@database @wordwrap @node MAIN "CONTENTS" ********************************** J ************************************* CONTENTS: @{" RETURN TO MAIN MENU " link "CL303a:CHEATS/Menu/MAIN"} @{" JAGUAR XJ220 " link JAGUAR_XJ220} @{" JAMES POND - AQUATIC GAMES " link CL303a:CHEATS/A.guide/AQUATIC_GAMES} @{" JAMES POND - UNDERWATER AGENT " link JAMES_POND_-_UNDERWATER_AGENT} @{" JAMES POND II - ROBOCOD " link JAMES_POND_II_-_ROBOCOD} @{" JAMES POND II - ROBOCOD (AGA VERSION) " link JAMES_POND_II_-_ROBOCOD_(AGA_VERSION)} @{" JIMMY WHITE'S WHIRLWIND SNOOKER " link JIMMY_WHITE'S_WHIRLWIND_SNOOKER} @{" JINXTER " link JINXTER} @{" JOE AND MAC CAVEMAN NINJA " link JOE_AND_MAC_CAVEMAN_NINJA} @{" JOHN MADDEN'S FOOTBALL " link JOHN_MADDEN'S_FOOTBALL} @{" JOURNEY " link JOURNEY} @{" JUDGE DREDD " link JUDGE_DREDD} @{" JUMPING JACKSON " link JUMPING_JACKSON} @{" JURASSIC PARK " link JURASSIC_PARK} @endnode @node JAGUAR_XJ220 JAGUAR XJ220 When you are told to start your engine at the beginning of a race, press the fire button and wait for the signal to go. Pressing 'P' twice will skip to the end of the race and you will have won. If that makes it too easy, go to the music selection screen, press the mode button on the CD Player, and then click on the right side of the scan button. Finally click on the eject button. You should find that the whole game runs a lot faster letting you get faster lap times. The same should also happen if you choose Sound FX and select Radio on the sound select screen. (I'm not sure if this is the same as the above, but if you select the radio and scan for '065.4' you should now get the best lap times in all races). @endnode @node JAMES_POND_-_UNDERWATER_AGENT JAMES POND - UNDERWATER AGENT On the title screen type 'JUNKYARD' (no space) and it will flash, now in-game pressing the 'RETURN' key will activate the invincibility cheat (pressing 'RETURN' again will disable the cheat). Now pressing following keys will take you to a different level: Level 3 : Z Level 8 : N Level 4 : X Level 9 : M Level 5 : C Level 10 : < Level 6 : V Level 11 : > Level 7 : B Level 12 : ? Pressing '6' on the numeric pad returns you to level 1. Press 'D' once to kill baddies, and twice to open the exits. @endnode @node JAMES_POND_II_-_ROBOCOD JAMES POND II - ROBOCOD There are two well known cheats for this game which involve collecting items where their first letters spell 'CHEAT' and 'LIVES' but there is an easier way to get the same results (i.e. shield and infinite lives). All you have to do is press 'CTRL' and 'RETURN' together. You can repeat this if your shield runs out. On the title screen, type 'THE LITTLE MERMAID' (including spaces). Now you can press the following keys: RETURN - infinite shield 'F6' - 50Hz 'F7' - 60Hz 'K' - suicide 'P' - gives you an aeroplane, only on appropriate levels 'B' - gives you a bathtub, only on appropriate levels 'F' - gives you wings 'X' - warps to the nearest Exit Post 'M' - enters Map Select mode, from which you can enter the following codes to jump levels:- Code: Level: Code: Level: 01 1.1 26 7.2 02 1.2 27 7.3 03 1.3 28 7.4 04 Bonus level 1 29 7.5 05 6.1 30 5.1 06 Bonus level 2 31 5.2 07 Bonus level 3 32 5.3 08 6.2 33 5.4 09 6.3 34 5.5 10 Level 1 and 2 Boss 35 5.6 11 Level 5 and 6 Boss 36 Bonus level 9 12 Level 7 and 8 Boss 37 5.1 13 3.1 38 Bonus level 10 14 Bonus level 4 39 8 15 3.2 40 Bonus level 11 16 Bonus level 5 41 9.1 17 3.3 42 Bonus level 12 18 3.4 43 Bonus level 13 19 Bonus level 6 44 Bonus level 14 20 4.1 45 Bonus level 15 21 4.2 46 Bonus level 16 22 Bonus level 7 47 Bonus level 17 23 Bonus level 8 48 Hard Level! 