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                         CAPTAIN BLOOD MANUAL

                          TABLE OF CONTENTS
                          ~~~~~~~~~~~~~~~~~
THE STORY......................................................4
PLAYING THE GAME...............................................6
	Locating Aliens...........................................6
THE CONTROL PANEL..............................................7
	The Planet Vision Screen..................................7
THE OORXX......................................................8
	Flying the OORXX..........................................8
	Landing...................................................8
COMMUNICATION WITH ALIENS......................................9
	The UPCOM Module..........................................9
	Receiving a Message......................................10
	The Icon Window..........................................10
	Sending a Message........................................10
	Teleporting..............................................11
	Getting Information......................................11
THE SHIP'S INTERIOR...........................................12
	The Friditorium..........................................12
	OORXX Reactivation.......................................13
	Interior Controls........................................13
THE GALAXY MAP................................................14
	Hyperspace...............................................14
THE REWARD....................................................15
ICON DICTIONARY...............................................16
	Using Icons..............................................24
THE ALIENS....................................................25

                             THE STORY
                             ~~~~~~~~~
	The computer game to end all computer games...that was Blood's goal.
(No one knew his real name - he had always gone by the programming
pseudonym "Captain Blood".) There were more than enough mindless
shoot-em-ups out there, Blood decided. He was determined to create the
ultimate science-fiction adventure, complete with incredible visual
effects, a strange and complex story, and most important of all, a life of
its own...
	Months went by, and Blood programmed on. A whole world came into
being, lovingly created down to the last detain. The world was Hydra - a
vast galaxy of innumerable planets, each one different. He created 14
unique alien races, complete with their own languages and complex social
systems. To facilitate nterplanetary communication Blood developed the
UPCOM (Universal Protocol of Communication) Module - a sophisticated system
of icons available to all aliens. For speedy travel between planets, Blood
envisioned Hyperspace (a somewhat psychedelic spacewarp option). And, of
course, he inserted an adventure-loving, intergalactic hero named (what
else!) CAPTAIN BLOOD. Finially, it was done. The last routines were in
place. Holding his breath, Blood gave the mementous commands:
EDIT....COMPILE....RUN.
	The monitor went blank for a moment, then began to glow with an eerie
blue light that grew stronger - and stronger. Blood was mesmerized. He
stared nto the monior, unable to look away. Stars and planets began
approaching; slowly at first, then faster and faster. Blood felt himself
being drawn into the screen, pulled by some incredibly powerful force. As
the force intensified, he started losing consciousness.

The glow in the room began to fade, as the monitor dimmed - an then went
black. Blood had disappeared.

He regained consciousness slowly. An intense paid shot through his
head...and his right arm felt kind of funny, too. He looked around, unable
to figure out what had happened. "Where the @#%$!?#! ami I?" he mumbled to
himself.

A computerized voice immediately responded, "Well, Captain, we were headed
for Corpo 1, but something went wrong during the Hyperspace warp. I'm not
sure, but I think - uh, that is, I'm afraid you've been...."

"Who are you?" barked Blood, as he tried to focus on his surroundings.
"Whaddya mean, 'Corpo 1'? That's a planet in Hydra - the universe I
created!!...."

"This is the Bio-Monitor speaking, Captain. You ARE travelling through the
galaxy of Hydra. You'd heard about the Ondoyante, remember? Beautiful
creatures, but very lonely. You thought perhaps you'd pay a visit, and..."

"Oh my god, it's true," groaned Blood, noticing for the first time the
immense, blue-lit control panel in front of him. "I've been sucked into my
own game - trapped..probably for good! Now what!!!?"

"Don't get excited, Captain," the Bio-Monitor answered soothingly, "I'm
sure you'll find a way out sooner or later. In the meantime, I'm afraid
I've got some bad news for you. The malfunction during the last space
warp..well, your genetic structure was fragmented, slightly. That is to
say, you've been cloned. Five clones, to be precise. Ther're hiding
somewhere in the galaxy, and you've got to find them - fast. It's the vital
fluids, you see. The clones absorbed most of YOUR vital fluids, and without
them you're not going to survive much longer - not in human form, anyway.
You may have noticed that the auto-bionic sensor has already started
replacing some of your essential parts..."

Blood looked down at the wires and fuses that now comprised most of his
right arm. "Great, just great," he snapped. "Not only do I get draggedinto
my own @#$%$^#! computer game, but I end up being cloned on top of it!
Clones...the last time I wrote a game with clones was back in..."

