

                 =========[ Donkey Kong Country ]=========
                 + /ProtoFaq/ version 0.3 as of Dec 1994 +
                 =========================================

                                 PART TWO
                                 --====--



- Forest Frenzy



  * Barely visible barrel cannon at bottom edge of screen when hanging

    on a moving rope.  It's early in the dodging-flying-"Necky"s part

    that's shortly before the end of the whole level.

        FIND:  Rambi icon



  * Last left-hand wall before exit.  (There is a barrel available at

    the extreme left end of this same chunk of land.)

        LEVEL:  Enguarde icon





- Temple Tempest



  * Right-hand wall after the first pit.  The first millstone will stop

    covering this entry.  (The millstone can be made to vanish if it is

    in the way, by walking to the right until its clicking sound stops.

    Upon returning to the left, the millstone will be gone.)

        LEVEL:  Expresso crate



  * Low off-screen barrel cannon - straight down off the middle of

    three ropes.  Just past the continue barrel and before the hidden

    [N], there's a downward-pointing arrow made of bananas marking it.

        JUMP:  one blue "Klaptrap" for Rambi icon





- Orang-utan Gang



  * Open off-screen doorway under the vine where the level begins.

    (Use Expresso to fly left from the low-lying land level where the

    first DK barrel is found.)

        SPELL:  "WINKY" for Winky icon, then "RAMBI" for Rambi icon,

        then "ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso

        icon.



  * Right-hand wall under vines past the [N] icon.  (Use Expresso to fly

    to the right from [N], under vines.  At the rightmost point, there

    is a cliff-side with the hidden door, and a barrel which can be used

    to open it.)

        LEVEL:  bounce off of tire to reveal DK barrel



  * Left-hand wall in a small pit, under the last vine before the exit.

        LEVEL:  bounce off of tire to reveal only bunches of bananas



  * Right-hand wall past the small pit with the entry for the previous

    bonus room, just before the cliff that ends under the last vine

    before the exit.

        LEVEL:  bounce off of tire to reveal [G]



  * Right-hand wall immediately before red arrow signpost.  (The barrel

    just before the last vine can be used to open every one of the final

    three exits.  They are all in the same area, and the barrel returns

    after going through a bonus area.)

        LEVEL:  Expresso crate and red balloon





- Clam City



  <None>





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                BR-4.  Gorilla Glacier bonus rooms

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- Snow Barrel Blast



  * High off-screen barrel cannon directly above entrance.  (Stand on 

    the entrance and bounce off the slow "Necky" when he gets near.)

        FIND:  Winky icon



  * Low off-screen barrel cannon in the pit a short ways left of the

    continue barrel.  (Watch carefully:  another barrel will blast

    the player past this area and onto the continue barrel -- it is

    necessary to backtrack from that point.)

        BLAST-UP:  top off-screen prize:  only [O] in the center.



  * Low off-screen barrel cannon on ledge, below the barrel with three

    bananas and a yellow "Zinger" -- the last one before the land area

    with the Rambi icon.  (Blast down from the "Zinger" barrel, and 

    head to the right, along the ledges.)   On the way to the bonus

    room, the player is blasted through the [N], picking it up

    automatically.

        BLAST-SIDEWAYS:  only bananas





- Slip Slide Ride



  * Left-hand wall at top of the very first blue up-rope nearest the

    entrance.  (Have Diddy bounce off a "Kritter" to reach the rope.)

        MATCH-KONG:  red balloon



  * Left-hand wall at bottom of first red down-rope.  (There's a barrel

    halfway along the down-rope, in a small alcove on the right.)

        SPELL:  "NINTENDO" for red balloon



  * Visible barrel cannon at top of a blue up-rope.  It's the third rope

    in the group of four that are found a short distance past the

    continue barrel.

        LEVEL:  Expresso icon





- Ice Age Alley



  * High off-screen barrel cannon on a ledge;  follows a string of

    "Necky"s which sit beyond the landing point from the first set of

    ropes.  When continuing along the ground level, it is possible to

    see the bottom of the barrel cannon's ledge when passing under it.

    (Use Diddy to bounce off the "Necky"s and over to the barrel.  It

    is also possible to get there with Expresso, but necessary to

    dismount him in mid-air in order to land on the ledge.)

        LEVEL:  Expresso icon, Expresso crate



  * High off-screen barrel cannon on a ledge;  the ledge is above the

    series of downward ledges with "Klaptraps" that follow the peak

    with a steel barrel.  When jumping down the "Klaptrap" ledges as

    usual, it is possible to see the bottom of the barrel's ledge when

    passing under it.  (With Expresso, fly to the right from the very

    top of the steel barrel peak.)

