
                           DELUXE PAINT 3

PART 2......

                        CHAPTER 8: ANIMATION EFFECTS

This chapter introduces several interesting animation effects and a host of
animation tips. We strongly recommend that you work through this chapter and
complete the Amazing Bouncing Ball section,which serves as a good test of your
knowledge of DeluxePaint.

EFFECTS

In the following sections you'll create some interesting animation effects.
Many of these effects are not obvious,so it is worth your time to follow
closely and work along.

As you begin each section that uses the Move requester,you should have the Move
requester set to its default settings. Our instructions will tell you only
which settings you need to change out of the defaults when you first open the
requester. Figure 8.1 shows the Move requester in its default settings;use this
as a guide if you need to check your own settings.

                MOVE
        X       Y       Z
DIST:   0       0       0       BRUSH
ANGLE:  0       0       0
        CLEAR   GO BACK
EASE-OUT:0                      DIRECTION:
EASE-IN: 0              MOVE    RECORD
COUNT:  10
PREVIEW         TRAILS  FILL    DRAW
CANCEL                          EXIT

FIGURE 8.1 Move Requester showing default settings

BEFORE YOU BEGIN

Make sure you are in Lo-Res mode with 32 colors. Set your number of frames to
40. Make sure you are using the Compressed memory model.

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QUICK EFFECTS

These two effects are good examples of how multiple features of DeluxePaint
combine to make simple animation easy to create.

RECEDING OR APPROACHING SHAPES

This technique creates the effect of a shape moving off into the distance.
Notice that this involves using a keyboard command while you paint with the
mouse button down.

Click the largest round brush with the right mouse button and stretch the brush
to be about the size of a nickle.
Select the Dotted Freehand tool.
Position the brush near the upper left corner of the screen. Hold down the Left
Amiga Key(Commodore key on Amiga 500s)and begin animpainting in a curve
downward toward the lower right area of the screen. As you paint,press the
-(minus)key repeatedly to shrink the brush as it moves.

When you play back the animation,the gradual shrinking of the brush makes it
look as though it is receding into the distance. Play the animation backwards,
or create a new one using the +(plus)key,and the brush will appear to approach
from the distance. This example used a built-in brush,but you can do the same
thing with a custom brush.

DISSOLVE

The Trim command in the Brush menu makes it easy to have an object dissolve
into nothing. You stamp the brush,trim some away,step to the next frame,and
stamp again. The real trick is to use the keyboard to do all of your frame
changes,trimming,and brush stamps.

Select black as your background color and clear all of your frames. Load the
DPaint Title brush from your Art disk and stamp it in the middle of frame 1.

Display the Move requester. Click Clear to set all of the Distance and Angle
edit fields to 0. Set the Count to 1. Make sure that all of the other options
are set to their defaults. Click Draw.

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Press Shift-O to trim the brush. Press Shift-M to display the Move requester
and click Draw. Repeat this step until the brush has completely disappeared.
(It will take about 9 frames.)

Using the Move requester to stampe your brush saves you from having to
carefully position the brush on each frame. You can also accomplish this by
positioning the brush once and then using the keyboard equivalent(Left
Alt-Right Amiga)to click the left mouse button.(We recommend the right Amiga
key,because the left Amiga key turns on animpainting).

Clear all frames of your animation and go to frame 1. Turn on the Grid with X
and Y spacing of 8.
Select the second-largest round built-in brush and paint a dot in the center of
the screen.
Choose the Unfilled Circle tool. Start from the dot in the center of the screen
and drag out a circle that is just one grid point wider than the dot,but don't
release the mouse button. Press the 2 key to move to the next frames. Now
release the mouse button.

At this point you have a dot on frame 1 and a small circle on frame 2.

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Continue to follow the last step above to paint larger and larger circles on
successive frames until your circle reaches the sides of the screen.

When you play your animation,you'll see one circle expanding outward. If you're
adventurous,try picking up your entire animation as an animbrush and
animpainting it onto your existing animation by starting it on frame 5. This
will give you an animation of two circles expanding outward.

TRAILS

This example demonstrates the use of Trails. You'll find this option in the
Move requester makes it easy to create impressive title effects.

Clear all frames.
Load the brush DPaint Title from the Art disk. Choose Change Color>Use Brush
Palette from the Picture menu.
Now go to the LAST frame by pressing Shift-2. You should be on frame 40. Stamp
the brush at the bottom of the screen. Display the Move requester. Click Clear.
Set the Z Distance to -1500. Select the Come To option for your Move Direction.

The Come To option tells DeluxePaint that the position of the brush is where
you want the animation to end--you want the animation to "come to" the brush
position and frame.

Now click Preview.(There is a slight delay,and then the preview plays,starting
at the distant position[Z=1500]and come closer). Instead of clicking Draw,click
Trails,and let it record.

By clicking Trails,you tell DeluxePaint to carry the cumulative effect of each
frame forward as it draws. The result is that the brush leaves a trail as it
moves through three-dimensional space in your animation.

Press 5 on the main keyboard for a single play of the animation.

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THE SLINKY

The Slinky is a modified version of the standard Trails title. You've probably
seen this effect on many television sports shows. A special feature of this
effect is that it uses the Stencil in combination with the Move requester. This
combination can be very powerful when used properly. When a stencil is used
with the Move requester,DeluxePaint remakes the stencil for each frame as it
renders the move.

Load the DPaint Title brush if you don't already have it. Clear all frames.
Step to the middle frame of your total. For example,if you have 40 frames as we
suggested,move to frame 20 by choosing Control>Go to from the Animate menu.
Stamp the brush down near the bottom of the screen.
Display the the Move requester. Click Clear. Make sure that both Brush buttons
are unselected(not highlighted). Set the Z Distance to -1000. Set the Count to
20. Select the Come To option. Click Trails.

As in the Trails effect above,DeluxePaint paints your title with the cumulative
image carried forward to each successive frame.

Step to frame 40.

Now you need to create a stencil so you can "paint behind."

Choose Stencil>Make from the Effect menu. In the Make stencil requester,click
the background color(black),click Invert,and click Make to lock all colors but
the background.

Display the Move requester. Leave all of the other settings the same,but select
the backwards Record Direction. Click Trails.

Because you reversed the Record direction,DeluxePaint begins this move by
painting on frame 40. It then steps one frame backwards and paints the
cumulative effect of frame 40 and the new brush position on frame 39. This is
where the Stencil comes into play. Because the colors in the title are
stenciled,the second brush stamp appears to be painted "behind" the single
image that was stamped on frame 40 though,in fact,it was painted over the
single image.

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The resulting animation should have your brush moving from the distance,leaving
Trails,until it gets to the nearest position,at which point the Trails start
erasing from the back forward.

Before you move on to the next effect,choose Stencil>Free from the Effect menu.

CURVING TITLES

This example shows you how to create the effect of a title moving across the
screen on a curved path using the curve tool instead of the Move requester.

Clear all frames.
Load the DPaint Title brush from your Art disk.
Go to the last frame(frame 40)and stamp the brush near the botton of the
screen. Click Undo.
TIP Clicking Undo immediately after stamping the brush helps ensure that your
results are what you expect. This is particularly important if you are using a
Brush Mode in your move,because DeluxePaint paints on the screen you stamped on
when it paints the move,and stamping twice on the same screen will give a
different result from a single stamp.

Display the Move requester. Click Clear in the requester. Set the Z distance to
-1200. Select the Come To option. Click Draw.

DeluxePaint paints the brush moving toward the screen from the distance.

Pick up the animated title as an animbrush.(Be sure you are on frame 1 when you
pick up the brush.)Press Alt-x to place the brush handle in the lower right
corner of the brush so you will be able to click it off-screen.
Clear all frames. Click the Curve tool with the right button to display the
Spacing requester. Click the N Total button and set the total to 40. Click OK.

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The Spacing requester lets you tell DeluxePaint exactly how many brush stamps
you want to use to paint your curves,lines,and unfilled shapes. By setting the
Spacing to N Total of 40,you'll get 40 stamps of the brush. Since you have 40
frames,when you use the brush to animpaint,you'll get one stamp of the brush on
each frame. Click on N Total.

Press Shift-7 to go to the first cel of the animbrush. Position the brush at
the left side of the screen and midway between the top and bottom. Hold down
the Left Amiga key(Commodore key on Amiga 500s)and the left mouse button and
drag down to the lower right corner of the screen.(You'll see your title drawn
along the path of your curve.)Release the mouse button and define the shape of
the curve while still holding down the Left Amiga key. When the curve is a
shape you like,click the mouse button to begin animpainting.

When DeluxePaint is finished painting your curve,press the 5 key to play the
animation once. You'll see the brush move into view and curve it's way down to
the lower right corner of the screen.

TUMBLING 3D OBJECTS

Like the Curving Title effect above,this effect also uses the curve tool to
move an animbrush along a curved path. However,in this effect,you use an object
that looks three-dimensional,and you tumble it at the same time you move it
toward the screen.

Clear all frames.
Load the brush named GradientCube from the Brush drawer on your Art disk. Go to
the last animation frame(frame 40). Stamp the brush in the center of the
screen. Click Undo.
Display the Move requester. Set the Z Distance to -1200 and the Z Angle to 720.
Select the Come To option. Click Draw.

DeluxePaint paints your cube rotating 720 and moving toward you from the
distance. Now you need to pick up this tumbling object as a brush. You must
pick up the entire animated area,beginning at frame 1 where you see only a tiny
object. Here's how:

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Click the Brush Selector. Go to frame 40,where the object is largest. Hold down
the Left Amiga key and enclose the object with your cross-hair,but don't
release the mouse button.(You can release the Left Amiga key.)Press 2 to step
forward to frame 1. Release the mouse button.

Now you have your animbrush of the object tumbling and moving toward you. In
the next step,you use the curve tool and Spacing to give it a trajectory across
the screen.

Clear all frames. Set the Spacing requester to N Total 40. Place the brush
handle in the lower right corner of the brush so you will be able to click it
off-screen.
Press Shift-7 to go to the first cel of the animbrush. Position the brush at
the left side of the screen and midway between the top and bottom. Hold down
the Left Amiga key and the left mouse button and drag down to the lower right
corner of the brush so you will be able to click it off-screen.
Press Shift-7 to go to the first cel of the animbrush. Position the brush at
the left side of the screen and midway between the top and bottom. Hold down
the Left Amiga key and the left mouse button and drag down to the lower right
corner of the screen. Release the mouse button and define the third point of
the curve while still holding down the Left Amiga key. When the curve is a
shape you like,click the mouse button to begin animpainting.

Notice that even though the cube has only two true dimensions,the combination
of the three-sided view and the tumble make it appear as though the brush is
three-dimensional.

PLANETARY ORBITS--BRUSH HANDLES

This example shows you how to create an animation that simulates the orbit of a
planet. This demonstrates the importance of brush handles--when you rotate a
brush,the rotation always takes place around the brush handle.

Paint a circle about the size of a quarter and filled with a gradient. Pick the
circle up as a brush.
Clear all frames.
Stamp a copy of the brush in the middle of the screen.
Click Draw to draw 40 fames of your brush.
Choose Brush Handle>Place from the Brush menu.

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Your brush now has a cross-hair running through the center of it.

Position the brush about an inch and a half above the circle you painted in the
middle of the screen. Hold down the left mouse button,drag straight down to the
center of the ball you painted,and release the mouse button.

FIGURE 8.2 Placing the brush handle

Now your brush is offset from the cursor by about two inches. We'll use this
brush to create an orbiting planet.

Point at the center of the stamped circle with the cursor and click.(This
stamps your circle brush above the circle in the middle of the screen.)
Display the Move requester. Set the Z Angle to 360. Click Draw.
Play the animation back and you'll see that your planet orbits around the
central circle!

Using the brush handle effectively becomes a little more complicated when you
rotate over more than one axis,but you might want to spend a little trying
different settings to see the effects you can create.

SCROLLING BACKGROUND

This section shows you how to create a scrolling background from a single
picture. All you need to create this effect is a picture with left and right
edges that meet to form a seamless image.

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Clear all frames.
Load the picture named Backdrop from the Dinos drawer(in the Lo-Res drawer)on
your Art Disk.

In the next step,you remove the gradient from the ground in the picture to
reduce the amount of memory required for the animation. Since you are working
in the Compressed memory model,each pixel of your animation that changes from
one frame to the next uses memory. By removing the gradient,you reduce the
number of pixels that change,and thus the amount of memory required. Still,this
scrolling background will use a lot of memory. If you are using a 1 megabyte
system,you will probably not be able to add any additional animation to the
background.

Change your background color to the primary orange color of the ground in your
picture. Click the Brush Selector tool and pick up the ground using the right
mouse button. This will remove the gradient and leave the primary orange color
behind.

Click the Brush Selector again and pick up the entire picture as a brush. Click
CLR and clear all frames to the orange background.

Stamp the picture back down as it was before. Display the Move requester. Set
the X Distance to -320. Click Draw.

When DeluxePaint is finished drawing your move,press Alt-x once to hold your
brush by the lower left corner. Position the cursor in the very bottom right
corner of the screen.(This aligns the left edge of your brush with the right
edge of your picture on frame 1.) Stamp the brush in place. Display the Move
requester and click Draw.

