

************ PRIME - A SUPERHERO *************

How to make it, it's original 16MB size for 16MB max copiers
+----------------------------------------------------------+

Seeing as these pricks Napalm, (of who I deeply regret being 
associated with a while ago supplying them Brainies) just had to 
put their intro on the game, this made it impossible for people with
16MB copiers to play it.  Obviously they had not thought about
this and thought oh well we have 24-32meg machines fuck em
with less.
 
Ok seeing as I dont have a power supply for my 34M Super UFO,
since I sold my Atari Jaguar.  I have not been able to fix
this problem and try it.  Ok to all who still have the 
original files or those who just dont know how here goes:-
 
When using SU etc it reckoned that all the .2.3 was the intro and 
therefore would not give use the games Reset Vector's or split
just the intro off so this is how it is done for people who had
these same utility problems (most>)

* Join all parts together to give you a 16.5 megabit file in-one
* Split into 3 (I used SU/PC) or ask for it in 8MB parts

The Intro should now be seperate as a 66k+ file and as part .3?

Ok HEX edit part .2 to look like this

Or.   80 00 40 00
New   80 00 00 00

This makes it understand there is not more parts after .2 (dont
load the lame intro).
 
Ok HEX edit part .1 to look like this

edit 81FC (header/reset vector)

Or.  D0 FC
New  00 80

This gives the game its reset address back.  So instead of jumping into
their intro (using D0FC) it will jump into the game at 00 80.
 
Now scrap part.3 and there you have it.

***

Note:- luckily this game was using the default reset vector of 00 80.
       If it had not been this it would have been a bitch to find.
       So next time NAPLAME please use your head and make things
       compatible of which it should be.
        
       Also thanx to Kam for use of his Wildcard and PC to get this 
       game working for you lot of 16MB'ers.
        
       > Anyone willing to send me a PSU? hahah not <

