
SATIII-0845 PULSCOM BULLETIN
IMMEDIATE NOTIFICATION: ALERT STATUS 2.


To: Squadron Commander/Battle Group V
From: GALAX LUNAR HQ
Subject: Hostage Situation
Immediate Action: All leaves cancelled. All Pilots
                  confined to base. Await orders.

Date: 01/08/2400
---------------------------------------------------------------
INSTEL  reports  that  Commander  Berry Mayers and Commander Lori Bergin are
being held hostage by Barrax forces.  Pulse-variable communications indicate
that  they  were  attacked by a Barrax Nova Cruiser at 3900 hours S.R.T.  in
the Karnus Sector, 671 988 4360.

The  commanders  were able to partially transmit a final message.  Trace Lok
analysis        follows:         "ability        to....invisible...limited..
time.....fast.t..acce....brigg.ht.light..beaming us aboard..."

Shorty after the attack, Inter Trak scans identified a massive energy source
in  the same sector moving toward the planet Terrainia.  It is believed that
the hostages are being held in the inner recesses of that planet.

Mayers  and  Bergin  were  returning from a succesful mission to Urania, the
home  planet of the Barrax Empire, and are in possession of information that
is  integral  to  the  defense  of  Earth  and  the  success  of  any future
counteroffensice actions.

SATIII-0845 PULSCOM BULLETIN
EMERGENCY NOTIFICATION: ALERT STATUS 1

TO: Squadron Commander/Battle Group V
From: GALAX LUNAR HQ
Subject: Mission Briefing
Mission Code: C61-178DE
Date:01/09/2400
----------------------------------------------------------------
PRIMARY OBJECTIVE:  Eliminate Barrax lifeforms from the planet's surface and
subterranean emplacements.  Proceed without delay and begin immediate rescue
efforts  of  the  hostages.  It is imperative that we free commanders Mayers
and  Bergin  before  Barrax  interragators  are  able to break through their
psychological defenses.

INSTEL Brief:  Barrax activities have escalated in the Terrainian region for
the last 10 years.  An analysis of transport patterns and laser scan results
indicate that this planet is a major weapons research and development center
for the Barrax Empire.  It is highly probable that any offensive action will
be met by genetically engineered, biological weapons technology never before
encountered in this galaxy.

INSTEL    Recommendation:     A    large   attacking   force   would   prove
counterproductive,  due  to  the  100% probability that early warning Barrax
defenses  would  be  alerted.   The  only  chance  for  a  succesful  rescue
mission(50%  confidence  level) is to send a small strike force comprised of
one or two Delta II class cruisers with stealth capabillity.

STARTING PLAY
Loading Instructions
   1.   Turn  on  your  computer and insert the Battle Squadron disk in your
        drive (label side up).

   2.  If your computer is already running, insert your Battle Squadron Disk
        and  "Warm Boot" it by holding down thr CTRL key and both Amiga keys
        at the same time.

   3.   If  you wish to speed through the introduction sequence, press mouse
        or joystick button when each new scene is displayed.

Startup Options
    [F1]  Toggles  between  the  mouse  and joystick controller selected for
          Player  1.  Player 1 is the active player in a single player game.
          Player  1  (silver) starts on the left side of the screen in a two
          player game.

    [F2]  Toggles  between  the  mouse  and joystick selection for Player 2.
          Player  2 (gold color) starts on the right side of the screen in a
          two player game.

    [F3] Toggles the sound effects on or off.  You can play the game without
          any sound, with only sound effects, with only music or both.

    [F4]  Toggles the music on and off.

    [F5]  Toggles between one and two player modes.

Game Options

Two Player Mode

    In  two-player  mode,  each  ship has full-scrolling mobility across the
screen.  It is not necessary for the player who starts on the left to remain
on  the  left during battle.  When missile upgrades or "smart bomb" capsules
become  visible  (See Acquiring Weapons), only the first player to catch the
capsule  acquires  the  weapon.   When  you  wish  to enter a new level (see
Changing Levels), both players must access the entry point simultaneously.

    *  Team  Combat  -  In team combat, both players are working together to
          rescue  cammanders  Mayer  and Bergin from the Barrax Empire.  You
          will   have   to   keep   track  of  your  partners  progress  and
          difficulties,  as  well  as  your own, in order to succeed on this
          perilous  mission.   It  is  recommended  that your team carefully
          collect the "Nova" missile capsules and ensure that neither player
          exhaust their supply.

     *  Free-for-All  Competition  -  During  free-for-all  competition each
          player is trying to collect the most points.  Proceed with caution
          at  entry  points  to  new levels, because both players must enter
          simultaneously.

Single Player Mode

          In  single  player  mode,  you  won't encounter the same number of
          enemy  air  and  ground emplacements as in two-player combat.  You
          will  be  using  the controller selected for Player 1 on the Setup
          Options  screen.   Nevertheless, it is a more difficult mission to
          complete as a single player.

