                ***C.G.M.*PrEsENtS************************
                **     X-MEN: CHILDREN OF THE ATOM      **
                **           F A Q - V 1 .0             **
                ** CAPCOM'S NEWEST ARCADE FIGHTING GAME **
                ******************************************
                                 PART ONE
                                 --====--

                ~U/L'd to Negre Palace U.K, Sysop 2TUFF/Snk

                        X-MEN: Children of the Atom
                        (working on a cool title!)

                           version 1.0, (c)1995
                              by Rich Joseph

                                  =======
                                   INTRO
                                  =======

X-MEN, Capcom's newest fighting game, boasts incredible graphics and
brand new features not seen anywhere else.  As if you couldn't guess,
it's based on characters appearing in Marvel comics (though they are
are a little out of date)  X-MEN isn't exactly SF3, but it's a fun
game, well worth your fifty cents to play.

Feel free to copy and distribute this FAQ, but don't sell it!  My
fellow FAQ writers and I don't get any money for our work, and it
really pisses us off when freeloaders make a profit from it.  This
goes for game magazines as well. (Hi EGM, you rat bastards!)
It's free info...keep it that way.



==============
 NEW FEATURES
==============

  BLOCKING

Blocking is as simple as pushing the joystick away from the attack.
In X-MEN, you can block on the ground or in the air.

There is a feature called "automatic blocking", which is selectable
when you choose your character.  All attacks are blocked, even if you
are moving forward, as long as you don't touch a button.  Autoblocking
only works for the first and third rounds and limits your moves...a
high price for computer dependence.

  DASHING

Tap forward twice to dash forward, and twice back to dash backward.
During a dash, slide by pushing down and a button.  Slides and
dashes are a good way to start combos.

  MUTANT ABILITY METER

Underneath the life bar is an empty bar.  This bar will fill with
glowing energy every time you do a special move or hit an opponent
(blocking or not).  Everytime you reach a new power level, energy
will glow around your legs, and the power level (1st, 2nd, etc.)
will appear over the life bar.

When the power is blue in the meter, only regular special moves are
allowed.  When the meter becomes orange, you can use some energy to
perform special "X-Ability" moves.  When the energy bar is full,
the colors flicker, and you can perform the "Hyper-X" move.

  POSITIONING

Between battles, you are able to move your character back and forth.
This allows you to position yourself *just* right...

  STUNS AND KNOCKDOWNS

Besides normal stuns, your character can be stunned on the ground.
Shake the joystick to recover from a stun quicker.

If you are knocked down, dash with all three punch buttons.  This
will cause your character to get up quicker and roll far away.

  SUPER JUMPS

Besides normal jumps, your character can leap twice as high.
Rapidly flick the joystick from down to up.  The game will stay
focused on the higher character, and a little marker shows the
position of the lower one.

  THROWING

Simply press the joystick forward with a medium or a fierce punch
to throw.  There are both air and ground throws.  When someone is
trying to throw you, it can be reversed by attempting another throw.

Holding down and all three punch buttons has two different effects
on throws.  If you are being thrown, this will "shrug off" the
throw.  If you have already been thrown, the movement will allow
you to land safely.  This feature uses some of the power in your
"mutant ability meter" (the energy bar underneath your life bar).


==============
 KEY TO MOVES
==============

               Jump                      Punches: Jab     = 1
   Jump Back O   O   O Jump Forward               Medium  = 2
              \  |  /                             Fierce  = 3
     Back  O-         -O  Forward
              /  |  \                    Kicks  : Short   = 4
 Crouch Back O   O   O Crouch Forward             Forward = 5
               Crouch                             R.house = 6


TERMS: (C)     - Direction of the move is controllable with
                 the joystick.
       (D)     - Character now does more damage, and is usually
                 quicker and special moves have more hits.
       (G/A)   - Ground/Air.  Some moves are ground-based, others
                 are aerial.  Both letters mean the move can be
                 performed on the ground as well as in the air.
       D.      - Move goes in a diagonal direction (D.Up, D.Down)

       X-moves - Moves that can be done at any time during the
                 match. These moves help to charge your mutant
                 ability meter.
       X-Abil. - Moves that draw on the power stored in your
                 mutant ability meter.
       Hyper-X - When the mutant ability meter is full, your
                 character can drain it to perform this super move.


