                      SOLITAIRE ROYALE
                     ~~~~~~~~~~~~~~~~~~

             Basic Definitions and Play-Action
            ------------------------------------


All  of  the  solitaire  games  in Solitaire Royale have two
basic goals in common:

* Move all cards to the foundation; or

* Remove the cards from the screen completely.

With  these  goals  in mind, the following terms are used in
each game:

*  The  "foundation"  is the pile (or piles) where cards are
laid  in a specific order during the course of a game.  Some
games will not have a foundation, as the objective may be to
completely remove the cards from the screen.  The foundation
receives  cards  from  the tableau, holding pile, stock, and
waste pile.

*  The  "tableau"  is the general layout of cards upon which
other  cards  are  played prior to moving them to either the
foundation  or  the waste pile.  Cards placed on the tableau
after  the  opening  layout may come from either the holding
pile, stock, or waste pile.

*  The  "stock"  is the remainder from a standard deck of 52
playing  cards  which  are  not yet displayed on the screen.
The player turns (exposes) cards from the stock, either 1 or
3 cards at a time, as the game is being played.

* The "waste pile" is made up of cards turned from the stock
that  cannot  be played as yet to the tableau or foundation.
As  each  top  card  is  played,  the  one  below it becomes
available.  Some games allow for the waste pile to be turned
over  and  restarted  after  the  last  stock  card has been
"turned" to it.

*  The "holding pile" consists of cards that are placed face
down  on the screen, to be turned up 1 at a time for play on
the  tableau  or  foundation  according  to the rules of the
specific  game.   As each top card is played, the card below
it becomes available for play.

*  The  "score" is the number of cards that have either been
removed  from  the  screen, or moved to the foundation after
all  possible  plays have been made.  The highest score wins
in any solitaire royale game, and 52 is the highest possible
score per game.

Use  the  mouse  to  point at the card or column you want to
select.   Click  the left mouse button to highlight the card
to  be  played.  To activate the menu, click the right mouse
button.

If  "Drag  Cards"  is checked in the settings menu, move the
cards  by  dragging  them  from one pile to another.  If the
move  is  not valid, the card you're dragging will slip back
to  its original spot.  If you let go of a dragged card when
its touching more than one pile, Solitaire Royale has no way
of knowing which pile you are playing to, and will count the
move as invalid.  (It could check the piles to see which was
valid  or  which  made  the  best  move,  but  that would be
hinting!).  It's ok if the card is touching the pile it came
from and one other pile.

The  cards  in golf, the children's games, and certain piles
in  other  games are turned in place or removed, rather than
dragged.  Manipulate these cards by clicking them as usual.

Solitaire Royale consists of eight different card games plus
two tournament options for adults and three card games for
children.

The adult games are:

		 1.  Pyramid
		 2.  Golf.
		 3.  Klondike
		 4.  Canfield
		 5.  Corners
		 6.  Calculation
		 7.  Three shuffles and a draw
		 8.  Reno

		 9.  Tour (Aunt Anne's game)
		10.  Tournament

The children games are:

		 1.  Concentration
		 2.  Pairs
		 3.  The Wish



                        1.  PYRAMID
                       ~~~~~~~~~~~~~

The objective of Pyramid is to clear the screen of all cards
(tableau, stock and waste pile).

Twenty-eight  cards  have  been  dealt into a pyramid-shaped
tableau,  where  the  rows  of 1 to 7 cards are overlapping.
Only  the  fully  exposed  cards  are available to be played
(with one exception, noted below).

The cards are removed from the screen in pairs that total 13
points  each,  with the card "point value" equal to its face
value.   Since  the  king  has a value of 13, it is the only
card  that  is removed by itself.  The queen (12) is removed
with  the ace (1), the jack (11) with the 2, the 10 with the
3, the 9 with the 4, the 8 with the 5, and the 6 with the 7.
Removal of cards is done without regard to suit or color.

Cards  are  removed  by first selecting one "available" card
(it  will light up) and then selecting its "available" pair.
If  the  two  cards  selected  total  13  points  they  will
disappear from the screen.

An  exception to the "available card" rule on the tableau is
if  a  card is covered only by its pair, then both cards can
be removed by selecting the fully exposed card first.

Begin  play by removing all of the pairs (or kings) that can
be  played  from the tableau.  Then, turn the cards from the
stock  one  at a time, pairing the stock card with either an
available  card  from  the  tableau,  or the top card of the
waste  pile.  (The top cards from the stock, the waste pile,
and available cards from the tableau, are all playable).  If
the  stock  card  cannot be played it is placed on the waste
pile.

