
                 =========[ Donkey Kong Country ]=========
                 + /ProtoFaq/ version 0.3 as of Dec 1994 +
                 =========================================

                                 PART ONE
                                 --====--

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   DKC proto-FAQ                                     (v0.3 of 12/16/94)



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                     This FAQ has two major sections:



  

(1) "Frequently Asked Questions" about things OTHER than bonus rooms.



    Questions:



    Q-1:  How many levels are there in Donkey Kong Country?



    Q-2:  How can I tell if I've found all of the bonus rooms in a level?



    Q-3:  How can I jump for extra distance (horizontally)?



    Q-4:  How can I grab things out of a pit without falling to my death?



    Q-5:  What's the "Diddy controller code"?  How does it work?



    Q-6:  Where are the special "2x" icons?



    Q-7:  Are there any ways to bypass parts of some levels?



    Q-8:  Does the ending change depending on the percentage of completion?





(2) A list of the locations of all 67 bonus rooms.



    Index:



    BR-1.  Kongo Jungle bonus rooms



    BR-2.  Monkey Mines bonus rooms



    BR-3.  Vine Valley bonus rooms



    BR-4.  Gorilla Glacier bonus rooms



    BR-5.  Kremroc Industries, Inc. bonus rooms



    BR-6.  Chimp Caverns bonus rooms



    BR-7.  General notes and strategy hints



    BR-8.  Sample description interpretation



    BR-9.  Kinds of bonus rooms



    BR-10.  Acknowledgements





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Frequently Asked Questions - about things other than Bonus Rooms



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Questions:



    Q-1:  How many levels are there in Donkey Kong Country?

    Q-2:  How can I tell if I've found all of the bonus rooms in a level?

    Q-3:  How can I jump for extra distance (horizontally)?

    Q-4:  How can I grab things out of a pit without falling to my death?

    Q-5:  What's the "Diddy" "controller code"?  How does it work?

    Q-6:  Where are the special "2x" icons?

    Q-7:  Are there any ways to bypass parts of some levels?

    Q-8:  Does the ending change depending on the percentage of completion?





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Q-1:  How many levels are there in Donkey Kong Country?



        There are 33 "normal" levels, 67 bonus rooms, and seven boss

        areas.  There are also six each of the "friendly" areas

        (Candy Kong, Cranky Kong, and Funky Kong).



        The first six bosses do not count towards the percentage total.

        The remaining 101 areas (33 levels, 67 bonus rooms, and "King

        R. Rool") each count as 1% towards the completion total.





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Q-2:  How can I tell if I've found all of the bonus rooms in a level?



        On the map screen, a level is marked with an exclamation point

        once there are no undiscovered bonus rooms remaining in it.



        (e.g., "Ropey Rampage" becomes "Ropey Rampage!" when all of its

        bonus areas are found.)





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Q-3:  How can I jump for extra distance (horizontally)?



        This question and Q-4 are related, because the same technique

        covers both.  The trick is that the Kongs can jump upwards out

        of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just

        as if they were standing on solid ground...  even if they

        happen to be in mid-air at the time.



        Example:



        In "Jungle Hijinks," there is a red balloon above the group

        of trees is just past the [K] icon.  There is a second red

        balloon over the next group of trees beyond that, and if you

        move quickly you will find a green balloon over the third

        group of trees.



        But the trees are spaced too far apart for Diddy to jump from

        group to group, even with a running start.  Also, the second

        and third sets of treetops can't be reached from the ground.



        How do you collect the second and third balloons?  By rolling

        off a tree, and then jumping from mid-air... which increases

        the total horizontal distance which can be covered in a single

        jump.



        In detail:



        (A) Position Diddy on the right-hand edge of the first group

            of trees, where you collected the first red balloon.



        (B) Press "right" on the control pad and the "Y" button

            (approximately simultaneously), and Diddy will cartwheel

            off the tree towards the right.  



        (C) At any time before Diddy finishes the cartwheel move, (the

            later, the better), press and hold the "B" button to jump

            as high as possible.  (Don't forget to continue to hold

            "right" on the control pad so that you jump to the right!)



        If your timing is good, you will land on the left edge of the

        next group of trees just in time to jump up and collect the

        second red balloon (before it floats away).