================
 THE CHARACTERS
================

COLOSSUS

With a thought, Piotr Rasputin can encase his body in organic steel,
making him practically invulnerable.

 ,__ X-Moves __________________________________________________________,
 |                |                  |                                 |
 | Grab n Twirl   |  | \ -O Punch    | (G) Colossus runs forward, grabs|
 |                |  O  O            | his opponent and twirls them.   |
 |                |                  | Spin joystick for a faster spin.|
 |---------------------------------------------------------------------|
 | Power Punch    |  |  / O- Punch   | (G) An energized straight punch.|
 |                |  O O             |                                 |
 |---------------------------------------------------------------------|
 | Shoulder Rush  |  | \ -O Kick     | (G) Colossus sticks out his     |
 |                |  O  O            | shoulder and charges.           |
 |                |                  |  1=Across  2=D.Up    3=D.Up     |
 |_____________________________________________________________________|

 ,__ X-Abilities ______________________________________________________,
 |                |                  |                                 |
 | Shining        |  |  / O- 123     | (G/A,D) Colossus becomes shiny. |
 |                |  O O             |                                 |
 |_____________________________________________________________________|

 ,__ Hyper-X __________________________________________________________,
 |                |                  |                                 |
 | Super Dive     |  | \ -O 123      | (G/A) Rise into the air, then   |
 |                |  O  O            | dive into your opponent.  Hit   |
 |                |                  | a button to dive sooner.        |
 |_____________________________________________________________________|

 ,__ Other Notes ______________________________________________________,
 |                                                                     |
 | Has an aerial throw.                                                |
 |                                                                     |
 |_____________________________________________________________________|


CYCLOPS

Scott Summers, leader of the X-Men, has eyes that emit solar radiation.
He must wear ruby lenses or the energy will pour forth everytime he
opens his eyes.

 ,__ X-Moves __________________________________________________________,
 |                |                  |                                 |
 | Optic Blast    |  | \ -O Punch    | (G/A) Shoot a beam of energy.   |
 |                |  O  O            |  1=Crouch  2=Stand   3=D.Up     |
 |---------------------------------------------------------------------|
 | Laser Burst    |  O- and tap 3    | (G/A) A speedy projectile.      |
 |                |                  |                                 |
 |---------------------------------------------------------------------|
 | Rising Uppercut|  -O | \  Punch   | (G) Tap button for extra hits.  |
 |                |     O  O         |                                 |
 |_____________________________________________________________________|

 ,__ X-Abilities ______________________________________________________,
 |                |                  |                                 |
 | ???            |  ???             | ???                             |
 |                |                  |                                 |
 |_____________________________________________________________________|

 ,__ Hyper-X __________________________________________________________,
 |                |                  |                                 |
 | Super Beam     |  |  / O- 123     | (G/A,C) Cyclops emits a huge    |
 |                |  O O             | optic blast.  Beam will reflect |
 |                |                  | from walls and floor.           |
 |_____________________________________________________________________|

 ,__ Other Notes ______________________________________________________,
 |                                                                     |
 | None.                                                               |
 |                                                                     |
 |_____________________________________________________________________|


ICEMAN

Bobby controls the powers of moisture, using iceforms as both a
stylish attack and defense. He wears that ugly belt to keep his
awesome power in check.

 ,__ X-Moves __________________________________________________________,
 |                |                  |                                 |
 | Ice Beam       |  | \ -O Punch    | (G/A) Shoot a beam of ice.      |
 |                |  O  O            |  1=D.Down  2=Across  3=D.Up     |
 |---------------------------------------------------------------------|
 | Iceberg        |  | \ -O Kick     | (G) Kick up a shard of ice.     |
 |                |  O  O            |                                 |
 |---------------------------------------------------------------------|
 | Ice Boulder    |  Punch + Kick    | (G/A) Form a boulder of ice in  |
 |                | (same strength)  | the air to drop on your victim. |
 |                |                  |  14=Toward  25=Down  36=Away    |
 |_____________________________________________________________________|

