closely resembles the Target Finder called up by the Targets button. The buttons are labelled "Situation" "Air Power" " "Relocate" and references below correspond to the PC version. Check your Control Summary an identical Time- On-Target. If the targets are closely spaced, this Click on the Map Screen Button labelled Targets, which calls up a window the Title Bar. Clicking in the Close box will close the window, causing it to disappear. Some windows do not have a Close box, either because there is no reason for closing them or because they are telling you something it would be unwise to ignore, like the Problems window in the Mission Planner drag points as usual. You can still go back to the CAP Start point and the types of any other waypoints, though you can still insert, delete or point and give each Turning Point an active Type Cycle button again. Times of waypoints after a CAP pattern are obviously fairly meaningless you don`t know how long you`ll be waiting there. simulation, to select sound hardware where appropriate, and to turn the take off to Initial Point, and then back to the airfield at which you If you have selected "Ride Height" and you want to change the actual height These are permanent hardened facilities normally well behind the line of ADV Tornados. A range of missions exists for each of the three different *** End Of Part I *** unlikely to be able to take out more than one small group of vehicles at a More <--- DETAIL ---> Less On Off Slower <--- SPEED ---> Faster When you create a Task by assigning aircraft to it a mission number for a or until all available aircraft are assigned. You may only modify aircraft assignments for the latest Task in the list - if you change your mind and want to modify tasks earlier in the list, you must delete all later tasks by setting their aircraft types to None, in order from the last backwards. You should also bear in mind that you will ALWAYS fly aircraft A in the REVIEW lowest strip, the Aircraft Strip, shows the mission number in the daily which tells you when your flightplan is risky or outright suicidal. enemy mounts a powerful strike against it, he may destroy or ground a critical proportion of your available forces in one operation. If the enemy`s counter-air capability is destroyed or degraded, however, the risk may be acceptable. When you use this facility to shift your base, all flightplans for the tasks you generate in this round should be set up for landing at the new base. Tornados landing elsewhere (including the old base) will incur the normal time penalty for ferry flights. Tasking The Tasking window called up by this button allows you to allocate Tasks to Windows Transparent <--- WINDOWS ---> Solid Met. Report This button calls up a weather (Met. for Meteorological) report giving wind direction and strength plus visibility and cloud heights. In the Simulator, some of these factors can be changed. See below. Centre This button zooms the map right out and centres it on the screen, so that The planning system will check your altitude on the Attack run against the This works very much like the Campaign menu described above, providing a Sound hardware varies a lot between computers - even between PCs. Check will not be available if the currently selected log is that of Group type of store. military situation at the start of a Campaign or Command game, or a flightplans for just one aircraft your own. In a level Two Campaign, Aircraft callsigns are determined simply by the mission number (starting facility tries to analyse enemy traffic patterns and select as targets set to manual delivery, or its nearest equivalent for the weapon concerned, aircraft missions. The middle strip (the Waypoint Strip) shows a button The AFDS will fly you to the CAP Start and feed you into the pattern. If War Zones, so there`s a good deal of choice. The relative difficulty level POL is the standard military abbreviation for Petrol, Oil, Lubricants. If Politics: NBC Capability type in the normal way. Click on OK when you are finished. Hangar, Hardened Munitions Store etc.). Click on the type which describes locations of major ground force formations. On the battlefield, in close reserve or en route to the battle area. Unless you actually plan to attack number of Tornados available for operations, both IDS and ADV. When you first call up this window in each round, one line will be displayed showing to view the descriptions available, and use the most appropriate. first Task in the list. Once a Task has been created by assigning aircraft to it, its flightplan may also be created in the normal way by calling up the Flightplan window. You can select which Task`s flightplan to edit by clicking on the appropriate mission number in the Tasking window. This system gives you easy access to processed intelligence data, showing you which facilities are most important to the enemy`s war effort. These facilities should therefore be the most desirable targets. Which category of target you set out to strike should be determined by the broader view you gain from the Situation Report and Air Power windows. The quantity and quality of intelligence available will govern the quantity and quality of Speeds only when necessary and most of the time it`s not necessary, under SECTION 3 - COMMAND LEVEL Turning Points are simply places where you change course - these are by far the most common type. They are labelled with capital letters following on from A, and the planned flight passes through them in alphabetical order. Initial Points are the Turning Points from which you start the attack run airfield at which you intend to land - you can make the ILS beam coverage visible on the map using the Key. It is labelled in the same sequence as ._____ | __ / : ___________/ _ \ \ __ _ / | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/ | : : | |_______/ `N _/ \ \_________/ | \________/ |_____ | : \__________/ \ \_ Preferences time. Be wary of narrow gaps between threat circles - the gap may not mobile, and its in the enemy`s interests to move them about from time to exist in real life. When trying to assess where unknown defences are most realistic set of OCU missions (plus air combat exercises) are available. waypoint symbol on the map. power to improve the level of intelligence available to the Allies see below under Comms. Parallel calculations are made from the enemy viewpoint, to display the nearest Allied equivalent to each Priority Target, if one exists. If it`s worth doing, do it to them before they do it to you. any waypoint and highlight its Waypoint Strip button by left clicking automatically be re-centred and re-drawn to show it. You can also select inside the waypoint symbol on the map. Initial Point (call it D). The Time at X is 12:00:00 Fixed Speed is 600 roster. All new logs are created with the rank of Flying Officer. If you want to rename an existing pilot, select that log by clicking on the Roster and then click on the Rename button. This will activate the text cursor on the name line in the Record window, and you can use Backspace and the lower right corner to leave this Screen. If the Log you have selected that you cannot leave this screen until you have selected an Active log to use. The warning window will not disappear until you have done this, but it can be dragged out of the way. Cheating relying on it. In our last major simulator, "F-16 Combat Pilot" pilots who you to decide whether or not to accept the fortunes of war. on the one hand it helps you develop the ability to recognise friendly and Self-explanatory. normal circumstances the only Time in a mission which needs to be fixed is always use the Training Area. In all Combat modes except Two-player you More <--- DETAIL ---> Less This switch allows you to select which of a range of possible devices you options available will differ from one computer to another; those described Technical Supplement for changes: yourself into by using this feature without understanding it. 2: In any unguided bomb or dispenser attack, the salvo or the submunitions to side (see diagram 5.11). The ideal Attack Run will exploit this effect to maximise the chance of destroying something worthwhile. The simplest it, almost all of the submunitions will fall on the runway, making the maximum number of holes in it. If you make your attack at right angles across the runway, a much smaller proportion of the submunitions will fall intend to land. Creating the waypoints to do this is easy using the Insert which should affect your decisions: AA Threats: Many if not all of the enemy`s AAA and SAM sites will be known, and also the effective ranges of the weapons there. It`s obviously not a good idea to fly within range of these if you can avoid it. You can will slow down severely or stop altogether. Repair centres are found at This button is used to bring up the Flightplan Window, which allows you to review, modify, or create flightplans for your own (and potentially other) you can instantly call up the big picture from wherever you are. installation an airfield, for example - assign targets to each aircraft and The upper of the two buttons, marked "Options" works in a different way. If to defend rather than attack, and it is normally expected to do this by More <--- DETAIL ---> Less flightplan. The buttons for the waypoints define the section of your can use the Key window to control whether or not they are displayed. Heres will automatically spread out from the original position. Each independent able to see the effect of this on the map since the individual waypoints When you choose to log the result, you will be returned to the Mission In your outside views, nothing will be drawn beyond the selected Visual slow computer to a crawl, the vertical distance between contour lines can use the Key to command the display of the relevant threat circles, showing on this button deletes the selected waypoint, as you`d expect, and causes you wish to land somewhere else (see below). Chapters about tHe Aircraft and Weapons Turning * * * * Cap Start * * * * Cap End * * * * There are two main sections on this screen. The large area on the left is Flight mode you`ve selected - simulator or training exercises, single missions, Campaign Scenarios and saved games, or Command Scenarios and saved games. reference Once you know roughly what is available, you can use this chapter for quick the Index to find detailed descriptions where more explanation is wanted. Chapter 12 - Reference When you first call up this window or when you use the waypoint buttons to At any time you can flip back to the map screen, click on another point as far away as you like, and then return to the three-dimensional world at that spot. You can use this system for entertainment, for familiarising yourself with the landmarks, or within the Mission Planner to find out how your target will appear as you approach it. The military term generally OCU CAP mission which lets you try this out. The planning systems will also select a default weapon Package based on the Review Stills The digitised pictures of aircraft and vehicles available in Review mode (see below) are high quaiity images, but they do take up a lot of disc yourself how to strike the balance between them. The enemy's disposition achieve all of these objectives at once. You`ll have to decide for situation summary for a saved game. Battlefield: Repair Centre installations are generally permanent and hard to hide, hence they will The first Cycle button you are likely to encounter is the one on the plan them; the other is the aircraft, how to fly it" how the weapons work Chapters about the "Front-end" Chapters 2 to 6 are the ones which describe the "Front end" Everyone needs to read them, and most of them are short chapters. The chapter describing If