




                                  BOOK II
                          LIFE IN THE WEST INDIES
                          :::::::::::::::::::::::



                        YOUR CAREER ON THE HIGH SEAS
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~


A MERRY CREW "ON ACCOUNT" -

   Buccaneers  and  pirates  are  unique:   they  were  a  democratic group,
governed  by  voting, in an age of absolute kings and imperious aristocrats.
Among  pirates,  spoils  are  divided  fairly and equally.  The Captain gets
extra  shares,  but only because he takes larger risks.  His crew is said to
sail  "on  account"  when they are paid by shares of the loot, instead of by
wages.

At the Start:
   Each  voyage  means  a new start for the Captain and crew.  you will have
one  ship,  recently  cleaned  and  outfitted,  some initial funds from your
financial  backers  (about  10%  of the last voyages' profit), and a core of
loyal crewmen.

   Recruiting Crewmen is done in taverns, and sometimes from captured ships.
If  you  sneak into town you cannot recruit in taverns (recruiting is a very
public  activity).  Recruiting from captured ships is easiest if the capture
is a pirate, or a ship with a very large crew.

'On Account':
   Your  crew  is  not  paid  wages.  Instead, at the end of the voyage, the
party's  profits  are  split.   Each man will get his fair share.  Until the
division of ;plunder, the Quartermaster is keeping an 'account' for each man
from  which are deducted expenses for his clothing, penalties for crimes and
misdemeanors, gambling losses, etc.  The term 'sailing on account' refers to
this  complex process of bookkeeping.  This approach is also sometimes known
as "No Purchase, No Pay"!

   As  Captain,  be careful to distinguish between the entire party's wealth
(displayed  in Party Status) and your personal wealth (displayed in Personal
Status).   Certainly your crew knows the difference!  During the course of a
voyage,  the party's wealth is the combined profit of the voyage.  It is the
property of all and strongly affects crew morale (see below).  At the end of
the voyage, when you divide up the loot, each man gets his fair share.  Only
then do you get your share, which appears in your Personal Status money.

Morale:
   The  attitude  of  the  crew  varies  from  HAPPY  (the best) to PLEASED,
UNHAPPY,  and  ANGRY (the worst).  The more money the party has, the happier
they are.  The crew attaches little importance to captured ships, goods, and
other  items.   Their eyes are on gold!  In addition, the crew is impatient.
As  the  months  pass, they want to disband and spend their loot, or (if you
don't  have much loot) they start thinking about joining some other Captain.
The  only  way  to keep them happy is to keep collecting more and more gold.
It's  difficult  to  keep  the crew pleased for more than a year, and almost
impossible to keep them pleased for two years or longer.

   When the crew is unhappy or angry, they will start deserting whenever you
visit  port.   If they are angry too long, they mutiny.  This means you must
fight to remain Captain.

   Note  that  it  is  easier  to keep a small crew happy than a large crew.
This  is because with a small crew, each man's share is larger, making him a
happier  fellow!   Also  note  that converting plundered cargo to gold helps
keep morale high, especially if you sell at a town with high prices.

Dividing the Plunder:
   When  the  cruise  ends and you Divide up the Plunder, don't be surprised
when  the men disperse to enjoy their wealth.  Also remember that everything
is  split  fairly, including the ships, cannons and, cargo.  As Captain, you
retain  only  your  flagship.   Therefore, it's advisable to sell everything
except your flagship before dividing the plunder.

   A  fixed  percentage  of  the  party's  gains  go  to the officers.  Each
officer's  share  is  worth  a bit over 2%.  Therefore an apprentice Captain
with  two  shares  gains 5%, a journeyman with four gains 10%, an adventurer
with  six gains 15%, and a swashbuckler with eight gains 20%.  Note that the
size  of  the  crew  has  no  effect  on  the  Captain's  share.  This is to
discourage Captains from leading their crews into massacres!  In addition, a
flat  10%  is  returned  to  the patrons and sponsors of the voyage as their
profit.   Generally, the Captain's financiers will make this money available
again as capital for the next voyage.

   Shares  to  the  crew  are an equal distribution of everything remaining.
The  size  of each crewman's share affects the Captain's reputation.  If the
shares  are  large,  the  Captain's prestige is enhanced.  If the shares are
small, the Captain's reputation suffers, making it harder for him to recruit
new crewmen.


GAINS & GOALS -

An Age of New Beginnings:
   This  is  an  era  of privilege.  A man of high rank or title lives under
different  laws  than  the  commoners.   More importantly, this is an age of
social  mobility.   Old families with the wrong religious beliefs, incorrect
political  views  or  insufficient wealth disappear from the national scene.
Even  the  royal  houses  change frequently.  England's royal family was the
House  of  Tudor  to  1603,  the  House  of  Stuart to 1649, the Cromwellian
Commonwealth  to 1660, the House of Stuart again to 1688, and then the House
of Orange!

   Onto  this  stage  of  turmoil  and  change,  a  single man of energy and
boldness  can  grasp  power  and prestige for generations to come.  A common
seafarer  from  an undistinguished family, such as Francis Drake, could gain
titles of nobility, rank, honors, and immense prestige.

   What  to  Seek?  Planning for a happy retirement means seeking as much of
everything  as  possible.  Personal wealth is always valuable.  Land is also
useful  - among the nobility, for example, land is considered the measure of
a  man.   As  a  rule,  the more you accomplish at a rink, the more land you
receive  when  you  are  promoted to the next higher rank.  In addition your
reputation,  your  family  (including  a  wife, if any), and your health all
contribute to your future happiness.

   When to Retire?  Roving the seas is an enjoyable and exciting life, but a
wise  man keeps an eye toward retirement.  Eventually wounds from battle and
the  taxing  demands  of  sea voyages affect your health.  If your health is
poor,  helpful  friends  will advise retirement.  Heed their advice - if you
ignore  them  life  becomes  more  and more difficult, until one day you are
unable to recruit a new crew for another voyage.  In general, your career is
limited  to  five  to  ten years of active endeavor.  However, waiting until
you're at death's door is not a good way to start a happy retirement!


THE MEMOIRS OF CAPT'N SYDNEY -

   Me  voyages were always a fine balance between the men's temper and their
strength.   It  took  time  t' build up a fleet of three or four ships and a
sturdy  band  of  a few hundreds.  By the time all'd be assembled, they'd be
right  and  hungry  for  plunder.   I had'a please 'em quick with some fine,
large stoke.  Like plunderin' a city or three.  If'n I didn't, they'd get so
surly   as  t'  be  unreliable  in  battle  and  desertin'  at  every  port.
Eventually,  ye  must  either  accomplish  some  grand  design,  as I did at
Campeche,  or  just  put  in,  divide  the swag, and hope the next cruise be
better.

   Me  biggest  disappointment  always was settling accounts after a cruise.
I'll  grant  it  'twas  all done democratic and fair-like, but 'tis none the
less frustratin' to be already thinkin' pon the next expedition, and here me
fine fleet scatters!

   Reputation  was  my  most treasured possession.  A few successful cruises
gave  me  much  in  others'  estimations.  Havin' the good word about helped
raise  new  crews, even if the last voyage 'twas a bit thin on the pickin's.
Of  course,  maintainin' a big reputation required ever bigger exploits.  In
the  fact,  that  a'  why I retired.  I just couldn't top me own adventures!
Still,  a  large  reputation  was a godsend in later life, let'in' me escape
mortification more than once.