        MATCH:  red, green, or blue balloon





- Croctopus Chase



  <None>





- Torchlight Trouble



  * Right-hand wall just past the continue barrel.  (There is a barrel 

    sitting directly on top of the wall with the hidden door.)

        BLAST-AROUND:  Expresso icon  (Expresso crate at bonus room exit)



  * Left-hand wall just before the exit.

        JUMP:  one blue "Klaptrap" for Rambi icon;  the [G] icon is

        also in the room.





- Rope Bridge Rumble



  * Visible barrel cannon in center of the second pit.

        LEVEL:  Winky crate



  * Off-screen barrel cannon above the second tire beyond the red arrow

    signpost.  It is marked by a single banana at the very top of the

    screen.

        MATCH:  Rambi, Enguarde, Winky, and Expresso icons





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                BR-5.  Kremroc Industries, Inc. bonus rooms

-----------------------------------------------------------------------



- Oil Drum Alley



  * Off-screen barrel cannon under the first flaming oil drum.  (Blow up

    the drum with the TNT barrel that is available by jumping off the

    rope very near the entrance.)

        BLAST-UP:  top off-screen prize:  only a red balloon in the

        center.



  * First left-hand wall after the [K], a very tall wall.  (Open the

    door with the barrel that is available from jumping down off the

    top of the tall wall.)

        MATCH:  banana, bunch of bananas, Winky icon, red balloon



  * Right-hand wall of the previous bonus level.  (Match the single

    banana in that bonus level, to get a barrel which can be used for

    breaking the wall.  Have Diddy carry the barrel and jump against

    the wall.)

        SPELL:  "DONKEY" for red balloon, then "KONG" for green

        balloon, then "COUNTRY" for blue balloon.



  * Right-hand wall of the pit under the first mid-air flaming oil

    drum.  It is shortly after the second "Manky Kong" following the

    continue barrel.  (He has a barrel on his platform, which can be

    used to open the area if the player does not have Rambi.)

        BLAST-SIDEWAYS:  [N]





- Trick Track Trek



  * Visible barrel cannon under the wooden ramp at the midpoint, just

    before the continue barrel.  (Use Diddy and cartwheel-jump from

    the left as the first-half moving platform falls away.)

        LEVEL:  only bananas



  * Visible barrel cannon up beside a platform with two "Gnawty"s.

    The platform is about halfway between continue barrel and end.

    (Jump to the "Gnawty" platform while the moving platform is still

    left of it and on a higher section of track;  then jump from there

    to the barrel cannon.)

        JUMP:  one purple "Klaptrap" for red balloon



  * Off-screen barrel cannon below the Manky Kong on the exit platform.

    (Once he is killed, just walk past where he was sitting -- off the

    edge to the right -- without jumping up to the level of the exit.)

        MATCH:  red, green, and blue balloons





- Elevator Antics



  * Off-screen open door, reached via the first rope that is just to

    the right of the entrance.  (Use Diddy to jump left from the second

    rope, which can be reached from the ground.  The second rope moves

    slowly back and forth a short distance -- jump when it is at its

    leftmost point.)

        MATCH-KONG:  red balloon



  * Off-screen open door in a hidden off-screen hallway, up and to the

    right of a three-rope segment with one ascending/descending "Zinger"

    along each rope.  It's the next-to-last multi-rope segment before

    the continue barrel.  (Jump up and to the right from the top of the

    third rope -- landing on an off-screen ledge.  Continue to the

    right while off-screen, to get to the bonus room.)

        BLAST-SIDEWAYS:  [O], Expresso icon, green balloon



  * Off-screen open door, reached via the last "elevator" before the

    exit.  (Stay on the elevator and ride it down below the level

    of the exit.  Jump off into a small alcove on the right-hand side.)

        BLAST-UP:  only bananas





- Poison Pond



  <None>





- Mine Cart Madness



  * High off-screen barrel cannon at gap in bananas on upper track.

    (Reach the mine car on this high track via the rope.)  It's

    shortly before continue barrel, I think.

        LEVEL:  Rambi icon, red balloon



  * Visible barrel cannon just past the big downhill which follows the

    [N] icon.  (Jump from the mine car while it's still up the hill a

    ways, to reach a mid-air tire;  bounce to the barrel.)

        MATCH:  Rambi, Expresso, Enguarde, and Winky icons



  * Visible barrel cannon under the peak of the big hill immediately

    before the exit.  (Jump from the mine car on the downward part of

    the hill, to reach any of three mid-air tires under the track;

    bounce up and left to the barrel.)