you choose NOT to log the mission, however, absolutely no changes will with an interceptor can be summed up in two words: Run away! On the other attributes: The Review feature allows you to see digitised photographs of the aircraft and military lehicles you will encounter, and compare them with the 3D enemy hardware. On the other, it shows off the models, of which we are Once a CAP pattern is set in a flightplan you will not be allowed to change the component of the wind which is blowing across the runway as you take off or land. A strong crosswind can make an approach and landing quite Time expect, or plan to pass or attack this point. The Status will show "Free" Like the Target Finder, the Priority Target Finder shows two columns; the left being used to select a broadclass of targets, and the right to display a list of all the possible classes and items, which are significantly different from those in the Target Finder. This class selects enemy headquarters, where known, and flags the most important. Destroying an HQ may have serious effects on the coordination of enemy forces and the efficiency of the enemy supply system. movement of enemy reserves and supplies. The effect on enemy forces directly engaged at the front is real, but not immediate or direct - it may take some time before the results are apparent. (The Tornado manual for the terminally impatient.) principles for achieving a successful coordinated attack: warning you may be gone almost before the enemy has started shooting. If your attack consists of four aircraft making separate passes in sequence, the first aircraft through may escape undamaged but the rest will almost you can still hope to saturate the defences. The idea here is that you have many guns shooting at many different aircraft rather than many guns shooting at one aircraft at a time. 2: Dispersion in space. So you set up your attack with four Tornados with the Autothrottle engaged, so the engines will throttle automatically the maximum increase in insecure message traffic. Enemy organisation and stocks of these are seriously depleted, all vehicles from trucks through tanks to aircraft will be seriously affected, though airfields normally in the Aircrew Notes. Final Exercises Now that you can read the flightplan before you take off, we suggest that you try out the Bombing Range exercises available under the Trainig option. Remember that this is live flying, not like the Simulator. You can`t arrange for the aircraft to bounce off the ground, you must fly the aircraft at actual weight, and you can`t just blow up or shoot down these out against a simulated enemy, in all weathers. We cover how to use AFDS Track mode to follow an IDS flightplan in the advanced Flying Training chapter. For an ADV flightplan which may contain left under AFDS control the aircraft will loop between CAP Start and CAP End points until it runs out of fuel. You can break out of the rut by either disengaging the AFDS or using the "Skip to next waypoint" key to advance the selected waypoint past the CAP End point. There`s a Simulator simulator can throw at you, you`re good enough to take your chances in Command: Field HQ overall situation is desperate. They`ll be very heavily defended, you`ll Captain deFault. move and hold down the LEFT mouse button. While you hold the button down have the choice of three War Zones, each with different topography Click on this with the mouse pointer, and it divides to offer three them, stay away from these forces - they're usually heavily defended. sub windows at once, except the Problems Window, which can only be : . _________ ________ _____________ winning air superiority (or even supremacy). If you can achieve this In order from top to bottom down the left side: coverage. An estimated floor, of radar coverage - the height below which When you first enter this screen the Key will be set to display just n.b Only qualified pilots (with the rank of Wing Commander or above) can how to set the Time value, and a stern lecture on the knots you can tie shift the force of Tornados under your command from their current base to ensure that this doesn`t happen. of the Payload window, with a line running horizontally to the right from Visibility Four visibility conditions are possible; Light Cloud Only, Overcast, Fog and Thick Fog. Overcast is a thick continuous layer of cloud. When there is Fog there will always be an overcast as well. In the Simulator you can In order from top to bottom, the buttons read: THE MISSION PLANNER ------------------- "Fixed" or "Bound" other zoom level you like by simply moving the mouse pointer over the appropriate box in the strip and releasing the (right) mouse button. All About Waypoints Window unless it`s possible to insert a new waypoint BEFORE the currently want (; key). In the Tornado ADV you have three air-to-air weapons to spaceship" flight model with unlimited engine power and instant CAP End Screen Button marked "Payload". This displays in diagrammatic form all together with their USAF equivalents: where there is large scale ground fighting in progress, or indeed any area Sunken button It would be possible of it this store to this point. Button or a Store symbol and clicking with the left button. None of the Initial * * * * Explore Review Logs only the logs of qualified pilots will be shown on the Roster aircraft. Clicking on the Create button brings up the Record window with a blank name and record. You can now type in the name you want, using Backspace to correct mistakes. When you are finished, click on the "OK" button at the Chapter 2 - Getting Started manipulate any one of the three possible weapon Packages, or the remaining will always find yourself on the Mission Selection Screen, which allows you to practise emergency procedures like spin recovery, engine-out handling Delivery a Turning Point between Take-off and Target, and another between Target and Approach Point. If these waypoints were not included you`d find it much Selecting waypoints are also realistic, and do not have the magical properties you may have come to expect If you want hits you are going to have to work for them possible external Stores and the aircraft hardpoints which can carry them, The Key Button Click on this button and a "frame" of panels / buttons will appear down the left side and across the bottom of the screen showing the map symbols and Minimum recommended delivery height Target waypoints only. These parameters specify the Package of weapons to be used in attacking this target, and how the Package is to be delivered. Your aircraft`s load of ground attack weapons is divided into groups called Clicking on this icon changes it into a panel of separate buttons, each labeled to describe a different kind of demonstration display. If you want a demonstration of Tornado, place the mouse pointer over one of these buttons and click the left mouse button. After a pause for loading, the Just like the Demo icon, the Quickstart icon changes into a panel of buttons when you click on it. Four choices are offered, easy and hard variations on air to air and air to-ground combat. Click on the one you want, and you will find yourself in the cockpit, in the thick of the action. The Air-to-ground options put you in the cockpit of an IDS (Interdictor/Strike) Tornado, with a payload of bombs, while the air to-air shot against a runway cratering attack, but SAM launchers may be harder to up AAA close to each end of a runway to give the sites a minimum-deflection be made to your log it will be as if the mission never happened. If you came through the Mission Planner, you will return to it with your last flightplan still intact (the clock will be set back if it is a Campaign or Command mission). so you can either try it again or exit from the Mission Planner in the normal way. centre it on the Mission Planner map before entering Explore Mode. You these are essential for the planned mission. you can review or plan a single mission or a squadron`s flightplans for a the areas to avoid. If at all possible you should also avoid any area Situation Menu for Missions FINDING YOUR WAY AROUND THE MANUAL As with all "wish lists" of this sort, it may be difficult or impossible to At Campaign Level Two, when you enter the Mission Planner you will see a Task outline, just as at Level One. For most of any Flightplan, all your aircraft will be flying the same route in a widely spaced formation, and their individual waypoints, legs and times are automatically generated at will split as aircraft diverge to their individual Initial Points to start space. If you have installed a working copy of Tornado on a hard disc and you want to reclaim the disc-space used by these images you can click on the "Delete" button here to remove them from the installed copy. When you have deleted these images, you can only get them back by re-installing the If you feel the urge to customise your flightplan we suggest that you first It is a small square button with a circle/arrow symbol in it, always placed These are the headquarters of force commanders close to the front line. its allied, but you will always start at the same airfield. On the map Sound and Music Preferences This gives drawings and basic data on aircraft, vehicles and weapons Selection Screen, the Mission Planner, or the Flight Options screen, your target. Every target of that type on the map will now be marked by Regardless of what the Tasking Message specifies this should be mandatory recovery drill on a ground target. They are labelled in the same sequence as other you how to move around the map, how to zoom in and out and how to use the flightplan, or to split and reformate waypoints when planning for multi FLIGHT OPTIONS The Quickstart Users Guide Moving and Zooming the Map used for this is Mission Rehearsal, and armed forces everywhere are trying You will find a complete list of the Explore Mode controls in the separate Along the lower edge of the window is a row of buttons like the Waypoint Strip in the Flightplan window, one for every waypoint in the current flightplan which will be shown in profile - the ones shown highlighted are Choke points are places where transport routes can be cut with maximum routes will often exist, but they will usually be longer - all supply SECTION 1 - USING THE MISSION PLANNER - BASICS "Quickstart". The Demo Icon Precise automatic navigation demands precise and detailed flight planning, and our mission planning system is in many ways far in advance of the one organisations who developed the system in use - we have the advantage of nearly ten years of explosive technological progress since that system was designed. DEBRIEF Moving around the map and zooming in or out are done with the mouse, using stores in the currently selected package, except for external tanks if Weight and Fuel you`ll soon discover that you won`t be allowed to take off if your Patrol) stations, where Fighters circle ready to be directed to intercept intruders like yourself. If this data is reasonably reliable, it will give you a feeling for the likely speed of the enemy`s response if and when he detects you. More rarely, fighters might be scrambled from readiness on Visual Range Each item on the list is a one-line description or title. To take a closer look at a possible choice, click on the line you`re interested in. A new window - the Briefing window will appear on the screen giving a fuller description, which may (depending on the situation) include such things as the Tasking order specifying the target(s), times and the number of aircraft, a summary of a complete Flightplan, the description of the Two buttons will always appear at the bottom of this window; one marked Commit, and the other marked "Cancel". If this situation or mission Mission Planner, or straight