HISTORICAL FOOTNOTES -

A Captain's Qualifications:
   Among  buccaneers  the  Captain was elected by the crew, not appointed by
government  or  owners (as is common on military or commercial vessels).  He
was the man the crew agreed was best for the job.  I If the crew decided the
Captain  was  inept,  they  would  replace him with another of their number.
Often the new candidate dueled the old for the Captaincy.

   In  the  crew's mind, the Captain's most important skill was leading them
in  battle.  For this they wanted bravery and ferocity more than they wanted
tactical  genius.   However,  the  best  Captains, such as Henry Morgan, had
both.

   Outside  of  battle, when dealing with governors and other officials, the
Captain  acted  as  'front  man'  to  represent the group.  Although pirates
professed  disdain  for  the  privilege and status of the aristocracy, often
their  Captains  were  former  military men, merchants or aristocrats with a
'lordly manner'.

   Finally  a Captain needed a good reputation, with numerous past successes
to  his  credit.   It  was  his name that brought new recruits aboard.  This
experience  was  doubly  valuable  since  most  of the really good plans for
profitable expeditions were conceived by veteran Captain.

   Henry Morgan was a Welsh adventurer.  Although his origins are uncertain,
he  probably came to the Antilles in 1655 as part of the invasion force that
captured  Jamaica.   He  advanced  both as a militia officer (on land) and a
privateering  leader  (at  sea).   In 1667 he was commissioned as Admiral of
Privateers by the English governor at Port Royale.  In the next few years he
plundered numerous ships and cities, including Puerto Bello.  Then, in 1671,
he took Panama, the richest city in the New World.

   Patrons who benefited financially from his Panama expedition included Sir
Thomas  Modyford (Governor of Jamaica), George Monck (the Duke of Albemarle,
Modyford's  aging  but influential patron at Court), and James Stewart (Lord
High Admiral, the Duke of York, and incidentally, the brother of Charles II,
King  of  England  since  his  restoration  in 1660).  Despite the Treaty of
Madrid  (in  1670)  where  England pledged to stop attacks on Spain, none of
these  notables  refused their share of the expedition's reward!  Morgan was
officially  "arrested"  (probably to mollify the Spanish ambassador) but not
confined.  He travelled in aristocratic circles, was toasted everywhere, and
consulted  on  West  Indian  policy  by  the  King's advisors.  In 1674 King
Charles  II  knighted  him  Sir  Henry  Morgan.  He was appointed Lieutenant
Governor  of  Jamaica,  where  he  lived  a  pleasant  life  amid  his large
plantations.



                               COLONIAL LIFE
                               ~~~~~~~~~~~~~

THE GOVERNOR -

   Towns  with  a  population  greater  than  six  hundred  citizens  have a
governor.   His  residence is the seat of government, and the center of news
and  intrigue  for the colony.  A governor's attitude toward you begins with
the  "official" attitude of his nation toward your activities.  However, any
particular  favors  you  have  done  for  him are remembered, as well as any
especially nasty things you have done to his city (such as plundering it!)

   You  can  curry favor with a governor by capturing pirates in waters near
his  port  and then returning that pirate to him.  Conversely, a governor is
dismayed  if you capture his nation's ships near his town, and is especially
unhappy if you've plundered his town.
   When a governor is hostile to you, he will order any harbor forts to fire
upon  your vessels as they sail in.  In general, if the governor's nation is
hostile  toward  you  the  forts  usually  fire.  If the nation is wary, the
governor's  personal  attitude  and  the  size  of  your  force are deciding
factors.   The  nation  may not be wary, but the governor may still remember
past transgressions toward his area.

   Therefore, consider your actions carefully, especially in the vicinity of
rich non-Spanish ports.

Ranks & Titles:
   The governor of a town is responsible for protecting and guarding it from
attack.   But all too often, he has no money, no naval forces, and pitifully
few  land troops.  So, he commissions loyal subjects to aid him, giving them
military  ranks  and  authority.   Naturally, a governor favors men who have
proved  their bravery and worth by fighting then enemy, while ignoring those
who have done nothing for his cause.

   The military ranks a governor bestows are, from lowest to highest:

        ENSIGN of Privateers, a junior officer or aide
        CAPTAIN of Privateers, commanding a ship
        MAJOR of a Colonial Militia, commanding a company
        COLONEL of a Colonial Militia, commanding a regiment
        ADMIRAL of Privateers, commanding a fleet

   After  military  ranks,  a  governor  might use his influence at Court to
promote  patents  of  nobility  for  valued associates.  Naturally, you must
perform  large and significant services to gain such bounty.  From lowest to
highest, these title are:

        BARON, a minor title, but a knighthood none the less
        COUNT, a title of some prestige and power
        MARQUIS, a title of significant prestige and power
        DUKE, a title of great prestige and power


EUROPEAN POLITICS -

   Whenever  you  attack a nation's ships or towns, that nation becomes ill-
disposed  toward  you.   A  few attacks may make it wary, while many attacks
make  it  hostile.  Naturally, don't expect advancement from a governor of a
wary or hostile nation.

   However,  if  your  target  is at war, the target's wartime opponent will
applaud  your  actions  and those governors may reward you.  For example, if
England  and  Spain are at war, attacks on the Spanish will make the Spanish
wary or hostile, but make the English very happy.

   If nations are allied, attacks on a nation are remembered and disliked by
its  ally.   For  example,  England  is  allied with Holland but at war with
Spain.   If  you  attack English towns or ships the Spanish governor will be
delighted  and  the English angry.  In addition, England's ally Holland will
also  be  angry.   This  is because the Dutch are concerned about attacks on
their  ally.   However,  if  you attack Spanish towns and ships, the English
governor  will  be delighted, but the Dutch won't care:  The Dutch are still
at  peace  with  Spain,  and  thus  unwilling  to reward military activities
against her.

   Although  declarations  of  war, peace and alliance are public knowledge,
ends  of alliances are not.  Of course, when former allies declare war, it's
a  safe  assumption  that  the  alliance  is  over!  Otherwise, to learn the
"inside  news"  about a nation's politics, visit one of its governors.  Even
if  you  sneak  into town, the governor's mansion remains the best source of
news.


PIRATE AMNESTY -

   When a nation offers a pirate amnesty, it is willing to forget its former
hostility  toward  pirates.   Each  governor  of that nation is empowered to
offer  former  pirates a pardon for their activities, although sometimes the
pardon  can be expensive.  When seeking an amnesty, be careful about sailing
into harbor.  Although the nation may offer an amnesty, a local governor may
still  distrust  you enough to open fire.  This is especially likely if your
force is large, or you have made attacks in the vicinity.  If you sneak into
town  you  usually  have  a  better  chance  of  getting to the governor and
convincing him to provide the amnesty his nation promises.


THE TAVERN -

   The  first  time  you  visit a tavern openly your reputation will precede
you.   Men  often approach you, hoping to join your crew.  Subsequent visits
while  in  port  will  not  yield additional recruits.  Men are attracted to
heroes, not drunks!

   You  can  purchase  information from travellers who have recently visited
another  town.   They will know the state of the town's population, economy,
and  defenses.  If you are looking for somebody believed to be at that town,
they usually remember if he's been seen there recently.

   Finally,  the tavern is a center for public news of all sorts, and a home
for old pirates and other rumormongers.


LOCAL MERCHANTS -

   The  lifeblood  of any colonial town is trade.  The strength of the local
merchant  community  is  proportional  to  the  town's economic strength and
population.  A strong merchant community has many goods for sale, and plenty
of  money  to buy yours.  It also has higher prices.  Small, poor towns have
the lowest prices, but their merchants are poor also, with tiny warehouses.