        With practice, you will be able to jump these large gaps quickly

        and easily.  This technique comes in handy later in the game --

        there is at least one bonus room that I can't reach without it,

        and at least one more that is far easier to reach with this

        technique.  But it is not stricly necessary to be able to

        cartwheel-jump, to get to the end of any level (or "win" the

        game with less than 101%).



        Unrelated note:



        This example, incidentally, is a good way to pick up lives very

        quickly.   In "Jungle Hijinks", pick up the balloon in Donkey

        Kong's tree house, and then these three treetop balloons, for a

        total of five quick lives.  Then quit the level with pause-

        select (and re-enter if desired).  I'm able to earn extra lives

        more quickly this way than with the "DYDDY" controller code

        (which is discussed later in this file).





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Q-4:  How can I grab things out of a pit without falling to my death?



        This question and Q-3 are related, because the same technique

        covers both.  The trick is that the Kongs can jump upwards out

        of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just

        as if they were standing on solid ground...  even if they

        happen to be in mid-air at the time.



        Example:



        In "Stop & Go Station", the golden letter [O] icon sits just

        below the level of the surrounding land, in a pit which kills

        Diddy or Donkey Kong should they fall into it and off the

        screen.



        How do you go about getting the [O] without losing a life?  By

        cart-wheeling (or barrel-rolling) into the pit and falling

        partway down, far enough to collect the [O]... and then jumping

        up when in mid-air, to get back onto solid ground.



        In detail:



        (A) Position Donkey Kong (or Diddy Kong) at the left edge

            of the pit, facing to the right.



        (B) Press "right" on the control pad and the "Y" button

            approximately simultaneously, and Donkey (Diddy) will

            barrel roll (cartwheel) to the right and slightly 

            downwards into the pit.



        (C) Once Donkey (Diddy) touches the [O] and collects it,

            press and hold the "B" button to jump up to the ground

            level on the opposite side of the pit.  (Don't forget to

            continue to hold "right" on the control pad so that you

            jump to the right!)

            

        This is a move which requires some practice, but it isn't too

        difficult once you get the hang of it.  



        Again, it is not strictly necessary to be able to do this in

        order to "win" the game, but you can't get "101%" or pick up

        some of the interesting items (e.g., also the [K] in "Forest

        Frenzy", and many other letter icons and bananas, especially

        in the later parts of the game) without it.



        Unrelated note:  Not every item in a pit requires this

        strategy.  Sometimes an item in a pit, especially a vertical

        line of bananas, is a hint that there is a hidden barrel

        cannon at the bottom of the pit.





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Q-5:  What's the "Diddy" "controller code"?  How does it work?



        It is used to get to a special bonus room that always contains

        three golden icons of each animal, permitting you to play any

        of the animal bonus games as many times as you want.  Just

        press "DYDDY" (down, Y, down, down, Y) on the controller, from

        the introductory screen where Cranky Kong cranks a record

        player.  This works even when the game is first turned on.



        If you want to collect lives in this special area and then

        play the game WITH those lives, you must first get the 

        "GAME OVER" screen by losing your last life IN A LEVEL WHICH

        YOU HAVE ALREADY COMPLETED (by walking through the exit door

        -- finding all of the bonus rooms is not necessary).  Press

        "start" after a few seconds to dismiss the "game over" screen,

        and then enter the "DYDDY" sequence once Cranky appears.



        When the bonus area is entered in this manner, it becomes

        possible to exit the bonus room (with pause-select).  Upon

        exiting, you are returned to the game map at the point where

        the previous game ended... carrying along all of the lives 

        (and remaining icons, if any) which were collected in the

        special area.



            Additional note:



        Some people are reporting trouble with this, saying that they

        cannot exit the bonus room except with an even number of lives,

        or except when dying with only Diddy.  I've had no such

        trouble, and in fact have been able to successfully exit under

        a wide range of conditions, including:  



        (1) both even and odd numbers of lives;  



        (2) the final death being Diddy Kong, Donkey Kong, or both at

            the same time (e.g., by falling off a cliff);  



        (3) a game that is "101%" complete and a game that is less than

            40% finished;



        (4) dying in a level that is complete including bonus rooms, and

            in a level that is complete except for bonus rooms;



        ...and even...