"Captain," the Bio-Monitor interrupted, "we'd better get started. You've
only got a couple of hours left before.."

"O.K., let's get on with it," sighed Blood, "What do you suggest?"

"I'm not sure of our location," came the reply, "Why don't you activate the
viewing screen and see what's out there? Just press that button to your
left..that's it."

Blood manipulated his partially bionized arm over the control panel and hit
the indicated button. A revolving planet immediately appeared on the
viewing screen.

"Yes, there's life down there all right," said the Bio-Monitor
encouragingly, "Why don't you go in for a closer look - someone in this
universe has got to know where your clones are hiding. Just activate one of
the OORXX - you'll be able to guide it simply..."

"I know, I know," Blood grumbled as he reached for the button, "I did
create the game myself, remember?" Captain Blood activated the OORXX for a
landing mission, thinking to himself, "Five of them - and I'm sure they
can't wait to be found. Why did I have to create so many planets?!! How
many are there? 32,000!?

"Almost, Captain. To be exact, 32,768...."

                           PLAYING THE GAME
                           ~~~~~~~~~~~~~~~~
	As Captain Blood, you must find your five clones and disintegrate them
in the ship's Fridgitorium to replenish the vital fluids you so desperately
need. Because you lack these vital fluids, you are continually
degenerating. The ship's auto-bionic sensors are gradually replacing your
limbs and internal organs with mechanical gizmos. unless you find your
clones and restore your vital fluids, you will eventually become a
completely bionic human substitute...a robot.
	All game functions are directed from the control panel in front of
you. The slightly mechanical arm you see is your own. Most options are
selected by pointing the index finger of your mechanical hand to the
appropriate control and pressing the selection button. See your Reference
Booklet for complete instructions on how to select options.
	An on-board clock keeps track of elapsed time in minutes and seconds.
Because you are degenerating, your arm will start to shake as time goes by.
You have approximately 2 1/2 real-time hours to find a clone and get back
some vital fluid before your arm becomes completely uncontrollable. If you
do find a clone, you gain another 2 1/2 hours of playing time.

Locating Aliens
~~~~~~~~~~~~~~~
	When the game begins you will see the interior of your spaceship,
followed immediately by a view of the nearest planet. The galaxy of Hydra
contains a vast number of planets - 32,768 to be exact - only a handful of
which are inhabited. If you decide to search for life forms at random in
the galaxy, you will almost certainly get lost and not see anyone for
millions of years. Be forewarned: Don't go flying off without first getting
the coordinates of an inhabited planet!
	Fortunately, the first planet that comes into view each time you begin
a new game will ALWAYS be inhabited. To find out the coordinates of other
inhabited planets (and hopefully the planets where your clones are hiding),
you must fly an OORXX landing craft onto the first planet and speak to the
alien there. With a little luck, the alien will eventually give you the
coordinates of other inhabited planets. Follow up all leads, no matter how
unlikely they seem - it's your only hope of getting the information you
need before time runs out!
	It's very important to keep track of planet coordinates as you play
the game. Write down the coordinates of the first planet that appears, and
the name or race of the alien on that planet (they should identify
themselves for you). When you are given other planet coordinates by an
alien, be sure to write them down immediately - the alien might not repeat
them!

NOTE: THE PROGRAM RECREATES THE GALAXY EACH TIME YOU BEGIN A GAME. THIS
MEANS THAT COORDINATES OF INHABITED PLANETS ARE NOT VALID FROM ONE GAME TO
THE NEXT.

                             THE CONTROL PANEL
                             ~~~~~~~~~~~~~~~~~
	The control panel remains visible at the bottom of the screen
throughout the game. It contains various buttons, only a few of which are
active at any one time. Six control buttons are positioned diagonally on
either side of a large central button. These buttons will be referred to
(from left to right) as Buttons 1-6.

                         ---------------Present Coordinates (X/Y)
                         |
     !-------------------|-------------------------!
     !                  \|/                        !
     !          -->>>/ 138/054 \<<<--              !
     !                                             !
     !                                             !
     !                                             !
     !                                     ________!___GeoPhoto Vision
     !                                     |       !      Activator
     !-------------------------------------|-------!      (Button 6)
     !                                    \|/      !
     !                                     0       !
     !                                             !
     !                            0    X           !
     !                           \|/  /|\          !
     !                           /|\   |___________!__Planet Destruct
     !                            |                !  Activator (Button 5)
     !----------------------------|----------------!
                                  |____OORXX Landing Activator (Button 4)

The Planet Vision Screen
~~~~~~~~~~~~~~~~~~~~~~~~
	On the Planet Vision Screen, oly three buttons are active: The OORXX
Landing Activator (Button 4), the Planet Destruct Activator (Button 5), and
the GeoPhoto Vision Activator (Button 6). See your Reference Booklet if
your have difficulty selecting one of these options.
	The GeoPhoto Vision Screen reveals the presence of enemy missiles on
the planet surface. Furing GeoPhoto Vision, you may alternante between
standard and magnified screens. Button 2 returns you to the Planet Vision
Screen.
	The Planet Destruct Activator will destroy the planet on the Vision
Screen. Before you decide to vaporize a particular planet, however, make
sure that you don't need anything (or anyone) on it! Once it's gone, it's
gone for good.
	The OORXX Landing Activator will eject an OORXX onto the planet
surface for a reconnaissance mission - then get ready for the flight of
your life as you guide its every move through steep mountains and narror
canyons!