   Economic experts find the 16th and 17th Century Caribbean a most peculiar
place,  especially on the Spanish Main.  Complex and restrictive trade laws,
combined with peculiar and unnatural population patterns, produce unexpected
situations.   Most  importantly, individual towns often have special markets
and  needs,  causing  especially  high or low prices for certain items.  All
these  effects  are  transitory,  but  while some patterns only last days or
weeks, others can last for years.

   Merchants  are  usually  happy  to  trade  with  privateers,  pirates and
smugglers.  After all, a profit is a profit!  Merchants in Spanish towns are
an exception.


SPANISH TRADE RESTRICTIONS -

   Towns  and  cities  on  the  Spanish  Main  have  four levels of economic
vitality.  This affects the affairs of their merchants.  In Spanish towns it
is illegal to trade with anyone other than Spanish merchants who sailed from
Seville  and  are  properly  accredited by the Spanish government.  However,
local   governors   and  merchants  often  ignore  this  tiresome  legality,
especially  if  the economy is suffering.  As a result, traders in towns may
ignore  what  the  national  government  says  and instead develop their own
opinions, based on your deeds in that area.

   Struggling  towns  are  in  economic  difficulties.  They will trade with
almost  anyone,  regardless of laws, excepting only pirates whose reputation
in  that  area is extremely evil.  Of course, prices and quantities of goods
are usually quite low.

   Surviving  towns  have  either small or depressed economies.  The Spanish
usually  trade  with  foreigners  whose  local  reputation is fairly decent.
Prices and quantities of goods are modest.

   Prosperous  towns have large, strong economies.  Prosperous Spanish towns
only  trade  with Captains of high repute.  Prices are fairly high and goods
are available in reasonable quantities.

   Wealthy  towns  are  at the peak of the economic spectrum.  These Spanish
towns almost always follow the letter of the lay.  Prices are high and goods
are plentiful.


THE RISE & FALL OF COLONIES -

   All  other  things being equal, colonies slowly prosper and grow, gaining
economic  strength,  which  attracts  population,  who in turn hoard wealth,
which  obliges  the  government  to install troops and forts to protect this
wealth.   Traders and smugglers help this economic growth with their buying,
selling  and  carriage  of  goods.   But  pirates, buccaneers and privateers
taking ships from waters near the colony will hurt its economic growth.

   Indian attacks will deplete the soldiers guarding the town, but leave the
population and economy unaffected.

   Pirate raids on a town take whatever gold the pirates can find.  The raid
also damages the economy.

   Malaria  and other diseases reduce both the troop garrison and the number
of citizens.  This tends to slow down or even stop economic growth.

   Gold  mines  cause  a  one-time  upswing  in  the  economy  and add large
quantities  of disposable gold.  The gold mine is usually just a short-lived
alluvial  wash  in  a  nearby stream or river, but it invariably generates a
"gold rush" mentality boom town.


THE MEMOIRS OF CAPT'N SYDNEY

   God's   truth,   I   started  honestly  enough,  carryin'  good  European
manufacture  to  the  Indies.  But the big, rich towns with nice prices were
all  Spanish,  and  those thieven' Dons just wouldn't let me into market.  I
found  a  few  smaller  towns  that'd do business, privately, but me profits
suffered.  But at the next city some papist blueblood, blind 'im, recognized
me  for  English  and I rotted for six months in a foul dungeon, tortured by
their  damnable  Inquisition,  'til  me crew rescued me.  Betwixt times, the
filthy  Dons  had taken my ship and cargo, every last ounce of it.  So I had
to  make  my  own  justice.  We took a handy pinnace a' lyin' in the harbor,
mounted a few guns, and taught those Spaniards a lesson!

   I've  a  Dutch  friend who maintain the best route to fortune is friendly
trade.   He  buys low, transports it, and sells high.  He keeps his crew low
and  pays  'em off regularly, bankin' his profits.  'E even claims the towns
benefit  from  his  trade  'n' such.  Well, I tell ye, I'd not sail the Main
with  twenty  men and four cannon, no siree!  But then, I trust to steel 'n'
gunpowder, not to accounts ledgers.

   Anyway,  I've  never  forgotten  that  Spanish  dungeon, and made 'em pay
dearly  for  it.   I'd  keep  abreast  of  the news, matey.  A couple Indian
attacks or plagues and they'd be ripe for the pluckin'.  Attackin' 'em after
a pirate raid wasn't so smart.  They'd be cleaned out, but the garrison'd be
reinforced and smartin' for action.

   The King, God bless 'em, is right obligen' in havin' convenient wars.  Me
Letters  of Marque are all proper and legal, but I've a 'known fellows who'd
get  some  clerk for forge up any ol' thing.  One dunderhead had a Letter a'
Marque  alright  -  a Letter t' kill sheep!  Didn't stop him none from goin'
after the Spanish a'course.

   Most of me victories left me wi' more plunder in food, tobacco, sugar and
goods  than  it  did  shin' gold.  I 'member one cruise where I chanced upon
Trinidad,  lookin' to sell a bit a' loot.  Had a right nice fleet, then.  We
landed  up  the  coast  and  marched into town.  Some insolent Spaniard said
something  that  got  me back up.  Well, quick as a wink we had the garrison
locked  in its own dungeon and the citizens cowering behind their doors.  We
were  enjoying  ourselves  in  the mansion of the gov'nor, who'd disappeared
right  sudden.   Then a delegation of the leading citizens visited us.  They
begged  us  to rein-in our men.  I confess some were gettin' a' tad enthused
in their plunderin'.

   We  thought  on it.  One of the leading merchants was part English, so we
said  that if they flew the Cross of Saint George, pledged themselves to the
English Crown, and appointed that part-English merchant their governor, we'd
settle down and respect their property, legal as you please.

   Shortly  after  that  I took a wound in a battle off Margarita, curse it,
and  was  laid  up  for  a  while.   I  never did find out how long Trinidad
remained  "English".   Pe'haps not so long.  But I ne'er heard of me friends
having  trouble  there  again.  I'd like to emphasize, though, that we had a
powerful  lot of men, and the populace 'twas right small.  With us fewer, or
them more, it'd a' never happened.


HISTORICAL FOOTNOTES -

No Peace Beyond the Line:
   In  1493 and 1494 the only two European powers exploring the world (Spain
and  Portugal)  agreed  to  a  "fair"  division  of  responsibility  along a
north-south  line 270 leagues west of the cape Verde Islands.  In the Treaty
of  Tordesillas,  Portugal  gained  authority over the eastern Atlantic, the
African  coast,  and  what  became the African route to India.  Spain gained
authority of the western Atlantic and the entire New World except the tip of
the  Brazilian  coast.   Supported by a Papall Bull, Spain claimed this gave
her sole possession and control over the Americas.  Unfortunately for Spain,
the  English,  Dutch and French governments never recognized the legality of
this line.

   The  result  was  that  English,  French  and Dutch traders and colonists
constantly  "invaded"  Spanish  regions  where their presence was illegal by
Spanish law.  However, Spain never installed sufficient military strength in
the region to consistently enforce her laws.  So, even when European nations
were  at  peace,  the  constant smuggling and colonization could cause small
battles at any time.  Worse, each time European nations went to war, an orgy
of privateering and piracy exploded across the West Indies.

Privateers:
   In  the  16th and 17th Centuries royal governments were desperately short
on  funds (useful taxation techniques, such as universal income tax, had not
been  invented).  Building warships, much less maintaining and crewing them,
was so expensive that even powerful battleships doubled as cargo carriers in
peacetime.   What  few  did  exist  were  needed  in  home waters.  Colonial
governors got little or no military forces.  Most colonies relied on a local
militia  for their defense.  Not until the 1680s did a nation base a regular
squadron of warships in the Caribbean for use year-round.