24 4.3 49 9.2 25 7.1 50 End Animation @endnode @node JAMES_POND_II_-_ROBOCOD_(AGA_VERSION) JAMES POND II - ROBOCOD (AGA VERSION) Are you dying to see the new levels tacked on at the end of the game? Here's how to do it: On the title screen, type 'O.S. FRIENDLY'. Now during the game, press 'M' and you'll be prompted to enter a code. Enter a number between '1' and '49' to jump to any part of the original game, and use the codes '50' to '55' to see the new levels! @endnode @node JIMMY_WHITE'S_WHIRLWIND_SNOOKER JIMMY WHITE'S WHIRLWIND SNOOKER Enter Trick Shot mode, then press 'F7', 'F4' and 'F1' in succession (147 backwards). When you hear a double click, press 'ESC' and go to Demo mode - you will find an extra option there which instructs the computer to do random 147 breaks. When you are taking a shot, the more side or top-spin you put on the ball, the more chalk you'll need. If it's a straight forward shot to the centre of the cue ball you don't need any chalk at all. However, if you are trying to swerve the ball, if you use the chalk about 4 or 5 times before the shot you shouldn't miscue. Doing this it is actually possible to swerve the ball by hitting the cueball in the very top-left or top-right. @endnode @node JINXTER JINXTER Here is the full solution: (ON THE BUS)[ON THE BUS] LOOK TICKET WAIT WAIT WAIT SHOW TICKET TO INSPECTOR WAIT WAIT PRESS BUTTON WAIT WAIT WAIT WAIT LEAVE BUS (NEVERENDING LANE) GET KEYRING WAIT WAIT READ DOCUMENT OPEN GATE N (FRONT GARDEN)[FRONT GARDEN UNLOCK DOOR WITH IRON KEY AND OPEN DOOR N (HALLWAY) NW (BEDROOM) GET CASE LOOK UNDER BED AND GET SOCK OPEN WARDROBE AND GET SHOES N (KITCHEN)GET OPENER OPEN FRIDGE AND GET BOTTLE OF MILK AND CLOSE FRIDGE E (CONSERVATORY)[CONSERVATORY] GET TABLECLOTH S (LIBRARY)[LIBRARY] GET TELEPHONE N (CONSERVATORY) UNLOCK DOOR WITH IRON KEY AND OPEN IT N (BACK GARDEN) GET SECATEURS AND GLOVES N(HOLLY LANE) E (GRASSY FIELD)[BULL] SHOW TABLECLOTH TO BULL DROP TABLECLOTH S (DEAD FLY WOOD) WEAR GLOVES HOLD WIRE AND CUT WIRE WITH SECATEURS E (ORCHARD)[ORCHARD] E (SPRING) GET BOTTLE W (ORCHARD) SE (ON THE BRIDGE)[BRIDGE] S (BOATHOUSE) GET MOUSE TRAP AND CAN N (ON THE BRIDGE) NW (ORCHARD) S (FRONT GARDEN)[THATCHED ROOF HOUSE] UNLOCK DOOR WITH RUSTY KEY AND OPEN IT SW (MESSY KITCHEN) OPEN TRAPDOOR W (DINING ROOM)[DINING ROOM] GET CANDLE AND MATCHBOX S (STUDY) SW (HERB GARDEN) S (UNDER THE HOLLY BUSH)[MAGPIE]LISTEN TO MAGPIE WEAR SPECTACLES N (HERB GARDEN) NE (STUDY) N (DINING ROOM) E (MESSY KITCHEN) D (CHEESE CELLAR) GET CHEESE WEAR SHOES U (MESSY KITCHEN) PUT CHEESE ON MOUSE TRAP SET TRAP DROP TRAP W (DINING ROOM) S (STUDY) DIAL 300 N (DINING ROOM) E (MESSY KITCHEN) WAIT OPEN BOX AND GET MATCH AND CLOSE BOX LIGHT MATCH AND LIGHT CANDLE WITH MATCH WARM THE PLASTIC KEY WITH THE CANDLE AGAIN NE (FRONT GARDEN) UNLOCK MAILBOX WITH PLASTIC KEY GET PARCEL OPEN