 ,__ X-Abilities ______________________________________________________,
 |                |                  |                                 |
 | Ice Fist       |  |  / O- 456     | (G,D) A large sphere of ice     |
 |                |  O O             | welds to Iceman's hand.         |
 |---------------------------------------------------------------------|
 | Reflection     |  ???             | (G/A) Reflect a projectile.     |
 |                |                  |                                 |
 |_____________________________________________________________________|

 ,__ Hyper-X __________________________________________________________,
 |                |                  |                                 |
 | Arctic Blast   |  | \ -O 123      | (G/A) Large hailstones stream   |
 |                |  O  O            | from Iceman's body.             |
 |_____________________________________________________________________|

 ,__ Other Notes ______________________________________________________,
 |                                                                     |
 | Ice from the beam or a throw will slow down the other player.       |
 | (Or even freeze him in place)                                       |
 |_____________________________________________________________________|


PSYLOCKE

Though the british Betsy Braddock was reincarnated into the body of a
ninja warrior, she has kept her psionic abilities.

 ,__ X-Moves __________________________________________________________,
 |                |                  |                                 |
 | Psi Blast      |  | \ -O Punch    | (G/A) A burst of mental energy. |
 |                |  O  O            |  1=Down    2=Across  3=D.Up     |
 |---------------------------------------------------------------------|
 | Psionic Kick   |  | \ -O Kick     | (G/A) A spinning energy kick.   |
 |                |  O  O            |  4=Across  5=D.Up    6=Up       |
 |---------------------------------------------------------------------|
 | Tumble Kick    |  |  / O- Kick    | (G) Psylocke rolls and kicks.   |
 |                |  O O             |                                 |
 |_____________________________________________________________________|

 ,__ X-Abilities ______________________________________________________,
 |                |                  |                                 |
 | Ninjutu        |  |  / O- Punch   | (G/A) Six images of Psylocke.   |
 |                |  O O     or Kick | Button determines where she is. |
 |                |                  |  1=Far Left......6=Far Right    |
 |_____________________________________________________________________|

 ,__ Hyper-X __________________________________________________________,
 |                |                  |                                 |
 | Psi Knife      |  | \ -O 123      | (G/A,C) Psylocke, surrounded by |
 |                |  O  O            | psychic energy, flies forward.  |
 |                |                  | After first run, repeat with a  |
 |                |                  | tap of the buttons.             |
 |_____________________________________________________________________|

 ,__ Other Notes ______________________________________________________,
 |                                                                     |
 | Has an air throw, and can jump off of walls.  Psylocke can also     |
 | jump higher by tapping up after the first jump.                     |
 |_____________________________________________________________________|


OMEGA RED

An attempt to create a super-soldier for the former Soviet Union, the
psychotic Omega Red is a deadly opponent.

 ,__ X-Moves __________________________________________________________,
 |                |                  |                                 |
 | Carbondium Coil| | \ -O Punch or  | (G/A) Omega's whip shoots out   |
 |                | O  O   Kick      | and grabs his opponent. Move    |
 |                |                  | joystick plus a punch to flip.  |
 |                |                  | Grabs through special moves.    |
 |                |                  |  1=Across  2=D.Up    3=Up       |
 |                |                  |  3=Across  5=D.Down  6=Down     |
 |---------------------------------------------------------------------|
 | Omega Strike   | | \ -O Kick      | (G) Use the tentacles to propel |
 |                | O  O             | Omega Red in a direction. Push  |
 |                |                  | down and a button to cancel.    |
 |                |                  |  4=Across  5=D.Up    6=Up       |
 |_____________________________________________________________________|

 ,__ X-Abilities ______________________________________________________,
 |                |                  |                                 |
 | Energy Drain   | ???              | (G/A) Electrocute the victim.   |
 |                |(after coil grab) | (Does Omega absorb the energy?) |
 |_____________________________________________________________________|

 ,__ Hyper-X __________________________________________________________,
 |                |                  |                                 |
 | Omega          |  | \ -O 123      | (G) Omega's tentacles whip out  |
 |    Destroyer   |  O  O            | over the screen in a frenzy.    |
 |_____________________________________________________________________|

 ,__ Other Notes ______________________________________________________,
 |                                                                     |
 | Omega has an air throw.  While in the air, you can dash forward.    |
 |_____________________________________________________________________|

                              END OF PART ONE
                              ---=========---