   Because   nations   had   little  or  no  fleet,  in  wartime  the  crown
'commissioned' private ships to become its navy.  These "freelance" warriors
were not paid wages.  Instead, they kept a large percentage of whatever they
captured.   The  official authorization for this was the "Letter of Marque".
Ships  operating  with  a  Letter  of Marque were "privateers".  The English
fleet  that  defeated  the  Spanish  invasion  Armada  (in  1588) was almost
completely composed of privateers.

   In  an age of poverty and limited wealth, privateering was one of the few
ways  to  make  a quick fortune.  Those men who sailed with Francis Drake on
his  1572-73  privateering  voyage  to Nombre de Dios (where he captured the
Silver Train) returned rich for life.  A crewman's share from the capture of
just  one  merchantman  was  often  more  than  a  sailor's  yearly  wage in
peacetime.   A  privateer  Captain  known  for  skill and success had little
trouble recruiting.

   Beyond  the benefits to the crew, privateering was big business.  Wealthy
merchants  and  noblemen  put  up  the  money  for  a  voyage,  and earned a
percentage  of  the  "take"  in  return.  The gains were also split with the
crown  (the "price" of a Letter of Marque).  The sale of prizes and captured
goods  was a godsend to merchants, who resold it for a profit.  This created
a prosperous colonial economy.  In the 1660s and 1670s the prime industry of
Jamaica was neither sugar nor tobacco, but piracy!

The Buccaneers:
   These men were a special breed who appeared in the West Indies during the
1630s  and 1640s, and remained a feature there throughout the century.  Most
buccaneers  were  fugitives from English and French colonial ventures.  Many
colonists  came  to  the  Americas expecting to find a paradise full of easy
wealth.   Instead  they  were indentured servants on harsh tobacco and sugar
plantations.   Some  were  violent criminals sentenced to "transportation to
the  colonies".   Whatever their origin, they left the tiny colonies to live
free and easy among the islands.

   Buccaneers  learned  two  vital skills to survive outside of an organized
colony.   The  first  was  seaman ship.  They were experts at building small
canoes or pinnaces, and quite skilled at sailing them from island to island.
The  second was marksmanship.  Their livelihood was hinting wild animals and
cattle.   In  fact,  the  name  "buccaneer"  is derived from their method of
curing meat over an open fire.

   In didn't take long before buccaneers combined their skills of seamanship
and  marksmanship, taking to the seas in search of treasure and wealth.  The
Spanish  colonies,  militarily  weak  and  economically  failing,  were easy
targets  for  buccaneer  attacks.  The old tradition of "No Peach Beyond The
Line"   lent   quasi-legality  to  their  activities,  while  their  use  of
non-spanish  ports as trading bases helped the new colonies grow.  It wasn't
difficult for a British, French or Dutch governor to condone buccaneering on
the  principle  that  the best defense against Spanish aggression was a good
offense,  especially  an  offense  by troops who provided their own pay, and
profit to the colony as well!

   The  buccaneers  had a free-wheeling, democratic spirit.  They were hard-
living,  violent  men,  ideally suited to the hard and violent life on a new
frontier.

The End of Piracy:
   By  the 1690s and 1700s nations offered privateering commissions less and
less  often.   National navies were larger now.  The financial advantages of
peaceful  trade were recognized as more valuable than the occasional profits
from a privateer's plunder.

   Buccaneers and old privateers, with legal and quasi-legal avenues closed,
continued  anyway.   they  turned  truly  pirate  and roamed the seven seas,
looking  for  rich  ships  with  weak  defenses.   But  it  was increasingly
difficult  to find men willing to finance new ventures, while naval warships
gradually  chased  down  and  destroyed  the existing pirates.  By the 1700s
pirates  were  disappearing  from  the  Caribbean,  by  the  1710s the North
American  and  West  African  coasts were too hot for them, and by the 1720s
even  distant  Madagascar  and  the  Indian  Ocean  were closing.  An age of
adventure on the high seas was over.



                      A GAZETTEER OF SHIPS CIRCA 1690
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Among  the myriad types, sizes and rigs of ships sailing the Caribbean, nine
basic  approaches  to shipbuilding can be discerned.  Although each ship was
individually designed and build, shipwrights learned by copying one another,
producing   ships   of  remarkable  similarity.   These  general  types  are
summarized below.  However, expect to meet the exception more often than the
rule!


DEFINITIONS -

   Burden,  in  tons,  refers  to available cargo space, after deduction for
food,  water,  crewmen,  and other common materials and stores.  This should
not  be  confused  with  tonnage  that  describes the entire weight-carrying
capacity of the ship when completely unloaded.

   Speeds  are  given  in leagues (about 2.5 miles) travelled during a watch
(about four hours).  The first value is best speed in light wind, the second
is best speed in strong wind.

   Best  Point  of  Sailing  refers  to the wind direction in which the ship
makes its best speed.  Each type of ship has a different point of sailing.


                             Beam Reach
                                 |
            Broad Beam Reach     |      Close-Hauled Beam Reach
                    \            |            /
                     \           |           /
    Broad Reach       \          |          /     Close-Hauled
            \          \         |         /          /
              \         \        |        /         /
                \        \       |       /        /
Running Broad     \       \      |      /       /   Close-Hauled
     Reach          \      \     |     /      /     into the Eye
         \            \     \    |    /     /            /
              \         \    \   |   /    /         /
                   \      \   \  |  /   /      /
Running                 \   \  \ | /  /   /            Into the eye
Before the Wind              \  \|/  /                 of the Wind
      +------------------------- + -------------------------+
                             /  /|\  \
                         /  /  / | \  \   \
                   /      /   /  |  \   \      \
              /         /    /   |   \    \         \
         /            /     /    |    \     \            \
Running Broad       /      /     |     \      \      Close-Hauled
   Reach          /       /      |      \       \    into the Eye
                /        /       |       \        \
              /         /        |        \         \
            /          /         |         \          \
   Broad Reach        /          |          \       Close-Hauled
                     /           |           \
                    /            |            \
             Broad Beam          |         Close-Hauled
               Reach             |          Beam Reach
                                 |
                            Beam Reach



                            * SPANISH GALLEON *

7-15 Leagues..........Best Speed
Broad Reach...........Best Point of Sailing
36 Guns...............Maximum Number of Heavy Cannon
20-24 Guns............Typical Number of Heavy Cannon
288 Men...............Maximum Personnel
275 Men...............Typical Crew and Passengers
160 Tons..............Cargo Space

Galleons  are  the  largest sailing vessels on the Spanish Main.  Originally
they  were  created  because  one  large  ship was cheaper to build than two
smaller  ones.   However,  large  ships  were  much less maneuverable, which
increased  the chance of shipwreck, not to mention hindering them in battle.
Galleons  are  slow  to  turn, and are especially poor sailers close-hauled.
Tacking  into the wind is very difficult with this type of ship.  Still, the
enormous  carrying  capacity  and  powerful  armament  makes  the  galleon a
formidable opponent in battle.


                          * SPANISH WAR GALLEON *

7-15 Leagues..........Best Speed
Broad Reach or........Best Point of Sailing
Running Reach
32 Guns...............Maximum Number of Heavy Cannon
28-32 Guns............Typical Number of Heavy Cannon
256 Men...............Maximum Personnel
250 Men...............Typical Crew and Passengers
140 Tons..............Cargo Space

War  Galleons  are  similar  to  mercantile  types.   They  have  less cargo
capacity,  but more guns and crewmen.  The most important difference is that
war  galleons are crewed by soldiers and commanded by noble officers, making
them  brave  and  formidable opponents in battle.  Due to their better crew,
war  galleons  are slightly faster than merchant Galleons on a running broad
reach,  but  otherwise  just  as  ponderous and unmaneuverable as their more
peaceful cousins.

