============================================================================

  Dizzy's Excellent Adventures:

   - Manual
   - Solve & Hints for Prince of the Yolk Folk

================================================================== EMPIRE ==
 
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                            F  A  I  R  L  I  G  H  T         
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           Presents the FULL docs to "Dizzy's Excellent Adventures"

                    Typed From The Original By Splatt!/FLT

 SPELLBOUND DIZZY

 Trouble's afoot for Dizzy in his BIGGEST and BEST adventure yet! Meet
 Dizzy's magical chum THEO, the wizard with a plethora of POWERFUL POTIONS!
 Dozy,Dylan,Dora,Daisy and Grand Dizzy - the YOLK FOLK are all here too and
 they're in HOT WATER this time! Help Dizzy SAVE THIER SHEELS before they
 end up HARD BOILED!

 Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may a
 dab hand in the waving of wands area, is not much cop at filing-things-away
 neatly department and he's left his book of really powerful spells lying
 around his laboratory. What's more, the book has been left open at the page
 headed "A really, Really Powerful Spell" (That shouldnt be read out loud).
 Whether Dizzy actually read the heading is not known yet but - yikes! -he
 said the speel and its caused a catastrophe: Dizzy's spirited all his Yolk
 Folk friends and Wizard Theo into the underworld! Cripes! There's only one
 course of action open to the brave little hero: read the spell again and
 spirit himself into the underworld to save his rotund group of pals!

 CONTROLS

 ACTION                JOYSTICK            KEYS
 Move Left             Left                Z
 Move Right            Right               X
 Jump                  Up                  K
 Pick Up/Use           Fire                SPACE
 Press Q to quit game.
 Press P to pause.

 DOING THE BIZ WITH THE DIZ

 * Dizzy has to collect five rotating stars and a special object of the Yolk
   Folk from the underworld!
 * Check out all the objects and discover if they can help Dizzy - some may
   enable Dizzy to swim underwater while others help him have a speedy
   journey though a mine shaft (and some are really tasty!)
 * Don't miss out on the mushrooms - they can send Dizzy flying high!
 * Don't leave any of the Yolk Folk or Wizard Theo behind!
 * More than 100 Different locations await!
 * Try dropping rocks on clouds.

 CREDITS

 Design               Big Red Software
 Program              Optimus and Shane O'Brien
 Graphics             Brian Hartley
 Project Director     Paul Ranson
 Production           Pat Stanley + Stewart Regan
 Art Manager          Shan Savage
 Cracked By           FairLighT!
 Docs Typed By        Splatt!/FLT

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 DIZZY PRINCE OF THE TOLK FOLK

 A limited time edition extremaly rare Dizzy game. Battle the Rockwart the
 Troll, meet Pogie the Fluffie, avoid Shamus the Leprechaun, summon King
 Arthur from his Crusade and wake Daisy from her hundred year snooze!

 Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to
 cheer him up by baking him his favourite food, cherry pie! So of went Daisy
 to get some cheeries from the cupboard and there were none to be seen!

 "Pogie pinched the cheeries!" she cries, as she saw Pogies pawprint in the
  cupboard, "That darned fluffle. Come here you!" and Pogie promptly darted
  of into the enchanted forest to escape Daises rage.

 Dizzy and Daisy decided to go into the forest to catch Pogie and gather
 some more cheeries at the same time. Whilst seaching for Pogie they got 
 lost and found a castle, where they thought they would find help, but it
 seemed deserted. They looked in the castle for pogie, but Daisy caught
 herself on a mystic spinning wheel. She started feeling really sleepy, so
 she found a bed and went to sleep.
 
 "Wake up Daisy, wake up!" shoued Dizzy. But before he could wake her up,
 Rockwart the troll caught him and locked him up under groud.

 CONTROLS

 ACTION                JOYSTICK            KEYS
 Move Left             Left                Z
 Move Right            Right               X
 Jump                  Fire                SPACE
 Pick Up/Use           Up                  RETURN

 Press K to toggle beween keyboard and joystick.
 Press Q to quit game.
 Press P to pause.

 HINTS AND TIPS

 * Remember to collect the cheeries!
 * Keep away from Rockwart the Troll : he eats eggs for breakfast.
 * Beware of the devil Dizzy doppleganger.

