FASCINATION PARTIAL WALK-THROUGH I found this game to be pretty enjoyable for the most part, but am sad to inform you that I have not completed it as of yet. I can walk you through as far as I've gotten, and perhaps someone can help me (I am currently stuck). Before I begin, a word about the game controls. The function key "F1" is used to Save/Load/Quit. I know of no other keys that do anything. You play with the mouse. Pointing over areas/objects discribes them 'somewhat'. The left button is used to either select an area or an object to action. The right button is used to bring up your inventory. You put things in inventory by selecting with the left button and then pressing the left button. Do the same to select an item from your inventory. You'll get the idea soon enough. THE START: -==========- You play the part of Doralice, a female captain/pilot. You've just landed in Miami, but not before a man named "Mr. Nichols" died right in your arms. He left you with a briefcase containing a "Vile". This vile is of some importance and this is where your adventure begins (your hotel room). Feel free to explore the room to get the hang of how everything works. This will give you an idea of how the game is played throughout. Every so often, we will save the game at some point. This is in case of any dreaded 'gurus', or in case you have not followed along and have forgotten something 8-). STEP-1 -======- Try to leave to the lobby 3 times. A message will finally appear telling you the access code to the briefcase. The code is "AARGH". Inside, you'll find pyjamas and an electric toothbrush. Click on toothbrush and then select voltage to "110V". Point to where the drawer is and you'll find the adaptor that fits the toothbrush plug. Insert the adaptor into the socket on the wall, then select the toothbrush plug and connect it to the adaptor. You will now discover the hidden vile. Unplug the toothbrush and put the adaptor back in the drawer. Plug in the fridge and open it's door. Now point towards the water jug sitting on the coffee table. Select it, and use it against the empty ice-tray. Place the vile inside this tray for safe keeping. There is a directory under the drawer. Write down any info you get from it, as it might be important later on. There is nothing left to do here, so save the game here and name it as "STEP-1". STEP-2 -======- Exit to lobby and take the token in the ashtray. A keyring can be found on a table with flowers. Take that as well. Click on the newspaper and find a page with a torn corner. It reveals the first part of a number. Write this down. Select the directory and write down the info from that. Show the keyring to the receptionist named Isalinda. She will provide the missing key for it. Go back to your room and call the private number you founf from the directory "888-1111". The person will give you an entry code "A4621" to get in the building. Wite this down. As you try to exit to the lobby, you'll get a call from Robaire di la Cafetiere. You chat a bit with him and arrange to meet him at the pool. Save the game the first chance you get, name "STEP-2". STEP-3 -======- At the pool, click on Sharon the bartender. Choose coffee instead of the drink. Select coffee and some can sugar will appear. Place a cube in your coffeee and keep another cube in your inventory. Point to the spoon and stir coffee. Select it to drink. Click on Prisca and she will begin to tell you about a man who asked her questions about Mr. Nichols death. Pay close attention to what she says. She will give you a flashlight. Click on the hat sitting on the pole. Place it on Prisca's head. Click the switch on the pole and it will reveal the lost pendant in the pool. Take it and show it to her. Go to the booth and open the locker door with your key. You'll find a broken walkman in there. Click on it and use the token to open the compartment that has a battery. Take it for the flashlight. Go back to pool area. Now save the game here and name it "STEP-3". Then exit to Q.U.L. STEP-4 -======- Go to Q.U.L. Reception and point to key on wall. A vicious dog will suddenly appear (scared the hell outta me 8-). Use the sugar cube and give it to the dog. Take the storeroom key. If you must try the call button, do so only twice. Bugging this guy a third time will piss him off. Exit to the street and go to telephone. Put token in slot and dial "888-1111". Mr Miller will provide idle chat and give you an access code "879". Write this down. Exit to parking lot and use storeroom key to open the storage locker. It is dark in there, so use the flashlight. Look to right side of locker and click on the hook. This will expose a coat with a pocket you should click on. Take the car keys and exit to parking lot again. Use keys in lock of car next to the bum. You'll find it fits, but the door is jammed. Click on bum and he'll tell you to kick the tire, as that will un-jam the door. Take the keycard on the car seat. There is nothing else of interest, so exit the car and save the game. Name it "STEP-4". STEP-5 -======- Click on entry code panel next to bum and use the keycard in slot. Enter the code "879" that was given to you. The elevator now opens and you will be taken to Mr. Miller's office directly. You find that he is murdered and you search the room. Click on his lapel and a silk handkerchief will now appear exposing a