PARCEL AND GET LETTER AND CHARM READ LETTER N (ORCHARD) NW (GRASSY FIELD) W (HOLLY LANE) S (BACK GARDEN) S (CONSERVATORY) W (KITCHEN) OPEN FRIDGE AND PUT PLASTIC BOTTLE IN FRIDGE AND CLOSE FRIDGE WAIT (NEVER PANIC! YOU MUST WAIT 19 TIMES - UNTIL YOU SEE THAT YOUR SCORE IS INCREASED BY 10) OPEN FRIDGE AND LOOK IN IT AND GET BOTTLE OPEN BOX AND GET MATCH AND CLOSE BOX LIGHT MATCH AND LIGHT CANDLE WITH MATCH WARM ICE WITH CANDLE DROP WATER PUT OIL IN PLASTIC BOTTLE DROP LETTER AND PARCEL & TICKET E (CONSERVATORY) N (BACK GARDEN) N (HOLY LANE) E (GRASSY FIELD) SE (ORCHARD) S (FRONT GARDEN) SW (MESSY KITCHEN) LOOK TRAP AND GET MOUSE NE(FRONT GARDEN) N (ORCHARD) SE (ON THE BRIDGE) S (BOATHOUSE) LOOK IN BOAT AND GET BUNG OIL RUNNERS WITH OIL OPEN DOOR S (CANOE MOORING)[LAGOON] GET SACK AND LOOK IN IT PUT WALRUS CHARM IN SACK PUT BUNG IN SOCK PUT SOCK IN HOLE PUT CANOE IN LAGOON ENTER CANOE AND GET PADDLE S (LAGOON) S (PAGODA) LEAVE CANOE D (MARBLE STEPS) OPEN CAN WITH OPENER EMPTY CAN ON DIRT MOVE DIRT E (PASSAGE) E (DIVERS ROOM) DROP ALL DROP TROUSERS AND SHIRT AND SHOES AND GLOVES WEAR SUIT AND MASK AND FLIPPERS GET AQUALUNG (DON'T WEAR IS JUST YET!) W (PASSAGE) W (MARBLE STEPS) U (PAGODA) N (LAGOON) WEAR AQUALUNG D (UNDERWATER) NW (UNDERWATER) N (UNDERWATER) OPEN HATCH D (AIRLOCK) CLOSE HATCH AND PRESS LEFT BUTTON TURN WHEEL OPEN DOOR E (CORRIDOR) D (SACRISTY) GET COIN OPEN DOOR U (CORRIDOR W (AIRLOCK) PRESS RIGHT BUTTON E (CORRIDOR) D (SACRISTY) E (GREEN LODGE) WAIT WAIT WAIT U (HIGH ABOVE THE LODGE) GET CHARM D (GREEN LODGE) W (SACRISTY) U (CORRIDOR) W (AIRLOCK) OPEN HATCH U (UNDERWATER) S (UNDERWATER) SE (UNDERWATER) U (LAGOON) S (PAGODA) D (MARBLE STEPS) E (PASSAGE) DROP AQUALUNG DROP SUIT AND MASK AND FLIPPERS E (DIVERS ROOM) WEAR TROUSERS AND SHIRT AND GLOVES AND SHOES TAKE ALL W (PASSAGE) E (MARBLE STEPS) U (PAGODA) ENTER CANOE PUT UNICORN CHARM IN SACK N (LAGOON) SW (CONIFER WOODS)LEAVE CANOE DROP PADDLE AND SECATEURS S (VILLAGE GREEN) NW (BAKERY) ASK FOR A JOB D (BAKERY KITCHEN)[BAKERY KITCHEN] E (LARDER) OPEN FLOUR SACK SIEVE FLOUR WITH SIEVE GET TINY CHARM W (BAKERY KITCHEN)LOOK TABLE AND GET BAKING TIN AND DROP TINY CHARM IN IT OPEN OVEN AND DROP BAKING TIN IN IT AND CLOSE OVEN PRESS BUTTON AGAIN OPEN OVEN AND GET BAKING TIN GET BREAD AND DROP BAKING TIN U (BAKERY) GIVE BREAD TO BAKER (VILLAGE GREEN)GET BREAD AND BREAK BREAD GET PELICAN CHARM OPEN DOOR NE (IN THE POST OFFICE) SHOW MOUSE TO MISTRESS TURN TOP RIGHT HANDLE TURN BOTTOM RIGHT HANDLE AGAIN AGAIN TURN TOP LEFT HANDLE OPEN SAFE GET CHARM OPEN DOOR SW (VILLAGE GREEN) SE (PUB) OOJIMY HEARTH GET ASH N (BEER GARDEN) D(WELL) GET COIN U (BEER GARDEN) S (PUB) NW (VILLAGE GREEN) SW (CAROUSEL)[CAROUSEL] DOOFER ENGINE DOOFER UNICORN DROP ALL GET LADDER AND OPENER KNOCK DOOR THROW OPENER AT LAMP SW (CLOCKMAKERS SHOP) E (IN THE WEATHERCLOCK) LEAN LADDER TO GIRDER W (CLOCKMAKERS SHOP) NE (CAROUSEL) GET ALL SW (CLOCKMAKERS SHOP) CAST OOJIMY SPELL ON FIRE GET STOOL E (IN THE WEATHERCLOCK) DROP STOOL GET CHARMS PUT CASE IN SACK CLIMB STOOL AND CLIMB LADDER (ON THE GIRDER) JUMP NORTH (ON THE PLATFORM)[PLATFORM] (IF THE SUN WEATHERMAN IS ON THIS SIDE,FIRST TYPE THE FOLLOWING LINE:) CAST THINGY SPELL ON SUN WEATHERMAN) HOLD