DeluxePaint paints a second version of the Backdrop picture to complete the 40
frame scrolling background. Play your scrolling background to see how it looks.

This example showed you how to create a scrolling background that moves left to
right,but you can create one that moves in any direction by following the same
basic steps. You can also use a picture that is larger than an animation frame
to create your scrolling background. To do this,you create a large Scratch page
and load or paint your large picture. Then you pick up the pieces of the
picture in frame-size chunks and put them together just as we did above,except

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that after you put together two pieces,you go to the Scratch page for the next
chunk of picture and position at the first blank frame(in our case the first
blank frame would be frame 41 if we had additional frames)and do the same move
as before.

FILLED PLANE EFFECTS

The following effects use the Fill option in the Move requester to create
filled planes that move. In the first example,the plane moves toward you so
that it seems as though you are traveling,in the second example,the filled
plane rolls as though you are doing a roll in an airplane.

Set the number of frames to 20.
Create a simple filled circle brush to use for your filled planes.(If you are
on a 1 megabyte Amiga,don't add any gradient or other detail,because these
filled plane moves require a lot of memory even with a simple brush.)
TIP For the Moving Ground example,it helps if your brush height is a multiple
of the number of frames you have. This will produce smoother results.

MOVING AROUND

Enter Perspective. Position the brrush near the bottom right corner of the
screen and press Shift-7 to rotate the brush -90. Stampd down the brush. Click
Undo.
Click the Grid tool with the right mouse button and note the number listed for
the Y Grid value in the Perspective requester. Click OK.
Display the Move requester. Set the Y Distance to the same number as the Y Grid
value only make the number negative. Turn on the Brush button beside the
Distance fields so that you move along the brush's coordinates. Make sure the
Count is set to 20. Click Fill.

DeluxePaint will take a while to paint your frames. When it is finished,the
animation will show a plane of circles moving toward you.

ROLLING HORIZON

Clear all frames to black. Choose Perspective>Reset from the Effect menu.

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Press Enter twice(this takes you out and then back into Perspective).Position
your brush near the bottom of the screen. Rotate the brush to -90 on the
X-axis. Stamp down the brush. Click Undo.

Display the Move requester. Click Clear. Set the X Distance to -640 and the Y
Angle to 360. Make sure both Brush buttons are selected. Click Fill.

Again,DeluxePaint takes a while to paint your 20 frames. When it is finished,
the animation will show the filled plane of circles rotating 360 around the
perspective center.

AMAZING BOUNCING BALL

Creating this effect is admittedly somewhat involved. In the process,you will
use a wide range of features in DeluxePaint. At this point we assume you are
familiar with all of the features,and our instructions are,at times,general. We
hope this doesn't deter you from trying this amazing effect. It is,in fact,a
great way to test your knowledge of the program;if you get stuck,you should
look up how to perform the task we describe. Now,without further ado,the
amazing bouncing ball.

Set your number of frames to 10 and clear all frames.

First you need to create a range of color to cycle. These will ultimately
produce a spinning effect.

Display the Color Palette requester and create a spread of eight identical reds
and eight identical whites. Define these colors as a range and set the cycle
speed to the maximum. Make sure these colors are not in any other ranges.

Now you create a checkerboard pattern and wrap the pattern onto a circle to
make it appear spherical.

Display the Fill Type requester. Select the Horizontal gradient fill. Turn
Dither off.

Select one of the reds in your range of reds and white. Select the Filled
Rectangle tool. Turn on Coordinates. Paint a rectangle that is 45 pixels wide
and 22 pixels high.

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Pick up your rectangle as a brush and create a red and white checkboard
pattern. Then pick up exactly a 5 square by 5 square section of the
checkerboard as a brush.

Clear all frames. Display the Fill Type requester. Select Wrap fill. Paint a
filled Circle that is approximately 3 inches across.

As a finishing touch to your basic ball,you rotate it slightly so that,when you
eventually spin it,it spins on an angle.

Use the right mouse button to pick up the circle as a brush.(Be sure to pick up
the smallest area possible.)Choose Rotate>Any Angle from the Brush menu and
rotate the brush about 20.

Now you give the ball some bounce.

Go to the Frame 1. Stamp down the rotated brush so the bottom edge is near the
bottom of the screen. Display the Move requester. Click Clear. Set the Y
distance to about 75. Set Ease In to 10. Set the Count to 10. Select Go From.
(Click Preview. The brush should move upward until it almost reaches the top of
the screen. If it goes too far or not far enough,adjust the Y Distance setting
and try Preview again.)Click Draw.

Finally,you send the ball bouncing off into the distance by using the Move
requester.

Pick up the animated ball as an animbrush. Then choose AnimBrush>Settings from
the Anim menu. Click the Ping Pong icon. Click OK.

Clear all frames. Set the number of frames to 40 and Go to Frame 1 of the
animation.

Move the brush handle to the lower right corner of the brush. Go to cel 7 of
the animbrush. Place the cursor in the lower left corner of frame 1(so the
brush is off the screen)and stamp down the brush.

Display the Move requester. Click Clear. Set the X Distance to 850 and the Z
Distance to 500. Set the Count to 40. Set Ease In to 0. Click Draw.

Turn on Color Cycling and play the animation.

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You'll see a remarkably realistic animation of a spinning,bouncing ball. If you
are adventurous,try creating a plane for the ball to bounce on. You'll need to
adjust the plane's position to match the bottom of the ball where it bounces.
Then you create the plane on the Scratch page and merge it behind the
animation. When you choose the Spare>Merge in Back option,DeluxePaint asks if
you want to merge behind all of your frames. This feature makes it easy to
build up animations from several elements.

TIPS

This brief section lists some tips for using DeluxePaint's animation features.
This is not a complete list of tips,so be sure you at least scan the rest of
the manual if you are not inclined to read everything.

You can use Fixed Background to see the current frame as you modify it for the
next frame. This is very useful for freehand animations. Here's how it works:

Create some animation frames and draw a figure on frame 1. Choose Background>
Fix from the Effect menu. Choose a different color to paint a modified version
of the first figure. Press 2 to step to frame 2. Choose Background Free to
stamp the modified figure on frame 2. You can repeat this process to paint the
next modification,and so on.

If you want your brush to grow(move toward the screen)in your animation,but you
need to stamp it in the small size for proper positioning,you will get nicer
results if you paint the brush large and then use the ' or Ctrl key in
Perspective to shrink it before you paint it down for the move. This way the
brush moves toward its original large size as it is drawn by the Move requester
and the large size will not suffer from "jaggies."

Ease Out and Ease In the Move requester always affect both the Distance and
Angle motions. So a falling,tumbling object won't look right--the tumble
accelerates along with the fall. Here's a work around:Use Move to make a
tumbling object without Ease Out or Ease In. Pick the object up as an
animbrush. Now use Move to make this animbrush fall with Ease-Out for
acceleration. The tumble stays at a constant rate,but the fall accelerates!

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Similarly,Move can't Ease-Out one Distance parameter and not the other. That
means it can't make a cannonball fly at a constant X speed but a decelerating Y
speed(to form a parabola). You can overcome this by creating the animation in
steps as in the Amazing Bouncing Ball effect:Use Move to paint a ball falling
with Ease In. Pick up the falling ball as an animbrush. Use Move(or the
Straight Line tool with N Total spacing)to paint the falling ball moving across
the screen at a constant rate.

If you want an object to completely disappear when it flies off to infinity,
here's a trick:Set the X rotation to 90 so that the brush turns "edge on" as it
approaches infinity. This way no more than a single pixel line will remain of
your brush.

When you paint your brush down to begin a move,Undo immediately after you stamp
the brush. This guarantees that the brush appears correctly on the current
frame when the move is painted. Painting down your brush before a move is how
you tell DeluxePaint where to start the move from. You don't need to leave the
paint in place,since DeluxePaint paints that frame again as the first frame of
the move.

You can't stamp the brush behind you,but you can Move it there. If you want an
object to start from behind the viewer and drop into the screen with a perfect,
unbroken motion,do this: Start from the center position and use the Move
requester set to a Count of 1 to move the brush out to the position you want
(for example,-1000 from the front of the screen). Now clear the screen or
reload the background for the animation. Use the Move requester to move the
brush forward enough Z distance to go from behind you past the center position
and off into the distance.

If you have a series of pictures that use the same screen format and palette,
you can use DeluxePaint III to give a slide show. Just load each picture into a
frame(see Load in the Picture menu for loading multiple pictures)and set a slow
frame rate or flip the frames manually with the 2 and 1 keys.

You can calculate the Distance numbers for the Move requester by positioning
the brush at each end of the move in Perspective and subtracting the beginning
position coordinates from the ending position coordinates.

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SPACING TIPS

When you animpaint with the shape tools,use the Spacing requester to control the
number of brush stamps used to draw the shape. In effect,this setting determines how many
frames you will paint over.

INSTANT MARQUEES  Set the Spacing requester to N Total and the number of frames
you have,and animpaint unfilled shapes using a built-in brush. Using the
Spacing set to N Total for animpainting is especially good with the Circle
tool,which otherwise paints a non-cyclical pattern. Also try setting Spacing to
Every Nth Dot,especially with the unfilled Polygon tool.

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                        CHAPTER NINE: REFERENCE

This reference is organized in three major parts:

The Toolbox
The Menus
User Feedback

Some entries in this reference make cross-references to other sections of the
manual or other sections of the reference. If you see a cross-reference,we
recommend that you look at that section referred to for more information.

I  TOOLBOX

The toolbox is located on the right side of the screen. It contains built-in
brushes,tools,the Color Indicator,and the Palette. You can hide the toolbox to
work on more of your painting at one time by pressing the F10 key at the top of
the keyboard(this hides the toolbox and the menu bar)and then pressing F9 to
display the Menu Bar without the toolbox.

FIGURE 9.1 The Toolbox

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In the following descriptions of the tools,you'll find information about all of
the different mouse button and keyboard combinations that are designed to work
with each tool. Where appropriate,the descriptions of the tools also include
the keyboard equivalents. And to help you learn these,we ave suggested a
mnemonic for each one. You'll find these especially useful if you want to hide
the Toolbox as explained above.

BUILT-IN BRUSHES

There are ten built-in brushes at the top of the Toolbox. To select a built-in
brush,click on it with the left mouse button.

Clicking a brush with the right button invokes the size option;when you move
the brush to the screen,your cursor will have the word SIZE hanging from it. To
increase or decrease the size of the brush,hold down either mouse button and
move the mouse.

You can press the plus key on the keyboard to increase the size of your brush,
or press the minus key to decrease the size of the brush.

DOTTED FREEHAND TOOL(Keyboard Equivalent:s;Mnemonic:sketch)

Use this tool to paint freehand in a series of "splats" of the current brush
shape. To paint:

Move the brush to the page,hold down the mouse button and move the mouse.

The spacing between splats is a function of the speed at which you move the
mouse. If you move the mouse slowly,there is no space between splats. As you
increase the speed at which you move the mouse,the spacing between splats
increases.

Holding down the Shift key while painting with the Dotted Freehand tool
constrains the tool to move either horizontally or vertically,depending on the
direction you move the cursor immediately after pressing Shift.

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CONTINUOUS FREEHAND/FILLED FREEHAND SHAPE TOOL(Keyboard Equivalent:d;Mnemonic:
draw)

Use the Freehand tool to draw freehand in a continuous spread of paint. This
tool works the same as the Dotted Freehand tool,except that it never "dots."

Holding down the Shift key while painting with the Continuous Freehand tool,
constrains the tool to move either horizontally or vertically,depending on the
direction you move the cursor immediately after pressing Shift.

Use the Filled Freehand Shape tool to draw filled freehand shapes. When you
release the mouse button,your shape is filled using the current setting of the
Fill Type requester.(If you release the mouse button before you reach the
starting point for your filled shape,the shape is completed with a straight
line from the current mouse position to the starting point of the shape.)

Holding down the Alt key as you click on the Filled Freehand Shape tool causes
the tool to paint shapes that are filled and then outlined with the current
brush using the settings of the Spacing requester. If you use a custom brush as
your current brush,it is possible to paint shapes that are filled with one
color and outlined with another. The outline is painted by tracing the shape
with the current brush. Note that the shape is traced by the brush handle;if
the handle is offset from the brush,the outline will be offset from your filled
shape.

FIGURE 9.2 Two outlined shapes using a custom brush--one with the handle
centered and one with the handle offset from the brush

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Clicking on the Filled Freehand Shape tool with the right mouse button displays
the Fill Type requester. You use the Fill Type requester to set the fill type
for all filled shapes. See Fill Tool for an explanation of the options in this
requester.

STRAIGHT LINE TOOL(Keyboard Equivalent:v;Mnemonic:vector)

Use this tool to paint a straight line. To paint a line:

Click the Straight Line tool with the left mouse button;then position the
cursor at the beginning of the line,hold down the appropriate mouse button,drag
the mouse to the end of the line,and release the mouse button.