cassette. Take this item. Now click on a spring found on one the books. This opens a secret panel. Click on the cable and you'll find a dictaphone. Put cassette in unit and click the right tit on the lamp. The light will go on powering the dictaphone. Mr. Miller left you a message to say that there are actually 3 viles in existance. You have one, and his son Kenneth has the second. He says that Peter Millgate (aka DOC) has stolen the third vile. The 'DOC' has a secret Coconut Grove Labratory hidden underneath a Lingerie store. Your mission (should you decide to accept it 8-), is to go and retrieve the third vile without being detected. Then give both viles to his son Kenneth. Exit to Lingerie store and save game. Name it "STEP-5". STEP-6 -======- Click on newspaper and write down the info. Go to far left booth and read the paper on the floor. Exit to booth. Go to next booth (right), and click on the box in bottom left. Take the shoe and keep it. Exit the booth. Go to next booth (right) and you'll come across a private door. Click on the door and you will be in the dark. Click on door once and notice above the door, a bell. Click on bell with pointer and it won't ring when entered. Click on far bottom left package and you'll find a safe. You'll find the key hidden under the male poster on the wall to right. Above the safe, you will see a label. Take it as well. Now use key and unlock safe. Use the shoe to get the bar off. Now use the label to open safe. There is a combination lock in there. Click dial once and enter "D". Click dial again and enter "O". Now click on dial again and enter "C". This spells "DOC" by the way 8-). You are now in DOC's secret labratory. Click on instruments and take scalpel. Click on the answering machine and rewind the tape first. Click play button. After you get the message, rewind the tape again and use the erase button to cover your tracks. Click on surgeon's coat and then click on the pocket. You get a mask. Take this. Click pocket again and you get a key. Use the key to unlock the closet. Click on documents and you'll get a photo. Click on jar, and use the shoe to break it open. You'll notice there are two viles. Take these and save the game naming it "STEP-6". Exit to street and your back to lobby. STEP-7 -======- Isalinda informs that you have a message waiting. You find its from Robaire. Before going to your room, click on the newspaper and write down the info. Click on directory and write down info. Now go to your room. You find your room has been searched and ransacked! Robaire is lying on the bed out cold. Click on a pin found next to coffee table. It reads Red Blue Club. Click on chocolates, but don't eat any. Keep them instead. They have drugs inside them, which is why Robaire was knocked out cold. Click on glass on the coffee table. You discover that Robaire actually drank the contents of the vile when it cracked inside the glass he drank from. Click on phone and call reception using number "0". Isalinda informs that an inspector is here in the lobby wanting to see you. Exit to lobby and meet inspector Pedro di Helgos. Click on the cat first, then click on cats ID tag. You find his name is "FA". The other two cats are named "MI", a white cat, and "SOL", a black cat. Write this info down, as it will be extremely important later on. The cats were named after music notes (do re MI FA SOL la te do...get it?). Now click on the inspector again. He will ask you a few questions in which you better have the right answers (or else!). Not to worry though...answer the questions in the following manner..."2-2-2-1-2-1" and you'll be safe. AFter the inspector leaves, you'll notice a scrap of paper on the floor. Write the number down "2121". This is the missing number to the torn out corner "674". Talk to Isalinda again. She tells you that Robaire left the hotel. Go back to your room and call the number "674-2121". You'll talk to Lou Dale, and setup a meeting. Save game and name it "STEP-7". Now exit to Photo Shop. STEP-8 -======- Outside, you'll see a car. Click on it and you'll find a lapel pin like the one you already have. Click on the $10 bill on the windshield and take it. Do not click on studio door! Instead, click on service enterance. Click on waste bin and click on newspaper. It informs that there is a rapist loose, and he looks alot like Robaire (cheap drugs or what?). Use the photo under door, as you'll need to catch a key. Use the scalpel to poke key out of lock. Take back photo and you now find yourself in a kitchen. Click on bottom cabinet (3rd from left) and click on the basin. It will move to the counter top. Click on bottom cabinet (2nd from left) and click on cloth. Now turn on water faucet and wet the cloth. Hang it on hook found to far right. Click on Lye and use it on basin. Click on top cabinet (3rd from left), and click on Ammonia. Use it on the basin. Take your mask from inventory. Click on top cabinet (far left), and click on glass. It will fall to the floor and make a sound alerting the owners. Quickly click on last chemical and use it on the basin. Open service hatch on far right (above hook) making sure that you click twice to open it all the way. Now click on basin and it will move to other side of service hatch. Click on wet cloth and use it on service slot. If all goes according to plan, you will gain entrance inside. If not, try the same