into the cockpit in the case of some Simulator exercises. You can still reverse your choice if necessary, by using the the "Options../Exit" device in the Mission Planner, or Ctrl Q in the returning you to the Mission Selection list. There is no penalty for minimum Safe Height for weapon release, and issue a WARNING if its set too Targets Targets are labelled with the letters X, Y and theoretically Z, for the first, second and (most unlikely) third planned targets of a mission. CAP Start Many buttons will change colour when you click on them, to indicate that at a time - these are often called "radio buttons". Most of the time the text on the buttons should tell you what they mean and what they do. If it is not oblious, check with this manual. If a button disappears after you make a selection, it is because that button`s function is now irrelelant or inappropriate. options give you a Tornado ADV (Air Defence Variant), the interceptor version, armed with air to air missiles Before you try out Quickstart, read the section at the end of this chapter which attempts to put over the absolute minimum you need to know to avoid enemys weapons and most of the consequences of hitting the ground, but it second section for details of the Problems Window. long- endurance two seat interceptor. It has a more powerful radar possible, you should a) stay as low as reasonably possible, and b)stay in hilly areas as much as possible, to obtain the best masking effect. The Profile window is especially useful in minimising your chances of that he can see you almost anywhere. therefore less dangerous - unless the enemy saw you coming from a long way They are normally very soft targets relying on camouflage and mobility to avoid detection, but there will usually be local AA defences. Destroying a a Campaign mission sequence. Each scenario is tagged as Level 1 or Level A waypoint`s Time is the planned time of arrival (and / or departure) at that waypoint. The Speed is the average speed over the preceding leg of you with a new Task to plan and fly. The Campaign will last for as many actual Time or Speed value first, which will automatically change a "Free" IAS and Mach Number, whichever is more convenient. The Time value is these may be present at the same time. Every sub-window has a Title bar THE QUICKSTART USER'S GUIDE Split and Formate change the section of Profile in view, the lines representing your the RIGHT button. To move a point on the map to the centre of the screen, RAF ranks below). You can earn promotion for a pilot whose log you created the aircraft will shake itself to pieces. selected point in the centre of the screen. To zoom in or out, click Contours Physical data (contours, rivers and lakes), and Cultural data (roads, (Attack Operations), or beating down AA threats to clear the way for other symbols will respond if you click on them. Wing Commander or Group Captain. When you start "Tornado" Group Captain have large stocks on site in well-protected underground tankage. POL intelligence as enemy message traffic increases in the attempt to compensate for the damage to the command structure. whether you are flying over Allied or Enemy territory at each point in the convoys will normally be sent by the shortest available route from A to B. The Tornado User Interface Most computer users should be able to handle our point-and-click system at the map as your target and you can land at any airfield you like, provided Two other buttons appear at the upper right of this window, under the Package selection buttons. These are marked "Standard" and "Clear Package". Clicking on the "Standard" button will set up a load that consists of weapon packages for planned targets, plus drop tanks as removed. When you first call up the Payload window after loading or their separate Attack Runs on different targets. Each aircraft will then follow its own Egress Run until the formation reforms at a set rendezvous, with timings and speeds set up so that all aircraft arrive simultaneously at their correct positions. They then follow a common route (with landing. Contour Interval survive minor mishaps and diversions. the Flightplan Window for each aircraft in the formation A is the Formation Leader - you. Clicking on an aircraft letter selects that aircraft's Formation Leader`s waypoint automatically determines the position of the small window called the Problems Window will automatically appear on the screen. Many different messages can and will appear in the Problems Window when you start to plan your own missions, but this one will say something like ERROR: 001 A - Not enough fuel for flightplan. This means what it presenting a variety of strategic and tactical challenges and Symbol for buildings, bridges or embankments (right) and hold down. A small strip of boxes corresponding to the zoom-levels available will appear under the mouse-pointer, with the pointer relative positions of this point and the next waypoint (the CAP End point) of everything needed to supply armed forces. Take these out and the supply say "Briefing" is now titled "Task". currently visible in the Profile Window. A single mouse click on a button will extend or retract the left or right end of the highlighted strip (whichever is closer) to the selected button and waypoint. Double-clicking On a typical Tornado map there are a great many bridges, so this priority those bridges which are most heavily used. The value of these points is also obvious to the enemy so these targets may well be defended. Wind the difficulty of your approach. We've already discussed these problems in The wind will rarely be so obliging as to blow directly along the runway you a head-wind component rather than a tail-wind component. If you call making a single fast sweep over the target in tight formation. You`re in and out in thirty seconds or less, but everybody gets hit. What went and stands an excellent chance of hitting something, even if it wasn`t what he was aiming at. If you send the aircraft in from many different intercept incoming enemy aircraft. This button is used to ensure that the computer recognises the centre Within the last few months of Tornado's development, the UK Ministry of It is called AMPA (Advanced Mission Planning Aid), due to be in service by is a button showing a small circular symbol. This is a Cycle button, used Landing away from base whole air war down to the smallest detail. A vast amount of information is available, but you have absolute control over what is and is not displayed. Fit the map so that the whole of the "current" flightplan is visible on the Relocating to another airfield As the campaign progresses, your commander may decide to base you at a factors. For example, your current base might be threatened by an enemy "Formate". Let`s say that your currently selected waypoint is D, an independant waypoint, and you`ve selected aircraft B`s flightplan. contour is the 250 feet line, and this is always drawn, whatever the Contours are shown on the Mission Planner map to give you an idea of the with the usual Commit and Cancel buttons. SECTION 2 - PLANNING YOUR OWN MISSIONS early 1995, and the published description (in Flight International, 20 January 1993) sounds eerily familiar to those of us who specified and developed Tornados mission planning system. There is no question of one 2a 'FREE FIRE' and LEVEl 1 CAMPAIGNS screen at once Navigator`s Cockpit Layout for details of how to do this. and fly more slowly than an aircraft with a lighter load. An aircraft loaded near its maximum take-off weight will need careful, smooth flying to unavoidable, but don`t make a habit of taking all of your weight margin as would prefer to keep firmly shut. That`s why the Time status at D is "Bound". Windows can lie on top of one another, partly or totally overlapping. If aircraft or flying, including those who have never had to worry about stalling or overspeeding before. If the aircraft refuses to fly or keeps shaking itself to pieces around you and you cannot work out what is going on, grit your teeth swallow your pride and start here. This chapter also covers automatic landings and taking off Landing Damaged Aircraft Emergencies almost always be well defended Turning a Task into a Flightplan to skip rank if you are good enough. your machine and the PC-compatible version upon which this manual is based. that of a disembodied eye floating sixteen feet above ground level at the spot you clicked upon. Using the keyboard, the mouse or joystick(s) you spot. You can go almost anywhere and see anything except the positions of Recalibrate Joystick position of your joystick(s). Let the joystick spring to its centre IDS missions in a campaign will have a variety of aims. They might be directed at reducing the enemy`s air-power (Counter-Air Operations), situation - and if it does, your chances of survival are not good. The creating a mission, the aircraft will be loaded exactly the way the Standard button would do it. See CAP Start, above. ADV flightplans only. RAF USAF Group Captain Colonel Wing Commander Lieutenant-Colonel Squadron Leader Major Flight Lieutenant Captain Flying Officer Lieutenant In real life, the relationship between RAF ranks and the size of the units led has changed since the ranks were named not long after the First World War. In general, a Wing Commander now commands a Squadron, and a Squadron One of the names on the list will always be selected and highlighted. A smaller window on the right hand side of the screen (the Record window) shows details of the selected pilot`s record. When more than one name appears on the Roster, you can select which log to display by clicking on the name you want If you call up the Log Screen after selecting the "Command" wargame option, weight margin available. The ammunition tanks for your internal cannon the one you want is behind another, just click in the Title Bar of the window you are interested in to put it in front. On the PC version at least, you can choose whether the windows themselves are opaque or you click on this and hold down the mouse button, it will expand into a menu showing the following options; System Allows you to quit the program immediately your own engines, and "On+Eng" gives you all sound effects including your own engine noise. Music This switches the front-end incidental music on or off corresponding waypoint for every other aircraft currently in the formation. Others are independent waypoints, where each aircraft`s position and all other waypoint attributes can be set individually, within certain limits. Limitations on Waypoint Editing Approach Point points for something else, like ALARM. If you want to load these items for yourself, remember that you must click The Approach Point should be placed at the end of one ILS beam of the A Waypoint must obviously have a position on the map, and be one of the types listed above. But it will also have a lot of other data (call them attributes) associated with it. Here is a list of all the possible Label The Clear Package button will only be active if the currently selected At the upper left corner of the screen figures are shown for All-up Weight (aircraft plus all fuel and stores), Stores Weight (excluding fuel in drop which is the difference between All up Weight and Maximum Take-Off a glance, but we do use a few novel conventions we have invented for our the Category Flag symbol, helping you pick out your intended target from morale booster for your side. promotion to Squadron Leader, whatever the current rank, but successful reserve. The problem of target recognition is less important here At this level, you have complete command authority. At Campaign level you subject there is a lot to learn. Experienced pilots can do a good deal of Every Waypoint type except Take-off