                              THE OORXX
                              ~~~~~~~~~
	Your ship is equiped with an unlimited supply of OORXX - useful little
creatures designed especially for reconnaissance (and destruction) missions
on the planets of Hydra. You guide the OORXX by remote control, never
leaving the control panel of your ship. Although the ship is itself far too
large to land on a planet surface, you will be able to see and hear all
that goes on down below through the eyes and ears of the OORXX.
	To begin an OORXX landing mission, select the OORXX Landing Activator
(Button 4 - the one marked with a down arrow) from the Planet Vision
Screen. An OORXX will be transported immediately to the planet surface and
a vector image of the landscape will appear on your viewing screen.

Flying the OORXX
~~~~~~~~~~~~~~~~
	The OORXX are very sensitively calibrated creatures that respond
immediately to your every command. You can accelerate and decelerate, as
well as move the OORXX up, down, left or right by using the proper
controls. See your Reference Booklet for complete instructions on guiding
the OORXX.
	All planets have a designated landing site, located at the end of a
long narrow valley. As you fly, an on-screen sight indicates your current
position. If you are headed in the right direction, the sight will appear
as a flashing diamond shape. If you are off target, an arrow on the left or
right side of the sight will point you in the direction you should turn.
	If enemy missiles are present, they will immediately begin homing in
on the OORXX; a continuous beeping noise lets you know that you've been
sighted. To avoid the missiles, you must fly as low as possible without
crashing. If the OORXX is destroyed by a missile, you will be returned to
the ship's interior.
	Although OORXX are hardy creatures, they're not indestructible...after
seven or eight crashes, an OORXX will be damaged beyond repair and will
disintegrate into a thousand little pieces. If this happens, you'll be
returned to the interior of the ship and will have to start the flight over
again - with a new OORXX.

Landing
~~~~~~~
	Once you reach the narrow valley, you will no longer need to watch the
direction arrows on the sight - simply follow the valley as it twists and
turns. When you reach the landing site, the OORXX will land automatically
and the resident alien (if there is one) will appear.

Receiving a Message
~~~~~~~~~~~~~~~~~~~
	When the UPCOM appears the alien will speak first, after which you
will generally be given a chance to respond. As the alien speaks, icons
will appear on the left side of the UPCOMM Module. To read the icons,
simply point to them one at a time; the word for each icon will then be
shown on the right side of the screen.
	If the "mouth" in the center of the UPCOMM Module is still moving, it
means that the alien has more to say. Point to the mouth and press your
selection button to view the next set of icons. When the mouth stops moving
the alien is finished speaking.

The Icon Window
~~~~~~~~~~~~~~~
	The icon window is located in the center of the UPCOMM Module. You
will notice that some icons are not highlighted when the UPCOMM Module
appears. This means that those icons are not part of the present alien's
vocabulary, and are therefore unavailable for use.
	Only a small portion of the available icons are displayed in the
window at any given time. Point to the scroll selectors on the bottom left
and right sides of the Module to view all the available icons. To scroll
through the icons more quickly, point to the scroll bar at the bottom of
the screen and press and hold your selection button; then move your control
left or right to move the icons in the corresponding direction.
	To see the meaning of a particular icon, simply point to that icon;
the English translation will then appear on the right side of the screen. A
complete list of all the icons and their meanings is given below in the
section entitled ICON DICTIONARY.