steps again. This was a tough puzzle to figure out exactly. You now find a man knocked out cold by the fumes you created. You find Lou Dale tied up and begin talking to her. She ends up giving you a signet-ring and directs you to the Salsa Joint in a red light district. This is where you'll find the Red and Blue Club. Save game here and name it "STEP-8". STEP-9 -======- You run into a doorman named Eduado who refuses you entrance. Use the lapel pin on him. He still refuses. Now give him the $10 bill and he'll let you enter (money always talks eh 8-). You are now faced by someone who 'claims' to be (or you assume to be) Kenneth. He will ask you some questions which you must answer correctly. Answer questions in the following manner... "2-2-1-2-1" and you'll be safe. You are taken to Coconut Grove and he starts to chat you up. To avoid having sex and risking detection of viles, use the chocolate on him. He will eat one and be knocked out cold. Clicking on his tatoo, you discover his real name is Archie. Click on his pendant and write down the info. Click on his hand and then click the ring on his finger. Take his signet-ring which is some kind of stamp. Exit to lounge and then exit back to room again. Archie will mumble something about a secret 'passage'. Exit again to lounge. Click on landing-net on floor by the chair. Keep it, and click switch on aquarium. This exposes a shell-fish inside. Click on the shell-fish once, then click on the plankton next to it. Use plankton on it and it will reveal a pearl. Use landing-net to grab pearl. Keep it. Next, click on the statue of the pirate's eye patch. The patch will disappear and you can place the pearl in the eye socket. Click on parrot and it will get a cigar from the canister beneath it. Take the cigar and place it into the pirate's mouth. A beam of light will shoot across to another object. Click on the oriface and it will reveal a skull. You may as well take the pearl and cigar back in your possesion. They might become useful (not sure?). Now use the stamp on the skull from the oriface. This will reveal the 'passage' to a secret stairway. As you entered, you must have been knocked out. You are confronted once again by the inspector who will ask you some questions again. Answer the questions in the following manner..."1-2-1-2-1" and you'll be safe. Save the game here and name it "STEP-9". STEP-10 -=======- You chat with inspector and ask if you can freshen up first. He says alright, and you now end up in a bathroom. Click on waste bin twice and you'll find a syringe. Take it. Open the right side of mirror and take the shaving cream. Click on jar that has a set of eye-balls. Click on the lid and use the syringe on the formalin. Click on the mechanism button found to the left of the towel. It reveals a hidden closet. Click on the spray bottle and use the syringe on it. It can now be used as a weapon. Go back to the lounge and use the spray on the inspector. He will be knocked out cold. I'll ask you to save the game here using the name "STEP-10", even though it is alittle too soon. The reason for this is because I haven't gone beyond the next stage, so there could be things I'm doing wrong (in the next stage). I will continue telling you where I currently am though. Yes..I'm STUCK 8-(. STEP-10.5 -=========- You have now exited the lounge and find yourself in a room where I am now. If you use your lamp on the microscope, it will reveal the small inscription you couldn't read before (back at the pool). It shows the name "B A D (a + sign above) G E". If you use your signet-ring on microscope, it reveals a birthdate of "09/07/71". There are 3 cats which show the letters "G (white cat), E (black cat), and F (not sure of colour of cat?)". "GEF" is what I see. Click on the newspaper also and write down info. There are a few pictures on the walls, and wrote down all the names. I also took the capital letters into account to see if they mean anything (duh?). Anyway, a piture named "Nudity's Dream" will reveal a button. Click on this and it will again reveal a panel opening up above the organ. Clicking on the wheel will bring up a Zodiac that has a hand like a watch. The botton left button (signs) will move the hand counter-clock-wise. The button on bottom right will turn the organ on (it wouldn't play before all this). If you click on the organ, it will now allow you to play the keys. Now comes the part where I'm Stuck! I'm neither a musician, nor am I into Greek Zodiac signs. I have a feeling that the Zodiac wheel should be set to the DOC's birthdate and sign. I also feel that the 3 cat's names are important, as they represent the scale notes of "MI, SOL, and FA" and also the way they are coloured (duh?). The name on the lamp might also have something to do with playing these keys a certain way. I can't help but think the letters "B A D (and + sign) G E" also have something to do with the sequence of key playing (duh?). I really need some help getting by this one peticular puzzle, as I feel frustrated now. Could someone PLEASE try and figure this one out and let me know A.S.A.P. I feel I am close to finishing the game once I get by this puzzle, and will again document the rest of this walk-through so everyone can use it (if needed). Thanks for not shouting at me if you are also stuck at this point 8-). I DID manage to get you THIS FAR didn't I ???