Points will also have an altitude / nothing else happens - which is just what the "Cancel" option is supposed Interdictor / Strike (IDS) and F.3 Air Defence Variant (ADV) aircraft. The position and then click on this button. If you find that the aircraft is selected one. New waypoints are inserted halfway between existing ones, All waypoints have labels. This will be a single letter of the alphabet starting with A (for the Take-off Point) and continuing in order through the alphabet, except for Target waypoints, which will be labelled X, Y and doing this: your base may be endangered by advancing enemy ground forces, with all the material covered in the first two sections of this chapter. how to divide your resources. This section assumes that you are familiar In order to select "Command" on the Flight Options page, the pilot whose See the separate sections below for details. (for horizontal distance) by the time your bombs explode. being a copy of the other - we simply came to very similar conclusions any one mission has no effect on any other. This option is available to Creating, Deleting and Renaming Logs railways, power lines, structures. etc.), plus the Mission Flightplan or Task outline. Some of the symbol options relate to more advanced features which we will deal with later. automatically generated from the Tasking Message will give every aircraft already learnt in mission planning and flying, but in addition you will need to make the all important decisions about what targets to strike, and log is currently selected must be Command-qualified, holding the rank of deFault`s log is selected and he qualifies. If you select "Command" using radar-guided Active Sky Flash missiles (SKYF). The final thing you have to now flash, and a target designator and other sighting symbols will be shown on the HUD. Be aware that the radar can see further than the seeker head Type directions at the same time, you divide the enemy`s fire and reduce his chances of scoring a hit. 3: Go for the defences first, and do it from as far away as possible. overall military situation. Use this to make decisions about the general developing a persistent roll or a tendency to climb or dive, it is almost More About Flaps and Slats skipping. and try to pick up what they need by using the Aircrew Notes in conjunction with the Index. shown if this is a mission for a single aircraft. Formation Leader (you) is always aircraft A, which will be the only letter Logistics: Main Depots Combat. Start with the single Mission options. You have three different War Zones to fight over, so it`ll take you some time to exhaust all these possibilities. Some of the missions are solo exercises, some of them involve coordinating with other aircraft - remember that timekeeping is just as important as accuracy. When you think that you`re getting the hang of it and you understand the tactical problems, move on to the next section and put your own ideas into practice. off. Distance Flying at maximum weight, especially in enemy airspace, is to be TRAINING Clicking on "Formate" will turn D into a formation waypoint at the same a line like "Relocating to Allied 3" and the skeleton flightplan will show ELEMENTARY FLYING TRAINING size (number of weapons in the package) and Minimum Safe Delivery Height Slower <--- SPEED ---> Faster Sky This switch allows you to turn the thin layers of individual clouds on (textured) or off (Plain). The overcast effect (a thick solid cloud layer) will not be affected certainly because your joystick centre position is drifting over time. You can recalibrate in flight by centring the stick and hitting the Y key. flightplan in order from start to finish dragging waypoints to set Clicking on the "Profile" button in the Flightplan Window brings up the will always be topped up to maximum as well. objective for each is specified. The situation at the start of each dismissed by fixing the problems it`s bringing to your attention. See the the Disclaimer that we are not trying to re-fight the Cold War; we chose As with the "Campaign" option, the Mission Selection Screen for Command level presents a selection of starting scenarios, and allows you to select any one of the three War Zones. In addition, you can save one Command game per War Zone to reload and continue later. Window to inform you that you are asking for the impossible or the unlikely. Class: Politics learn how to fly the aircraft and use the weapons. Mission planning doesn`t really make much sense till you`re ready to fly missions. Around), and use it to figure out what you really need to read. All key Used at Campaign level and above. Works in conjunction with the Category temporarily. The same effect may be observed when your aircraft returns This will show one of: This offers live flight training. No-one will be shooting at you, but you screen, this part of the Mission Selection screen will always look much the one of three different War Zones. If you move the mouse pointer against regularly and require frequent specialised maintenance. When you add this will be new to them as well. opportunities. power. But you don`t have to wait until 1995. will be the weapons specified for your planned attack) would be ALARM anti- Take-off of warfare, start working through the "Mission" list. If not, fly a Situation Menu for Command THE SITUATION MENU extra fuel or weapons. Chapter 8 - Advanced Flying Training processing power, but they are performed as a "background task", and will window will put it "in front" of any overlapping windows. You can close Turning Point Initial Point for (Target Label) (IDS flightplans only) Target (IDS flightplans only) to choose exactly what you will be doing, a specific Simulator or Training exercise, or a specific Combat situation. The Mission Selection Screen is described in detail in the next chapter. If you have selected Simulator, you may progress from selecting a given exercise straight to the cockpit. In all Training and Combat situations, take command of your war. The Mission Planner is described in detail in a can only be done by calling up the Command Window. You probably won`t be plus an indication of the fuel load, the total aircraft weight and the will always be full at take-off, holding 180 rounds per gun. which of the three possible War Zones you are going to fly over. The Mission Planner in Command Mode both sides are routed through a limited number of sites connected by land-lines or lines of sight. Everytime one of these centres is put out of action message congestion increases on the remaining parts of the secure net and installations served by the destroyed facility must resort to less locations, and may yield high grade intelligence. This can vastly improve The first section covers the basic features of the Mission Planner, showing key to control how much data is displayed on the map. This section teaches you how to review a preset Flightplan, and covers all you need to fly When external tanks are NOT fitted, you can change your Internal fuel says: you have too little fuel to fly the flightplan, and you won`t be that you can`t create or drag waypoints unless the Flightplan Window is Setting and Moving Waypoints AFVs of all sorts are complex and surprisingly delicate machines. If letter in the Flightplan Window, or by clicking inside the appropriate Deleting Waypoints direction, so that changes rippling forward affect only the legs which you have not yet adJusted. and happens when the second waypoint is INSIDE the diameter of the turning circle curve from the first. Diagram 5.7 shows that this means it is quite impossible for the aircraft ever to reach the second waypoint by turning other buildings in the same area. Category Flag symbols will be shown on the map while the Target Finder window is open regardless of whether or not Category Flags are turned on in the Key. When you close the Target Finder window, the Category Flag symbols will disappear unless they are enabled by the Key. Drag your intended Target waypoint (still a Turning Point at this stage) to to cycle through a range of alternative options. As you can see, there are many other buttons of this type in a Waypoint Window. type of Target, but if you like you may change this. To select a Weapon the Delivery display. At the right of the Delivery display is the Safety Height Button; clicking on this sets the waypoint Altitude to the minimum safe height. Below this is the Salvo Size display, showing how many to select a size of 1, 2 or 4 weapons, depending on the type. The button to the right shows the recommended salvo size for the recommended weapon, Setting up a CAP Station (ADV only) The "typical" ADV Combat Air Patrol mission involves taking off, flying to (non-ground attack) stores. The buttons for weapon packages loaded for planned attacks will show X, Y, or Z. The contents of these packages cannot be changed except by changing the mission plan. If a package is empty or loaded for targets of-opportunity, the button will show a dash to load or unload them. ADV aircraft do not carry ground attack weapons, but can carry Sky Flash which the IDS cannot, so the Payload screen for an ADV mission will show Starting The Simulator CAP Start (ADV flightplans only) them all at once with the "Tidy" button. a given position and altitude, and then flying round and round in a Large parts of this chapter build on the previous one to take a novice up large military bases, and you can expect them to be well defended. There are two special types of button which are peculiar to Tornado; the the efficiency of your operations. allowed to take off until you`ve either loaded more fuel or replanned the A Task at this level will normally prescribe an attack on a large enemy Whichever Flight Option - Simulator, Training or Combat brought you to this It assumes that you have read and understood the first section, and mission reflects the success (or otherwise) of the previous one. The Campaign state may be saved at the end of each mission, to be continued later. This option is available to any rank. Campaigns are graded into Pilot logs and use the Explore and Review modes, which are good everything that we wanted to no shortage of ideas - just time. These vast sooner or (usually) later, we have to get the product published in order to The Tornado team the flightplan which will get you there at that time. Speed at a waypoint is also used to calculate the radius of the turn on to the next leg, so you`d better wait till you`re on the straight run to the next waypoint before you accelerate or decelerate Calculating the Times and Speeds by hand and making them fit together would be very tedious, time-consuming and error-prone, so the planning systems will automatically recalculate and check all Times and Speeds every time a waypoint is created, moved or deleted. The system is very capable, it unilaterally borrowed to indicate levels of experience and achievement, pipeline will empty as stores are consumed but not replaced. You will not totally prevent resupply, but it will be thin and intermittent. These are large conspicuous installations with defences, usually too large to destroy This is a miscellaneous category for targets which are not strictly military. Some may adversely affect enemy morale, some may help preserve allied morale. One (Decapitation) offers your best chance of bringing a war to a quick conclusion. We`ve tried to make this system as intelligent and easy to use as possible, but the laws of physics impose a number of irksome restrictions, given that we`re simulating a Tornado rather than a Time Machine. It`s easy to be Assuming that you know what your target is, you can either accept the route to reduce the fuel requirement. For more detail on the Problems Window, see the second section of this chapter. the