ONTO RAIN WEATHERMAN CAST DOODAH SPELL ON RAIN WEATHERMAN (END OF THE BEAM) GET UMBRELLA AND HAT CLIMB CLOUD (VILLAGE GREEN) CAST OOJIMY SPELL ON CLOUD SW (CAROUSEL) SW (CLOCKMAKERS SHOP) E (IN THE WEATHERCLOCK) GET STOOL W (CLOCKMAKERS SHOP) NE (CAROUSEL) NE (VILLAGE GREEN) DROP CAN AND MOUSE AND PLASTIC BOTTLE PUT SACK ON STOOL GET SADDLE AND PUT IT ON STOOL CLIMB CLOUD DOOFER CLOUD (OUTSIDE THE STATION) E (STATION)[STATION] BUY TICKET WITH TWO FERG COIN E (PLATFORM) E (IN THE TRAIN) SHOW TICKET TO INSPECTOR WAIT WAIT (MOUNTAIN)[CASTLE] PUT SADDLE ON UNICORN CLIMB UNICORN DOOFER UNICORN (CASTLE PARAPETS) D(WALLED GARDEN)[WALLED GARDEN] E (PROMENADE COURT) DROP SHOES N (CASTLE ARCHWAY) E (PASSAGE) D (GAOL) OPEN DOOR N (DUNGEON)[DUNGEON] WAKE XAM DRINK MILK PUT CANDLE IN BOTTLE TIE ROPE TO MANACLES OPEN BOX AND GET MATCH LIGHT MATCH AND LIGHT CANDLE WITH MATCH DROP BOTTLE UNDER ROPE N (DUMB WAITER) WAIT N (KITCHEN) U (HALL)[HALL] NE (ANTECHAMBER) OPEN DOOR E (TETRAGRAMMATON)[TETRAGRAMMATON] E(JEWEL ROOM)[JEWEL ROOM] SLIDE 5 SLIDE 8 SLIDE 1 SLIDE 6 SLIDE 7 SLIDE 2 SLIDE 9 SLIDE 5 SLIDE 3 SLIDE 4 GET BRACELET PUT CHARMS ON BRACELET W (TETRAGRAMMATON) W (ANTECHAMBER) SW (HALL) NW (TOWER ENTRANCE)[TOWER ENTRANCE] U (SPIRAL STAIRCASE) U (HALLWAY) OPEN LEFT DOOR N (SANCTUM SANCTORUM)[SANCTUM SANCTORUM] GET BALL S (HALLWAY) D (SPIRAL STAIRCASE) D (TOWER ENTRANCE) SE (HALL) PUT ASH ON HEARTH U (CHIMNEY) (YOU SHOULD NOW TYPE THE FOLLOWING SENTENCE UNTIL THE WITCH GLANCES AT THE FIREPLACE:) LOOK BALL DOOFER BALL (YOU SHOULD NOW TYPE THE FOLLOWING SENTENCE UNTIL YOU SEE THE CLAW OF JANNEDOR:) WAIT PUT BRACELET ON CLAW With this solution, you miss 15 points. To get those 15 points, you should do the following: (BEFORE YOU GO TO THE POST OFFICE, YOU SHOULD GO TO THE CAROUSEL:) DOOFER ENGINE DOOFER UNICORN GET SADDLE NE SE OOJIMY HEARTH GET ASH N D GET COIN U S NW OPEN DOOR NE MAIL SADDLE TO STATION GIVE TWO FERG COIN TO POSTMISTRESS WAIT SHOW MOUSE TO POSTMISTRESS (NOW OPEN THE SAFE - YOU KNOW HOW TO DO THAT!) You'll find your saddle on the station. @endnode @node JOE_AND_MAC_CAVEMAN_NINJA JOE AND MAC CAVEMAN NINJA If you're not doing very well, here's a bit of help: The caveman carrying the rock will nearly always drop fruit. Hit him, and then jump on the rock he drops three times to get the fruit. Now and again you'll come across a caveman who isn't doing anything. When he wakes up and starts chewing, hit him for extra points. Vertically scrolling levels have a special Spaceman bonus. Stay on the right side of the screen to get this. On levels 9 and 10, after you have defeated the spiky guy and the disk loads for the next level, hold the joystick left and hold the firebutton until the bonus section starts. You'll float down slowly, and will be able to catch more bonus fruits. @endnode @node JOHN_MADDEN'S_FOOTBALL JOHN MADDEN'S FOOTBALL Here are some passwords for the later stages of a game: 0540300 Quarterfinal 0150361 Semifinal 0550361 Superbowl If you enter '665' followed by any four numbers, you will be in a final game. The number after the '665' determines the team you play. @endnode @node JOURNEY JOURNEY Here is the full solution: Due to this game's linear structure and the fact