        LEVEL:  only bananas





- Blackout Basement



  * Low off-screen barrel cannon under the last falling platform -- the

    fourth of a group of four -- beyond the continue barrel.  It is

    marked with a low banana.  (Just stand in the center of the platform

    as it falls.)

        BLAST-AROUND:  [N]



  * Left-hand wall, the last one before the exit.  (Easiest way to get

    here: ride the steel barrel that appears upon exiting the first

    bonus area, and never get off.  The barrel will automatically bounce

    off the right-hand wall before the exit, open the opposite left-hand

    wall, and send the player into the bonus room.)

        FIND:  red balloon





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                BR-6.  Chimp Caverns bonus rooms

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- Tanked Up Trouble



  * Off-screen barrel cannon below the first vertical track section.

    (Avoid the first fuel can and stand in the middle of the moving

    platform as it runs out of fuel and falls off the track.)

        FIND:  red balloon





- Manic Mincers



  * Right-hand wall of a pit with a single "Krusha", shortly after the

    continue barrel.

        JUMP:  three blue "Klaptraps" for red balloon



  * Right-hand wall under a stacked pair of stationary mincers, which

    are just before the exit.  (It is possible to get a barrel by

    going up and through a doorway shortly before the mincers.  I

    don't think the upper-doorway-to-get-the-barrel counts as a bonus

    room, but it acts like one in some ways -- for example, when

    "dying" in there, the player is returned to the level without

    losing a life.)

        FIND:  red balloon





- Misty Mine



  * Open off-screen door beside the bottom of a long rope.  The rope is

    just past the continue barrel, and its path crosses a DK barrel.

    (Climb down to near the bottom of the rope and wait until it stops

    moving.)

        LEVEL:  [K], [O], [N], [G], and Expresso crate



  * Right-hand wall near the end of the level -- the first right-hand

    wall beyond:  the Expresso icon, a tire jump over a high wall with

    a "Klaptrap" drum halfway up, and a TNT barrel.  (Carry the TNT

    barrel to the right, being careful to avoid enemies, over to the

    first right-hand wall.  Unlike some other levels, the drums won't

    spit out anything while the player is standing on them.)

        MATCH:  Rambi, Expresso, Enguarde, and Winky icons





- Loopy Lights



  * Off-screen barrel cannon in the first pit after the entrance.  The

    pit is marked with some bananas in a vertical row.

        BLAST-SIDEWAYS:  [K]



  * First right-hand wall after the coconut-throwing "Necky".  (Carry

    the barrel, avoiding coconuts which could shatter it, down the

    steps to the right;  jump one pit, and avoid the one "Klaptrap"

    just in front of the wall.  Alternative:  carry a DK barrel from

    earlier in the level, to kill the coconut-throwing "Necky" so

    that he can't destroy the barrel.)

        LEVEL:  Expresso icon, [N]





- Platform Perils



  * Visible barrel cannon underneath the entry walkway.  (Once the

    moving platform has moved about its own length, jump from it to

    an off-screen moving platform that is directly under the starting

    position of the visible moving platform.)

        MATCH-KONG:  red-balloon



  * Off-screen barrel cannon underneath the exit walkway.  (Jump as

    far to the right as possible from one of the moving platforms that

    is near the exit and just below its level.  The lower walkway

    doesn't stick out to the left nearly as much as the exit walkway

    does.)

        FIND:  Enguarde icon





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                BR-7.  General notes and strategy hints

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+ Entries to all bonus areas are:  (1) doorways -- either needing a

  barrel to break a wall to expose them, or ones which are already

  open but not visible because they aren't usually on the screen; and

  (2) barrel cannons, which may or may not be visible on the screen.



+ The skill of putting down a barrel (other than TNT, which explodes

  after a while when set down) is helpful because it lets enemies

  be dispatched without losing the barrel.  To set a barrel down:

  press and hold "down" on the control pad before releasing the Y

  button.



+ If it is necessary to carry a barrel (especially a TNT barrel) a

  long ways, it's easiest to go ahead and kill the enemies first,

  then backtrack and pick up the barrel.  (Providing that it is

  possible to backtrack in the level.)  Then there are no worries

  about losing the barrel by touching an enemy while carrying it.



+ Since Diddy carries barrels low and in front of himself, they will

  automatically break when he brushes up against a breakable wall.

  When having trouble finding a breakable wall, go through the level

  once to kill off everything, and then backtrack and have Diddy

  carry a barrel around.





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                BR-8.  Sample description interpretation

-----------------------------------------------------------------------



The description of the first "Ropey Rampage" bonus area reads in part:



        "* Low off-screen barrel cannon, just to the right of the tree

           with [O].