Mission Planner is the longest in the manual, but you only need to read the first third of it to start with. screen. Position Coordinates are displayed in the title bar of a waypoint window. Packages intended for particular targets. Weapon Packages and weapons in general are covered in detail in the Weapons Conversion chapter. Salvo Take off * * * * Target * * * * * * very proud. The guiding principle in constructing these models has been that if you can recognise the real thing you should be able to recognise When you enter Review mode, you will see the screen split between an upper carried away by the possibilities of the scheduling system - and if you are, you run the risk of ending up in a straitjacket, one way or another. You need an appreciation of what`s possible and what isn`t. Let`s assume that we have a target (X) ten nautical miles away from its Knots Fixed (see diagram 5.9). If you were to look at the Waypoint data What to load? The "Standard. option" will always load certain items if there are outer), and a pair of AIM9L for self-defence, one on each inner wing pylon. Flying The Autopilot And Reading The HUD Level Turns And Autotrim The Autothrottle the Technical Supplement for your machine to sort out the specific details There are two options which will always be present on this page, however: Effects Preferences For fine-tuning the program for your equipment up the Waypoint window for the Take-off or Approach Waypoints, you will see single Missions. "racetrack" pattern waiting to intercept enemy aircraft. In order to set place a Turning point roughly where you want each end of your racetrack pattern to be. Space them fairly well apart to start with. Now select the pilots will be able to skim through it. They will find a few omissions and The Insert button is not shown in the Waypoint Strip of the Flightplan on a waypoint button will bring up a profile covering three waypoints only; Other stores may be loaded in these places, but think hard before you leave GR.4 will be the upgraded RAF version of the Tornado IDS currently flown by The Flight Icon display area where the models are shown and a lower area showing the first of these two waypoints and call up the Waypoint Window. Click on the Comms: Main Node in turn from a range of two or more choices. Politics: Power Station This will automatically convert the next Turning Point into a "CAP End" and you should see the leg between the two change into a circuit with rounded ends - your CAP pattern. airfield - the time for the ferry flight will already have been added to closely bound together, so it makes sense to deal with both at once. only arise when you place waypoints too close together, so for your initial ALARM`s Indirect mode was designed for situations like this, but when the ---------------------------------- All users should check their Technical Supplement to find out how to Cycle button and the Figure button to the left of a short text panel describing an option or a state. repeatedly on a Cycle button. Explore Lets you explore any map as a disembodied eye Review Shows all military aircraft and fighting vehicles Log For creating, selecting or reviewing Pilot Logs Cancel Does nothing - the safe option! Contour lines are shown for hills at variable intervals above (flat) ground level. Because drawing contours is a demanding task which can reduce a be set from the Preferences screen (available through Options). The lowest Profile. the one you clicked on, and those on either side of it. Refer to the second section of this chapter for the meaning of these terms, any screen edge, the screen window will be dragged across the map in the aircraft or vehicle name with a control panel. The Icons on the panel are Altitude Approach * * * * * * More <--- DETAIL ---> Less Faded Plain Miscellaneous Preferences This is a catch-all group with a lot of unrelated options in it. height and shape of hills. Like curve-drawing, this can consume a lot of buttons, let you select the interval between contours in feet. The lowest contour drawn is always the 250 line. More <--- CONTOURS ---> Fewer Explore Mode is a highly useful feature which is also good fun. When you select the Explore option the screen changes to show you a full screen explained in diagram 2 2. Clicking on the film strip icon displays a full screen digitised picture. To return to the model display just click on either of the mouse buttons. Keystrokes can be substituted for some of the position. The formation waypoint attributes will be inherited from the original independent waypoint. support this, you`d need to change the type of every independant waypoint by hand! When you commit to a Command scenario, you will see that the Mission Planning Screen looks exactly as before except that the Map Screen Button surprised to learn that you call up the Command Window by clicking on the Command button. desirable condition, where the enemy is unwilling or unable to defend his airspace, then you can methodically destroy his resources at minimum risk These are permanent facilities, easily recognisable by the microwave relay tower on the site. They will normally be well defended. Each is in line of sight with at least one other, forming a network. Priority will Depriving the enemy population of power may have a significant effect on More <--- DETAIL ---> Less exercises always take place over the Training Area. ECM! This does not apply to the Tornado ADV, because all these items are the curve of the turn following the waypoint. Depending on how far you Stalling highlighted, and then release the button. Wing Sweep ADVANCED FLYING TRAINING As the name suggests, these are the locations of enemy armoured units in Tidy If you feel that the map is in danger of disappearing behind a solid sheet of overlapping windows, clicking on the "Tidy" button will close all open When you`ve studied the briefing, the flightplan, the payload and the Met. report, click on this button. Provided that there are no major flaws in the flightplan, you will find yourself in the cockpit on the runway, after a pause to download the flightplan to your aircraft`s navigation systems. or out the Easy Quickstart options without running into instant frustration. We cannot hope to accomplish more than that in a few paragraphs. Once you SECTION 2b - LEVEL TWO CAMPAIGNS specify a Time on Target. It will be your responsibility to set up the individual attacks and their precise timing. Here is a list of basic weapon is "loitering" there may be quite a delay between the time when the defence radars turn on, and the time the missile hits them. You may need to provoke the defenders into turning on their radars BEFORE the strike arrives but if you`re going to alert them it would not be a good idea to concentrate their attention in the direction from which the main strike is approaching. After each mission, the Task for the next will reflect your degree of success so far, and its effect on the military situation on the ground. Introduction Terrain Following (IDS Only) speeds, the targets and the attack modes at least. Another very good idea and landing, and landing with your wings stuck at maximum sweep. The TORNADO caters for a very wide range of skill and knowledge. In the simulator or in live training a novice can learn how to fly, or an experienced pilot can become familiar with the aircraft and its systems and with the Combat option unless you insist on learning the hard way! This This is the logical place to start, whatever your experience level. will bounce off the ground rather than crash! The other great advantage of training, read the Elementary and Advanced Flying Training chapters, and work through the simulator exercises recommended. More experienced pilots Normal practice would be to line the racetrack up so that the long axis points in the general direction of the enemy. This means that on one of the two "straights" you`re pointing your radar (set for maximum range) in the direction from which you expect business, on the other you`re mainly watching your Radar Warning Receiver, and at the ends you sweep the More <--- DETAIL ---> Less 25 20 15 10 5 Ground Maps, The MFD And The Tab Displays chapter will explain the choices available to you. SIMULATOR will probably want to familiarise themselves with the aircraft handling and systems here. Weapons training and practice is also available and highly convenient see the Weapons Conversion chapter for details. All the lives morale - provided that it is already depressed. It`s not a war-winning move if enemy forces are doing well. the RAF, the German, Italian and Saudi Arabian air forces. If you followed the air war in the Persian Gulf, you will know that this was the aircraft given the job of keeping the Iraqi air force on the ground by destroying its airfields. Its purpose in life is to penetrate deep into enemy even the dumbest of "dumb" bombs with pinpoint accuracy. It can do all these things even at night, in thick fog. At low level, in the environment internal on that aircraft. The AIM9L are more genuinely optional. Without them your only air to air The Tornado ADV is in service with the RAF and Saudi Arabia. It is a modified version of the same airframe, equipped to serve as a long-range, optimised for air to-air fighting, and carries medium-range radar-guided missiles. As the name Air Defence Variant suggests, its intended role is Simulating such a complex aircraft was not easy. It involved a phenomenal amount of research and design but the degree of authenticity achieved would not have been possible without the assistance of the Royal Air Force and clue as to what to expect. When you Commit and move to the Mission Reading the Flightplan and Waypoint Data Clicking on the Map Screen button marked "Flightplan" brings up the Flightplan Window. This window breaks down into three horizontal strips. The top strip (the Tool Strip) contains buttons to call up subwindows corresponding to the label (A,B,....X... F,G etc) of each waypoint in the flightplan, allowing you to select one at a time and at the lower left end buttons appear for inserting and deleting waypoints when appropriate. The sequence, plus individual buttons for all the aircraft in the formation. If the Problems Window (explained later) is active and showing an "ERROR" A wide variety of training exercises are available here, some of which will pass you on to the Mission Planner, and some of which will put you straight These are a selection of training exercises to be flown live. Because these are "real-world" exercises none of them permit you to start in mid again from 1 every day) and the phonetic alphabet equivalent of the Cycle button will not appear, and the wind strength is not optional. Another "stand off" tactic would be to pop up far enough to see the and then perform a loft attack on them. The main difficulty here is in outstrip the rate of replacement. shooting down enemy bombers. It shares the all-weather capability of the IDS version, but unlike the IDS it cannot terrain-follow. Politics: SCUD Launchers airspace on either side of the pattern. and the speeds at which you plan to fly will all influence your fuel requirement. Therefore the distance factor must be balanced against the in the Analysis window. aircraft`s letter within the formation, e g 003Alpha, 003Bravo etc. The button has the effect of placing a new waypoint at the mouse position, so you do anything else. NBC is for Nuclear / Biological / Chemical weapons. If this category of target is offered, they represent research and manufacturing sites rather than stockpiles These weapons will never be used in the war you`re fighting, but the destruction of the facilities might be an important Class: Battlefield Setting Up Your Own Approach And Landing Manual Approaches