that you usually can't return to a location, maps are not available with this solution. There are 3 random elements: the colour of the residue left by spells, the cave numbers assigned to the runes in the magic mill and the name of a character. LAVOS: BACKGROUND. START. GET ADVICE. ENTER. EXAMINE MAP. REPLY. BUY MAP. EXIT. PROCEED. ENTER. LOOK AROUND. EXAMINE CUSTOMERS. BUY DRINKS (TWICE). EXIT, ACCEPT. PROCEED. GOING TO THE HERMIT: GET ADVICE. SCOUT. RIGHT. SCOUT. EXAMINE BODIES (ESHER & PRAXIX). PROCEED. SCOUT. FOLLOW SMOKE. EXAMINE HUT. KNOCK. TELL TRUTH. EXAMINE HERMIT. LOOK AROUND. EXIT. THE COMING STORM: TELL LEGEND OF WIZARDS. MAGIC (NOTE COLOUR OF RESIDUE LEFT BY ELEVATION SPELL). EXAMINE BAG (PRAXIX). EXAMINE LAKE. PROCEED. EXAMINE STREAM (ESHER). GET ADVICE. FIND GOLD (TWICE). CAST ELEVATION AT TAG. MINAR'S DISSAPEARANCE: GET ADVICE. ENTER LAKE. DIVE. SCOUT. PROCEED. ENTER CAVE. CAST GLOW ON STAFF. PROCEED. EXAMINE POOL. GET ADVICE. ENTER POOL. LEAVE TUBE. HIDE. EXAMINE MINAR. THE BLUE AMULET: WIDE PATH. LEFT. PICK UP TORCH. BACK. RIGHT. EXAMINE BLUE AMULET. PICK UP BLUE AMULET. PROCEED. PICK UP COVER. DROP BLUE AMULET. JUNCTION. SMELLY POOL. DIVE. PICK UP BLUE AMULET. SURFACE. BACK. BACK TO CAVE. TELL LEGEND OF NYMPHS. THE RIVER: PROCEED. SCOUT. UPSTREAM (TWICE). BUILD RAFT. LAUNCH RAFT. CROSS (FOUR TIMES). SUNSET MOUNTAIN: SCOUT. CAST GLOW ON MAP. EXAMINE MAP. THE CAVES OF THE DWARVES: SCOUT. LOOK AROUND. GET HELP. TELL LEGEND OF DWARVES. GATES AND RETH A-ZAR. ENTER. PROCEED. STAND (TWICE). PARLEY. TELL TRUTH. ACCEPT. TELL STORY OF GATES, CAVERNS, ORCS AND ELVES. PROCEED. TELL STORY OF SUN TOWERS. TELL LEGEND OF ELVES AND BERN I-LAN. PROCEED. THE RUNES: EXAMINE RUNES (HURTH). ENTER. SCOUT. LEFT (OR RIGHT). CAST FLARE. CAST ELEVATION (ON ANYONE). SCOUT. RIGHT. GET ADVICE. EXAMINE ORCS. FIGHT. FLANK (ANYONE). CAST MUD. COMBAT (THREE TIMES). RETURN. EXAMINE BROWN AMULET. THE TERROR AT THE END OF THE ROAD: PROCEED (THREE). BACK. CAST TREMOR. THE SUN TOWERS: UP. LEFT. GET ADVICE. CAST ELEVATION (ON ANYONE). CAST WIND (AGAIN NOTING THE COLOUR OF RESIDUE AND COMBINATION OF ESSENCES USED IN THE SPELL). LEAVE (ANYONE). UP. LOOK AROUND. PICK UP SPYGLASS. DOWN. RIGHT. EXIT. THE FOREST OF THE ELVES (BERGON): GET ADVICE. SPLIT UP. PROCEED. EXAMINE TREES. RETURN. THE FOREST (PRAXIX): PROCEED. EXAMINE STUMP. SAVE. CAST LIGHTNING (NOTING COMBINATION OF ESSENCES USED). RESTORE. CAST TREMOR. DOWN. BACK. THE FOREST AND THE FIRE: PRAXIX ROUTE. DOWN. PROCEED. EXAMINE WALLS (PRAXIX AND ESHER). PROCEED. LEFT OR RIGHT (FOUR TIMES). UP. ELF HOME. GET ADVICE. EXAMINE FIRE AND ELVES. FOLLOW ELVES. EXAMINE FIRE AND ELVES. CAST RAIN. BACK TO THE CAVES: SCOUT. GET ADVICE. NORTH ROUTE. ENTER. CONFRONT. TELL STORY OF AGRITH AND CEDRITH. GET ADVICE. DOWN (TWICE). THIS LEVEL. SCOUT. GET ADVICE. AROUND THE ORCS: AROUND ORCS. RIGHT. EXAMINE RUNES (PRAXIX). SPEAK. "LOREM". LEFT. BACK. PAST THE ORCS: PAST ORCS. CAST TREMOR. CAST ELEVATION (ON HIMSELF). PROCEED. SCOUT. PROCEED. CAST TREMOR. COMBAT (TWICE). HEALING BERGON: EXAMINE BERGON. MIX REAGENT WITH WATER ESSENCE. USE MIX ON BERGON. PROCEED. THE MINES: SCOUT. ENTER TUNNEL. SCOUT. LEFT. SCOUT. OLD MINE. EXAMINE WALLS (PRAXIX). GET ADVICE. BACK. NEW