        (5) going to the bonus room without the Game Over screen at all,

            after beating King R. Rool and watching the end credits.

            (In this case, all of the lives I had when winning the

            game were carried over into the bonus room, and it put me

            on the map at "Jungle Hijinks" upon exiting the bonus room.)



        I suspect that most of the people who are reporting trouble

        exiting the bonus screen are losing their last life in an

        uncompleted level.  (My guess is that the special area is

        executed just as if it were a bonus room of the level that you

        died in.  For any uncompleted level, the pause-select exit is

        disabled EVERYWHERE -- including its bonus rooms.)



        To exit this bonus area or any level which you have completed

        already:  Press 'start' to pause the game.  Wait a second or

        two after releasing 'start'.  While the game is paused, press

        'select'.  (If you press these buttons too closely together,

        the 'select' is ignored!)





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Q-6:  Where are the special "2x" icons?



    In each animal bonus area, there is a special extra-huge icon that

    doubles the quantity of golden icons collected so far, making it

    possible to get as many as eight extra lives in a single run.  

    (Actually, I've been told nine is possible, but haven't been able

    to do it.)  These icons are located:



    Expresso -- at the extreme right-hand end of the level, beyond

        where the level appears to end.  (Go to the third (last) area

        to the right, stand on the last step on the right-hand wall,

        and jump as high as possible AND flap once for extra height,

        to get through an off-screen break in the wall.)



    Enguarde -- in a hidden room straight down from Enguarde's starting

        position.  (Go through an apparently solid wall.)



    Rambi -- at the extreme right-hand end of the level, beyond where

        the level appears to end.  (Jump on top of the entrance door,

        stick to the highest ledges while moving across the whole level

        to the right, then jump over the right-hand cliff and head down

        into the special area.)



    Winky -- at the extreme left-hand end of the level, beyond where 

        the level appears to end.  (Cross to the left-hand side, climbing

        up to the top of the level, and jump over the left-hand wall.)





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Q-7:  Are there any ways to bypass parts of some levels?



    - Barrel Cannon Canyon



        To skip some of the first half of the level:  Walk up above the

        entrance (bounce off the "Kritter" to get up on top of the

        doorway) and jump into the barrel cannon hidden at the extreme

        left.  Jump into the overhead barrel cannon of the tree that it

        deposits you on.  You'll be transported to the last barrel

        sequence before halfway point of the level.



    - Stop & Go Station



        To skip nearly the entire level:  Walk back through the entrance

        door to be transported to a few screens short of the end of

        the level.



    - Snow Barrel Blast



        To skip most of the second half of the level:  just past the

        golden Rambi icon that is above a rotating barrel with two

        "Zinger"s, blast straight down from the third barrel.  You'll

        land in a sequence of horizontal-blasting barrel cannons

        which kick you out just before the exit.



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    Q-8:  Does the ending change depending on the percentage of completion?



        Not in any significant way.



        If you win the game with less than 101% complete, very early

        in the endgame sequence Cranky says a few sentences about

        being sure there are some things you haven't found yet.



        If you win the game with 101% complete, in the same place 

        Cranky will instead congratulate you for finding everything.



        All of the rest of the endgame stays the same.





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Location of all bonus rooms



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Following are short, semi-vague descriptions of the locations of all

DKC bonus rooms and their contents.





        Index:



        BR-1.  Kongo Jungle bonus rooms

        BR-2.  Monkey Mines bonus rooms

        BR-3.  Vine Valley bonus rooms

        BR-4.  Gorilla Glacier bonus rooms

        BR-5.  Kremroc Industries, Inc. bonus rooms

        BR-6.  Chimp Caverns bonus rooms



        BR-7.  General notes and strategy hints

        BR-8.  Sample description interpretation

        BR-9.  Kinds of bonus rooms

        BR-10.  Acknowledgements



=======================================================================



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                BR-1.  Kongo Jungle bonus rooms

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- Jungle Hijinks



  * First right-hand wall after the Rambi crate.

        LEVEL:  red balloon



  * Right-hand wall in the pit under the tree with [G].  It's just

    after a big hill -- or just about where the first bonus room

    exits, if that route was taken instead.