   Only  the  most  powerful warships can expect to engage a war galleon and
succeed.  The preferred Spanish tactic with these ships was to run alongside
the  opponent,  fire  one  broadside  at  point-blank  range, then board for
hand-to-hand combat.


                              * FAST GALLEON *

9-12 Leagues..........Best Speed
Broad Reach or........Best Point of Sailing
Running Reach
28 Guns...............Maximum Number of Heavy Cannon
24 Guns...............Typical Number of Heavy Cannon
224 Men...............Maximum Personnel
215 Men...............Typical Crew and Passengers
120 Tons..............Cargo Space

The  northern European powers refined the basic Galleon Design, revising the
sail  plan for more flexibility, then reducing the upperworks and hull shape
for  better  seakeeping.   The  resulting  ship  was  smaller than a Spanish
galleon,  but  faster  in  light  winds  and considerable more maneuverable.
However,  it suffers the universal disadvantage of all galleons - poor speed
when  close-hauled.   Still,  its  superior  maneuverability  and seakeeping
showed  when  the English fast galleons and smaller craft defeated a Spanish
fleet of conventional galleons in 1588.


                                * FRIGATE *

9-12 Leagues..........Best Speed
Broad Reach or........Best Point of Sailing
Running Reach
28 Guns...............Maximum Number of Heavy Cannon
26-28 Guns............Typical Number of Heavy Cannon
224 Men...............Maximum Personnel
190 Men...............Typical Crew
120 Tons..............Cargo Space

Square-rigged  frigates  are  fast  sailers,  fairly  handy to maneuver, and
faster  than  most  square-rigged  ships  when  close-hauled.   A frigate is
extraordinary  useful  for  patrols  and  independent  cruises.   Almost all
frigates are built for the Crown as naval warships.  With their well-drilled
and  professional crews, frigates are dangerous opponents at any time.  Most
pirates  and  buccaneers  disappear  over  the  horizon  whenever  a frigate
appears.


                              * MERCHANTMAN *

9-12 Leagues..........Best Speed
Broad Reach...........Best Point of Sailing
24 Guns...............Maximum Number of Heavy Cannon
6-12 Guns.............Typical Number of Heavy Cannon
198 Men...............Maximum Personnel
20-45 Men.............Typical Crew and Passengers
100 Tons..............Cargo Space

Square-rigged  merchantmen  are  a  trader's  dream.   They have large cargo
capacity, space for numerous guns for use in dangerous waters, and plenty of
room  for  crew  and passengers.  Furthermore, where appropriate they can be
sailed with a smallish crew to save money.

   Most  merchantmen  are peaceful traders, disinclined to fight.  They tend
to  have large cargos and sometimes a bit of wealth.  Privateers and pirates
always  look  forward  to  capturing  a  "juicy" merchantman.  However, some
merchantmen  have been converted to pirate ships, with stronger armament and
a ferocious crew of cutthroats.  These ships are extremely dangerous.


                              * CARGO FLUYT *

9-12 Leagues..........Best Speed
Running Reach.........Best Point of Sailing
20 Guns...............Maximum Number of Heavy Cannon
4-12 Guns.............Typical Number of Heavy Cannon
160 Men...............Maximum Personnel
12-24 Men.............Typical Crew and Passengers
80 Tons...............Cargo Space

Fluyts were invented by the Dutch around 1600, then widely copied throughout
northern   Europe.    Essentially   a   smaller  but  much  more  economical
merchantman,  it  can  be  sailed  with  a  tiny  crew  (12 to 15 men is not
uncommon).   A  fluyt  has large cargo spaces, but a draft so shallow it can
enter  rivers,  coves  and  small  harbors  unsuitable to large craft.  It's
sailing  qualities  are equivalent to a merchantman, although the best point
of sailing is slightly different.

   The  smallest  of  the  square-rigged  ships,  fluyts make poor warships.
Almost  always they are manned by peaceful traders who often surrender after
a broadside or two.  They are unpopular as pirate ships.


                                 * BARQUE *

9-12 Leagues..........Best Speed
Broad Beam Reach......Best Point of Sailing
16 Guns...............Maximum Number of Heavy Cannon
4-6 Guns..............Typical Number of Heavy Cannon
128 Men...............Maximum Personnel
12-36 Men.............Typical Crew and Passengers
60 Tons...............Cargo Space

The  largest  for-and-aft  rigged  ships,  barques  are a traditional design
similar  to  many  Mediterranean  merchant  and war craft.  Many barques are
built in the Caribbean, rather than in Europe.  Barques are good sailers for
quiet  seas,  but  all  too  easily come to grief in a rough ocean crossing.
This  means  that  few  Barques  return from the Caribbean to Europe, as the
North Atlantic west-to-east route is often stormy.

   Barques are the slowest close-hauled sailers among fore-and-aft rigs, and
the  least  maneuverable.   However,  the advantages of the rig are so great
that  Barques  still  surpass  all  square-rigged ships in both departments.
Furthermore,  barques carry oars, allowing them to row straight into the eye
of  the  wind.  Due to its large size and good handling, a pirate barque can
be a formidable adversary.


                                 * SLOOP *

9-10 Leagues..........Best Speed
Broad Reach or........Best Point of Sailing
Broad Beam Reach
12 Guns...............Maximum Number of Heavy Cannon
4-6 Guns..............Typical Number of Heavy Cannon
96 Men................Maximum Personnel
8-12 Men..............Typical Crew and Passengers
40 Tons...............Cargo Space

Another Dutch design that gradually appeared during the 1630s and 1640s, the
sloop  (or  jact,  or schooner) became very popular in the Caribbean.  It is
extremely fast and exceptionally maneuverable - better than almost any other
ship in light winds.  Close-Hauled it sails very fast, and under oars it can
move directly into the wind.  Most importantly, sloops have a shallow draft,
allowing  them  to  sail  over  shoals with no risk.  The main weakness of a
sloop  is  that  in  strong  winds  it  is  considerable slower than a large
square-rigged  ship.   Then›only  advantage  is  its maneuverability and its
superior speed close-hauled or into the wind.

   Despite  its modest size and cargo capacity, a sloop's maneuverability is
so  great  that  many  buccaneers  prefer it to larger, more powerful craft.
Indeed,  in recent years the English Royal Navy has built a number of sloops
for its own use as pirate-catchers.


                                  * PINNACE *

9-10 Leagues..........Best Speed
Broad Beam Reach......Best Point of Sailing
or a Beam Reach
8 Guns................Maximum Number of Heavy Cannon
2-4 Guns..............Typical Number of Heavy Cannon
64 Men................Maximum Personnel
8-12 Men..............Typical Crew and Passengers
20 Tons...............Cargo Space

Until  the advent of the sloop, pinnaces were the primary small craft of the
Caribbean.   Like  a  sloop,  a pinnace is very fast, very maneuverable, and
with  a  draft  that  permits  sailing  in  shoal  waters.   Sailing  upwind
(close-hauled)  it  is even faster than a sloop, and much faster when rowing
into the wind.

   However,  a  pinnace  is  also  much smaller than a sloop, with minuscule
capacity  for  cargo  and  guns.  Still, many a pirate raid was conducted in
tiny  pinnaces  crammed  with  fighting  men.   Drake  himself abandoned his
merchantmen in favor of pinnaces when raiding on the Spanish Main.