The  game  is  over when no more "pairs" can be removed.  To
"win"  you  must  remove  all  cards from the screen (stock,
waste pile and tableau).


                         2.   GOLF
                        ~~~~~~~~~~~

The  objective  of  Golf  is to move all of the cards to the
foundation (one pile, in this case).

The tableau has been dealt thirty-five cards (7 across and 5
down, overlapping).  Only fully exposed cards in the tableau
and  the  top card of the stock are available to play on the
foundation.

Cards  are  moved  from  the  tableau in either ascending or
descending  order  (regardless of suit) according to the top
card on the foundation.  Aces are considered "low" and Kings
are  "high" cards.  (Therefore, once an Ace is played to the
foundation, only a 2 and not a King can be played on it).

Play  begins  from  the  top  card  of  the foundation.  For
example,  if the top card of the foundation is a 4, then a 5
or  a  3  can  be  played  from  tableau  to the foundation.
(Merely selecting a can will move it to the foundation).  If
a  5  is  moved  to  the  foundation, then a 4 or a 6 may be
played  from  the tableau.  Play continues in this way until
none of the fully exposed cards can be played.

At  this point, the top card from the stock is played to the
foundation,  and play from the tableau is resumed.  Whenever
a  king is played, tableau play stops and the next card must
be  selected  from the stock before play can be resumed from
the tableau.

The  game  is over when there are no more cards in the stock
and none can be removed from the tableau.  To "win" you must
remove all cards from the tableau.


                        3.  KLONDIKE
                       ~~~~~~~~~~~~~~

The objective of Klondike is to move all of the cards to the
foundation.

Twenty-eight  cards  are  dealt into a tableau of 7 columns,
with  the  first  column  on the left containing 1 card, the
second  column  2  cards,  and  continuing to the 7th column
which  contains 7 cards.  When the game begins, all cards in
the tableau are face down except for the "fully exposed" top
card  in  each  column which is face up.  Only fully exposed
cards in the tableau are "available" to be played on.

The  stock  is "turned" 3 cards at a time onto a waste pile.
Merely  selecting  the stock pile will "turn" the cards.  If
the  top  card of the waste pile can be played on either the
tableau  or the foundation, the next waste pile card becomes
available for play, and so forth.  When the entire stock has
been  turned  onto  the  waste  pile,  it is available to be
turned  again  by  selecting  the dotted-line area where the
stock  would  normally  be  located.   This  process  can be
repeated  until  no available cards from the stock and waste
pile can be played.

Cards  are  played  on  each  other  in the tableau in order
(K,Q,J,10,9,etc.)  alternating  red (hearts or diamonds) and
black  (clubs  or  spades).   As  long  as  this  pattern is
maintained  in  each  column,  cards  can  be  played on the
tableau  from  the  top  card  of  the  waste  pile,  or  by
"available" cards from the other columns in the tableau.

Cards  are available in the tableau to play on other columns
if  they  are the first face-up card in the column.  If this
card has other cards played on it already, all cards move as
a  unit  to  the  new location.  Kings can also be played to
vacant  columns  emptied  by  the  movement  of cards to the
foundation or to other columns.

The  foundation  is built up from the ace in ascending order
(according  to  suit)  in  the  spaces  available  above the
tableau.   Cards  may  be  played to the foundation from the
tableau or the waste pile.

The  game  ends  when  no  more  plays are possible from the
tableau or the waste pile.  To "win" you must move all cards
from  the tableau and waste pile to the foundation, building
each suit in order from Ace to King, one card at a time.


                       4.   CANFIELD
                      ~~~~~~~~~~~~~~~

The objective of Canfield is to move all of the cards to the
foundation.

The  cards  are dealt into a tableau of 4 columns, with each
column containing 1 card.  When the game begins, all 4 cards
in  the  tableau  are face up and there is a holding pile to
the  left  of  and  slightly below the tableau.  The holding
pile  contains  13  cards  with  the  top  card  face up and
available.

The stock is "turned" 3 cards at a time onto the waste pile.
If  the  top  card of the waste pile can be played on either
the  tableau  or  the  foundation,  the  next  card  becomes
available to be played, etc.  When the entire stock has been
turned  onto  the  waste  pile, it is available to be turned
again  by  selecting  the  dotted-line  area where the stock
would normally be located.