Holding down the Shift key while painting a straight line constrains the line
to be either horizontal or vertical,depending on the direction you move the
cursor immediately after pressing Shift.

Holding down the Ctrl key as you paint a straight line,causes the line to leave
"traces" as you paint.

FIGURE 9.3 Traces drawn with Straight Line tool

Clicking the Straight Line tool with the right button displays the Spacing
requester. The Spacing requester lets you specify the space between the paint
"splats" deposited by the brush.

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                SPACING
N TOTAL                 20
EVERY NTH DOT           8
AIRBRUSH                16
CONTINUOUS

CANCEL                  OK

FIGURE 9.4 The Spacing requester

N Total defines the total number of "splats" that will occur along the line.
You can define the number of "splats" by clicking the Number gadget,backspacing
or deleting over the existing value and typing in the new value.

Every Nth dot spacing sets the number of pixels between each "splat" of the
brush.

AIRBRUSH paints using the airbrush tool along the path defined by any tool
affected by the Spacing requester. The number to the right of the button sets
the number of airbrush sprays to be applied at each pixel along the path. This
creates a fuzzy line or shape. You can use this feature with the painting modes
from the Modes menu to create interesting effects. For example,using Smooth
with a circle and the Airbrush spacing can create interesting textured effects.

FIGURE 9.5 Circle painted using Airbrush spacing and the Smooth painting mode

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CONTINUOUS spacing paints an unbroken path with no space between pixels.
Continuous is the default setting for the Spacing requester.

CURVE TOOL(Keyboard Equivalent:q;Mnemonic:qurve)

Use the Curve tool with the left mouse button to select it. Then,position the
cursor where you want the curve to begin,hold down the mouse button,move the
cursor to where you want the curve to end,and release the mouse button. Move
the mouse to drag the line to the arc shape you want,and click the mouse
button.

Holding down the Shift key while painting with the Curve tool constrains the
tool to move either horizontally or vertically as you paint the initial line,
depending on the direction you move the cursor immediately after pressing
Shift. This is useful if you want the ends of your curve to line up
horizontally or vertically.

Holding down the Ctrl key as you paint a curve,causes the curve to leave
"traces" as you paint.

Clicking the Curve tool with the right button displays the Spacing requester
(see Straight Line tool,above,for an explanation of the options in this
requester).

FILL TOOL(Keyboad Equivalent:f;Shift F:Fill requester;Mnemonic:fill)

Use the Fill tool to fill an enclosed area using the current settings in the
Fill Type requester.

Click the Fill tool with the left mouse button to select it. Move the paint can
cursor over the enclosed area you want to fill so that the tip of the spout is
within the area,then click the mouse button to fill. (The spout of the Fill
tool is the one pixel opening at the bottom of the "splash.")

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FIGURE 9.6 The "spout" of the fill cursor

Holding down the Alt key when you click with the Fill cursor,fills outward to
the background color. In other words,the fill spreads outward until it reaches
areas of the current background color. This works well in combination with the
Tint fill setting to change the color of a gradient.

Clicking the Fill tool with the right button displays the Fill Type requester.
The options in the requester are explained in the following paragraphs. When
you return to the painting screen after choosing a fill type,the current
gradient(or pattern,if Pattern or perspective is selected)and its orientation
are shown in the Color Fill box in the menu bar(see User Feedback in Menu Bar,
later in this chapter).

                FILL TYPE
SOLID   TINT    BRUSH   WRAP
PERSPECTIVE
PATTERN
FROM BRUSH
GRADIENT:
DITHER:
CANCEL          OK

FIGURE 9.7 The Fill Type requester

SOLID fills with the current color. If you paint or fill your shape using the
left button,the shape is filled with the foreground color. If you paint or fill
your shape using the right mouse button,it is filled with the background color.

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TINT tints the area with the current fill color by replacing the Hue and
Saturation levels of the screen pixels with those of the current fill color.
Tint does not change the Value of the pixels.(See Tutorial One in Chapter Six:
Painting Tutorials for a discussion of Hue,Saturation,and Value.)When
DeluxePaint performs a Tint operation,it calculates the RGB values for the new
color and then looks in your palette for the closest matching color. As a
result,the effect created by a Tint is dependent on the colors available in the
current palette.

BRUSH fills with one image of the current custom brush and sizes it to fit the
filled area. See Figure 9.8.

WRAP fills with one image of the current custom brush and adjusts it to the
horizontal and vertical shape of the filled area. This gives the illusion of
wrapping the brush around a 3D solid. The effect is most pronounced if you use
it to fill a shape that is very different from the shape of the custom brush.
See Figure 9.8.

FIGURE 9.8 Brush and Wrap fills

PERSPECTIVE fills with a pattern of the current brush in the current
perspective setting(see Perspective under the Effects menu later in this
chapter).

HBRITE fills using the Hbrite painting mode. In effect,this is a special form
of tinting that only works if you are working in Extra Halfbrite mode. When you
are not in Extra Halfbrite mode,this option does not appear in the requester.

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PATTERN fills with a pattern made from a brush. To use this option,you must
first click From Brush to create a pattern of the current brush. This pattern
remains the current fill pattern until you click From Brush again to create a
new pattern.

GRADIENT fills with a spread of colors from the cycle range of the current
foreground color. Select one of the three options by clicking it with the left
mouse button:

VERTICAL fill paints the gradient vertically from left to right with an even
distribution.

HORIZONTAL fill paints the gradient horizontally from top to bottom.

HORIZONTAL LINE fill paints the gradient left to right one line at a time and
adjusts the gradient on each line so that it follows the contours of the shape
being filled.

FIGURE 9.9 Vetical,Horizontal,and Horizontal Line gradient fills

You can specify the direction of the gradient fill(that is,which colors in the
cycle range it begins filling with)by clicking the Cycle Direction Arrow in the
Color Palette requester.(See Color Palette requester later in this chapter.)

Dither controls the degree of mixing of colors in the gradient fill. Drag the
Dither slider left or right with the left mouse button to decrease or increase
the amount of dither. Setting Dither all the way to the left gives you no

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mixing between shades. Moving the Dither slider to the right increases the
amount of mixing at the color boundaries.

H-B The H-B option lets you choose whether you want the Extra Halfbrite colors
used in your gradient. This option does not appear in the requester if you are
not in Extra Halfbrite mode.

AIRBRUSH TOOL

Simulates the action of an airbrush by spraying with the current brush.

Click the Airbrush tool with the left mouse button to select it. Position the
cross-hair on the page and press either mouse button.

Holding down the Shift key while painting with Airbrush tool,constrains the
tool to move either horizontally or vertically,depending on the direction you
move the cursor immediately after pressing Shift.

Clicking on the Airbrush tool with the right mouse button lets you size its
nozzle. After clicking the tool with the right mouse button,move the cursor
onto the page and hold down the left mouse button. Now drag the mouse until the
nozzle is the size you want,then release the mouse button.

UNFILLED/FILLED RECTANGLE TOOL(Keyboard Equivalent:r--Unfilled;R--Filled;
Mnemonic:rectangle)

Use the Rectangle tool to paint a rectangle shape using any brush. The upper
left half of the tool paints a rectangle outline using the current settings of
the Spacing requester. The lower right half of the tool paints a filled
rectangle using the current settings of the Fill Type requester.

Click the Rectangle tool with the left mouse button to select it. Position the
cursor on the page where you want the rectangle to begin;then dold down the
mouse button and move the cursor diagonally in any direction to form a
rectangle. When the rectangle is the size you want,release the mouse button.

Holding down the shift key while painting with the Rectangle tool,constrains
the rectangle to be the same number of pixels wide and high.

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You will notice that holding down Shift down not produce a square. This is
because the pixels in the Amiga display are not square. To paint a square,turn
on the Be Square option in the Prefs menu. When Be Square is on,DeluxePaint III
adjusts the height and width of your square so that it appears square rather
than being square in terms of pixel count.

Holding down the Ctrl key as you paint a rectangle,causes the rectangle to
leave "traces" as you paint.

Holding down the Alt key as you click on the Filled Rectangle tool causes the
tool to paint shapes that are filled and then outlined with the current brush
using the settings of the Spacing requester.(See Freehand Shape tool for more
information.)

Clicking on the Unfilled Rectangle tool with the right mouse button displays
the Spacing requester. Use this requester to set the spacing between "splats"
in the sides of your rectangle.(See Straight Line tool,above.)

Clicking on the Filled Rectangle tool with the right mouse button displays the
Fill Type requester. Use this requester to set the type of fill you want in
your rectangle. See Fill Tool for an explanation of the options in this
requester.

UNFILLED/FILLED CIRCLE TOOL(Keyboard Equivalent:c --Unfilled;C--Filled;
Mnemonic:circle)

Use the Circle Tool to paint circles using any brush. The upper left half of
the tool paints a circle outline using the current settings of the Spacing
requester. The lower right half of the tool paints a filled circle using the
current settings of the Fill Type Requester.

Click the Circle tool with the left mouse button to select it. Position the
cursor on the page where you want the center of the circle;then hold down the
mouse button and move the cursor in any direction to form the circle. When the
circle is the size you want,release the mouse button.

The circles that DeluxePaint III paints may not appear perfectly circular.
Circles are painted to be the same number of pixels high as they are wide. The
circles do not appear perfectly circular because the pixels of the Amiga

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display are not square. If you want your circles to appear circular,turn on the
Be Square option in the Prefs menu. When Be Square is on,DeluxePaint III
adjusts the height and width of your circle so that it appears circular rather
than being circular in terms of pixel count.

Holding down the Ctrl key as you paint a circle,causes the circle to leave
"traces" as you paint.

Holding down the Alt key as you click on the Filled Circle tool causes the tool
to paint shapes that are filled and then outlined with the current brush using
the settings of the Spacing requester.(See Freehand Shape tool for more
information.)

Clicking on the Unfilled Circle tool with the right mouse button displays the
Spacing requester. Use this requester to set the spacing between "splats" in
the sides of your circle.(See Straight Line tool,above.)

Clicking on the Filled Circle tool with the right mouse button displays the
Fill Type requester. Use this requester to set the type of fill you want in
your circle. See Fill Tool for an explanation of the options in this requester.

UNFILLED/FILLED ELLIPSE TOOL(Keyboard Equivalent:e --Unfilled;E -- Filled;
Mnemonic:ellipse)

Use the Ellipse tool to paint an ellipse shape using any brush. The upper left
half of the tool paints an ellipse outline using the current settings of the
Spacing requester. The lower right half of the tool paints a filled ellipse
using the current setting of the Fill Type requester.

Click the Ellipse tool with the left mouse button to select it. Position the
cursor on the page where you want the center of the ellipse and click the mouse
button;move the cursor in any direction to form the ellipse shape you want;then
hold down the left mouse button and move the mouse in a circular motion to
rotate the ellipse to the orientation you want. When the ellipse is positioned
the way you want,release the mouse button.

Holding down the Ctrl key as you paint an ellipse,causes the ellipse to leave
"traces" as you paint.

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Holding down the Alt key as you click on the Filled Ellipse tool causes the
tool to paint shapes that are filled and then outlined with the current brush
using the settings of the Spacing requester.(See Freehand Shape tool for more
information.)

Clicking on the Unfilled Ellipse tool with the right mouse button displays the
Spacing requester. Use this requester to set the spacing between "splats" in
the sides of your ellipse.(See Straight Line tool,above.)

Clicking on the Filled Ellipse tool with the right mouse button displays the
Fill Type requester. Use this requester to set the type of fill you want in
your ellipse. See Fill Tool for an explanation of the options in this
requester.

UNFILLED/FILLED POLYGON TOOL

Use the Polygon tool to paint a polygon shape using any brush. The upper left
half of the tool paints a polygon outline using the current settings of the
Spacing requester. The lower right half of the tool paints a filled polygon
using the current settings of the Fill Type requester.

Click the Polygon tool with the left mouse button to select it. Position the
cursor on the page where you want one of the corners of the polygon. Click the
mouse button,then move the mouse in any direction to pull out a side of the
polygon. Click to tack down each corner of the polygon. Clicking on the
Polygon's point of origin completes it.

(You can complete a polygon without having to search for the point of origin by
pressing the Spacebar. This automatically completes the polygon by connecting
your last corner with the origin. However,if you're using the Unfilled Polygon
tool,pressing the Spacebar will not complete the polygon. You'll need to
connect the last corner with the point of origin yourself.)

Holding down the Ctrol key as you paint a polygon,causes the polygon sides to
leave "traces" as your paint.

Holding down the Alt key as you click on the Filled Polygon tool causes the
tool to paint shapes that are filled and then outlined with the current brush
using the settings of the Spacing requester.(See Freehand Shape tool for more
information.)

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Clicking on the Unfilled Polygon tool with the right mouse button displays the
Spacing requester. Use this requester to set the spacing between "splats" in
the sides of your polygon.(See Straight Line tool,above.)

Clicking on the Filled Polygon tool with the right mouse button displays the
Fill Type requester. Use this requester to set the type of fill you want in
your polygon. See Fill Tool for an explanation of the options in this
requester.