Landings And Wind Direction Spins And Spin Recovery EXTERNAL VIEWS WEAPONS CONVERSION Air To Ground Weapons Training In The Simulator For normal air-to ground operations the Altitude Authority Mode shows "Ride Height" and the value set is 200 (feet), so that if the aircraft is under AFDS Track mode control it will fly these legs terrain-following at 200 feet. We have just mentioned the button which copies the minimum Safe Height for the selected weapon type into the Altitude fire but in fact you can set up any feasible combination of Authority Mode and value. Clicking Every mission here is pre-planned for you - except the missions titled Now click once on the Waypoint button in the Tool Strip. An additional This very short chapter describes the rich and flexible optionsfor out of This calls up the Situation Report window, which provides a summary of the nature of your operations. Are Allied ground forces so hard-pressed that basis of their positions around the field. It is standard practice to set INDEX This level of performance demands a very sophisticated aircraft. Even with a crew of two, there is so much to do, and the situation can change so fast aircrew. But even if this is the first flight simulator you have ever targets - Targets of Opportunity. Just click on a Package button showing window. the Waypoint Window, will appear, giving detailed data for the of enemy AFVs (Armoured Fighting Vehicles). Don`t go for them unless the need to spend time in an extremely dangerous environment looking for them, and target recognition is difficult. When you do find a target, you`re time. The third type of target, the Repair Centre, is a much more sensible (provided that you know where the front line is), and the available targets they`re doing anything more strenuous than standing still, they break down battle damage repair to this maintenance load, it becomes an enormous task, and the efficiency of the repair system has a dramatic effect on the front-line strength Repair and maintenance take place at all levels from units in the field up to major workshops with heavy equipment and large install and start this software. selected waypoint, showing all the attributes appropriate for its type. You can also call up this window by double-clicking (clicking twice in remain on screen, displaying data for each of the waypoints in turn. This is still entirely possible to destroy or cripple the aircraft if you do not know roughly why and how to use the wing sweep system. The weapons systems own purposes. Here we will try to explain how the system works from absolute basics upwards. Experienced users should bear with us - some of Preferences screen (see below) order to attract his attention, it might as well be a real one. can be flown in the simulator with optional simulated enemy activity. There are also a number of exercises unique to the simulator, allowing you simulator also provides a good range of "cheat modes". mouse commands (see the Control Summary) If you want more detailed key and hit Q, or click on the Eject button. Insertion or deletion of waypoints can only be done when the waypoints or legs affected are common to all the aircraft in the formation. Buttons for functions not allowed for the current waypoint will be disabled. This is why the skeleton flightplan generated for a multi-aircraft mission includes less conveinient to insert new waypoints in the flightplan - don`t delete for correct control keys if you are not using a PC. Unlike many other simulators, Tornado does not provide an "arcade air operations? What`s the state of your own supply system, and what can you do about it? the Time-On-Target, and the only legs where Speed need be fixed are legs where you have no choice but to cross defended zones. We`ve now covered the mechanics of manipulating waypoints in the Mission Planner, but the really important question is; what to do with them? What you should be trying to achieve is the most effective attack possible with weapons package which is given in the Tasking Order or selected automatically by the planning systems, or you can use your own judgement to find some alternative type of attack which will increase your accuracy or decrease your risk or ideally both. To make this sort of judgement for yourself you`ll need to be familiar with all the weapons, their Many of the more specific questions will need to be answered with the aid of other Command window faciiities, but the Situation Report is intended to give you the big picture, providing a context in which to evaluate detailed Height" to "Altitude Hold" or vice versa. When changing from "Altitude Hold" to "Ride Height" the altitude figure will "snap" to the nearest valid setting which is available for terrain following (200, 300, 400, 500, 750, 1000 or 1500 feet). value, click on the button showing the value itself. This will call up two buttons showing arrows, one above and one below the figure. Clicking on mouse button down will cause the figure to change rapidly. Clicking again on the figure itself will dismiss the arrow buttons. have had a quick blast, go back to the first chapter (Finding Your Way acceleration or braking - you will have to learn to live with the stocks of spares. If you can knock out or seriously damage these major capabilities, their delivery modes and the sort of accuracy achievable with When you are dragging waypoints about, the legs to and from the waypoint assume Command. Group Captain deFault is already qualified, but any new These targets represent places where you might directly influence the land repair centres it can have a devastating effect on enemy ground forces, way you can step through the entire flightplan quickly and easily, reviewing the data for each waypoint and seeing it on the map, at any zoom level you wish to select. You can dismiss or drag the Flightplan window or the Waypoint window using the close box and the title bar, but remember for D, you`d find the Time at D showing as 11:59:00 Bound, and you would be unable to change status or value directly, though the Time would change if If you select "Altitude Hold" as the "Altitude Authority Mode" each digit of the altitude figure will appear as a separate button. Clicking on any of these will call up arrow buttons to change one digit at a time up or down. Note that a "carry" will affect the next digit to the left or right as you change any one digit up past 9 or down past 0. If you`re planning legs set for Altitude Hold, don`t forget to check the Flightplan Profile bought, do not despair. You do not have to do it all at once, and we not prevent you from moving about the map, zooming in or out, dragging windows or performing any other function, though if you change the to redraw from scratch. open. If you close the Flightplan Window, the Waypoint Window will automatically close as well. mainly serves as a confidence builder once you have developed your skills in simulator exercises. Live training always takes place on the Training area map. COMBAT "Mission" or two for practice and then go straight to the "Campaign" options. A successful Level 2 Campaign is the only way to qualify for fight in any Flying Area except the Training Area After clicking on the "Combat" Icon" you are presented with a new screen showing four icons giving you a choice of four different types of play: rank of pilot may use this facility. See the Technical Supplement for limitations of a realistic aircraft. For the Quickstart options, we have you dragged D to a different position. Whats going on? Flightplan Summary Window If you click on the "Summary" button in the Flightplan window, you will be presented with a sub-window which summarises the whole flightplan in terms of times and actions. This may be compared with the Briefing description. It also shows fuel requirements, total flying time, etc. Profile Window - a wide shallow window showing all or part of your flightplan straightened out and viewed from the side, with the profile of underground will be shown as solid rectangles in a contrasting colour! flightpath, the terrain below and the "ownership" of that terrain will be drawn quite rapidly. Once these are complete, the flightplan section will be checked against known AA Threats, and vertical hatching will be shown them. made things much easier by giving you an aircraft that ignores the weight Air Power This button calls up the Air Power window, which summarises the location provide flight training from absolute beginner level if you need it. This section assumes that you have read and understood all the instructions position in Explore Mode, so cross referencing between map and simulation The Delete button is not shown in the Waypoint Strip of the Flightplan weapons will be replaced the moment you use them. You will also start off wherever it intersects a threat circle. After this is done, another LOGS (usually broken) line will appear on the Profile display, drawn more slowly far fewer options, and there is no need to distinguish between packages. waypoint, it will show "Split" and clicking on the button will make this missions, whether for a "Free Fire" Mission or to fly at Campaign level. where enemy ground forces are thought to be present in large numbers. under one of these 20 possible identities, with a name, a nominal RAF rank and a record of flying hours and experience. Most of these identities you Starting the Mission Figure buttons are provided where you need precise control over a figure on the "Other" package button first. Another discretionary form of defensive armament (though sometimes these because repair of anything worse than minor breakdowns and battle damage British Aerospace. We have done everything we can to provide a detailed AA threats and uses the terrain to mask you from the target defences until nature and strength of air force units on both sides. Data regarding enemy to keep you at a set speed, which you can change up and down by using the from left to right. This shows, for every point along the Profile section, At this level you don`t have to decide what to hit or when The Task throttle control device (+ and - keys or a second joystick). that the Tornado has variable-sweep wings. You sweep these forward to manoeuvre better at low speeds, and back to accelerate to high speeds. If to shake and rumble, if you persist a warning will sound go on too long and The other good thing about Group Captain deFault is that he is indestructible. You are not do not attempt to emulate him. Actually, that is not quite true - it depends on your attitude to cheating. See the section below headed "Cheating" Whenever you play a Quickstart game, the deFault log will always be used, regardless of which log is selected. identifying defences on the radar display, which can only be done on the the altitude above which you will probably be visible known enemy ground radars - so obviously your flightplan should keep you below it wherever Using the Log Screen long chapter on the Mission Planner Chapter 9 - External Views Range, which is given in miles. Click on a figure to select it. We would suggest that before flying any mission you step through all the choose from; cannon for closer range (GUNS), heat-seeking short-range Window unless it`s permissible to delete the selected waypoint. Clicking possible. The reason why the line appears slowly is quite simple - the waypoints in the flightplan, familiarising yourself with the route, the is to use the Key to turn on the AA Threat and EWR overlays before you do to a level where he or she can manoeuvre the aircraft freely, set up an The second section is intended for pilots aiming to plan their own waypoints later in the flightplan to be relabelled as necessary. Earlier this. Though it may slow your display down, it will ensure that you`re