Sending a Message
~~~~~~~~~~~~~~~~~
	To respond to an alien, point to an icon in the icon window and press
your selection button; that icon will now appear on the right side of the
UPCOM Module. The response area can accommodoate up to eight icons at a
time. If you seleect a ninth icon, it will take the place of the eighth
one. A small cursor located under the response area allows you to insert
and delete icons anywhere in the sentence.
	To insert an icon into an existing sentence, point to the icon TO THE
LEFT OF WHICH you wish to insert another icon and press your selection
button; the cursor will now appear under that icon. Then point to the icon
to be inserted and press your selection button again. The new icon will now
appear to the left of the cursor.
	To delete a selected icon, point to the icon TO THE RIGHT of the icon
you wish to delete and press your selection button; the cursor will now
appear under that icon. Then point to the left-arrow shaped delete button
located on the right side of the Module and press your selection button
again. The icon to the left of the cursor will not be deleted.
	When you message is complete, point to the central "mouth" and press
your selection button to transmit your message to the alien. To return to
the ship, select the triangular-shaped button located on the right side of
the Module.

Teleporting
~~~~~~~~~~~
	To teleport an alien, you must first gain its confidence and convince
him that he will not come to any harm. If he agrees to be teleported, the
teleport icon will appear on the bottom left of the screen. Select this
button to teleport the alien onto your ship. If you have already teleported
an alien onto the ship, the button will allow you to place him down on an
uninhabited planet.

Getting Information
~~~~~~~~~~~~~~~~~~~
	Easy type of alien has its own vocabulary; some are quite talkative,
others just say nonsense or speak in code. Some races are timid and
peace-loving while others do nothing but insult and threaten - a large part
of your strategy should be determining the best way to get information out
of each type of alien. Bribes work with some, threats with others. If an
uncooperative alien agrees to be teleported, try putting him down on an
uninhabited planet and see if he changes his tune! Some aliens cannot
survive on certain planets; if you put one down on a planet whose
atmosphere is inhospitable, you may be unpleasantly surprised.
	An alien can, for reasons best known to himself, break off a
conversation at any time. If this happens, you will be returned to the
interior of your ship. Select the triangular-shaped button located on the
right side of the control panel to return to the ship of your own accord.

                          THE SHIP'S INTERIOR
                          ~~~~~~~~~~~~~~~~~~~
	As was mentioned above, the triangular-shaped button located on the
right side of the control panel will return you to the ship's interior from
a planet surface. To return to the ship's interior from the Galaxy Map or
Planet Vision Screen, select any INACTIVE button. In the ship's interior,
the main control panel is again shown at the bottom of the screen - the
creature to the right is an OORXX. Elapsed time is shown under the planet
coordinates at the top of the screen.


      Fridgitorium       ---------------Present Coordinates (X/Y)
           |             |
     !-----|-------------|-------------------------!
     !     |            \|/                        !
     !     |    -->>>/ 138/054 \<<<--              !
     !     |         ----------                    !
     !     |         \  1725  /  <-----------------!-----Time
     ! !---|-------!               !-----------!   !
     ! !           !               !           !   !
     ! !           !               !         --!---!----OORXX
     ! !           !               !           !   !
     ! !-----------!               !-----------!   !
 |---!-----0                              ?--------!----OORXX Reactivator
 |   !    \|/                         !----!       !
 |   !                                !<---!       !
 |   !    !--!     0                  !----!       !
 |   !    !--!     |    S             ! /\ !       !
 |   !     |       |    |             !----!       !
 |   !-----|-------|----|---------------------------!
 |         |       |    |Galaxy Map Activator (Button 3)                                                                  
 |         |       |
 |         |       |Planet Vision Activator (Button 2)
 |         |
 |         |Save to Data Disk (Button 1)
 |
 |Disintegrate Being in Fridgitorium

The Fridgitorium
~~~~~~~~~~~~~~~~
	For safety reasons, a teleported alien will be placed in the
Fridgitorium located on the left side of the ship's interior. The
Fridgitorium is a cryonization cylinder which keeps the alien in a state of
suspended animation until needed.
	For your convenience, the Fridgitorium is also equipped with a
disintegration feature. This is especially useful once you locate a clone -
disintegrating your clones is the only way to assimilate their vital fluid
and regain a portion of your strength. (Unfortunately, all other forms of
vital fluid are incompatible with your system.) The icon located directly
below the Fridgitorium allows you to disintegrate the creature in the
Fridgitorium. If you teleport an alien into the Fridgitorium while it is
occupied, you will unfortunately disintegrate the alien already in there.
In some cases, an alien will not agree to be teleported unless the
Fridgitorium is empty.