BRUSH SELECTOR(Keyboard Equivalent: b for new brush,B for previous brush;
Mnemonic:brush)

Use the Brush Selector to create a custom brush from any image on the page,or
to recall your most recent custom brush.

To select a rectangular brush area:

Click on the Brush Selector with the left mouse button to select it. Move the
cursor to the page,where it becomes a large cross-hair. Hold down the mouse
button and drag diagonally to enclose the area you want to yse as a brush.
Release the mouse button to select it.

To select a polygonal brush area:

Click on the Brush Selector twice with the left mouse button to select it.(The
second click changes the Brush Selector icon to look like the Polygon tool.)
You can now surround the area you want to pick up as a brush as though you were
drawing with the Polygon tool. As with the Polygon tool,pressing the Spacebar
completes the brush selection automatically.

Using the left mouse button to pick up a brush simply copies the selected areas
as a brush. Using the right button to select the brush cuts the selected area
from the page to make the brush,and replaces the area with the current
background color.

When you pick up a brush,any colors that match the current background color are
transparent. If you have AutoTransp turned on in the Prefs menu,an additional
rule is applied. In this case,if all corners of the brush are of the same color

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that color becomes transparent,regardless of whether it is the background
color.(See AutoTransp in the Prefs menu later in this chapter.)

You can recall your most recent custom brush or animbrush by clicking the Brush
Selector with the right button or pressing Shift-B. This toggles between the
two brushes with each click.

Holding down the Shift key while selecting a brush with the rectangular Brush
Selector will constrain the brush to be be a square. This means that it will be
the same number of pixels higha as it is wide. Because the pixels of the Amiga
display are not square,your brush may not appear square. If you want the brush
to appear square,turn on the Be Square option in the Prefs menu before you
select the brush.

TEXT(Keyboard Equivalent: t;Mnemonic: text)

Use the Text tool to type text onto your picture.

Click the Text tool with the left mouse button to select it. Move the cursor to
the page and click to place the text cursor. Type on the keyboard to enter text
in the current foreground color. Use the Backspace key to erase text,and use
Return to begin a new line. To edit text mode,press ESC or click a painting
tool.

The text will automatically wrap around the right edge of the page and restart
below the origin cursor position. If your page size is larger than the screen,
the page scrolls as you type off the edge of the screen. Note that you cannot
backspace over typed characters if the screen scrolls.

Clicking the Text Tool with the right button displays the Choose Font
requester. Use this requester to choose fonts,sizes,and styles for your text.

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                CHOOSE FONT
DIAMOND
EMERALD                         SIZE: 12
GARNET                          STYLE:
OPAL                            BOLD
RUBY                            ITALIC
SAPPHIRE                        ITALIC
TOPAZ                           UNDERLINE
SHOW
DRAWER
CANCEL                          OK
FIGURE 9.10 The Choose Font requester

The following options are available in the Choose Font requester:

The scrolling font list on the left displays the set of fonts that are
available in the current font directory. To choose a font,click on its name in
the scrolling list. By default this directory is specified as SYS:fonts. By
clicking in the Drawer parameter and typing a new disk directory path name and
hitting Return,you can specify and new disk drawer for fonts. This makes it
much easier to access fonts from directories other than SYS:fonts. For example,
to use the fonts on the Art disk,you would type art:fonts in the Drawer edit
field and press Return. See the section titled Text in Chapter Four: The
Elements.

You choose the size of the font by clicking on the up and down arrows next to
the size parameter. The scrolling list of sizes is restricted to the currently
available sizes for the font that you have chosen.

You choose the style of te font by clicking on the Bold,Italic,and Underline
buttons below the Size parameter. You can use these styles in any combination.
Clicking the buttons a second time turns the options off.

Clicking on the Show button loads the currently selected font from disk and
displays a sample of the current font in the show window.

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GRID(Keyboard Equivalents:g -- grid on/off;Shift-G -- grid on and uses brush
handle location as a grid point;Mnemonic:grid)

The Grid constrains the action of the painting tools. If you use Shift-G to
turn the grid on while using a brush,the grid will use the current brush handle
position as one of its points.

The tools affected by the grid are:

        Dotted Freehand
        Straight Line
        Rectangle
        Circle
        Ellipse
        Brush Selector
        Text

Clicking the Grid icon with the right button displays the Gridding requester.
Use the Gridding requester to adjust the x and y spacing of the grid.

        GRIDDING
X-SPACING:      8
Y-SPACING:      8
ADJUST
CANCEL          OK
FIGURE 9.11 The Gridding requester

You can specify the grid values in pixels by deleting or backspacing over the
existing values and typing in the new ones. Alternatively,you can click the
Adjust box,which lets you visually place and adjust the grid. Position the grid
and drag with either button to adjust the size.

Clicking the Grid tool with the right mouse button while you are in Perspective
mode displays the Perspective Settings requesters. See Perspective Setting in
the Effect menu for information about this requester.

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SYMMETRY(Keyboard Equivalent: /)

The Symmetry tool helps you paint symmetrical patterns around a central point
or based on a tiling scheme. Symmetry works with all tools except Text and
Brush Selector.

Clicking the Symmetry tool with the right mouse button displays the Symmetry
requester. You use this requester to choose between the two symmetry modes
(Point and Tile)and to set parameters for each of the modes.

        SYMMETRY                                SYMMETRY
POINT           TILE                    POINT           TILE
CYCLIC          MIRROR
ORDER:          6                       WIDTH:          60
                PLACE                   HEIGHT:         40
CANCEL          OK                      CANCEL          OK

FIGURE 9.12 The Symmetry requester in both Point and Tile settings

POINT Symmetry works around a central symmetry point in either Mirror(mirror
image duplication of each point)or Cyclic(direct duplication at each symmetry
point). In Point Symmetry you can select the number of symmetry points by using
the Order edit field. You can also set the location of the symmetry center by
clicking Place and then the point on the screen where you want the center of
symmetry.

PLACE lets you position the central point of your symmetrical pattern. To
reposition the central point,click Place,move the large cross-hair to the new
location,and click the left mouse button. Subsequent symmetrical drawing will
be centered on the new location.

Use Tile Symmetry to create 'tile' patterns. You can set the horizontal and
vertical dimensions(in pixels)of the tile size. Tile is useful in creating fill
patterns;once you've created your symmetrical pattern,set the Grid to the same
spacing as the tiles to pick up exactly one tile as a brush.

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NOTE Because Tile Symmetry gives immediate feedback as you draw,it replaces the
picture beneath each of the tiles in the symmetry. This will effectively
destroy any picture that was on the screen before you turned on Tile Symmetry.
If you want to use Tile Symmetry to paint over an existing picture,choose
Background>Fix from the Effect menu before you turn on Tile Symmetry. This will
protect your existing picture from any inadvertent alteration.

MAGNIFY(Keyboard Equivalent:m;Mnemonic:magnify)

The Magnify tool divides the screen into two parts and displays the right-hand
side in magnification. This tool is especially useful for detail work. When you
are in Magnify mode,you can use any other tool on either side of the screen.

Click the Magnify tool with either button to select it. Position the Magnify
box over the part of the image you want to enlarge and click with either
button. In a moment the screen is divided into two parts,with the right part
magnified.

You can scroll the magnification window using the arrow keys or the n key,which
centers the area under the cursor.

To change the magnification scale click the Zoom tool,to the right of the
Magnify Tool. Clicking Zoom with the left button enlarges the magnified area;
clicking with the right button shrinks.

ZOOM(Keyboard Equivalent: >enlarge;<shrink)

Changes the scale in Magnify Mode(see Magnify Tool,above). Click the Zoom tool
with the left mouse button to enlarge the image and click with the right button
to shrink the image.

UNDO(Keyboard Equivalent:u;Mnemonic:undo)

Reverses the last painting action provided there has not been an intervening
mouse click.

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CLR(Keyboard Equivalent:Shift-K;Mnemonic:Klear)

Clears the screen to the currently selected background color. If you have
multiple frames,an Options requester appears for you to indicate which frames
you want to clear.

COLOR INDICATOR

Indicates the current foreground and background colors.

FIGURE 9.13 The color indicator with foreground and background labeled

Clicking the Color Indicator with the left mouse button(or pressing the comma
"," from the keyboard)selects the PICK cursor. This lets you select a new
foreground or background color by clicking a color on-screen. Click the
on-screen color with the left button to select a new foreground color,or click
with the right button to select a new background color.

Clicking the Color Indicator with the right button displays the Color Palette
requester. Use this requester to mix colors for your palette,to arrange the
colors in the palette,and to create ranges for color cycling and gradient
fills. See Change Color>Palette in the Picture menu for information about the
features in the Color Palette requester.

PALETTE

Clicking a color in the Palette selects that color. Click with the left button
to select a new foreground color and with the right button to select a new
background color. You can hold down the mouse button and slide the mouse around
the palette until you let the mouse button up on the color you want.

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You can scroll through the colors in the Palette to select a foreground color
by pressing the [ and ] keys on the keyboard. Shift-[ and Shift-] scroll
through the available background colors.

To change the colors in your Palette,use the Change Color>Palette option in the
Picture menu.

II MENU ITEMS

The menus in DeluxePaint work just like other Amiga menus: point to the Title
Bar and press the right mouse button to display the Menu Bar. Then,point to a
menu name to open that menu. Finally,drag the arrow down to one of the menu
options and release the mouse button to select that option.

Some menu options present submenus to the right side of the option. In these
cases,you can drag the highlight down to the option to display the submenu,then
drag the highlight to the right and down again to select an option from the
submenu.

When we reference a submenu option in this manual,we use the following
convention:"Choose(or select)menu option>submenu option from the X menu." So,
for example,"choose Change Color>Use Brush Palette from the Picture menu,"
means display the Picture menu and highligh Change Color. This exposes the
Change Color submenu. From the submenu highlight Use Brush Palette and release
the mouse button to activate your command.

In many cases,you can select a menu item by using its keyboard equivalent. A
table of keyboard equivalents is included as Appendix B at the back of this
manual. Before you use a keyboard equivalent,make sure the cursor is not
pointing at the Menu Bar or the Toolbox or Palette,or your keystroke will have
no effect. One keyboard equivalent deserves special mention:a,the "Again" key
invokes your last menu command,whatever it may have been.

The menus,reading from left to right across the Menu Bar,are as follows:

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1.PICTURE MENU

The Picture menu lets you save,load,and print your pictures,as well as allowing
you to make various global changes to the color palette,screen resolution,and
page format. The Picture menu contains the following menu items:

LOAD

Displays the Load Picture requester. To load a file from disk:

Click the button for the drive you want to load from(for example,df1:).

Point to the name of the file you want to load,click with the left button,and
then click Load.(If you click a subdirectory name you will see all the files in
that subdirectory.)

When you load a picture,the loaded picture replaces any existing picture. If
you have multiple frames,the loaded picture replaces the current frame.

Clicking the listing "/Parent(DIR)" moves you into the parent directory in
which the curent subdirectory resides,which may be the root directory.

If you swap disks while the Load Picture requester is displayed,DeluxePaint
read the new disk's directory but does not display it until you click the drive
button. If there are more items in the directory but does not display it until
you click the drive button. If there are more items in the directory than there
is room in the window,you can scroll through the directory by clicking the up
and down arrow keys,as appropriate,or by dragging the scroll box up and down.

Click Load to load the selected file,or Cancel if you change your mind.

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        LOAD PICTURE

        SPECIFY
        DRIVE

DRAWER  LO-RES
FILE
DF0:    DF1:    RAM:
        # OF FRAMES:    1
LOAD                    CANCEL

FIGURE 9.14 Load Picture requester

The # of Frames edit field near the bottom of the requester lets you load
multiple pictures at one time as frames of an animation. The pictures must all
be in the same format. If you already have animation frames,those frames are
discarded and DeluxePaint creates new frames as you load.(If you want to add
picutes to your animation without discarding it,you must load the picture one
at a time.)DeluxePaint loads the pictures starting with the picture you
selected in the requester and continuing alphabetically down the listing to
load the number of frames you requested. This option basically does the reverse
operation of the Frames:_to_fields in the Save Picture requester.

SAVE

Displays the Save Picture requester. This requester works almost identically to
the Load Picture requester,except that it saves the file to disk rather than
loading it. To save a picture:

Choose Save from the Picture menu. In the Save Picture requester,click on a
disk button(df0:,df1:,ram:,etc.)to choose the disk you want to save to. Click
on the subdirectory you selected appear in the Drawer edit field.)Click in the
File edit field and type a name for your picture. Finally,click Save to save
the file.

You can save in a particular subdirectory by clicking in the Drawer gadget and
typing in the subdirectory name,or by clicking the subdirectory name directly
from the displayed file names.

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When you type in either the Drawer or File edit fields,you can erase the
existing type by clicking at the end of the existing name and Backspacing,or by
clicking at the beginning of the name and Deleting. You can move over the text
without deleting it by using the arrow keys.

You can save a picture under an existing file name by clicking that file name
in the file listing,or you can enter a new file name(up to 29 characters long)
by clicking the File edit field and typing the name. Whenever you save a
picture under an existing name,DeluxePaint displays a requester for you to
confirm that you want to overwrite the existing file.