weapon is the gun, but standard tactical doctrine for a Tornado IDS faced hand this means that you immediately grant the enemy a "mission kill" - radar missiles to use in Direct mode against SAM or AAA threats in your way aware of where the hazards are, where you can afford to swing wide of your planned track, and where you absolutely must stick to it to avoid the is intended to prepare you for Campaign play, but there is nothing to prevent you from revising preset Mission flightplans, or planning a "Free The Log Screen looks rather like the Mission Selection Screen, which you will come across elsewhere. The left-hand half of the screen is dedicated explains how to create a Flightplan first for a single aircraft (Free Fire Mission Rehearsal using Explore Mode specifies the time and the target, the nature of the target dictates the your operating base will delay the start of your next mission. When you return to the Mission Planner your aircraft will be shown at its base the clock. If you have to make an emergency landing on a road in Allied territory, you but if your reserves are depleted then your strength will be reduced damaged and needs repair, or when heavy losses in the air or on the ground section. and accurate simulation of the aircraft's systems and flying qualities, Another advanced facility which may be of considerable use in preparing for bomb has a debris hemisphere of 1000-feet (305 m) radius, and that a or Level One Campaign), and then for a whole flight of aircraft (Level Two the mission is the "Explore Mode" which is available in the usual way via but these are fairly heavy, and you may not have suitable hardpoints free to carry them. If you do decide you want to take some, first click on any package button showing "-" to assign them to a package which is currently Priority flagging of a repair centre shows that it is directly supporting the Options../Exit box. Using this, you can enter a detailed simulation of the Flying Area and move freely about in it, to familiarise yourself with targets and the surrounding terrain, or any other part of the route. See chapter 2 and the separate Control Summary for details of how to use Explore Mode. Campaign). sometimes grouped together, will be outlined to mark them as buttons. To change the figure, click on the button showing the digit(s) you are When the menu first appears, the "Cancel" item is under the mouse pointer. If you wish to explore a particular area, just right-click on that point to will find yourself on that spot. Conversely, when you exit Explore Mode the enemy battlefield forces. waypoint, leading into the straight leg towards the next. The radius of missions set in a military situation which evolves over time. If you further details. These are all types of target which are important to the air war in diffent ways. A heavy effort against these targets should go a long way towards Counter Air: Airfields with the invaluable help of many RAF Tornado aircrew. We have also provided a level of visual realism, density and detail which breaks new ground for a home computer simulation, but even this is only half the This chapter covers two main topics: one is the "Front-end" of the program which among many other things lets you create logs, select missions and simplifications of the systems they know most other users will be faced air. Crashes can and usually will be fatal, striking unplanned targets This describes what you see on the opening screen and how to use it. It tells you how to start an automatic demonstration, or use the Quickstart option to leap into combat at a single bound. It also describes how to and return to the Mission Planner, the map will be centred on your last is easy and convenient. to displaying the Roster, a list of all existing pilots, by rank, name and status. A pilot`s status may be Actile, Missing, POW (Prisoner of War), KIT (Killed in Training), KIA (Killed in Action) or Dismissed. Only pilots deFault`s name on the list. As you create identities for yourself, the entertainment in themselves Met. Report Before taking off, click on the Map Screen Button marked "Met. Report". This will open a window to give you a meteorological report, telling you missions, some of these weather characteristics can be changed. Wind Shows bearing in degrees (the direction the wind is blowing FROM). This repeated on the Cycle button beside the text. Outside the Simulator, the select any of these four conditions by using the Cycle button beside the text. Cloud Base and Tops figures are also shown in feet, and these cannot be changed. Effects of Weather on the Mission Chapter 10 - Weapons Conversion Window to make sure that you`re not proposing to fly through hills. approach and land with a minimum of automatic help. Some of the very powerful navigation systems and avionics of the Tornado are also described and the chapter concludes with a section on emergencies, including the spin aircraft views of yourself and others. with concepts and weapons they may never even have heard of before. You all the possible modes, and you will not be able to do that unless you know this material, one way or another. Chapter 11 - Aircrew Notes When you select a Campaign scenario on the Mission Selection Screen, instead of the Briefing you would expect for a single mission you will see a summary describing the military situation at the time the Campaign Planner, two differences should be seen: a) there is a flightplan laid used. If there are free Packages, free stores points and a sufficient weight margin, you may if you wish load extra ground attack weapons for unplanned "-", and add the weapons you want. All weapons in one Package must be of but it can be changed in the air using the Stores Management Display. See the Weapons Conversion chapter and / or the Aircrew Notes section on the When you are satisfied that you have absorbed all the necessary information and that the aircraft is suitably loaded for the mission, you can click on the map Screen Button labelled "Take off". After a brief pause to download are several ways to get started on planning missions for yourself. You can try editing some of the Simulator Missions for practice, and then go on to Combat or you can select "Mission" from the "Combat" screen, followed by need to define your own objective and flightplan, a "Free Fire" mission The third section covers the features you need at Command level. It assumes that you are familiar with the material in the first two sections. out, but it`s just a skeleton, and b) the Map Screen Button which used to of rank and experience. For reference, here are the RAF ranks we have This is a summary description of the aircraft instruments and avionics. A very experienced user may be able to get most of what he or she needs to know from this chapter in conjunction with the Control Summary card, using that the data for these waypoint types includes Head (or Tail) wind and Cross wind speeds. Any sensible arrangement of waypoint B (which governs appearing in Tornado. Know your enemy - and your allies. We should add The right most button in the Tool Strip of the Flightplan Window will show two alternative legends according to the nature of the currently selected waypoint - "Split" or "Formate". When the selected waypoint is a formation direction) will show a Head-wind rather than a Tail-wind. The strength of the Cross wind component will largely determine the difficulty of the directions to take account of these factors, but be careful if you start CIS equipment for the "orange" forces because most of these systems correspond neatly, one to one, with "blue`s" Western equipment. As far as you find differences between what is described in this manual and what yourself looking at the Main Screen the "Front End" of Tornado. The overall structure of the program is shown opposite in diagram 2 1. The Main Screen is dominated by the large triangular icon in the centre labelled "Flight" Do not do this straight away, but if you place the mouse pointer over this icon and click the left mouse button it will start you on the normal path to the aircraft, through further stages of selection and mission planning. The stages in this path are explained in two short chapters; "Flight Options" and "The Mission Selection Screen"; and one very works exactly like any other single mission, and is entirely Below the Flight icon are two smaller rectangular icons labelled "Demo" and Keep holding the mouse button down and move the pointer up and down over forces is not guaranteed to be complete or 1OO% reliable. Use this window to gauge the progress of the air war and guide your selection of targets for Counter Air operations. Obviously you can`t see through thick cloud, but neither can an infra red Selecting Take-off and Landing Direction which runway you will be set up to use. Stores (weapons or other external loads) are listed down the left-hand side each beneath the aircraft diagram. At the right-hand end of the line is a the menu. You will see that each item is highlighted in turn as the into an individual waypoint for all aircraft in the formation. You`ll be You can prevent this by sweeping the wings back at the first sign of sounds, hit the Master Warning Reset key (* or I key). This will turn off pointer moves over it. Move the pointer back down over "Cancel" and to do nothing. The Campaign option is the next step up, providing a connected series of Click on this button to call up the Relocation window, which shows another, you can do it from here. There are many possible reasons for spot. Obviously a single attack of this type can only hope to take out a or under-supplied or too far from the action, or too vulnerable to enemy All the items in this menu work the same way; click on "Options..." and hold down the button, move the pointer till the item you want is low. If you`re going to fly the attack run manually you can ignore the Click on the Task button to see the Air Tasking Message - these are your Interdict, Counter-Air etc.), the type and callsigns of the aircraft taking on the Sidewinder missiles you will not be allowed to fire until the The "System" and "Cancel" options do not really need explaining. The other for the next mission, and you must do all the detailed planning, then fly the flashing lights provided that you have fixed the problem, though the two levels. In a Level One Campaign, you will be responsible for creating missions as it takes to accomplish the Campaign objectives, or to lose the title music on and off. Many of these switches are provided to allow you Mission lets you choose from a selection of completely pre-planned missions. Each mission is a complete game in itself, and the outcome of any rank. If any pilot successfully completes all the missions(s) he will be promoted to Flight Lieutenant, unless the current rank is already greater. Two Missions are different from all the others in that they are whatever you like. These missions are intended to serve as an introduction 4: Try to avoid blowing each other up. This should be obvious, but it's well worth repeating. Don't set up the attacks so that one aircraft flies options are explained in the following sections. Several of these call up war, or until a stalemate is reached. When you need a break, you can exit too long. If you are flying slowly, and the aircraft will not turn fast screens which themselves contain the "Options..." and "Exit" buttons. Clicking on "Exit" from any of these will return you to the previous PREFERENCES This screen allows you to preset various optional features of the to cut down on detail and improve speed, if you think that your computer is running too slowly - it takes a fast machine to run Tornado at a high frame Textured Plain Slower <--- SPEED ---> Faster Hills Time and Speed status can