 CREDITS

 Design               Big Red Software
 Program              Derek Leigh Gilchrist
 Graphics             Leigh Christain
 Project Director     Paul Ranson
 Prodction            Pat Stanley + Stewart Regan
 Art Manager          Shan Savage
 Cracked By           FairLighT!
 Docs Typed By        Splatt!/FLT

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 PANIC DIZZY

 Dizzy in his FANTASIC TOY FACTORY! Fit MAGIC SHAPES into GRAND DIZZY's
 INVENTION to make NEW and EXITING TOYS! Panic Stations, Conveyor Belts,
 Bacuum Tubes and more! AMAZINGLY ADDICTIVE! Keep a kewl head...
 DONT PANIC DIZZY!

 One day, Grand Dizzy was putting his finishing touches to his brand new
 TOY MAKING INVENTION.

 "Just got to tighten this last nut and we're ready... oooOOOh... eekk!"
 shouted GRAND DIZZY as the spanner slipped and he fell to the floor.

 "UURGH!!", moaned GRAND DIZZY, "I've got a CRACKING EGGACHE, now I'll never
  finish testing me new TOY MAKING MACHINE. What shall I do??"

 "Don't worry!", replied DIZZY, "We'll help you!"

 So DIZZY, DAISY, DENZIL, DYLAN, DOZY and DORA helped GRAND DIZZY to the
 machine and manned their STATIONS.

 Whilst DIZZY grabbed the CONVEYOR BELT CONTROLLER, the others went
 upstairs and threw MAGIC SHAPES down the tubes.

 Click, Crunch... Cough, Splatt!/FLT (hahaha) ,the machine kicked into
 ACTION!

 "ooooOOh, SLOW down...! Hang on...! Too fast...!", cried DIZZY, but the
 others couldn't HEAR HIM. The TOY MAKING INVENTION just kept getting
 FASTER...

 THE GAME

 Like all of Grand Dizzy's inventins, the magic toy making machine doesn't
 quite work as well as it should. All of it's cogs and wheels constantly
 need fueling with the special magic shapes. The Chutes from which the
 shapes emerge continually descend, when they reach the shape guard at the
 bottom of the screen the toy machine will seize up. The only way to keep
 the chutes from reaching the bottom is to fit lots of shapes through the
 guard and into the machine.

 CONTROLS
 Press FIRE to start game

 LEFT              Q                JOYSTICK LEFT
 RIGHT             W                JOYSTICK RIGHT
 FIRE/DROP SHAPE   ENTER or SPACE   JOYSTICK FIRE

 Press H to PAUSE Game or ESC to QUIT

 THE AIMS OF THE GAME

 Line up the SHAPES GUARD with as MANY MAGIC SHAPES as possible.

 Press FIRE to release all MATCHING SHAPES.

 With 4 OR MORE matching shapes at once, a TOY is created, SO WAIT OR THE
 MAXIMUM TOYS!!

 If the WRONG SHAPE reaches the bottom the CHUTES will decend.

 The chutes will slowly decend and the only way to get them back up is to
 drop several shapes together. The more shapes you get the higher they'll
 go. If the CHUTE reaches the bottom the machine will STOP!

 Keep the machine going as long as possible to make lots of toys.

 Good luck and the best tip of all... DON'T PANIC DIZZY!

 CREDITS

 Design               The Oliver Twins
 Program              Big Red Software and Terry Mancey
 Graphics             Leigh Christian
 Project Director     Paul Ranson
 Production           Pat Stanley + Stewart Regan
 Art Manager          Shan Savage
 Cracked By           FairLighT!
 Docs Typed By        Splatt!/FLT

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 KWIK SNAX

 Dizzy to the rescue! Outwit Zak's court jesters, bumble bees, clockwork
 mice and more in the Land of Persoanality. Mega features and fantastic
 fun in the incredibly playable action packed arcade puzzle game!

 Dizzy and the Yolkfolk band had just finished theier gruelling tour of
 Yolkland and they were all ready for a holiday. Unfortunately counldn't
 decide were to go and a huge argument began to rage. I say unfortunately
 beacuse it woke Zak's the evil wizrd. He got into a huge temper and cast
 a spell left right and centre...

 Denzil thought he was kewl so he was sent to Iceland.

 Dylan always had his head in the clouds and was banished to Cloudland.