Cards  are  played  onto  the  tableau  in  descending order
(K,Q,J,10,9,etc.) while alternating red (hearts or diamonds)
and  black  (clubs  or  spades).  As long as this pattern is
maintained  in  each column, play can be made to the tableau
from  the  waste  pile and holding pile, or from "available"
cards  in  other  columns  of the tableau.  The cards in the
holding  pile  can  also  be  played to empty columns in the
tableau.  When the holding pile is depleted, any "available"
King  from  the  waste  pile  can  be  used to fill an empty
column.

A  card  is "available" in the tableau to be played on other
columns  if it is the topmost card in its respective column.
If this card has others played on it already, all cards move
as a unit to the new location.

The  foundation is built up from the Ace in ascending order,
according  to  suit,  in  the  spaces  available  above  the
tableau.   Cards  may  be  played to the foundation from the
waste pile, tableau, or holding pile.

The  game  ends  when  no  more  plays are possible from the
tableau,  waste  pile,  or  holding pile.  To "win" you must
move  all  cards  from  these  locations  to the foundation,
building  each suit in order from Ace to King, one card at a
time.


                        5.   CORNERS
                       ~~~~~~~~~~~~~~

The  objective  of  Corners  is to move all the cards to the
foundation.

The  cards  have been dealt into a tableau of 5 cards in the
pattern  of  a  "cross" or a box with the "corners" missing.
Also,  the  first card of the foundation has been dealt onto
the  top left "corner" of the box.  The foundation piles are
the  four  corners of the box.  Each initial foundation pile
card  played  into  the  remaining coners must have the same
face  value  as  the original foundation card dealt onto the
top  left  corner.  When completed each foundation pile will
contain all 13 cards of a suit.

The  stock is "turned" 1 card at a time onto the waste pile,
from  which  the  top  card is available to be played on the
tableau  or  the  foundation.   In  corners,  the waste pile
cannot  be  turned over and replayed as stock a second time.
The only way to play from the waste pile is with the current
topmost  card.   When  the entire stock has been turned once
and  no more cards can be played (from either the waste pile
or tableau), the game is over.

Cards  are  played  onto  the  tableau (cross) in descending
order  regardless  of  suit.   As  long  as  this pattern is
maintained  in  each  stack,  cards  can  be played onto the
tableau  from  the  top card of the stock, "available" cards
from tableau stacks, or the top card of the waste pile.

Cards  are  available  in  the tableau to be played on other
tableau  stacks  if  they  are  the topmost card in a stack.
Other   playable  cards  are  moved  to  tableau  stacks  or
foundation piles.

The foundation is built up (from the first card dealt to the
foundation) in ascending order and according to suit.  Cards
may  be played to the foundation from the tableau, stock, or
top card of the waste pile.

Note:   Aces  and Kings are neither high nor low, but merely
part  of  a cycle whose direction depends on whether play is
on the tableau or the foundation.

The  game  ends  when  no  more  plays are possible fron the
tableau,  and/or the stock and waste pile are exhausted.  To
"win"  you  must  move all cards from the tableau, stock and
waste pile to the foundation, building up each suit in order
from  the  originally  dealt foundation cards, one card at a
time.


                      6.   CALCULATION
                     ~~~~~~~~~~~~~~~~~~

The  objective of Calculation is to move all of the cards to
the foundation.

The  game begins with a tableau of 4 potential columns, with
each   column  containing  no  cards  at  the  outset.   The
foundation  has  been dealt with 1 starting card for each of
the  4 piles.  The foundation piles are built up (regardless
of suit) by 1's in the first pile (Ace,2,3,etc.), 2's in the
second   pile   (2,4,6,etc.),   3's   in   the   third  pile
(3,6,9,Queen,etc.),    and    4's   in   the   fourth   pile
(4,8,Queen,etc.).   The  name  of  this  game comes from the
necessity  of  "calculating" which card to play next on each
of the piles.  Build up the foundation piles as follows:

               A,2,3,4,5,6,7,8,9,10,J,Q,K
               2,4,6,8,10,Q,A,3,5,7,9,J,K
               3,6,9,Q,2,5,8,J,A,4,7,10,K
               4,8,Q,3,7,J,2,6,10,A,5,9,K

The  stock is "turned" 1 card at a time onto the screen, and
then played either onto the foundation or in any of the four
tableau  columns  (where the cards are "held" until they can
be played to the foundation).

Once  a  card has been placed in one of the tableau columns,
that  card  can only be moved to a foundation pile, and only
the  fully  exposed card in each column is "available" to be
played.