OORXX Reactivation
~~~~~~~~~~~~~~~~~~
	Once you have guided an OORXX to a planet's landing site, the OORXX
remains there and may be reactivated at any time. This feature lets you
return to previously visited planets and quickly resume your conversation
with the resident alien. If you have already landed on the planet whose
coordinates appear at the top of the screen (i.e. the nearest planet), a
question mark will appear on the right side of the ship's interior. Select
the question mark to reactivate the OORXX on that planet's surface. Of
course, if you ENJOY flying the OORXX, you can always guide another one
down - just for the fun of it!

Interior Controls
~~~~~~~~~~~~~~~~~
	Button 1 is used to save your game to a formatted data disk - DO NOT
ATTEMPT TO SAVE TO YOUR PROGRAM DISK!  Complete instructions for saving and
loading games are given in your Reference Booklet.
	Button 2 activates the Planet Vision Screen for a view of the nearest
planet. Button 3 (the one marked with a "nebula" shape) allows you to view
the Galaxy Map. See your Reference Booklet if you need help selecting these
options.

                          THE GALAXY MAP
                          ~~~~~~~~~~~~~~
	Select Button 3 to activate the Galaxy Map. The location of each
planet in the galaxy is expressed by a set of coordinate numbers separated
by a slash (/). The first number is the "X" coordinate and the second
number is the "Y" coordinate. The coordinates of the nearest planet are
displayed at the top of the screen.

          |Indicated Coordinates
          |
          |                  |Present Coordinates (X/Y)
          |                  |
          |                  |               |Destination Coordinates
          |                  |               |
     !----|------------------|---------------|-----!
     !    |               217/035            |     !
     !----|---------------------|------------|-----! 
     ! 156/002                  |         162/047  !
     !                          |                  !
     !                          |                  !
     !                          |                  !
     !                          |                  !
     !--------------------------|------------------!
     !                          |                  !
     !                          |                  !
     !--------------------------|------------------!
     !                   /|\                       !
     !                    0------------------------!---Hyperspace Activator
     !                                             !
     !---------------------------------------------!

	As you move your hand around the Map, the coordinates of the planet
you are pointing to at any given moment are shown in the box to the upper
left of the screen. The box to the upper right of the screen shows your
destination planet. See you Reference Booklet for instructions on selecting
a destination planet.

Hyperspace
~~~~~~~~~~
	To travel to the destination planet, activate the Hyperspace option
using the central control panel button (the one marked with an up-arrow).
You will be hurled immediately into interplanetary travel at approximately
twice the speed of light - so don't be surprised if you experience a few
optical illusions! as you near the destination planet your speed will
gradually decrease and normal vision will be restored. The new planet will
materialize on the viewing screen and the Planet Vision controls will
appear.

                              THE REWARD
                              ~~~~~~~~~~
	If you manage to find and assimilate all five clones, you will have
regained all your vital fluids and are no longer in danger of being
robotized. Although the last clone may prove difficult to locate, once
found he will provide you with some very valuable information...the
location of the beautiful Ondoyante, Torka. I think she's looking for some
company.
	As for getting out of the game, well, you'll have to figure that one
out for yourself. Still, being Captain Blood for the rest of your life
isn't so bad - the Ondoyante are supposedly possesed of a very generous
nature....

                           ICON DICTIONARY
                           ~~~~~~~~~~~~~~~
	Each icon represents a certain thought or idea; by connecting icons
together to form sentences, you will be able to communicate a wide range of
complex messages.

?			HOWDY		LIKE		  VOTE
NOT			BYE			SAY		  HELP
YES			GO			KNOW		  DISARM
NO			WANT			LAUGH	  UNKNOWN (STRANGER)
ME             TELEPORT		PLAY		  SOB
YOU			GIVE			SEARCH	  FEAR
DESTROY		RADIOACTIVITY  FREE 	  RACE (HURRY, TRAVEL)
URGENT 		BRAIN		KILL		  IMPOSSIBLE	
IDEA			WARRIOR		PRISON	  BOUNTY
MISSILE		PRESIDENT		CODE		  PRISONER
INFORMATION	SCIENTIST		TRAP		  NONSENSE (JOKE)
FRIEND		GENETIC		DANGER	  RENDEZ-VOUS (MEETING)
ENEMY		SEX			TIME		  FORBIDDEN
REPRODUCTION	MALE			GREAT	  SPIRIT (MIND,THOUGHTS,PERSONALITY)
INSULT		ROBHEAD		FEMALE	  STRONG
CURSE		CROOLIS-VAR	IDENTITY	  BAD
PEACE		CROOLIS-ULV	POP		  BRAVE
DEAD (DEATH)	IZWAL		OORXX	  GOOD (HANDSOME, BEAUTIFUL, NICE)
PEOPLE (RACE)	MIGRAX		DIFFERENT	  CRAZY
TROMP		ANTENNA		SMALL	  POOR
KINGPAK		BUGGOL		TRICEPHAL	  MORLOCK
HOME			CORPO		YOKO		  TUBULAR-BRAIN
PLANET		ULIKAN		YUKAS	  MAXON
TRAUMA		BOW-BOW		SINOX	  BLOOD
ENTRAX		HOUR			ONDOYANTE   TORKA
ONDOYA		COORDINATE     SHIP        DUPLICATE (NUMBER)
KRISTO		=		     TUTTLE	  CONTACT
ROSKO		/


Using Icons
~~~~~~~~~~~
	The icon language is very simple to use, once you get the hang of it.
For instance, to say: "I'm Captain Blood, a friend, and I'm lookinf for
some information," you would select: ME BLOOD FRIEND ME SEARCH INFORMATION.
	To say: "I'll help you out if you give me the information I need," you
would select: YOU GIVE INFORMATION ME HELP YOU.
	To say: "If you don't help me, I'll blow you out of the solar system,"
you should select: YOU NOT HELP ME ME DESTROY PLANET.
	Easy right? Sometimes aliens might seem as if they're speaking
nonsense. Once you become familiar with each race and its pecularities,
you'll be able to better understand what they're trying to communicate.
Some, incidentally, do speak nonsense.