 Grand Dizzy was getting a bit old now so he sent to Cukooland!

 Daisy was trapped into Zak's dark dungeon.

 Dizzy went wild he had to get the yolkfolk back together he had forgotten
 to tell them about the a farewell gig he had planned down at the local club!!

 THE GAME

 The game is devided into four levels, each more devastating than the last.
 Point Dizzy's glove to the required destination and press fire.

 Weave around the stationary blocks and push the sliding ones into the
 approaching henchmen to get all the fruit. Complete five levels and free
 a friend!

 There are special features which float down to help, but sometimes they
 will hinder. A special bonus score is awarded if you can get the fruit in the
 flashing order.

 After every level there is a special slippery slidy bonus section. When
 Dizzy starts in a direction he is unable to stop until he hits something -
 it's that slippery. Plan your moves well - there aren't any henchmen but
 you are against the clock.

 CREDITS

 Design               The Oliver Twins
 Coding               Mark "BENO" Bell
 Graphics             Damon Redmond
 Music                Allister Brimble
 Project Director     Paul Ranson
 Production           Pat Stanley + Stewart Regan
 Art Manager          Shan Savage
 Cracked By           FairLighT!
 Docs Typed By        Splatt!/FLT

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 BUBBLE DIZZY

 It's MANIC! It's CRAZY! It's the most frantic DIZZY arcade action game
 yet! Test your reflexes as Dizzy leaps from bubble to bubble in DEEP
 UNDERWATER caverns! Collect pearls! Watch out for DEADLY creatures! It's
 FAST! It's furious! It's BUBBLICIOUS!!

 Dizzy's in trouble - again! Dizzy was taking a boat journey to visit his
 girlfriend, Daisy and present her with a glittering pearl necklace (the
 old romantic). But! Catastrophe strikes as Dizzy discovers he's not on
 passenger boat at all!! It's a pirate ship, captained by non other than
 the evil Captain Blackheart.

 "Yikes!" yelled Dizzy as Blackheart snatched the pearls from his clutches!

 Blackheart hollered, "Avast there! Splice the mainbrace! And chuck this land
 lubber over the side! With that, Dizzy was made to walk the plank and - 
 splooosh! - into the ocean he fell!

 As Dizzy ank into the mysterious ocean caverns there was only one thing
 for it - head for the suurface and FAST!!

 DIZZY GETS FIZZICAL!

 To rise to the surface Dizzy can jump onto the bubbles rising from the
 floor of the deep caverns. Leap on top of a bubble, stay balanced and
 Dizzy floats towards the surface - but look out, thatbubble could burst
 at any moment!

 Ledges on the cavern wall make handy resting places for Dizzy. Some ledges
 house oysters from which Dizzy collects pearls! If he gets enough he can
 make a new necklace and win Daisy's love!

 Danger lurks in the caverns. Beware of the ocean creatures which drain
 Dizzy's energy. And don't run out of oxygen either! By leaping onto bubbles
 and lesges Dizzy can reach the surface and leap onto land!

 GAME TIPS

 * Don't stay on one bubble too long.
 * The smaller thebubble the quicker it rises
 * Make use of the ledges
 * Collect as many pearls as possible

 CONTROLS

 Keyboard controls are definable

 JOYSTICK             ACTION

 LEFT                 WALK LEFT
 RIGHT                WALK RIGHT
 UP                   JUMP

 You can combine the controls for diagonal movements.

 CREDITS

 Design               Derek Leigh Gilchrist
 Graphics             Leigh Christian
 Music                Matt Symonds
 Project Director     Paul Ranson
 Production           Pat Stanley + Stewart Regan
 Art Manager          Shan Savage
 Cracked By           FairLighT!
 Docs Typed By        Splatt!/FLT

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                                 CODE MASTERS

                                  HELP LINES
                        
                        NEW RELEASE INFO LINE 0891-555-000
 (Tells what is being released this month) If you can't get any further in
 any of these games and would like us to give hints & tips on how to solve
 all the puzzles just phone the numbers below. Please don't phone unless
 you are really stuck and make sure you get permission from the person
 who pays the phone bill first!