Pictures are saved and reloaded with all their attributes,such as palettes,
stencils and perspective information.

Pictures are saved and reloaded with all their attributes,such as palettes,
stencils and perspective information.

        SAVE PICTURE

        SPECIFY
        DRIVE

DRAWER          LO-RES
FILE
DF0:    DF1:    RAM:
SAVE            CANCEL

FIGURE 9.15 Save Picture requester

If you have multiple frames when you display the Save Picture requester,the
bottom portion of the requester will contain Frames edit fields for you to
specify which frames of your animation you want to save. You enter a file name
and specify a drawer just as you would when saving a single picture. When you
click Save,the frames are saved as separate pictures with a number added to the
end of the file name. For example,if you enter 5 to 10 as the frames you want
to save,the frames are saved as Filename005 through Filename010.

DELETE

Displays the Delete File requester,allowing you to delete a file from the disk
without leaving the program. This function is useful if you find that your data
disk is full and you need to delete a file before you can save your work. The

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Delete File requester works just like the Load and Save requesters described
above. You can enter a file name by clicking that name in the requester window,
or by typing the name directly into the File edit field.

NOTE You can use this option to delete any kind of file on the disk,not just
pictures. Thus,you can delete brushes,animations,etc.

        DELETE FILE

        SPECIFY
        DRIVE

DRAWER          LO-RES
FILE
DF0:    DF1:    RAM:
DELETE          CANCEL

FIGURE 9.16 Delete File requester

PRINT

Displays the Print Picture requester. Before you start to print a picture,make
sure you have selected the correct printer driver from Preferences,and that
your printer is connected and turned on. See your Amiga Users Guide for
information on printer preferences.

        PRINT PICTURE
ASPECT:                 IMAGE:+-
SHADE:  B&W     GREY    COLOR
PLACEMENT:      %       DOTS
%WIDE:100       %HIGH:0
LINE FEEDS:     0       COPIES:1
FORM FEED:      NO      YES
CANCEL          EXIT    PRINT

FIGURE 9.17 Print Picture requester

The Print Picture requester provides the following options:

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ASPECT:This lets you specify the orientation of the picture on the paper,either
Normal,the default,or Sideways. Click the Up-arrow button for Normal or the
Left-arrow button for Sideways.

IMAGE:This lets you specify whether the printout will be a positive or negative
image. Click the Plus button for positive or the Minus button for negative.

SHADE:This lets you specify whether the printout will be in color,in shades of
grey,or in black and white. Make sure the setting is appropriate for your
printer. If you are using a single-color ribbon,click B&W. If you want to
translate your image's colors into shades of grey,use the Grey setting. To
print in full color,click Color.

PLACEMENT:This option lets you specify whether the picture should be printed
against the left margin of the page or centered on the page.

%/DOTS:The % option lets you control the size of the printout by specifying the
% width and % height of the printout paper. The Dots option lets you specify
the size of the printout in terms of the actual printer pixels.

If the % option is active then the following parameters can be specified:

% Wide and % High: These let you change the aspect ratio(the ratio of height to
width)of the picture by setting the percentages for each. The default values
are 100% Wide and 0% High. 0% is a special case and tells the printer to
maintain the same aspect ratio as the screen version of the picture. To change
the aspect ratio,leave the % Wide at 100 and enter a new % High value. You can
use this feature to compensate for elongated squares and circles that result
when you change screen formats. If you just want to shrink the picture while
maintaining the same aspect ration,change the % Wide value and leave the % High
value at 0. To change either value,click the appropriate gadget,Backspace or
Delete over the existing value,and type in the new one.

If the Dots option is active you can set only the printout width and height in
dots.

LINE FEEDS:Lets you set the number of line feeds you want to insert after a
picture is printed. This way you can easily print two pictures on the same page
with a specified amount of space in between the pictures.

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COPIES:Lets you specify how many copies of the picture you want printed.

FORM FEED:Lets you set whether or not you want the printer to move to the next
sheet of paper before printing each image. This lets you easily print a single
picture per sheet of paper.

CANCEL if you don't want to print and don't want to save any new settings.
Click Exit if you don't want to print,but want to save your settings to print
later. Click Print to print the current picture,or once you start printing,you
can stop at any time by pressing the Stop button that appears while printing is
in progress.

FLIP

As its name implies,Flip lets you flip a picture about its x-ory-axis. If you
have multiple frames,you can flip one frame,a range of frames,or all frames of
your animation. The following secondary menu items are available under the Flip
option:

HORIZ
Flips the current picture about the horizontal or x-axis.

VERT
Flips the current picture about the vertical or y-axis.

CHANGE COLOR

The Change Color option presents a secondary menu with options for manipulating
the colors in your picture.

PALETTE(Keyboard Equivalent:p)
Displays the Color Palette requester. You can also display the Color Palette
requester by clicking the Color Indicator(between the palette and the Toolbox)
with the right mouse button. This is the master color control panel,which you
use to adjust colors,create spreads of color,and define cycle ranges.

You can move the Color Palette requester around on the screen by pointing to
the bar at its top,pressing the left mouse button,and dragging it to the new
location.

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        COLOR PALETTE
        R  G  B  H  S  V
15
12
8
4
0
        SPREAD  EX COPY
RANGE:  1 2 3 4 5 6
SPEED
CANCEL  UNDO    OK

FIGURE 9.18 The Color Palette requester

To select a color,use the left mouse button to click the color either in the
requester or anywhere on the page(including the Palette at the bottom right of
the screen). The selected color is displayed in the small box in the upper
right area of the requester. Use the RGB(for Red,Green,and Blue)or HSV(for Hue,
Saturation,and Value)sliders to change the color.(See Tutorial One in Chapter
Six:Painting Tutorials for an explanation of color mixing in RGB or HSV.)

The Copy button lets you copy a color from one position to another:

Click the first color,click Copy,the click the position you want to copy into.

The Ex button lets you exchange the position of two colors in the palette:

Click the first color,click Ex,then click the second color.

If you use Ex to rearrange the colors in your Palette,the resulting screen
image will likely be in the wrong colors. You can correct this by choosing
Change Color>Remap from the Picture menu.(Note that you should remap
immediately after you change the color arrangement in the palette. If you
modify the palette a second time without first remapping,you will not be able
to remap to the original palette.)

The Sread button helps you quickly create a spread of shades between two
colors:

Click the first color,click Spread,and then click the second color.

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DeluxePaint creates a uniform spread of colors,taking into account the
beginning and ending shades and the number of colors in between.

DEFINING RANGES
You use the Range button to define ranges of color for the color cycling,
gradient fill,Shade,and Blend features of DeluxePaint.

Click one of the six numbered range buttons to choose the range number you are
defining. Click the color you want at one end of the range,click Range,then
click the color at the other end of the range.

Once you have defined a range of colors,selecting any of the colors in the
range selects the entire range for the features that use ranges.

The Speed slider lets you control the speed of color cycling for each range.
Drag the Speed slider to the left(slower)or to the right(faster). By holding
the button down on the slider you can monitor the color cycling right on the
page,even if Color Cycling is turned off.

You can control the cycle direction for each range by clicking on the Cycle
Direction Arrow at the bottom right of the Color Palette requester while that
range is selected. This arrow also sets the direction of the range when it is
used as a gradient.

You can reverse the last change you made in the Color Palette requester by
clicking Undo.

USE BRUSH PALETTE
When you load a brush from disk,DeluxePaint continues to use the current
picture palette,even though it may be different from the one the brush was
created with. Use Brush Palette switches to the brush palette,and includes any
information about color cycling that was saved with the brush. If the newly
loaded brush uses more colors than the current picture,Use Brush Palette
switches to the brush palette and reduces the number of colors to that of the
picture palette. It does so by recomputing the palette to match the original as
closely as possible with fewer colors. After choosing Use Brush Palette,you can
still revert to the original picture palette by using the Restore Palette
command(see below).

                                187

Compare Use Brush Palette with the Remap command in the Brush menu;this command
lets you keep the current picture palette,but maps the brush to the picture
palette to match the original brush palette as closely as possible.

RESTORE PALETTE
This option returns you to the palette you were using before the current
palette. Thus,if you load a picture with a different palette,Restore Palette
reverts to the palette in effect before the load. See Use Brush Palette,above,
and Default Palette below.

DEFAULT PALETTE
The default palette is the palette DeluxePaint always uses when you first start
the program. The Default Palette command replaces the current palette with the
default palette. Note that the palette contains range and cycle speed
information as well as the color settings,and all of these settings are
replaced when you select Default Palette.

CYCLE(Keyboard Equivalent:Tab)
Toggles color cycling on/off. Color cycling uses the color ranges you define in
the Color Palette requester.(See Palette,above). If a color is not included in
any range,it does not cycle. See "Animation with Color Cycling" in Tutorial One
of Chapter Six:Painting Tutorials.

BG->FG
Changes all pixels that use the current background color to use the current
foreground color. This provides an easy method of changing colors globally--all
pixels in the current background color in the picture are changed to the
current foreground color. The change occurs on-screen only and does not affect
the order of colors in the color palette. Undo does not reverse this change.

BG<->FG
Swaps all pixels in the current background color with the current foreground
color. This is similar to the Bg->Fg option above,except that the change occurs
in both directions. The change occurs on-screen only and does not affect the
order of colors in the color palette. Like Bg->Fg,above,Undo does not reverse
this change.

                                188

REMAP
When you create a picture,DeluxePaint "remembers" each color on the screen by
remembering its location in the palette. If a picture on the screen was created
with a palette other than the current palette(for example,if you have modified
the palette since loading the picture),Remap finds the locations in the current
palette of the colors it used in the original palette and "tells" the picture
to look there for its colors. Bg->Fg and Bg<->Fg,above,are special cases of
Remap. See also Remap in the Brush menu,below. Undo does not reverse this
change.

SPARE

The Spare option presents a submenu with options that apply to the spare page
feature in DeluxePaint. The following secondary options are available under the
Spare option:

SWAP(Keyboard Equivalent:j)
Displays the spare page. When you first call it up,the spare page is the
standard screen size. If you wish to use a larger page size on the spare page,
you will need to make the appropriate selection from the Page Size option(see
below). Note,however,that you can increase the size of a page only if you have
sufficient memory available. Note also that a spare page uses up memory,even if
there is nothing on it.

COPY TO SPARE
Copies the picture on the current page to the spare page. This lets you
experiment with your picture on the spare page without fear of losing anything.
If you do not have sufficient memory for a spare page,save the image to disk if
you wish to experiement with it. If you copy to the spare from a page that is
larger than then spare,only the visble portion of the page is copied. If you
copy to a spare which is larger than the screen,a copy is made to the spare at
the location in the spare that was visible when yu last viewed it.

MERGE IN FRONT
Merges that spare page in front of the current page. When the spare page is
brought forward,all pixels matching its current background color will appear
transparent,allowing images on the current page to show through.

                                189

MERGE IN BACK
Merges the spare page in back of the current page. When the spare page is put
behind the current one,all pixels which match the current page's background
color will appear transparent,allowing images on the spare page to show though.

DELETE THIS PAGE
If you no longer wish to have memory allocated for a second page,use the Delete
this Page command to delete the current page(the one currently showing on the
screen)and to deallocate the memory set aside for it. Be sure you have saved a
copy of the picture you are deleting if you think you may need it later. When
you select Delte this Page,DeluxePaint asks you to confirm the deletion,and
then switches you to the other page.

PAGE SIZE

Displays the Page Size requester. You can select the page size(in pixels)you
wish to work on. Standard is the normal Amiga display size for the selected
resolution.

        SET PAGE SIZE
TYPE IN SIZE:
WIDTH: 320      HEIGHT:200
OR SELECT ONE:
STANDARD        320 X 200
FULL PAGE       320 X 340
OVERSCAN        352 X 240

CANCEL          OK

FIGURE 9.19 Set Page Size requester

Full Page gives you a full printed page image(8 1/2 by 11 inches)on most
printers. Overscan gives you a full screen display,thereby letting you create
picutes that fill the entire screen. This is particularly useful if you wish to
videotape your images. In order to paint on the edges of a full video screen
you need to scroll the image around using the cursor keys or the n key unless
you set the Screen Format to Overscan(see Screen Format,below). Alternatively,
you can view the entire screen by selecting Show Page(see below).

                                190

Clicking one of the three settings automatically sets the height and width in
the corresponding edit fields. You can also type in any other side you wish by
clicking the appropriate edit field,Backspacing or Deleting over the existing
value,and typing in the new size. Although DeluxePaint will recognize page
sizes up to 1008 x 1024,you would need to reduce the number of colors in your
palette to create a picture this large.

SHOW PAGE(Keyboard Equivalent:Shift-S)

Displays your current page in its entirety in a reduced format -- for example,
in 640x400 page size in Lo-Res,it shows only every other pixel. Pressing any
key or either mouse button returns you to the current page.