MINE. ENTER CLEFT. EXAMINE WALLS (HURTH). BACK. ENTER CLEFT. EXAMINE WALLS (PRAXIX). EXAMINE MINER (ESHER). EXAMINE MINERS SACK (HURTH). ASK MINER ABOUT ORCS (TWICE) AND MINE. PICK UP RED ROCK. BACK (TWICE). THE TOMB: UP. RIGHT. CRUDE PATH. GET ADVICE. EXAMINE CRACK. DOWN. HURTH. JUMP. LOOK AROUND. CLIMB UP. EXAMINE KEY. BACK. ORNATE PATH. EXAMINE DOOR. OPEN DOOR. EXAMINE VAULT AND RUNES (HURTH). MIX REAGENT WITH FIRE ESSENCE. USE MIX ON VAULT. EXAMINE COFFIN. EXAMINE WHITE STONE. BACK (TWICE). THE ANCIENT FOREST: PROCEED (THREE TIMES). CAST FLARE (NOTING RESIDUE COLOUR AND COMBINATION OF ESSENCES). SCOUT. PROCEED. THE MAGIC MILL (PRAXIX): ASK TREE ABOUT PATHS AND LOCATION. EXAMINE TALKING TREE. MILKY WAY. EXAMINE MECHANISM. CAST GLOW ON STAFF. DOWN. LEFT. DOWN. UP. PROCEED (THREE TIMES). BACK (THREE TIMES). EXAMINE DEVICE. SAVE. TELEPORTING THE PICK AXE: (THIS IS A RANDOM PUZZLE IN WHICH YOU'RE TRYING TO TELEPORT THE PICK-AXE IN THE SECOND CAVE COUNTING AWAY FROM THE CONTROL ROOM INTO THE FIRST CAVE. THE FIRST DIAL MEANS FROM, THE SECOND MEANS TO. THERE ARE SIX CAVES AND SIX RUNES IN ALL, BUT YOU ONLY HAVE ACCESS TO THREE. THE RUNES CAN GO CLOCKWISE OR ANTI-CLOCKWISE). LEFT DIAL SET TO (POSITION). RIGHT DIAL SET TO (POSITION). PUSH BUTTON. WAIT. (WHEN YOU HAVE SUCCESSFULLY TELEPORTED THE PICK AXE, YOU'LL SEE A GLINT THROUGH THE CONTROL ROOM WINDOW IN THE FIRST CAVE; IF YOU FAIL, RESTORE AND TRY AGAIN). BACK TO PITS. DOWN. PICK UP PICK AXE. MINE ROCK. CONTROL ROOM. SAVE. (TELEPORT YOURSELF FROM CAVE ONE TO CAVE THREE). LEFT DIAL SET TO (POSITION). RIGHT DIAL SET TO (POSITION). PUSH BUTTON. BACK TO PITS. DOWN. FOLLOW LIGHT. THE RUINS: EXAMINE WATER AND BRIDGE. CROSS. PROCEED. TOWER. UP. ACCEPT. TELL STORY ABOUT CASTLE. DOWN. EXAMINE STONES. MIX REAGENT WITH FIRE ESSENCE. USE MIX ON STONES. BACK. COURTYARD. MOAT. SWIM. COURTYARD. CAST RAIN. HURTHS TOXIC ALLERGIES: PROCEED. EXAMINE HURTH (ESHER). CAPTURED BY ORCS: PROCEED. FREE HIM. GET ADVICE. FOLLOW ORCS. GET ADVICE. SCOUT. INVENTORY. USE RED ROCK. RUN FOR IT. THE DEMON: PROCEED. EXAMINE SHADOW (HURTH). HIDE. MIX AIR ESSENCE WITH WATER ESSENCE. PROCEED. UMBER AND THE MUDWARGS: STAY. ASK UMBER ABOUT MUDWARGS. GET ADVICE. EXAMINE UNBERS SACK. MIX BLACK REAGENT WITH FIRE. USE MIX ON STAFF. LEAVE. ZANS CURIO SHOP: SCOUT. EXAMINE EMPORIUM AND CURIO SHOP. CURIO SHOP. LOOK AROUND. REPLY. EXAMINE GREY STONE. BUY GREY STONE. TRADE SPYGLASS. PROCEED. ZANS TAVERN: TAVERN. ORDER MEAL. EXAMINE OTHER TABLE. GET ADVICE. CAST INVISIBILITY. EAVESDROP (TWICE, NOTING NAME OF DRUNK MENTIONED WHICH IS DIFFERENT EACH TIME). EXIT. WHARF: WHARF. YES. (GIVE NAME OF DRUNK MENTIONED IN TAVERN). GET ADVICE. ZEPHYR. TELL TRUTH. ACCEPT. INN: INN. CHECK IN. ACCEPT. EXIT CAMP OUT. IN JAIL: EXAMINE CELL. ESCAPE. CALL SHERIFF. MIX GREY REAGENT WITH FIRE ESSENCE. CAST TREMOR. EXAMINE SHERIFF. USE MIX ON SHERIFF. ON SHIP: SCOUT. EXAMINE TWIN ISLES (ESHER). EXAMINE SKY AND CREW (PRAXIX). RELAX. CLIMB MAST. EXAMINE BOAT (ESHER). CAST ELEVATION TAG. CAST WIND. MISTY ISLE: EXAMINE PRAXIX. PICK UP PRAXIX'S POUCH. SAVE. (USING COLOURS FROM THE RESIDUE LEFT WITH CERTAIN SPELLS THAT YOU NOTED PREVIOUSLY, AND COMBINATION OF ESSENCES USED EACH TIME, FIGURE OUT THE CORRECT