        MATCH:  Rambi, Expresso, Winky, Enguarde icons





- Ropey Rampage



  * Low off-screen barrel cannon, just to the right of the tree with

    [O].  (Walk to the right off of the [O] tree, fall straight down

    into the barrel.)

        LEVEL:  [N]



  * Low off-screen barrel cannon, just left of the red arrow signpost.

    (Fall into the pit just before the red arrow sign.)

        FIND:  red balloon





- Reptile Rumble



  * Right-hand wall, immediately below [K].

        LEVEL:  red balloon



  * Visible barrel cannon above and left of a "DK" barrel on a hill,

    between [K] and [O].  (The barrel cannon is only visible when

    standing on the hill.  There is a second similar hill after the

    continue barrel, which does not have a barrel cannon nearby.)

        LEVEL:  only bananas



  * Right-hand wall of two-snake pit, just past continue barrel and [N].

        LEVEL:  only bananas





- Coral Capers



  <None>





- Barrel Cannon Canyon



  * Hidden doorway on the cliff-side just past [O].  (It is not

    possible to get there carrying a barrel.  It is necessary to blast

    straight into the cliff-side -- intentionally missing the moving

    "connecting" barrel -- immediately after collecting the [O] icon.)

        BLAST-SIDEWAYS:  DK barrel and red balloon



  * Right-hand wall of the pit that is between the 2nd and 3rd purple

    "Kritter"s after the continue barrel.

        BLAST-UP:  top off-screen prizes:  Enguarde icon on the left,

        red balloon in the center, and a bunch of bananas on the right.





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                BR-2.  Monkey Mines bonus rooms

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- Winky's Walkway



  * Visible barrel cannon above "Necky", just after continue barrel.

        LEVEL:  [N]





- Mine Cart Carnage



  <None>





- Bouncy Bonanza



  * Right-hand wall of the pit under a pair of "Zinger"s, between the [K]

    and the [O].

        MATCH:  banana, bunch of bananas, Winky icon, red balloon



  * Visible overhead barrel cannon, above the moving platform that is

    between [G] and exit.

        BLAST-UP:  only bananas





- Stop & Go Station



  * First right-hand wall after continue barrel.  It's a short distance

    past the steel-rim barrel that can be picked up.

        BLAST-AROUND:  only bananas



  * High off-screen barrel cannon at LEFTmost position the first movable

    tire can reach (the left edge of a wide, shallow pit with three

    "Klaptraps").  The path up to the barrel is marked with three

    bananas in a vertical line.

        BLAST-UP:  top off-screen prizes:  bunch of bananas on the left

        and in the center, and Enguarde icon on the right.





- Millstone Mayhem



  * High off-screen barrel cannon above the entrance door.  (Use the

    tire to bounce up on top of the entrance, then jump upwards from

    there.)

        BLAST-UP:  top off-screen prizes:  DK barrel on the left,

        bunch of bananas in the center, and [K] on the right.



  * Visible barrel cannon over 3rd millstone.  (Get the movable tire

    between the first and second millstones, by using the barrel cannon

    hidden in the pit to knock out the tire from the spot to its

    right.)

        SPELL:  "RARE" for Enguarde icon



  * Right-hand wall below the fifth millstone.

        FIND:  green balloon





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                BR-3.  Vine Valley bonus rooms

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- Vulture Culture



  * High off-screen barrel cannon at the right edge of the land area

    with a coconut-thrower sitting on a movable tire.  The path up

    to the barrel is marked with three bananas in a vertical line.

        SPELL:  "KONG" for Expresso icon



  * Left-hand wall in the land area that is just past a sequence with

    a barrel cannon and two "Necky"s;  before the continue barrel.

        JUMP:  2 blue "Klaptraps" for red balloon



  * Left-hand wall beside a single coconut-thrower on stair-step "hill."

        BLAST-SIDEWAYS:  DK barrel, red balloon





- Tree Top Town



  * Visible barrel cannon up and LEFT of entrance.  (Can get high enough

    by having Diddy bounce off Gnawty.)

        MATCH-KONG:  red balloon



  * Low off-screen barrel cannon in the second barrel sequence after the

    continue barrel.  (From the last of the three barrels, blast low

    sideways at the lone banana, instead of trying to blast high to

    land on the platform.)

        BLAST-UP:  top off-screen prize:  only [N] in the center.

                              END OF PART ONE
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