Game Play

Changing Levels

          You  can enter the subterranean levels on Terrainia by moving your
          ship  onto  the  entry  point  identified by an "Enter Here" sign.
          Care  must  be execised in two-player combat, because both players
          must  simultaneously  place their ship on the sign.  Each time you
          enter a new level, the number of enemies increases and new weapons
          will  be  fired  at  your  ship.   It is advisable to upgrade your
          weapons  and  collect  additional "Nova" missilie before taking on
          the challenge of a new level.

Acquiring Weapons

          You  will  find it difficult to succeed on your mission using only
          the  weapons supplied on your Delta 1 Strike Cruiser.  New weapons
          and  upgrades  can  be acquired on Terrainia if your combat skills
          are  up  to  the  test (See Weapons Systems for details on weapons
          types).  Previous engagements with Barrax fighters have led to the
          discovery  that certain jettisoned Barrax weapons can be recovered
          for  use  by  your  spacecraft.   Once you have destroyed specific
          targets,  you  will  notice  a rectangular capsule moving back and
          forth  on your computer display.  Two different capsules have been
          identified:

          [X]  This glowing capsule changes color at every turn.  The weapon
          you  acquire  or  upgrade is based on the color when you catch it.
          For example, if you have captured a "red" magtorp, you can upgrade
          the weapon by capturing another red capsule.

          [M] This capsule is released whatever you defeat a 4-member Barrax
          fleet.   You  automatically  receive a "Nova" missle for capturing
          this one!

Game Play

Joystick, Mouse and Keyboard Control

          Your  joystick  or mouse can control the movement of you ship, the
          firing  of  particle  beam weapons and the release of "Nova" smart
          bombs (See Startup Options).

          *  Your joystick/mouse controls the movement of your ship in eight
          different  dirrections.  Simply move the joystick in the direction
          your want your ship to move.

          *  To  fire  a  laser  or acquired weapon, press the joystick fire
          button or the left mouse button.

          *  To  fire  a  "Nova"  smart bomb, rotate the joystick lever in a
          counterclockwise  direction  while  holding  down the fire button.
          With a mouse, press the right button to fire your "Nova."

          * To pause the game, press "P" and "ESC."

Game Play and Difficulty Options

          You  can  change  specific  game  play  features  and  change  the
          diffuculty  of  the  game.   Press  the  Spacebar when the initial
          options  screen  is  displayed  to  access  a  submenu of options.
          Highlight your selection and press the joystick or mouse button to
          select the following:

          *  The number of lives you possess at startup.
          *  Your initial ready weapon.
          *  The maximum number of enemy bullets.
          *  The speed of enemy bullets and missles.
          *  The time delay for enemy fire.

Weapons Systems

You  will  discover  25 different weapons confiqurations in Battle Squadron.
As  you  work  your  way through the various levels, you will find find that
certain weapons are best used in specific situations.

"Nova" Smart Bomb

      *  *         The "Nova" smart bomb is the only weapon that can
    *     *        help you out of the tightest jams.  When you've
 *           *     been backed into a corner and destruction seems
 *    | |    *     imminent, launch a "Nova" and you will destory
     /@@@\         most of the enemies on your computer screen.  Use
   * -----  *      the joystick or mouse to fire your "Nova" in a
    *       *      specific direction.

You  enter the fray armed with three smart bombs.  Additional "Novas" can be
acquired by catching the special capsule marked with an "M".

Magnetic Torps (Red)

      * *     These balls of energy are absolutely devastating, but in
   *       *  the first versions you acquire, enemy ship can slip
   *  | |  *  right through.  There are six upgrades available and the
     /@@@\    last one cuts the widest swath through Barrax defenses
     -----

Anti-Matter Particle Beam (Blue)

      * *
      * *
      | |      This radiant blue beam weapon is deadly and accurate,
     /@@@\     and will fire with amazing rapidity.  One of the
     -----     upgrades is the only weapon in your repetoire that
      * *      fires backward and forward at the same time. At one
      *  *     level,  that's a distinct advantage.  This weapon, however,
               cuts the narrowest path through the opposition.


Magma Wave (Orange)

    *   *
     * *
     | |        The swirling magma wave may provide the best
    /@@@\       combination of raw power, speed and accuracy.  The
    -----       width and duration of its "devastation zone" are amazing.

Emerald Laser (Green)

     !!!!!
     !!!!!      This laser sends the longest burst into space
      | |       after a few upgrades and fires very quickly.  Its
     /@@@\      upgrades are never very wide, but a single shot is
     -----      enough to annihilate most enemies.  The emerald
                laser  is  favored  by  "hot-shots"  pilots  who  depend  on
                decisive  maneuvers and lightning reflexes to gain advantage
                over the enemy.