COMBINATION OF COLOURS AND THE PROCESS OF ELIMINATION TO FIGURE OUT COARSE AND FINE: LIGHTENING EQUALS WATER ESSENCE PLUS FIRE ESSENCE AND A PINCH OF EARTH ESSENCE). MIX (ESSENCE) WITH (ESSENCE). ADD PINCH OF (ESSENCE). CAST MIXTURE. @endnode @node JUDGE_DREDD JUDGE DREDD When logging on to the computer, use the name 'DREDD', then type 'BRUCKEN PLAYING HEROQUEST' before exiting. Pressing the HELP key will now skip you to the next level. (If this doesn't work, try typing a space or a '-' between 'HERO' and 'QUEST'.) @endnode @node JUMPING_JACKSON JUMPING JACKSON Here are some level codes: 5 - ROCKNROLL 9 - NOISES 13 - ELVIS @endnode @node JURASSIC_PARK JURASSIC PARK Here is the solution: 1. T-REX PADDOCK: You start near the wrecked car in the middle of the top of the map. The first thing you'll need to do here is make your way down to the southwest. Here you will come across the motion sensor terminal. From here, open the bunker door. Yes, it's taking a gamble, but who really cares? Now run for the bunker, which you'll find in the southwest corner of the paddock. Go into the bunker and collect the toolbox. Run back to the starting point, and locate the pipe entrance. Now all you need to do is use the toolbox to open the pipe and climb through. 2. DRAINAGE SYSTEM: Head into the sewer (thank god you can't smell the things around you!) and take the first left you come across. Here, if you scrabble about a bit, you'll find the keycard. Now go to the northwest part of the network, where you'll find the crate. Due to its massive weight you can't pick it up, so you'll need to push it into the water and then find Lex in the north east part of the maze. Push the crate over the Lex and she'll get on and you can now take her back to the starting point and climb back out into the Rex paddock. 3. T-REX PADDOCK: For this part you need to hunt around a bit. Tim is hiding out here somewhere, but in a random location unfortunately. Once you've found him, head for the northeast corner of the paddock and you'll find a gate. With the keycard, Tim and Lex you can just walk through to the next section. 4. TRICERATOPS PADDOCK: When you enter this section, you'll see that the kids have vanished. Don't worry about them for now. Just head for the fence in the northwest, and you'll find a break in the railings. Along the way, collect as much fruit as you can. When you get to the paddock, enter and head north where you'll see the entrance to a long channel. Enter it and run south. Grant will automatically drop the fruit which will slow down the Triceratops. When you leave the channel, head east and drop into the enclosure you find. To slow down the big Triceratops, stand by a wall until it charges, and then step out of the way. When the wall collapses, run south and west to collect a keycard. Use it to enter the bunker in the northeast corner. 