be changed using the Cycle buttons at the left of part, the position and nature of the target(s), the type of weapon to be from the Mission Planner to the Mission Selection Screen and save the current situation to reload and continue later. choice of weapon but it is up to you to decide how to reach the target, attack it and return with the maximum probability of success and the minimum risk. "Problems". This appears because the Task outline as it stands is not a Textured Plain Slower <--- SPEED ---> Faster If you are planning a "Free Fire" mission there will be only one waypoint enough or stops flying and drops its nose, sweep the wings forward by hitting the W key - once for each stage. If you are on an air-to-ground mission, just hit the Arm air-to-ground key ENTER key). This will arm your bombs and give you a bombsight on the Head Up Display (HUD). Your bombload is set to drop in Manual mode, which means browsing. Horizon This allows you to choose between a smoothly graduated horizon (Faded) and used and the time for the attack. Times may be specified as TOT (Time On Target), which must be achieved in order to coordinate with other activity, or as NLT (Not Later Than), which leaves you with some discretion. In Level One Campaigns, you will only need to create a flightplan for yourself, and the following paragraphs deal mainly with that situation, Problems, Warnings and Errors When you first see the skeleton flightplan of a new Task on the Mission viable flightplan, and the planning support systems are automatically Remember that unless your intelligence is perfect, you don`t know the will be released immediately, and they should fall where the short alerting you to the fact. unreasonable situations such as unflyable course changes, impossible or improbable timings and speeds, or Initial Points too close to the target. When a flightplan bends or breaks these rules, the Problems window will automatically appear with a list of messages. These messages will start with either "ERROR" for a problem which must be fixed before you take off, or "WARNING" when the problem is not so serious as to completely invalidate the flightplan. You can either tackle these problems immediately or leave horizontal line (the CCIP) crosses the longer vertical one with a gap near the top (the Bomb Fall Line). If the top of the Bomb Fall Line is below the CCIP, it means that you`re too low the aircraft will probably be damaged or destroyed when the bombs go off. In Quickstart mode you can attack anything you like. When you use the Air-to-air option, the first thing you must do is turn on through the debris hemisphere of another`s bombs. Assume that a 1000 lb front of you will be shown as small square symbols. You must also hit Arm and later curves and legs may be affected by the deletion. Waypoint A can never be deleted. When working with a flightplan for multiple aircraft, only formation waypoints may be deleted. Simulator Options warning and run in as low as you like provided that you`re at a safe height disrupted the supply system in the base area. air-to-air (Alt + Enter) Now you can select which air to-air weapon you them until later, but you will not be permitted to download the flightplan and take off while any ERROR message appears in the list. Every message is tagged with the callsign (mission number plus letter) of the aircraft to which it applies: 003 A for example. This is done so that when you`re on the map when you enter the Mission Planner - the Takeoff Point, where you and your aircraft are based. You will have to lay down all the other waypoints for the mission yourself. If you are starting a Campaign, an IDS Task outline will usually preset Target Waypoint(s), and an ADV Task will usually preset a CAP point, depending on the nature of the mission, plus an Approach Point. You will generally create your flightplan by inserting Sidewinder missiles (AIM9), and medium - range (up to 20 miles) do is lock on to your target. There is a Designate key Caps Lock, which will select the target closest to dead-ahead. The symbol on the radar will missile can see the target and you can hear the lock-on tone extra waypoints between the ones you are given, and then dragging them into position. Both operations are quite straightforward, and complications Situation Menu for Simulator Refer to the Aircrew Notes " Chapter 11" to find out what the HUD symbols Placing Waypoints Clicking anywhere on the map with the LEFT mouse button will place a new will normally be cause for court-martial. to the job of planning missions for yourself. Campaign lets you choose from a selection of scenarios. Each one requires you to fly a sequence of missions to achieve a final objective. The FLIGHT OPTIONS waypoint at that point, adding it to the end of your current flightplan. Times and Speeds If you`ve been trying out these procedures as you go, you may have noticed that when you change a waypoint`s Type from Turning Point to Target, the upon the weapon type selected. their respective display lines, but it would be more common to change the changed in a similar way, except that here there are buttons for hours, minutes and seconds rather than for the individual digits. -------------- There is another variant of the same problem. If you Fix the Times of two the second waypoint) becomes Bound; it is dictated absolutely by the Times and the distance between the waypoints. each. The best and safest way to acquire a feel for the subject is to The new waypoint will be a Turning Point by default unless it is placed in the ILS coverage of an allied airfield, in which case it will be created as an Approach Point. Dragging Waypoints you may drag the waypoint about the map by moving the mouse. "Rubber about can`t usually be given with absolute precision the threats are Lines" will be drawn to show the new legs to and from the waypoint affected. When you release the mouse button the waypoint is "dropped" in its new position, and the legs to and from will be redrawn, together with In the centre of the Main Screen is the large triangular "Flight" icon. choices: Simulator, Training, and Combat. At the same time the Demo and facilities. Clicking on these icons produces exactly the same result as selecting the corresponding items in the "Options..." menu" which is still available on this screen. If you want to go back in order to select Demo or Quickstart, click on the "Exit" button in the bottom right-hand corner. rather than "Flying Hours". It still counts as experience. Simulator individual missions are not pre-planned in detail for you, but the however, you must plan missions for a whole formation. Successful completion of a Level One Campaign will earn the pilot a completion of a Level Two Campaign yields a promotion to Wing Commander. Inserting Waypoints Choosing the Axis of Attack and must be dragged to their desired positions. Waypoints after the insertion point will be relabelled as necessary. Waypoints cannot be inserted if all 15 available waypoints are already used. When working with Campaign. A successful Command earns a promotion to Group Captain. chapter of its own Once you have reviewed all the relevant data - at a minimum this will be your own flightplan and familiarised yourself with the target(s), the method of attack, and the threats from SAMs, AAA and fighters on or near the route, you will be able to check your aircraft`s fuel and weapon load, and add defensive weapons - weight permitting. same, and work in much the same way very much like the Pilot Log system. It offers you a list of situations or scenarios, from which you must select one. The range of situations offered will automatically be limited to "Free Fire". The range covers almost everything you can do with IDS and is indicated in the Briefing Window for each mission. Situation Menu for Campaigns 2, according to whether you will be expected to plan missions for 1 ) just air strikes. WHAT HAPPENS NOW? Whether you select Simulator, Training or one of the Combat options, you experience than Level 1, and obviously involves more work. There is an equivalent list of Campaign scenarios for each of the three War Zones When the order comes to do this, the Air Tasking Message will conclude with a landing at the new base. Landing anywhere else will incur the ferry-flight delay. of a Campaign, you will be asked whether or not you wish to save the game in order to return to it later. Saved games in the list are identified by total of six. To reload a saved Campaign, just click on the appropriate slot in the list. The Briefing Window will provide a situation summary list of alternative starting scenarios and one saved game slot per War Zone. Select and Commit on any one of the Simulator or Training Missions with the prefix "IDS - OCU" so that you can reach this screen (you won`t have to fly the mission if you don`t want to). You`ll see a map in front of you, and a number of buttons down the right-hand side. We will refer to these in with a Close Box allowing the window to be dismissed or dragged. Windows may overlap one another, but right-clicking on any visible portion of a a flightplan for multiple aircraft, insertions can only be made in legs common to all aircraft in the formation. As for landing; the Approach point specified in the Task will normally be set up to land you into wind, and you will not need to change this unless If the distance you have to fly becomes excessive, you might consider Turning Circles As you should already know, the planning system plots a curve after each the curve is governed by the Speed set for the adjacent waypoint and the turn. are drawn as "rubber lines" but the curve is not drawn (this is to Speed up the screen redraw). However, the turning circle calculations are still performed and the lengths and directions of the legs are accurate. Because the direction INTO the next waypoint is changed, the curve out of that waypoint will change also, affecting the direction into the next, and so on. The effects will ripple on through the flightplan for a greater or lesser distance depending on how large a change you made, but you will not The direction in which you make your attack may largely determine its success, for several reasons. Your direction of approach should to strike the best possible compromise between three demands which frequently conflict with one another: 1: The ideal Attack Run on a defended target is the one which overflies no the last possible moment. likely to be placed, ask yourself where the potential targets are. If it`s the enemy that he needs to defend it. Radars. The positions of the enemy Early Warning Radar stations are known together with their coverage. You can use the Key to show the estimated you must fly to avoid detection by ground radars - is also available in the planning to land at another allied airfield This is always possible, as in separation of 200 feet (61 m) is adequate for all other weapons. You can estimate distances using the coordinate displays on the Target Waypoint and Point Data windows - the coordinate values are in tens of metres. While you`re at it, try to anticipate and avoid potential collisions. You can achieve separation by varying approach direction, altitude or Time-On-Target (but only within a couple of seconds either way - see next point). 5: Be on time. If you`re not, not only will you waste all your planning, but the risk will be increased for every aircraft involved, as you sacrifice one or more of the principles given above. Arriving on schedule is the responsibility of the individual aircrew, but it`s up to you as planner to ensure that the mission timetable has enough slack in it to waypoint will be of the same Type (Turning Point or Target) as the formation waypoint which was split to produce them. All other waypoint