SCREEN FORMAT

This option displays the Screen Format requester. If you select a number of
colors that will exceed your available memory,DeluxePaint will retain the
format you have selected but use fewer colors. Be sure to save a copy of your
current screen before changing screen formats,because once you have reduced the
number of colors,the original color information is lost. In addition,note that
changing formats eliminates most items from memory,including the Font
Directory. The Screen Format requester gives you the following options:

LO-RES:This is the default setting,giving you a pixel array of 320x200. Lo-Res
lets you have up to 32 colors on the screen.

DeluxePaint III also supports a special 64 color mode called Extra Halfbrite.
The 64 color Extra-Halfbrite is special in that the first 32 colors in the
palette are customizable,whereas the last 32 color in the palette are half
intensities of the first 32 and are not directly changeable by the user.

NOTE Not all Amiga 1000 computers support Extra Halfbrite. The easiest way to
find out whether or not your computer supports this display mode is to try it.
Choose Lo Res and 64 colors in the Choose Screen Format requester and look at
the Palette(make sure the pointer is not in the Menu Bar or Toolbox). If the
last 32 colors are the same as the first,your computer doesn't support Extra
Halfbrite.

                                191

MED-RES:Uses a pixel array of 640x200. Pixels in Med-Res format are tall and
narrow compated to the other screen formats. This means that if you switch
between Lo-Res and Med-Res,objects will become flattened or elongated because
of the different pixel shape used by each format. You can compensate for this
by using the Double Horiz and Double Vert options from the Brush menu(see
below). Med-Res allows up to 16 colors.

INTERLACE:Uses interlace techniques to double the number of horizontal lines.
This produces a flicker that can be avoided by using a high persistence
monitor. The interlace pixel is wider than it is tall,so moving from Lo-Res or
Med-Res to Interlace will flatten images,while moving in the other direction
will elongate them. Interlace format allows up to 64 colors on the screen as in
the Lo-Res mode.

HI-RES:Uses a pixel array of 640x400. Because Hi-Res also interlaces the
horizontal lines,it is subject to the same flicker as the Interlace format.
Pixel shape in Hi-Res format is the same as that of Lo-Res. Hi-Res format
allows up to 16 colors on the screen. See Appendix A for more information on
memory requirements.

OVERSCAN:Puts DeluxePaint's display screen into overscan mode allowing you to
view and edit your image in the border area around the normal viewable screen
area. If the control panel or menu bar is showing when in overscan mode,the
screen is shifted down and to the left to make sure you can see the controls.

If you need to adjust the position of your screen,you can do so by holding down
Ctrl and using the cursor keys. This saves you the trouble of exiting the
program to adjust your screen through Preferences.

The Screen Format requester also give you the option of retaining the same page
size or changing your current screen to the new screen size.

Example #1:SCREEN--If you start in 320x200 screen format and move to 640x400
format,your image will fill only one quarter of the screen. If you go from 640x
400 to 320x200,you will only retain the upper left quarter of your image.

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Example #2:KEEP SAME--If you start in 640x400 format and move to 320x200
format,you will retain the entire image but you will need to scroll the screen
to see all of it.

                CHOOSE SCREEN FORMAT
        FORMAT:                 NUMBER OF
                                COLORS:
LO-RES          320X200
MED-RES         640X200         2       16
INTERLACE       320X400         4       32
HI-RES          640X400         8       64
OVERSCAN
PAGE SIZE:      SCREEN  KEEP SAME
CANCEL                                  OK

FIGURE 9.20 Choose Screen Format requester after program start up

When you first boot DeluxePaint you are presented with a slightly diffeent
version of the Screen Format requester.

                CHOOSE SCREEN FORMAT
        FORMAT:                 NUMBER OF
                                COLORS:
LO-RES          320X200
MED-RES         640X200         2       16
INTERLACE       320X400         4       32
HI-RES          640X400         8       64
OVERSCAN
PROGRAM LOADING:
SWAP    LOAD ALL                OK

FIGURE 9.21 Choose Screen Format requester at program start up

The basic difference is that you need to specify how the program is loaded.
Clicking on the Load All button causes the entire DeluxePaint program to load
into memory,while clicking on the Swap button causes parts of the DeluxePaint
program to load into memory as they are needed leaving more memory available
for image data.

                                193

ABOUT

Displays the program's About requester showing the program version number,the
author's name,the copyright notice,and extensive information about the amount
of available memory and the size of your animation or animbrush.

                ABOUT DELUXE PAINT
VERSION 3.01
  CREATED BY DANIEL SILVA
(c) 1985-1989 Electronic Arts
Memory          Chip            Fast
Available:      257408    /     2171968
Max Block:      255464    /     1632048
Anim Size:                          0
Anim Brush Size:                    0
                                  OK

FIGURE 9.22 The About Box

QUIT

Exits DeluxePaint

2. BRUSH MENU

LOAD

Displays the Load Brush requester. This is identical in function to the Load
Picture requester,except that you are loading brushes rather than pictures.
When you load a brush that has a palette different from that of the current
picture,the picture palette remains in place. Nonetheless,the brush palette
information is loaded along with the brush;you can change to the brush's
palette at any time by choosing Change Color>Use Brush Palette from the Picture
menu. If you wish to revert to the previous palette,use Change Color>Restore
Palette option.

SAVE

Displays the Save Brush requester. This requester is identical in function to
the Save Picture requester(see above). Brushes are saved with their palettes,
which includes color cycling information.

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RESTORE

Restores your last custom brush if you chose an animbrush,built-in brush,or
modified your custom brush using one of the options in the Brush menu. Restore
does not reverse the effect of all brush manipulations in the Brush menu.
Generally the options that cannot be reversed with restore can be reversed by
choosing the option again. For example,Restore does not reverrsed by choosing
the option again. For example,Restore does not reverse the Flip>Horiz option,
but choosing Flip>Horiz again returns your brush to its previous state.

SIZE

The Size option lets you resize the current brush. The following secondary menu
items are available under the Size option:

STRETCH(Keyboard Equivalent:Shift-Z)
Lets you stretch your brush in any direction to any size,larger or smaller than
the original. To stretch your brush:

Choose Size>Stretch from the Brush menu. Hold the left mouse button down and
drag the mouse in any direction.

Holding down the Shift key constrains the stretch operation so that your brush
maintains the same aspect ratio(relative width and height)

NOTE Stretching a brush uses up memory;if you try to stretch a brush to a size
bigger than the available memory can accommodate,the brush will snap back to
its original size.

HALVE(Keyboard Equivalent:h)
Reduces the size of your brush by 50% in both dimensions.

DOUBLE(Keyboard Equivalent: Shift-H)
Doubles the size of your brush in both dimensions,for a quadrupling of the
total area.

DOUBLE HORIZ
Doubles the size of your brush in the horizontal dimension. This option is
useful for reproportioning images that you created in Lo-Res and then moved to
Med-Res.

                                195

DOUBLE VERT
Doubles the size of your brush in the vertical dimension. This option is useful
for reprroportioning images that you created in Med-Res and then moved to
Lo-Res.

FLIP

As its name implies,Flip lets you flip a brush about its x- or y-axis. You can
perform this operation on animbrushes and all frames of the animated brush will
flip. The following secondary menu items are available under the Flip option:

HORIZ(Keyboard Equivalent:x)
Flips the current brush about the horizontal or x-axis.

VERT(Keyboard Equivalent:y)
Flips the current brush about the vertical or y-axis.

EDGE

Modifies a one pixel boundary around the current brush using the current
foreground color. Ideal for outlining text.

TRIM
Deletes a one pixel boundary around the current brush.

ROTATE

The following secondary menu items are available under the Rotate option:

90 DEGREES(Keyboard Equivalent:z)
Rotates the current brush clockwise 90 degrees.

                                196

ANY ANGLE
Lets you rotate the current brush any number of degrees.

Choose Rotate>Any Angle from the Brush menu. Hold the left button down and drag
the rectangular outline about its bottom left corner. Release the button at the
desired orientation.

If you select this option more than once,your brush reverts to its original
orientation before you rotate it again.

SHEAR
This option gives you controlled distortion of the current brush. When you
choose Shear,the top part of the brush is anchored,and you can drag the bottom
of the brush in either direction.

CHANGE COLOR

Use this option to modify the current brush colors. The following secondary
menu items are available under the Change color option:

BG->FG
Changes all pixels in the brush that are in the current background color into
the current foreground color. This provides an easy method of making a global
color change--all instances of the background color in the brush are changed to
the current foreground color. Because you can select any color in the brush as
either the foreground or the background color at any time,you can make
intricate color changes easily. This operation affects the brush colors only
and does not affect the picture or the order of colors in the palette.

BG<->FG
Swaps the current background color in the brush with the current foreground.
This is similar to the Bg->Fg option above,except that the change occurs in
both directions. The change affects the brush colors only and does not affect
the picture or the order of colors in the palette.

REMAP
Use Remap when you load a brush that uses a palette different from the current
palette. Remap looks at the colors used in the brush and tries to find the
closest fit within the current palette. This option is different from Use

                                197

Brush Palette in that it does not change the picture palette. Instead it
changes the palette locations the brush looks at for its colors. You can
perform this operation on animbrushes and all frames of the animated brush will
be remapped.

CHANGE TRANSPARENCY
Lets you change the transparency of the currently selected brush to the current
background color.

BEND

Use this option to bend a brush horizontally or vertically:

HORIZ
Lets you bend the current brush in a horizontal direction.

Choose Bend>Horiz from the Brush menu. With the left mouse button held down,
drag the brush outline left or right until it is the desired shape. Release the
mouse button.

The vertical position of the cursor to the brush determines where the brush
bends.

VERT
Lets you bend the current brush in a vertical direction.

Choose Bend>Vertical from the Brush menu. With the left mouse button held down,
drag the brush outline left or right until it is the desired shape. Release the
mouse button.

The horizontal position of the cursor to the brush determines where the brush
bends.

HANDLE

Lets you specify whether the cursor holds a custom brush by its center(the
default),by one of its four corners,or by an offset position you define. Use
the keyboard commands to change your brush handle when you need to move your
cursor without moving the brush. You can move the brush handle with the mouse
button down this way.

                                198

The three options in the submenu are as follows:

CENTER(Keyboard Equivalent:Alt-s)
Positions the arrow cursor at the center of the brush.

CORNER(Keyboard Equivalent:Alt-x and Alt-y)
Positions the arrow cursor at one of the four corners of the brush. If you have
a custom brush currently held at the center,selecting Corner moves the arrow
cursor to the lower right corner of the brush. If Corner is already selected
and you select it again,the handle will move clockwise to the next corner
position.

The location of the arrow cursor the next time you pick up a brush depends on
the direction you drag the mouse when you pick up the brush. If you drag down
and to the right,the cursor will remain at the lower right. If you drag up and
to the left,the cursor will move to the top left. The same principle applies if
you drag down and to the left or up and to the right. In other words,the corner
you drag to is the one the arrow cursor will attach to.

Corner is particularly useful in perspective mode(see Effects menu,below).

PLACE(Keyboard Equivalent:Alt-z)
Lets you position the brush handle at an arbitrary x,y offset from the brush.
To place the handle:

Pick up your brush. Choose Handle>Place from the Brush menu. Hold down the
mouse button and drag in any direction to offset the cursor from the brush.
When you release the mouse button,the curso will hold the brush as you
specified.

                                199

3.MODE

The Mode menu contains options for different brush modes. These modes detemine
which color or colors in your brush are used when you paint. Note that,with the
exception of Shade,none of these modes affect the color used when you paint
with the right mouse button. With the exception of Shade mode,the right mouse
button always paints using the current background color in Color mode. The
following secondary menu items are available under the Mode option:

MATTE(Keyboard Equivalent:F1)
Uses a custom brush in its original form. Those areas of the brush matching the
background color in effect when the brush was first created are transparent.
This is the default mode when you create a custom brush using the Brush
Selector.

COLOR(Keyboard Equivalent:F2)
Uses the shape of the brush and fills it with the current foreground color.
Those areas of the brush matching the background color in effect when the brush
was created remain transparent.

REPLC(Keyboard Equivalent:F3)
Uses the brush in its original form(i.e.,Matte,see above),except that no colors
are transparent.

SMEAR(Keyboard Equivalent:F4)
With Smear selected,you can smear any colors on the page by dragging a brush
over them. This is like smearing a wet watercolor with your fingers,so the
bigger the brush,the more pronounced the effect. Smear uses only the colors
under the brush,and does not add any new colors. Current brush color is
irrelevant.

SHADE(Keyboard Equivalent:F5)
With Shade selected,you can create subtle shading effects on those colors in
your picture that are in a cycle range. Like Smear(above),Shade ignores the
current brush color but uses its shape. By dragging the brush over those colors
in your picture that are in a currently selected cycle range,you can paint over
each color with the next color in the range.  You can paint with the next-

                                200

higher color by using the left mouse button,and the next-lower color by using
the right mouse button. "Higher" and "lower" are relative to the color under
the brush at the time. If the current foreground color is in a cycle range,
Shade has no effect on colors outside that range. If the current foreground
color is not in a cycle range,Shade treats the entire palette as a cycle range.
(A range is selected if one of its members is selected as the foreground color.
A color that is a member of two ranges selects the first of those two ranges.)