The  game  ends  when  no  more  plays are possible from the
tableau  and the stock is exhausted.  To "win" you must move
all  cards  from  the  tableau  and stock to the foundation,
building  each  pile  according  to  the "calculation" rules
stated above.


               7.  THREE SHUFFLES AND A DRAW
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The objective of Three Shuffles and a Draw is to move all of
the cards to the foundation.

The  cards  have been dealt into a tableau of 16 stacks of 3
cards  each.   When  the  game  begins  all  48 cards in the
tableau  are  face  up,  and  the  aces  are in place as the
beginning of each foundation pile.

Cards  are played from stacks in the tableau to other stacks
there,  in descending order and according to suit.  To reach
your  objective,  you  need  to  "free up" cards so they are
playable  onto  the  foundation  row (in ascending order and
according to suit).

Only  the topmost available card in any tableau stack can be
played on other stacks or the foundation piles.

There  is  a  option to "reshuffle" the cards in the tableau
twice  after  the original layout is dealt, to be taken when
no  additional  cards  can be played to the foundation.  The
foundation cards remain on the screen during the reshuffles.
In   addition,   the   player  gets  1  "draw"  to  pick  an
"unavailable"  card  from behind another (or group of cards)
that  is blocking it in a tableau stack.  It is usually good
strategy  to  wait until after the final shuffle to take the
draw.

The  game  is  over when all shuffles and the draw have been
taken  and  there are no further plays available.  The "win"
comes when all cards are moved to the foundation.


                          8. RENO
                         ~~~~~~~~~

The  objective  of  Reno  is to move all of the cards to the
foundation.

The  cards  are dealt into a tableau of 4 columns, with each
column containing 1 card.  When the game begins, all 4 cards
in  the  tableau  are face up and there is a holding pile to
the  left  of  and  slightly  below  the tableau (similar to
canfield).  The holding pile contains 13 cards, with the top
card face up and available.

The stock is "turned" 1 card at a time onto the screen, This
card  can be played on the tableau, foundation, or laid onto
its  adjacent  waste pile.  After playing the turned card in
any  manner,  the  next card becomes available to be played,
etc.   Unlike canfield, however, the waste pile cards cannot
be  turned  a  second  time.   The only way to play from the
waste  pile  is  with  the  current  topmost card.  When the
entire stock has been turned and no more cards can be played
from  the  waste pile, tableau, or holding pile, the game is
over.

Cards  are  played  onto  the  tableau  in  descending order
(K,Q,J,10,9,etc.),   while   alternating   red   (hearts  or
diamonds)  and  black  (club  or  spades).   As long as this
pattern  is  maintained  in each column, cards can be played
onto tableau stock, waste pile, holding pile, or "available"
cards  in  other  columns  of the tableau.  The cards in the
holding  pile  can  also  be  played to empty columns in the
tableau.  When the holding pile is depleted, any "available"
king  from  the  stock  or waste pile can be used to fill an
empty column.

A  card  is "available" in the tableau to be played on other
columns  if it is the topmost card in its respective column.
If  this card has other cards played upon it, all cards move
as a unit to the new location.

The  foundation  is built up from the Ace in ascending order
(according  to  suit)  in  the  spaces  available  above the
tableau.   Cards  may  be  played to the foundation from the
stock, waste pile, tableau, or holding pile.

The  game  ends  when  no  more  plays are possible from the
stock,  waste  pile, tableau, or holding pile.  To "win" you
must  move all cards to the foundation building each suit in
order from Ace to King, one card at a time.

This game is scored as a "betting" format.  The deck "costs"
$52  and  the player is "paid" $5 for each card moved to the
foundation.  When 11 cards have been moved to the foundation
the player has $55 and has "recovered" the cost of the game.
The  most  that can be won is $260, when all cards have been
moved to the foundation.


                          9.  TOUR
                         ~~~~~~~~~~

The  objective  of  the  Tour  is  to  play all eight of the
"adult"  solitaire  games  consecutively  and accumulate the
highest  possible score.  There is a separate scoreboard for
each  tour  that keeps track of each game played therein and
the total for that specific tour, as well as a "high scores"
board that records the top 5 scores to disk.

In  addition,  tour  is  included  as part of the tournament
menu,  making  it  possible for more than one person to play
the  same  tour, and have the top 5 scores for that specific
tour saved to disk as well.