                              THE ALIENS
                              ~~~~~~~~~~
ANTENNA: Simple creatures, the Antennas are really very friendly. Maybe too
friendly.

BUGGOL: Obsessively democratic beings. All belong to Yatanga, which is the
only political party around. The President's term of office is not fixed.
As soon as a Buggol attains a majority, he is elected. Since all are
eligible for high office, Presidents tend to change very frequently -
sometimes every five minutes. At the present time, the Buggol in line to be
President of the Planet Rosko can't be elected, due to a shortage of
electors. He needs tow more votes to become President. An imposter (a
Yukas) who doesn't even live on Rosko has become President in a fixed
election. Rosko is now in political upheaval.

CROOLIS-ULV: A warlike race, deadly enemies of the Croolis-Var.

CROOLIS-VAR: Another warlike race, deadly enemies of (you guessed it) the
Croolis-Ulv.

DUPLICATES: Blood's clones. There are five of them: Number 1, Number 2,
Number 3, Number 4, and that elusive Number 5.

IZWAL: Peaceful and generous beings that look almost human. Very cultured.
Masters of science.

KINGPAK: Ridiculous creatures who smoke Tromp tails, which are supposedly
an aphrodisiac. Not very smart.

MIGRAX: As their name suggests, they are great travelers. Highly
intelligent, they carry the news around the galaxy. Excellent negotiators
- their slyness is legendary.

ONDOYANTE: Dreamlike creatures originally from the planet Ondoya. They
appear beautiful to those whom they like, and ghastly to those they detest.
This way, everyone knows where he stands.

ROBHEAD: In a far off age, Hydra was invaded by bionic armies of android
combat robots with orders to take charge for a few thousand years. When the
Hydrans got fed up with them, things went badly for the robots. A few
decapitated units managed to keep some systems functioning. They are the
Robheads - robot heads with only a few memory zones still working.
Completely harmless, they just lie there. They can't even reproduce, unless
some passing geneticist...

SINOX: Hardworking and intelligent, the Sinox are the technological masters
of the universe.

TRICEPHAL: Genetically interesting - each has three android heads which
insist on speaking from themselves.

TROMP: Inoffensive creatures, if somewhat stubborn. Their hair is highly
prized as snuff by the Sinox.

TUBULAR-BRAIN: The only race so far known to have tubular brains. Their
intelligence is quite peculiar...and difficult to grasp.

YUKAS: Belligerent and underhanded creatures. No class at all. Little is
known of their customs.

============================================================================
The Captain Blood docs are brought to you by The Southern Star.