BLEND(Keyboard Equivalent:F6)
Like Smear,above,Blend affects the colors under the brush by running them
together. Unlike Smear,however,Blend uses additional shades by averaging the
blended colors,whereas Smear uses only the colors under the brush. Thus,when
you Blend two shades by painting over them,you are selecting a third shade from
the palette,the closest one the program can find to the average of the two
original shades. If you select a foreground color outside of a range,Blend only
affects those colors on the screen that are within that range.

CYCLE(Keyboard Equivalent:F7)
Uses the current brush shape and cycles through all the colors in the currently
selected range as you draw. A range is selected if one of its members is
selected. If a color is a membe of two ranges,selecting it selects the first of
those two ranges. If your current brush color is not within a cycle range,it
paints with that color only. Use MultiCycle(in the Prefs menu)to achieve the
same effect with a multicolored brush,where each color in the brush cycles
through its range independently of the others.

SMOOTH(Keyboard Equivalent:F8)
Reduces the contrast between two adjoining areas. DeluxePaint finds colors in
the palette between the two bordering colors and paints the boundary in
intermediate shades. Smooth looks at the current palette and finds the colors
closest to the ones under the brush. Thus if the palette contains a wide
selection of colors close to the ones under the brush(e.g.,the selection of
greys in the default palette),it will have more colors to draw from to create
its weighted averages. Useful for creating airbrush effects by smoothing out
contrasting boundaries,or for eliminating jagged edges.

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TINT
Replaces the hue and saturation of the affected pixels with the current color
but leaves the value of the screen pixels unaffected. This option is available
only with built-in brushes.

HBRITE
This mode is only available if you are using 64 colors(Extra Halfbrite mode).
When you are in HBrite mode,painting with the left mouse button darkens colors
on your painting to their halfbrite equivalent;painting with the right button
lightens colors that are halfbrite. This mode is especially useful in pictures
with shadow and highlight effects.

4.ANIM MENU

LOAD

Displays the Load Anim requester. This requester works the same as the Load
Picture requester described earlier in this chapter. When you Load an
animation,the loaded animation replaces the one currently in memory. When you
Append an animation,the appended animation is added to the end of your current
animation.

It is also possible to load individual pictures into the frames of your
animation using the Load Picture requeste. See Load in the Picture menu for
information about loading pictures into your animation.

If you click the left mouse button as DeluxePaint begins to load your
animation,the palette temporarily changes to all greys so that you don't see
the animation frames loading. This is useful if you are showing animations on
your Amiga and don't want your audience to see the frames before you load them.

SAVE

Displays the Save Anim requester which is similar to the Save Picture requester
described above. This requester works the same as the Save Picture requester
described earlier in this chapter.

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MOVE...

Displays the Move requester. Use this requester to define a path along which
your brush is painted in 3D,either on a single frame,or while stepping through
an animation sequence.

To use the Move Requester:

Stamp your brush on the screen at the starting position you want. Choose Move
from the Anim menu. Enter the Move and Angle settings you want. Set the Count
edit field to the number of frames over which you want to animate the brush.
Select the Direction of your Move and Record. Select any other settings that
apply to your animation. Click Draw to paint the animation with the settings
you specified.

                MOVE
        X       Y       Z
DIST:   0       0       0       BRUSH
ANGLE:  0       0       0       BRUSH
        CLEAR   GO BACK   CYCLIC
EASE-OUT: O             DIRECTION:
EASE-IN:  O         MOVE        RECORD
COUNT:    10
PREVIEW         TRAILS  FILL    DRAW
CANCEL                          EXIT

FIGURE 9.23 The Move requester

The Move requester presents the following settings:

MOVE:The Move edit fields let you specify the total distance that the brush
will move along the X,Y,and Z axes in your animation.

You can set the brush to move along the Brush axes or the Screen axes by using
the button to the right of the Move edit fields.

ANGLE:The Angle edit fields let you specify the total angle,in degrees,that the
brush will be rotated about the X,Y,and Z axes.

You can set the brush to rotate around the Brush axes or the Screen axes by
using the button to the right of the Angle edit fields. The default setting is

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Brush,in which case the rotation is always based on the brush coordinate
system. Note that the brush coordinate system will change during the course of
a Move if you are rotating on more than one axis.

If you set this option to Screen(non-Brush),any angle rotation takes place
along the current axes of the screen coordinate system. The "Screen" rotation
system is an Euler(pronounced oiler)system and the order of rotation is always
X,Y,and Z. When you rotate on more than one angle,or when the brush has been
rotated previously,the rotations produced by the Screen angle system are not
always around the azes that are used for the Distance moves along the Screen
azes. Generally it is best to think of the Screen angle rotations as
"non-Brush" rather than Screen.

NOTE All rotations occur around the brush handle. If you want your brush to
appear as though it is orbiting around a point away from the brush,you would
want to offset the handle from the brush.

BRUSH:Use these buttons to select whether the Dist and Angle movements are
relative to the brush's coordinate system(on)or to the screen coordinate system
(off).

EASE-OUT:Use this edit field to set the number of frames over which you want
the brush motion to gradually accelerate.

EASE-IN:Use this edit field to set the number of frames over which you want the
brush motion to gradually decelerate.

COUNT:Use this edit field to set the number of times the brush is painted to
complete the total movement and rotation as specified by the move and angle
edit fields.

CLEAR:Click this button to zero out all of the Move and Angle numbers.

GO BACK:Click this button to restore the starting position of the brush for the
next movement to the last place you manually clicked it down.

CYCLIC:Turn this button on if you are creating an animation that is cyclic(that
is,one that starts and ends at the same position.)

For example,if you have 10 frames,and you want a brush to rotate 360 degrees
over the 10 frames to make it look as though it is spinning when you play the

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play the animation,you would turn Cyclic on. DeluxePaint III would calculate
the rotation to end on the 1th frame(which in this case would be the 1st
frame). The result is that the brush is not rotated to a full 360 degrees on
Frame 10. Instead,the brush reaches 360 degrees on Frame 1. DeluxePaint doesn't
paint the brush on the last frame,since it's position would normally be the
same as your original frame,but it does move forward to that frame and
positions the brush in the event that you want to click it down.

DIRECTION:The buttons in the Direction area of the requester control the
direction of your move and the order in which the frames of the animation are
painted.

MOVE lets you choose to have a move drawn in one of two ways:

GO FROM starts the movement of the bush from the point where you stamped your
brush(indicated by the large dot)and paints forward.

COME TO starts the animation at an earlier frame and moves the brush forward to
the point where you stamped your brush.

RECORD lets you choose the order in which the frames of the brush move are
painted. These buttons are available only if you have more than one animation
frame.

FORWARD paints the move by stepping forward from the point where you stamped
your brush. This is the default setting and the one you will use most often.

IN PLACE paints all of the move on the current frame.

BACKWARD paints the move in reverse order by advancing to the last frame and
painting backwards. This option is useful when you are using the Trails button.

PREVIEW:Click this button to view the move you have set up in "wire-frame"
mode. When the preview is complete,or when you hit the space bar to stop it,
you are returned to the Move requester.

TRAILS:This button is available only if you have more than one animation frame
allocated. Clicking this button is like clicking on the Draw button except on
each frame you get the sum total of all of the draws up to this point. The net
effect is that of leaving "trails" of the brush of as ut moves.

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FILL:This button works like draw,except that when you click it,the move you
specified is used to draw a filled perspective plane based on the rotation of
the current brush.

DRAW:Click this button to execute the move that you have specified,causing the
brush to be drawn into animation sequence.

CANCEL:Click on this button to restore any settings that have been changed and
exit this requester.

EXIT:Click on this button to exit the requester and keep all of the settings
that you have entered.

FRAMES

This option presents a submenu of options for manipulating the frames in your
animation. The following options are available under the Frames submenu:

ADD FRAME
Adds an animation frame after the current frame,copies the contents of the
current frame to it,and makes this new frame the current one.

SET #..
Displays the Set Frame Count requester. DeluxePaint will try to allocate as
many frames as are requested. If there is not enough memory to allocate the
requested number of frames,DeluxePaint will allocate as many as memory will
allow.

This requester works as though you chose Add Frame or Delete Frame several
times. This means that you can add several frames to the middle of your
animation by stepping to the frame you want to add frames after and changing
the number of frames you want to add. You can delete several frames from any
point in your animation by stepping to the first frame you want to delete and
changing the number of frames to the current count minus the number of frames
you want to delete. For example,if you have 100 frames and you want to delete
frames 41 to 50,step to frame 41 and set the number of frames to 90.

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        SET FRAME COUNT
COUNT:          0
CANCEL          OK

FIGURE 9.24 Set Frame Count requester

COPY TO ALL
Copies the picture in the current frame to all of the animation frames.

DELETE FRAME
Deletes the current frame and makes the following frame the current frame
unless you are already at the last frame.

To delete frames at the end of the animation sequence,position to the last
frame and then execute Delete frame as many times as the number of frames you
want to discard.

DELETE ALL
Deletes all of the animation frames.

CONTROL

The Control option displays a submenu of options for moving around in your
animation frames and for playing the animation. The following options are
available under the Control submenu:

SET RATE..
This option displays the Set frames per second requester. You can set the
initial frames-per-second rate by entering a number in the edit field and
clicking OK. If you use the left and right arrow(cursor)keys to slow down or
speed up the play of your animation,the number in this requester also changes.

SET RANGE..
Displays the Set Play Range requester. You can set the play range to play any
range of frames in your animation or to play all frames in your animation. Note
that the From number in your range must be smaller than the to number for the
range to play correctly. The range setting is used by the Play Once and Ping

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Pong options in the Control submenu,but Play is not affected.

This option is especially useful if you are editing a small section of a large
animation. You can edit the frames and play only the frames you are editing to
see your changes.

PREVIOUS
Steps the current frame to the previous frame in the animation sequence. If the
current frame is the first frame,the position is set to the last frame.

NEXT FRAME
Steps the current frame to the next frame in the animation sequence. If the
current frame is the last frame,the position is set to the first frame.

GO TO..
Displays the Go to Frame requester. This requester lets you position the
current frame to any of the available animation frames.

        GO TO FRAME
NUMBER:         1
CANCEL          OK

FIGURE 9.25 The Go to Frame requester

PLAY
Plays the animation. The animation sequence will continue cycling until the
space bar is pressed.(You can reverse the direction of playback by pressing r
on the keyboard while the animation is playing.)

PLAY ONCE
Plays the animation sequence once through from Frame 1 to the last frame.

PING-PONG
Plays the animation sequence continuously as in Play above,but plays the
sequence forward then backward then forward and so on.

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ANIMBRUSH

An animbrush is a special type of brush that has more than one frame associated
with it. The following options are available under the Animbrush submenu:

LOAD..
Displays the Load Animbrush requester. This requester is identical in function
to the Load Picture or Load Brush requester described earlier in this chapter,
except that you are loading an animbrush. See,Load in the Picture and Brush
menus.

When you load an animbrush that has a palette different from that of the
current picture,the picture palette remains in place. Nonetheless,the brush
palette information is loaded along with the brush;you can change to the
brush's palette at any time by choosing Change Color>Use Brush Palette from the
Picture menu.

SAVE..
Displays the Save Animbrush requester. This requester is identical in function
to the Save Brush requester described earlier in this chapter.

PICK UP
Selecting this menu option is the same as selecting the rectangular brush
capture tool except the animbrush you capture will have as many "frames" as the
current number of frames in the animation sequence.

When you paint with an animbrush,the brush cycles through its frames
automatically as you paint. The brush will continuously cycle on the current
animation frame unless you hold down the left Amiga key(the Commodore key on
Amiga 500 and 2000)when you press the mouse button down,in which case the brush
will paint each of its frames separately into each of the animation sequence
frames.

You can use an animbrush with any painting tool,just as you would use any
custom brush.

SETTINGS..
This menu option displays the Animbrush Settings requester. You use this
requester to control the animbrush.

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NUMBER OF CELS shows you how many cels of animation are in your animbrush.

DURATION lets you set the number of frames it takes the animbrush to move
completely through its cels. You can also think of this as the rate at which
the animbrush transforms. For example,if your brush has 10 cels and you set
duration to 20,your brush will stamp each of its cels twice before flipping to
the next cel.

CURRENT lets you type in the value for the brush cel you want to start with.
This is very useful if you want to continue painting from a particular cel of
your brush.

You can also step backward and forward though the cels of your animbrush by
using the 7 and 8 keys along the top of the keyboard. Shift-7 steps to the
first cel,and Shift-8 steps you to the last cel.

DIRECTION gives you options of flipping forward,flipping backward,or ping-
ponging through the cels of your animbrush as you paint.

USE
Make the last Animbrush "picked up" the current brush. This allows you to pick
up an animbrush,then pick up a regular brush,and then return to your animbrush.
You can also restore your animbrush by clicking the Brush Selector with the
right mouse button;this toggles between your standard custom brush and your
animbrush.

FREE
Releases the memory used by the current Animbrush. Note that you cannot get the
brush back once you free it!(If at any time you think you are low on memory,
before you throw away brushes or frames,press Ctrl-a;this displays a requester
with information about available memory.)