                                  BOOK III
                            THE GOLDEN ANTILLES
                            :::::::::::::::::::



                             FAMOUS EXPEDITIONS
                             ~~~~~~~~~~~~~~~~~~

JOHN HAWKINS AND THE BATTLE OF SAN JUAN DE ULUA (1569) -

Your Forces:
        One Slow Galleon: Jesus of Lubeck
        One Merchantman: Minion
        Four Pinnaces: William and John, Swallow, Angel, Judith
        308 men.
        Political Situation: Spain is at war with France and England.

Your Prospects:
   You  have  a  formidable  squadron,  but  the  flagship  is a cumbersome,
unmaneuverable  galleon  of  the  Spanish type.  As you approach the Spanish
Main, your big decision must be:  peaceful trade, or warlike raids?

   Peaceful trade means you can use the smaller Spanish ports to reprovision
and  perhaps  even recruit additional crew.  However, it also means that the
rich  larger  ports  are  closed  to  you.   Unfortunately, the profits from
peaceful  trade  are  modest,  especially  so  given your large crew and the
slowness of your flagship.

   Warlike  raids offer a better prospect for immediate gain, but your fleet
isn't strong enough to attack the truly great cities such as Santiago, Santo
Domingo, or Panama.  For repairs you can use the privateer anchorages at the
tip  of  Florida  and in the Bahamas.  These places have few provisions, but
captured  Spanish  ships  could provide those.  Your biggest problem will be
selling captured goods and replacing crewmen lost in battle.

Historical Chronicle:
   Inheritor  at  age  21  of an English shipping firm, John Hawkins voyaged
twice  to  the  West  Indies  (in 1562 and 1564), selling European goods and
African slaves to smaller Spanish towns.  In 1567 he organized his third and
largest expedition (this one) around the galleon Jesus of Lubeck.

   On  the  Main,  Hawkins found the Spanish increasingly unwilling to trade
with him.  The Spanish home government was aware of Hawkins' voyage, and was
putting  pressure  on  the colonials to obey the letter of the law.  Hawkins
resorted to forcing open the marketplace at gunpoint in a few ports, and was
chased out of others by gunfire from forts.

   Disappointed  by  the Main, Hawkins set sail for Havana, but a storm blew
his  ships  far  into  the Gulf of Campeche.  The only harbor where he could
repair  his  ships was San Juan de Ulua, the island anchorage for Vera Cruz.
Unfortunately  for  Hawkins,  the  day after he arrived the Spanish treasure
fleet  appeared,  armed  to the teeth with war galleons and troops.  After a
few  days  of organizing, the Spanish attacked Hawkins in harbor, destroying
most of his ships and scattering the rest.  These sad remnants, without food
or  water,  struggled  home to England.  Hawkins got home on the Minion with
only fifteen men left in his crew.

   After  this  voyage,  Hawkins  became  a  staunch enemy of Spain, serving
England  as  treasure  and controller of the Navy, an admiral on the Victory
against  the  Spanish Armada, leader of raids against Spanish South America,
and finally as Member of Parliament.  He died in 1595 at age 63.


FRANCIS DRAKE AND THE SILVER TRAIN AMBUSH (1573) -

Your Forces:
        One Merchantman: Pasha
        One Pinnace: Swan
        73 men.
        Political Situation: Spain is at war with England.

Your Prospects:
   Only  a  man with foolhardy bravery would dare attack the Spanish Main at
the  peak  of  its  might  and power with a paltry 73 men on board two small
ships.   Making  any  profit  from  this  venture will be most difficult.  A
cautious  man  would  adopt  a  trading strategy, calling at smaller Spanish
ports and building both his wealth and his crew before beginning to raid and
plunder.   Only  someone  as  bold  as Drake himself would immediately begin
raiding and plundering, trusting to luck and good fortune.

   This  is  an extremely difficult expedition for a fighter.  You must rely
on   your   superb  and  charismatic  leadership  to  overwhelm  enemies  in
hand-to-hand  combat  before  they  wipe  out your tiny forces.  Exploit and
maintain  the high morale of your small band.  Always seek to meet the enemy
leaders  sword  to sword and defeat them quickly.  Needless to say, skill in
fencing is advised.

Historical Chronicle:
   Drake  arrived  on  the  Main in June, 1572 with two small ships.  Within
five  days he raided Nombre de Dios, carrying off a huge pile of silver from
the  governor's  house  before  a  musket  ball wound overcame him.  Next he
captured  a  ship  off Cartagena (the city itself was too strong to attack).
By  September  he  was  back  in the Gulf of Darien, taking Spanish ships to
replenish  his  provisions  and  trying  to  ambush the Silver Train between
Panama and Nombre de Dios.  But that the winter he failed:  the Spanish were
alert to his threat.

   Drake  returned  to  his distant and secret base at the Isle of the Pines
(at   the   southwest   end  of  Cuba)  and  reorganized.   He  gathered  up
reinforcements   from   friendly  French  privateers  and  Cimaroon  rebels.
(Cimaroons  were  African slaves who escaped the Spanish).  In March 1573 he
returned  to Darien and finally ambushed the Silver Train at Nombre de Dios,
taking  a fortune in gold.  He had to leave behind another fortune in silver
because  it  was  too  heavy to carry!  Drake sailed swiftly for England and
arrived  at  Plymouth  on  Sunday, August 9, 1573.  A mere thirty Englishmen
returned with him, but each survivor was rich for life.

   In  1577-80  Drake  raided  the Pacific coast of Spain's American empire,
then  returned via Asia, circumnavigating the globe.  With Hawkins he was an
admiral  of  the  fleet that defeated the Spanish Armada (1588), but died of
disease  in 1596 (at age 56) after an attack on San Juan, where some Spanish
treasure galleons had sought shelter.


PIET HEYN AND THE TREASURE FLEET (1628) -

Your Forces:
        Four Fast Galleons: Vergulde Valk, Hollandia, Dolfijn, Haarlem
        Two Sloops: Tijger, Postpaard
        700 men.
        Political Situation: Holland is at war with Spain and allied with
England. France and England are also at war with Spain.

Your Prospects:
   You  command  a  powerful  if  cumbersome squadron, vanguard of the great
Dutch  privateering fleet.  The Spanish Treasure Fleet is an excellent goal.
However,  it's  late  in the season.  You must start hunting immediately off
Havana  or  in  the  Florida  Channel.  You'll undoubtedly find a variety of
smaller ships, but if you're lucky and persistent, you may find the treasure
galleons.   If  you  miss  the  treasure fleet, don't be shy about raiding a
Spanish  port or two.  Your forces are not especially maneuverable, buy they
are  quite  powerful.   This  is  a  situation  where  a  good plan, patient
execution, and more than a little luck are the keys to success.

Historical Chronicle:
   Piet  Heyn  was  already  a  famous  Captian when he sailed under Admiral
Willekens  and  led  the 1624 attack that captured the Spanish colony of Sao
Salvador  (Bahia) on the Brazilian coast.  Although the conquest only lasted
one year, the Dutch gained invaluable expertise in producing fine sugar from
sugar  cane,  knowledge  they  spread around the Caribbean in the succeeding
decade.   By 1626 Sao Salvador was producing for Spain again, so Heyn raided
it again!
   In  1628 Heyn sailed for the West Indies with a powerful warfleet of nine
large  warships  and  five jachts (sloops).  He cruised along the Main, then
swung  up  to  th  north  coast  of Cuba.  Off Havana he finally sighted the
Spanish  treasure  fleet  of  forty to fifty sail.  He quickly captured nine
small  stragglers  while  the  rest  escaped  in all directions, two running
aground  in  the process.  Four royal treasure galleons fled in Matanzas Bay
on  the  Cuban  coast.   Heyn  pursued  them  ran  his ships onto the shoals
alongside  the  Spanish,  traded  broadsides  and boarded.  The battered and
demoralized  Spanish  either  surrendered or fled ashore, leaving 46 tons of
silver  in  Dutch  hands.  This loss ruined the Spanish economy and gave the
Dutch  government  much-needed funds at a critical point in the Thirty Years
War.