 DIZZY PRINCE OF THE YOLKFOLK                               0891-555-002
 SPELLBOUND DIZZY                                           0891-555-003
 DIZZY                                                      0891-555-093
 TREASUR4E ISLAND DIZZY                                     0891-555-091
 FANTASY WORLD DIZZY                                        0891-555-078
 MAGICLAND DIZZY                                            0891-555-096

 Call costs 36p per minute during off-peak time and 48p per minutes all
 other times  (What a fucking rip eh?!)  ** GREAT BRITAIN ONLY **

 This program including the code, graphics, music and artwork are the
 copyright of codemasters Ltd. and no part of may be copied, stored,
 translasted or reproduced in any form or by any means, hired or lent
 without the express permission of CodeNasters Ltd.

                               Made In England
                         Published by CodeMasters Ltd.
                 PO Box 6, Leamington Spa, England. CV33 OSH


 Thats all folkes.. But Seriously if you like the game PLEASE buy the
 original when it is released in the shops...

  SIGNED SPLATT!/FLT
 
 PS. Im off to play Bubble Dizzy now... its just AWESOME!!!!!


 
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============================================================================

Dizzy - Prince of the Yolk Folk!

Solved by Hoson/Nemesis & Rebel/FairLight in April 1992

STARTING:

When you start the game you are trapped in a cave. 
Pick up the match, the pile of leaves and the bucket of water.
Use 'pile of leaves', 'match' and 'bucket of water' on the door. 
The door will burn up.

Go left until you meet the green troll at the bridge. 
Pick up the pickaxe. Go east to a man who will give you his flying carpet.
Don't bother to pick it up since you don't need it to complete the game.

Continue walking eastwards until you find a small cage lying beside a wounded
lion. Pick up the cage. Jump onto the clouds and get the bridge kit. Go east
one picture. Use the pickaxe on the boulder. Enter the secret cave. Pick up the
gold nugget and the cherries. Go west until you reach the boat, use the boat to
reach the the ferryman. He will take your goldnugget. Talk to the ferryman, and
he will tell you that his boat is slow. Behind the ghettoblaster lies a cherry.
West of the ferryman is a little cute puffle. Drop the cage besides the puffle.

Walk on the paths in the trees until you come to a gap in the path. Use the
bridgekit here. Now cross the bridge and go east until you reach the clouds,
jump on them until you've landed on the tower of the castle. Go down the tower
and pick up the golden harp. 

Now go back to the trees and walk to the treetops. Go as far to the left as
you can and jump. You will land on a cloud, pick up the cherry. Keep jumping
until you come to Saint Per. Give him the golden harp you found in the castle.
He will give you a holy cheese. Drop the cheese in the little cage beside
the cute puffle. The puffle will go into the trap. Pick up the cage, you will
now have a puffle cage. Go back to the green troll at bridge near the western
castle. Drop the cage on the bridge, the troll will run away. You can now
enter the castle. Pick up the outboard motor in the first room. Use the lifts
to get to the top of the castle. Get the cherries and the rusty key. Don't
bother to pick up the tasty bread, you won't need it. Now go back to the ferry-
man and give him the outboard motor. He will give you his scythe.

Now, when you have the scyte run to the eastern castle and vip the
rose-bushes away. Don't take the magic potion nor the spanner yet.
Collect the sherries, stars and coins etc (make sure you find the bugle). 
Take the lift up to the tower and take the tweezers, now go back to the
lion and help him get rid of the splinter. 

Grab the splinter, go back to the same castle again and put it on the
floor above where your ghost walks. Make your ghost touch the splinter
and God will now have mercy on his soul. You may now take the spanner
as the trap is no longer activated. Run back to man you got the flying
carpet from and give him the bugle. He will now give you a jolly 
jokesbook. 
 
Go to the castle to the left and find the old and rusty mechanic
machinery, start it with the spanner, the bridge will now fall down and
lead you to the princess. Give the Princess the jolly Jokebook and you 
will get a flag from her. Back to the castle again (the one you just 
left). Find the flagstaff at the top of the tower and raise the flag.
The man with the bugle will now appear on the screen so have a chat with
him until the King arrives.
 
When the King has made you a Prince, go to the castle where Daisy sleeps
and don't talk - just kiss!!   Congratulations, you made it!!
 
This solve- and hintsfile was made by REBEL / FAIRLIGHT & HOSON / NEMESIS
on the 14th of April 1992.