                LEVEL:  [N]"



        This should be read as:



        The first bonus room is entered via a barrel cannon that's not

        visible because it's off the bottom of the screen.  It is

        immediately to the right of the tree where the golden letter

        "O" icon is found.



        The type of bonus room is a "LEVEL" (see Section 9 for a

        description of different kinds of bonus games and the names

        I've assigned to them).  This bonus room contains the golden

        letter "N" icon.  



        It also probably contains some bananas -- but bananas are so

        easy to find, they are present in so many of the bonus areas,

        and they are worth so little... that they aren't mentioned

        specifically in this list.





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                BR-9.  Kinds of bonus rooms

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BLAST-AROUND - four or eight rotating barrels in a square (if there are

        four, they are arranged as the corners of the square;  if there

        are eight, they are arranged as a tic-tac-toe board excluding

        the center square).  There are various objects in between that

        can be picked up by blasting from barrel to barrel.  (There may

        be an exit platform in the bottom right-hand corner of the room,

        which may also have something useful to pick up.)



BLAST-SIDEWAYS - a horizontal string of barrels that blast left-to-right,

        with various things in between that can be picked up.  For those

        barrels which don't rotate when the player is in them, it is

        possible to zip through the levels collecting everything, by

        quickly and constantly tapping the "B" button.



BLAST-UP - starts with the player in a barrel at the bottom of the

        screen;  the barrel may be sliding back and forth, or spinning,

        or both.  There are bananas on the screen, and up to three

        hidden objects just off the top of the screen (left, center,

        right).  These objects can be reached by blasting straight up

        (when the barrel is at the left, center, or right).



        It isn't always possible get all three top items -- only one

        at a time can be collected, and the player must fall back into

        the barrel or the bonus level is over.  It is useful to know

        the position of the item that is the most important to have,

        in order to pick it up first.



FIND  - an object flashes among four barrels; once it stops flashing

        around and vanishes, pick the barrel in which it last appeared

        (by jumping up to touch that barrel).  Upon guessing correctly,

        the object is awarded to the player.



        There are eight "FIND" bonus rooms.  Four award red balloons,

        and the remaining four each give a different reward:  a green

        balloon, a Rambi icon, a Winky icon, and an Enguarde icon.



LEVEL - a mini-level (generally not-reused for any other bonus rooms)

        in which there are various things to collect.



JUMP  - bounce on one or more "Klaptrap"s (the mini-alligators with

        big mouths).  They spit up bananas when hit, and also move

        more quickly after each hit.  The bunches of bananas stay on

        the screen for only a few seconds, then disappear.



        The first bunch PICKED UP will be worth one banana, the second

        worth two, and so on.  The object of the bonus game is to pick

        up ten bunches (the last being worth ten bananas), at which

        point the "Klaptrap"(s) vanish.  Then the player is rewarded

        with something more significant.



        There are five "JUMP" bonus rooms.  Three of them give red

        balloons for completing the game, and the other two award

        Rambi icons.



MATCH - objects flash on three barrels in a rotating sequence (e.g., 

        banana, bunch of bananas, banana, Winky icon, banana, red

        balloon, [repeat]).  Each barrel freezes on what it is

        displaying when touched by jumping up against it.  If all three

        barrels are frozen displaying the same object, that object is

        awarded to the player.



        There are eight "MATCH" bonus rooms.  Four match any animal

        icon (Enguarde, Expresso, Rambi, Winky).  Two match red,

        green, or blue balloons (one, two, or three extra lives).

        The two others match a single banana, a bunch of bananas, a

        Winky icon, or a red balloon.



MATCH-KONG - similar to MATCH, except there are four barrels and the

        rotation is [K]-[O]-[N]-[G]-banana.  The object of the bonus

        game is to spell "KONG" across the four barrels.



        There are four "MATCH-KONG" bonus rooms.  All four award a

        red balloon for winning the game.



SPELL - jump and hit the flashing letter from among several letters

        that are flying around in a circle;  the sequence of letters

        spells a word.  If the letters are hit in order without error,

        a reward is given (which may be related to the word).



        There are five "SPELL" bonus rooms, each with a different

        reward.  Three of the rooms play the spell game for only a

        single word (Enguarde icon, Expresso icon, red balloon).

        The others give the player chances at each of the three

        colors of balloon, and at each of the four animal icons.





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                BR-10.  Acknowledgements

-----------------------------------------------------------------------



Thanks to...



* "Big Bad Harvey" (wnl100@psu.edu)



        ...who helped me find two exits (one each in Forest Frenzy

        and Orang-utan Gang) so that I could write up this list





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END proto-FAQ



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