   There was great rejoicing in Amsterdam when a fast jacht sailed into that
port carrying the news of Heyn's fabulous victory.


L'OLLONAIS AND THE SACK OF MARACAIBO (1666) -

Your Forces:
        One Sloop
        Five Pinnaces
        400 men.
        Political  Situation:   France is at war with England and Spain, and
allied to Holland.  In addition, England and Holland are at war.

Your Prospects:
   Your  force  is  strong  in men but weak in naval power.  Therefore, like
L'Ollonais, your best prospects are in attacks on ports rather than captures
at sea.  All but the strongest Spanish cities are within your grasp.  Beware
the  fragile morale of your men.  These Tortuga buccaneers are impatient for
riches.   They  will  not  tolerate  long,  fruitless cruises.  But still, a
target  must  be selected with car.  One disappointment an mutiny is not far
off.

   This   expedition  is  challenging  but  not  extraordinarily  difficult.
However, you must exercise good judgement at the start, and then execute the
plan quickly and confidently.

HISTORICAL CHRONICLE:
   Arriving  in the Indies as an indentured servant to the planter in French
Hispaniola,  Jean-David  Nau  came  fro the Les Sables d'Ollone in Brittany.
When  his  indenture was up in 1660 he immediately went to Tortuga; within a
few years he was commanding his own buccaneer voyages.  Nicknamed L'Ollonais
("the  man  from  d'Ollone"),  he  was one of the most ferocious and inhuman
pirates who ever lived.

   In 1666 the terror and prestige of his name was enough to collect a fleet
of  small  boats,  crowded  with men, bound for Maracaibo.  he surprised the
forts and took the city by storm.  Despite a bloody plundering that lasted a
fortnight,  the  town  yielded  only modest amounts of gold and silver.  His
next stop was Gibraltar.  The Spanish there mustered a powerful militia, but
after  a  difficult fight in marshy ground, L'Ollonais' buccaneers prevailed
again.  The town was thoroughly sacked, inhabitants tortured and killed, and
ruins  left in the Frenchman's wake.  Six months after departing, L'Ollonais
arrived  at  Tortuga  with enough plunder to return to France a wealthy man.
But he had expected riches beyond imagination.

   So  L'Ollonais  mounted  a  new  expedition to the coast of Nicaragua and
Honduras.  Despite escalating barbarity and cruelty, he found so little that
his  companion  ships  sailed away,leaving his tiny band forlorn and hungry.
L'Ollonais  and his men went inland, raiding Indian villages for food.  This
final  bit  of  nastiness  was  his undoing.  Jean-David Nau's muttering and
mutinous  crew  deserted  him  when  vengeful  Indians  ambushed  the party.
Grievously wounded by poison arrows, he was clubbed to death.


HENRY MORGAN, THE KING'S PIRATE (1671) -

Your Forces:
        One Frigate: Satisfaction
        Two Merchantmen: Lilly, Dolphin
        One Barque: Mayflower
        Two Sloops: Fortune, William
        One Pinnace: Prosperous
        600 men.
        Political Situation: England and France are both at war with Spain.

Your Prospects:
   You  have  a formidable force for either land or sea fighting.  You could
seek  additional  recruits  and food, or you can immediately venture against
almost  any  place  in  the  Indies  with  good  prospects of success.  Your
greatest  immediate  difficulties are procuring enough food to keep your men
fed,  and  enough  plunder  to  keep  up morale.  This is an expedition that
appears easy initially, but can become rather challenging.

Historical Chronicle:
   Henry  Morgan  was  a  successful privateer and buccaneer leader.  He had
sacked Puerto Principe, plundered Gran Granada on the far side of Nicaragua,
overwhelmed  the fortifications of Puerto Bello, and followed in L'Ollonais'
footsteps  at  Maracaibo  and Gibraltar, although both places yielded little
wealth and plenty of hot fighting with aroused Spanish defenders.

   On  August  24,  1670,  Morgan  sailed as Admiral of Privateers under the
auspices  of  Governor  Modyford  of  Jamaica.   He rendezvoused with French
buccaneers from Tortuga and western Hispaniola, swelling his forces to 2,000
men or more, making him strong enough for any venture.  His goal was Panama,
richest  city  of  the  Spanish  overseas  empire.  Sailing upriver and then
marching  overland,  he arrived outside the city in January, 1671.  Here the
governor of the province, Don Juan Perez de Guzman, had collected his troops
and militia.

   On  the  plains  outside the city the two forces fought a pitched battle.
The  Spanish  lost.  The city was taken, plundered, and ultimately burned to
the  ground.   However,  the  loot  was  disappointing.  Many of the richest
Spaniards  had  fled  with  their  families  and wealth, rather than staying
around to defend it.

   The  sack of Panama was Morgan's crowning achievement.  He wisely retired
while  still  ahead.   Although  Modyford  lost  his  governorship  and  was
imprisoned  because of the affair, Morgan received a knighthood.  He retired
on  Jamaica  an honored and wealthy man.  He died of too much drink in 1688,
at age 53.


BARON DE PONTIS AND THE LAST EXPEDITION (1697) -

Your Forces:
        Five Frigates
        One Sloop
        1200 men
        Political Situation: France is at war with England and Spain.

Your Prospects:
   Your  force  is the most powerful ever on the Spanish Main.  You are free
to  select  the target of your choice and strike.  The real question is, how
much treasure can you carry off?

   This expedition is a pleasant romp, suitable for commanders who enjoy the
'sure  thing'.   To  obtain a suitable challenge at all, select Swashbuckler
difficulty  level.   After all, in the real expedition both de Pontis and du
Casse were wounded in battle!

Historical Chronicle:
   In  March 1697 Baron de Pontis was in Saint Domingue (the French colonies
of Western Hispaniola) with thirteen warships of the royal French navy under
his  command.  Louis XIV's France was simultaneously at war with England and
Spain,  and  running  short  of  men,  ships  and  money.  The Baron's goal:
Cartagena.   His  purpose?   To  strike a crippling blow at Spain as well as
securing a large treasure to support the French war effort.

   Jean  Baptiste  du  Casse,  the  French colonial governor since 1691, was
ordered to support de Pointis.  He collected hundred of local buccaneers and
privateers  under the command of Jean Bernard Louis Desjeans, who had sailed
with the French privateering fleets of the 1680s.

   The  French  expedition arrived off Cartagena in April and began reducing
the Spanish defenses.  Outlying forts were seized, often with the buccaneers
in  the  vanguard, while the fleet moved up behind in support.  Isolated and
demoralized,  the  Spanish  fell  back on the city.  The French deployed and
opened   fire   with  powerful  24-pounder  and  36-pounder  siege  mortars,
demolishing  the  city's fortifications.  On May 6, 1697, governor Don Diego
de  los  Rios y Quesada surrendered Cartagena.  Baron de Pointis carried off
all  the available wealth, paying the buccaneers at the same rate as his own
men  (which  was  a  pittance  compared  to  a  privateer-style  division of
plunder).   Worried  about  a  powerful English squadron known to be hunting
him, de Pontis sailed for home with a treasur worth 20 million Livres in his
hold.