5. ACCESS TUNNEL: One of the 3D sections to the game. All you need to do is get to the other side. 6. STEGOSAURUS PADDOCK: This one is quite an easy one, at least to describe. Head north, climbing over the boulders to get up and down the cliffs. Iff you look you'll find the kids on a bridge in the northwest area of the paddock. Collect them and head west past the bridge to find the exit. 7. GALLIMIMUS PADDOCK: If you head southwest, you'll come to a barrel perched on the edge of a cliff. Now what would you do in real life in this kind of situation? Push the barrel off the edge, obviously. Now go north to the bunker. Here the kids will get scared by the stampede and lock themselves in. You can now head west into the stampede, and come out by going south to an east/west channel. Drop into the channel and run east collecting as many distress flares as you can. Use these to distract the T-Rex as you run east. Cross the small ditch by jumping onto the broken barrel next to it, and then throw a flare into the ditch. The barrel will catch fire, containing the T-Rex to the other side of the ditch. Now run to the north to collect a keycard, and then open the tunnel door with the card. Wait for the kids, and exit the paddock by heading west. 8. DILOPHOSAUR PADDOCK: Leave the kids at the main gate, and enter the paddock by going through the hole in the ground under the fence. Go northeast and find the motion sensor terminal. From this terminal, open the bunker door. Head south from the Pterodome and find the bunker. Here you'll collect a keycard, which you can then use to enter the Pterodome. 9. PTERODOME: In this level you'll need to search under all the Pterodactyl eggs. Under one of them you'll come across another one of those keycard things. With the card, leave by the west exit. 10. BRACHIOSAUR PADDOCK: In the northwest corner of this paddock, you'll come across another motion sensor terminal. Use this to open the Pterodome door. Now you have to do some searching to locate all of the missing embryos and Nedry's keycard. With all of this collected you can go through the door in the fence and back into the Pterodome. 11. PTERODOME: Look around the west side of the dome until you find a boulder. Push it over the cliff, and then use it to head north. Somewhere to the north you'll find the special switch that controls the extending bridge over the river. Shoot it to extend the bridge, and then cross the river. Now just leave the Pterodome by the sothwest exit, and it's back out into the Dilophosaur paddock. 12. DILOPHOSAUR PADDOCK: You'll start on a small winding jungle path. Follow this to the west until you find the raft floating in the river. Climb onto the raft, carefully, and then untie. The current will carry the raft eastwards, and before you know it, you'll leave the paddock. 13. PTERODOME: Just follow the current for a while and when you reach the waterfall jump onto the south bank (before the raft goes over, obviously!). Follow the path to the base of the waterfall and jump back onto the raft. Now just follow the current back out to the east again. 14. BRACHIOSAUR PADDOCK: Jump off the boat onto the island in the lake. Here you will find another ever so handy terminal, which you can use to open the gate in the fence. Head for the gate, and then exit southwest. 15. DILOPHOSAUR PADDOCK: Head to the west, looking for the motion sensor along the way. When you find it, use it to open the gate in the fence. Find the gate, which is a way off to the west, and now you can finally leave the park through the main gates to the north. @endnode