To begin a tour, bring up the menu bar and select tour (Aunt
Anne's  game) from the start a new game menu.  The games are
played  in the order that they appear on the menu:  pyramid,
golf,   klondike,   canfield,  corners,  calculation,  three
shuffles and a draw, and reno.

Play the pyramid game, and when the game has been completed,
go to the menu bar and select continue to next game from the
tour menu.  A tour scoreboard will appear, showing the score
for  pyramid.   Selcting  the  ok gadget with the left mouse
button  will cause the next game to appear, in this instance
golf.   Continue in this manner until the tour is completed.
Before  each game begins, the tour scoreboard will reappear,
showing  the  scores  for  all  the  games completed to that
point.


                    10.  TOURNAMENT PLAY
                   ~~~~~~~~~~~~~~~~~~~~~~

Tournament  play  is an option whereby any number of players
can  compete with the same "shuffle".  You can choose any or
all  of  the  games  listed  in  the  tour.  In this manner,
players  can  challenge  each other to see who can score the
highest on any of the games.

You  have  the  option of going to a new "shuffle" by either
selecting  another tournament game or leaving the tournament
menu  entirely  by  selecting  end tournament play.  You can
then  select tournament play again from the start a new game
menu.


                    THE CHILDRENS GAMES:
                   ----------------------


                     1.  CONCENTRATION
                    ~~~~~~~~~~~~~~~~~~~

The  objective  of  Concentration is to "match" cards of the
same  face  value.  After the game is selected, a choice can
be  made  between  one-player  and  two-player (competitive)
operation.

At the start of the game, twenty-four cards are face down on
the screen.  Select any card and it will turn face up.  Then
select  a  second  card to try and make a match.  If the two
cards  match,  both  will disappear from the screen.  (Cards
are  matched  according to number, or "face value"; in other
words,  3 of Hearts to 3 of Spades, Jack to Jack, etc.).  If
there is no match, both cards will turn face down again, and
the process is repeated until all cards have been paired and
removed.   It's  important  to  remember what cards you have
seen  and  their position for future matching, thus the name
"concentration".

In  one-player  mode, you can keep track of the total number
of  "moves" on the left side of the screen.  Any time a card
is  turned  face  up  counts as a move.  When playing alone,
your  goal is to match all the pairs in the fewest amount of
moves.

In  two-player  mode, points are tallied on the left side of
the  screen  for each player.  Every time a player removes a
pair  of  cards,  that  player scores 2 points.  When a card
other  than  a  matching pair is selected, that player loses
his or her turn.  The objective in the two-player game is to
match the most pairs.


                         2.  PAIRS
                        ~~~~~~~~~~~

This  is  a  simple  pairs  matching  game,  where you match
sixteen   pairs   of   cards   according  to  "face  value".
Thirty-two  cards  are used, with 16 cards in a holding pile
in  the  center  of  the  screen.  Turn a card over from the
holding pile by selecting the pile itself.

Start play by matching this available card with one from the
tableau.   (Cards  are matched according to number, or "face
value").   As  you  match the two cards, they will disappear
from the screen.

When  a  card  has  been  removed  from  the  tableau, it is
automatically  replaced by the top card of the holding pile.
Continue  play  by  selecting the holding pile again to turn
the top card face up, and make it available to play.

Until  the  holding pile has been eliminated, pairs selected
must  include  the  face up card on the holding pile and one
card  from the tableau.  After the holding pile is gone, any
two "like" cards can be matched from the tableau.

There  is  an exception to this rule:  For one time, and one
time  only, if no match is available using the holding pile,
two  cards  from the tableau can be matched.  After this one
time,  cards  from  the  tableau  cannot be matched together
until the holding pile is gone.

Play  continues  until  all  the  cards  are gone or no more
matches can be made.


                        3.  THE WISH
                       ~~~~~~~~~~~~~~

Legend  has  it  that  this game was first used by lovers to
discover  if  they were being loved in return (much like the
use  of  a  daisy,  "She  loves me...  she loves me not...).
This  game  was  played with a lover in mind..., and if won,
love was returned.

It  has evolved into a children's game where it is said that
a wish made will come true to the winner.

In the wish, the player must match "like" cards.  Thirty-two
cards  are  dealt in 8 piles of 4 cards each, with the cards
face  up  in  each of the piles.  As cards are matched, they
will  be removed from the screen and the next card will turn
face up.  Play continues until all of the cards are gone, or
no more matches can be made.

Since there are four cards of each type, both luck and skill
are involved in winning the game and getting "the wish".  If
you  can  match  all  the cards, the game is won and you can
make another "wish".