   The  buccaneers,  upset  and angry with their tiny share, returned to the
still prostrate city.  There they sacked, pillaged, raped and tortured until
the  residents  coughed  up  another  5  million  Livres  worth  of plunder.
Meanwhile  de  Pointis  was  intercepted by Neville's English fleet south of
Jamaica, but the French outmaneuvered the English at night and escaped.

   The  sack  of  Cartagena  in 1697 was the last great expedition involving
buccaneers.  It wouldn't have occured without de Pointis' powerful and well-
equipped  invasion  force.   Nations were now fielding regular army and navy
units in the Caribbean.  The pirate's freedom of the seas was at an end.



                                 ANOTHER AGE
                                 ~~~~~~~~~~~


Around  1500,  when  Spain  discovered  the Caribbean basin, Europe was just
emerging   from  the  Middle  Ages.   Most  people  were  peasants,  farmers
scratching  out  a  bare living form the soil, ruled by a small but powerful
class  of aristocratic landlords.  Some people lived in the towns and cities
founded  in  the Middle Ages, but townspeople remained a small percentage of
the population.  Their trade and industry only made a marginal impact on the
lives  of  the vast majority.  A rare few made their living "on the road" as
peddlers,  beggars, sailors and thieves.  To the majority they were a source
of  tales,  or warnings for children ("Be nice or Black Bart the highway man
will eat you for dinner!")

   The  period  from  1550  to  1650  is sometimes termed "the Iron Century"
because  ordinary  people's  lives became so harsh.  Europe's population had
been  growing  rapidly  since  the  early  1400s.  Around 1500 the number of
people  began  to  exceed  the  amount  of  available  farmland.   Trade and
manufacture  had  developed  sufficiently so some peasants with little or no
land  could  do  part-time weaving (the source of much clothe in Europe), or
move to towns and cities to seek employment in business centered there.

   These  enterprises could absorb only some of the surplus population.  So,
some  young  men  found employment in mercenary armies that served competing
causes  in  the  growing  Catholic-Protestant  conflict.  Unfortunately this
employment  did more damage than good, for armies then were not as polite as
today.   Soldiers  lived  off the land, ruining the farms and livelihoods of
the  peasants.   This  destroyed  the  economic  substructure upon which all
depended.   The intense religious hatreds added an extra measure of ferocity
to  the  struggles,  international  or  civil, causing devastation and death
wherever war occurred.

   As  the 16th Century came to an end, overpopulation, war, and the growing
taxes  brought unprecedented poverty to most areas of Europe.  Villages were
torn  between  the  lucky few who had enough land to support their families,
and  the  insecure  majority  whose survival depended on a fortunate growing
season  and  sufficient  extra  work.   Swarms  of  paupers  huddled in slum
quarters  of  towns,  while  beggars  and brigands infested the countryside.
Vagabonds,  the  rootless  poor,  became  an unmanageable problem, straining
Europe's charitable institutions and swamping its courts.

   Brigands  were  beggars  who  stole  instead of asking.  They often fared
better  as a result.  They were just one group of many criminal elements who
found  in  lawlessness  an  escape  from  grinding  poverty.   In towns they
practiced burglary and larceny; in the countryside they worked as highwaymen
and  thieves;  and at sea they operated as pirates.  Thieves worked alone or
in small bands, brigands in moderates sized bands, while pirates operated in
larger groups because they needed to crew a sizable ship.  Sometimes pirates
even worked in fleets of several ships.

   The  Mediterranean had long known pirates, who went so far as to organize
mini-kingdoms  on  the  Barbary coast of North Africa.  The New World opened
new  opportunities  for  piracy.   But  whether  they  operated  as thieves,
brigands,  or  pirates,  all  these  men struggled to survive in a harsh and
unfeeling  world by preying on others.  They redistributed wealth from those
who had it but could not protect it, to those who didn't have it but had the
power to seize it.

   A  brigand  or  pirate might begin his career in order to survive, but he
often  continued  it  to prosper.  In a society torn by religious hatred and
war,  with  governments  still  weak and uncertain, success bred success and
power  respected  power.   A  brigand  band could join an army as a group of
mercenaries.   A  pirate  might  well  drift  in  and  out  of  service of a
government.   Governments  found  it  expedient to use pirates against their
enemies,  while  pirates found it profitable to ply their trade with a royal
seal  of  approval,  a  privateer's  Letter of Marque.  Perversely, a pirate
might  find  himself  fighting alongside a Count or an Earl, championing the
cause  of  a king about whose goals and needs he knew little and cared less.
However,  notable  service  could  bring  notable  rewards:   wealth,  land,
legitimacy,  and  perhaps  a  title  of  nobility!   A  man  who  began as a
poverty-stricken  nobody  might rise to rub elbows with the old aristocratic
families who had led the realm for generations.

   The mounting cycles of war and poverty climaxed in 1618 with the outbreak
of the Thirty Years War.  What began as a religious strive in Germany became
a  constitutional  struggle as the Habsburgs tried to consolidate their hold
on that land.  Holland, Denmark, Sweden, and ultimately France intervened to
help  the  German  Protestants frustrate this plan.  The international melee
turned vast areas of Germany into wasteland.  Entrepreneurs stepped in where
kings  and  emperors  were  weak.   They  created huge mercenary armies that
swarmed  across  the  countryside  like  a  plague of locusts.  This was the
heyday  of  the  mercenary and the freebooter, as soldiers and captains sold
their services to the highest bidder and switched sides when the time seemed
ripe.

   But  even  the  greatest  of  the mercenaries was defeated in battle by a
well-organized  national  army  (that  of King Gustavus Adolphus of Sweden),
recruited  through  national  conscription  and supported by national taxes.
The  French  also  used a national army fashioned after the Swedish, and the
English Civil War, which raged separately on that tormented isle, was won by
Cromwell's  "New  Model  Army"  formed  on the same principles.  As the 17th
Century  approached  its  midpoint,  the age of the mercenary and pirate was
waning  in  Europe.   Within  a  few  decades  this  new  national power and
organization would extend into the Caribbean, driving out the buccaneers and
pirates.

   The  rise  of  national  governments  brought  new  taxes, oppressive new
central administrations, and government bureaucrats whos powers rivaled that
of the old nobility.  A series of revolutions in Spain, Portugal, Italy, and
France, and near-revolutionary constitutional conflicts elsewhere showed how
the lower classes and local nobles resisted the new order.  But the powerful
national governments emerged victorious.  No longer would the state tolerate
independent  agents  using  the techniques of war.  Armies were firmly under
royal  control,  disciplined and supplied from depots.  Navies were directed
to  put down piracy as well as to fight with other countries.  The France of
Louis XIV, the Sun King, epitomized this new order.

   Meanwhile,  the  colonies  around the Caribbean were no longer serving as
silver  mines  for  the Spanish Empire.  Instead, the new English and French
colonies,  the  "Sugar Island", formed the cornerstone of a triangular trade
network  involving  Europe  and Africa.  This was the most important of many
economic  developments  that helped Europe sustain its growing population in
the later part of the 17 and 18th Centuries.  Conditions were still hard for
many, but prosperity grew as the economy found new forms and new energies.

   This  wealth was little endangered by pirates, for long before it reached
its peak the naval vessels and royal courts of the various European kingdoms
had all but eliminated piracy from the high seas.  The age of the freebooter
was gone.  The age of the bureaucrat had begun.

   - Edward Bever, PhD (History)