METHOD

The following two submenu options of the Method menu are used to specify the
"memory model" of the animation sequence frames.

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COMPRESSED
The Compressed Method,while a little more complex than the Expanded Method,
offers the advantage of permitting many more animation frames in memory at one
time. The compressed memory model only needs enough memory to store the
differences between frames. While this model allows for more frames,it has a
couple of disadvantages:it is slower than the expanded methode while
animpinting,loading and saving are slower,and memory tends to fragment,makeing
it easy to run out of memory.

EXPANDED
The Expanded Method represents the simplest of the two memory models where all
of the memory for each animation frame is allocated. If you are in low
resolution mode,320x200,and you have 10 animation frames,then you would need
enough memory to hold 10 complete 320x200 images. Two advantages of this method
are that the frame flipping for animpainting is very smooth,and you will not
run out of memory to add an element to your animation within the allocated
frames.

5.EFFECT MENU

The Effect menu lets you create stencils,"freeze"the background,and define
planes for the purposes of perspective drawing.

STENCIL

You create a stencil of an image by "locking" the colors that comprise that
image. This allows you tp paint around the image without painting on it,as
though it were protected by a stencil or frisket. Additionally,a stencil will
apply to the brush when it is captured. Whatever colors in the brush which were
locked when the stencil was made become transparent in the brush.

MAKE..(Keyboard Equivalent:~,directly below the ESC key)
This displays the Make Stencil requester. You can reposition the requester
anywhere on the sceen by dragging it by the bar at its top. To make a stencil:

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Click the colors to use in creating the stencil with the left mouse button. You
can select colors by clicking in the palette display in the requester or by
clicking the colors on-screen(including the onscreen palette). When you have
clicked all the colors you want to protect,click Make.

The colors you select define a mask that protects an area from being painted.
The shape of the stencil is what is created and saved,not the color
information,which means you can change the colors of a "stenciled" shape,and
still retain the stencil.

If you have several animation frames,DeluxePaint automatically remakes the
stencil as you move from one frame to the next,either manually or while using
the Move requester.

CLEAR clears the current color selections in the requester.

INVERT inverts the current color selections. This is useful if you want to mask
more colors than you want to leave unmasked.

When you have a stencil active,an "S" appears in the Menu Bar.

        MAKE STENCIL
                LOCKED:
CLEAR
INVERT

MAKE
CANCEL

FIGURE 9.26 Make Stencil requester

REMAKE
When you have a stencil active and you apply colors to your picture,the colors
you apply are not protected,even though they may be locked in the Make Stencil
requester. You can lock newly-applied colors by bringing up the Make Stencil
requester and clicking Make,or by selecting Remake from the Stencil submenu.

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NOTE If you have several animation frames and you make a stencil,DeluxePaint
automatically remakes the stencil as you move from one screen to the next.

LOCK FG
The Make Stencil requester lets you create stencils based on colors in the
palette. By locking a color,you make it impossible to paint on that color,
wherever it may be on the page. By using a combination of Fix Background(see
below)and Lock FG,however,you can define a stencil by area rather than color.
When you select Lock FG,you define as a stencil those areas on the page that
you have painted since fixing the background,regardless of the color of those
areas.

REVERSE
Has the same effect as clicking Invert in the Make Stencil requester(see Make,
above).

ON/OFF(Keyboard Equivalent:`,directly below the ESC key)
Toggles the stencil on and off. This maintains the stencil but turns it off
temporarily so you can paint on the protected colors.

FREE
Creating a stencil uses memory,even though you may have it turned off(see
On/Off,above). Free deletes the stencil and deallocates the memory it was
using.

LOAD..
Stencils can be loaded as separate items. They are full screen only,and can be
loaded only to the position they occupied when they were created. In other
words,you cannot create a page larger than screen size and load the stencil
into the middle of the page. The Load requester is identical to all other Load
requesters(see Load in the Picture menu,earlier in this chapter).

SAVE..
You can save stencils just as you can any other file,such as pictures or
brushes. The Save requester for stencils is identical to those for other types
of files(see Save in the Picture menu,earlier in this chapter).

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BACKGROUND

FIX
Fixes the background by "locking" the current picture,while allowing you to
draw on top of it. You can erase any paint you have applied since fixing the
background by clicking CLR or by painting with the right button,without fear of
losing any of the background. Fixing the background uses additional memory.
Note that when the background is fixed you cannot pick up any colors from that
background.

FREE
This "unlocks" the background,so that clicking CLR will clear the entire
picture. It also frees up the memory that was allocated to saving the
background.

PERSPECTIVE

The Perspective submenu contains options for manipulating a brush in three
dimensions. The following is a summary of the Perspective submenu:

DO(Keyboard Equivalent:Enter)
Puts you into perspective mode. Your brush is represented by a four-cell matrix
which you can manipulate through keypad commands(listed later in this section).
The amount of rotation for each of the three axes x,y,and z is given in degrees
at the right-hand side of the menu bar. The center of perspective(ss Center,
below)is indicated by a cross-hair. You can paint an image of the rotated brush
at any time by clicking the left mouse button.

TO EXIT PERSPECTIVE MODE,click one of the drawing tools,such as the continuous
or dotted line tool.

FILLSCREEN(Keyboard Equivalent:Keypad Minus)
Fills the screen with the current brush,in its current state of rotation in 3D.
The entire brush size(not just the opaque part)is the default size for the
Perspective Fill pattern.

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RESET(Keyboard Equivalent:Keypad 0)
Resets the brush to its original state before rotation,and returns all of the
settings in the Perspective Settings requester to their defaults(see Settings,
below).

CENTER(Keyboard Equivalent:Keypad.Period)
Allows you to set the perspective center of horizon in your perspective
"landscape."

When you select Center,your cursor changes into a large cross-hair. The
smaller,stationary cross-hair on the screen indicates the existing center. Move
the large cross-hair to the new center you want and click either mouse button.

Once you have set the perspective center,the position of the unrotated brush
relative to that center determines the position of the perspective plane when
you rotate the brush. The greater the distance above or below perspecitve
center,the less pronounced the perspective effect.

SETTINGS
Displays the Persepective requester. When you are in Perspective mode,you can
also display this requester by clicking the Grid tool with the right mouse
button.

          PERSEPECTIVE
        X       Y       Z
GRID:   32      32      32
     FROM BRUSH
ANGLE STEP:          90
TYPE:  SCREEN      BRUSH
ANTI-ALIAS:
    NONE   LOW  HIGH
DISPLAY:        ANGLE  POS
CANCEL          OK

FIGURE 9.27 Perspective requester

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The following options are available:

GRID:You can use these edit fields to set the dimensions for a grid in three-
dimensional space. When you first open the requester,the numbers in these
fields correspond to the dimensions of your brush;the Z dimension automatically
takes the same value as the Y dimension. It is important to remember that the
entire brush size(not just the opaque part)is the default size for Perspective
Grid and Perspective Fill.

FROM BRUSH Clicking this button sets the X and Y grid values to correspond to
the width and height of the brush. This is the quickest way to restore the
perspective grid settings to the same dimensions as your brush without
affecting any other settings.

ANGLE STEP specifies the rotation increment used in conjunction with the Shift
key and the appropriate keyboard rotation key(see Perspective Rotations,later
in this section). This value defaults to 90.

SCREEN,the default mode,uses the screen coordinate system when rotating the
brush on the x,y,and z axes.(If you are familiar with coordinate systems,you
will know this coordinate system as the Euler method,which measures all three
angles of rotation from absolute zero.)

BRUSH,rotates the brush relative to the current brush coordinate system.

ANTI-ALIAS:Anti-aliasing smooths the jagged lines in a brush that result from
rotating or shrinking it in Perspective mode. You'll get better perspective
anti-aliasing if the palette contains colors in-between(as orange is between
red and yellow)those at the edges beging anti-aliased.

NONE,LOW and HIGH set the level of anti-aliasing used on your brush when you
paint in Perspective mode. None is the default setting and applies no
anti-aliasing. Low lets you eliminate some of the jagged outline on your
perspective brush. The cost of removing jagged lines is painting spped,but it
is still faster than smoothing out an image by hand. To use
anti-aliasing,select either Low or High(see below)before you lay down the brush
image. Anti-aliasing is most effective when you have reduced the size of your
original brush(for example,by moving it back along the z-axis). Anti-aliasing
in the High setting can be very slow if your brush or fill area is large.

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DISPLAY:The ANGLE and POS buttons lets you choose whether the menu bar displays
the angles of rotation or the position of the brush in three dimensional space.
Note that if you have Coords in the Prefs menu turned on,the menu bar shows two
dimensional coordinates;be sure to turn Coords off if you want to see three
dimensional coordinates.

PERSPECTIVE ROTATIONS

All perspective rotations are controlled through the keypad on your keyboard.

                -1      +1      RESET
X ROTATIONS     7       8       9
Y ROTATIONS     4       5       6
Z ROTATIONS     1       2       3
RESET ALL
ROTATIONS       0

PLACE CENTER    .
FILL SCREEN     -

FIGURE 9.28 Perspective rotation and settings using the keypad

                -ANGLE  +ANGLE  FIX
                STEP    STEP    AXIS
X ROTATIONS     7       8       9
Y ROTATIONS     4       5       6
Z ROTATIONS     1       2       3
REST ALL
ROTATIONS       0

PLACE CENTER    .
FILL SCREEN     -

FIGURE 9.29 Perspective rotation and settings using Shift with the keypad

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Pressing Keypad 0 resets all three axes to zero and fixes the z-axis(see
below),but retains the apparent distance settings. Pressing Keypad 0 in
conjunction with the Shift key resets all perspective values to the default
(boot-up)state,including resetting the perspective center.

OTHER PERSPECTIVE KEYBOARD COMMANDS
Ctrl temporarily fixes the Y axis so that you can move the brush forward or
backward in 3D space by moving the mouse forward or backward.

The; and ' keys move the brush plane forward or back along its fixed axis(see
below)without changing its orientation,moving it in a direction perpendicular
to the brush plane. This is the same effect described in the above discussion
on brush position prior to rotation. Thus,with the z-axis fixed,brush position
relative to the perspective center at the moment of rotation determines the
brush's distance above or below eye level. You can achieve the same effect
after the brush is rotated by using the ; and ' keys move it forward or back
along its z-axis. Pressing these keys with the Shift key held down results in
larger increments of movement. In addition,you can modify the apparent distance
from the observer by pressing the < and > keys(i.e.,the Shifted "," and "."
keys). Thus,when the apparent distance is great,the perspective foreshortening
is at a minimum,becoming greater as apparent distance decreases.

FIXING AXES:Whenever you start in perspective mode,the z-axis(the one
perpendicular to the screen)is "fixed,"that is,the mouse does not move the
brush through that axis. You can selectively fix any axis,as follows:

To fix the x-axis,press Shift-Keypad 9
To fix the y-axis,press Shift-Keypad 6
To fix the z-axis,press Shift-Keypad 3

As noted above,you can move along the axis that is currently fixed by using the
Shifted or un-Shifted ; and ' keys(use the Shifted keys for larger increments).
You can also temporarily fix the Y axis by holding down the Ctrl key.

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6.PREFS MENU

The Prefs menu contains a list of options that you can turn on or off to suit
your working habits. When you choose one of these options,a star appears to the
left of the option to indicate that it is on. Choosing the option again turns
the option off and removes the star. When you start DeluxePaint for the first
time,only the AutoGrid option is on.

CUSTOMIZING YOUR PREFS MENU
If you want,you can customize your working copy of the DeluxePaint program to
start with the preference settings set the way you like them. For example,you
might like to have Coords turned on automatically when you start the program.
To customize the preferences,you use the Tool Types feature of Info in the
Amiga Workbench. Here's how:

Boot your Amiga. Insert your working copy of the program disk. Select the
DeluxePaint program icon. Choose Info from the Workbench menu.

The above steps produce the Info requester. In the bottom half of this
requester you'll see a field for Tool Types with arrows for scrolling and ADD
or DEL buttons. To turn a preference option on:

Click the ADD button. Type the name of the preference you want to turn on.(Type
it exactly as it appears in the Prefs menu.)Press Return.

To turn a preference option off,display that preference name in the edit field
by clicking the up or down arrow to the left and click DEL.

To exit the Info requester and save your changes,click Save in the lower left
corner of the requester.

COORDS(Keyboard Equivalent: |,directly below the F10 key)

This option turns on the coordinate display in the upper right-hand portion of
the Menu Bar. Moving the mouse without holding a button down displays the
current position of the cursor,with the origin(0,0)set to the upper left-hand
corner of the screen. Pressing and holding down either mouse button temporarily

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resets the origin to the current cursor position and displays the displacement
value from that temporary origin as you move around the screen. The readout is
scaled in pixels.

FAST FB

Fast feedback. Use this when working with large or complicated brushes while
using the line or unfilled shape tools. Fast FB lets you draw your lines or
shapes using the smallest(one-pixel)brush for feedback,and then completes the
design using the currently selected brush. This increases response speed while
you are drawing,but does not affect the final image. Toggle Fast FB off by
selecting it a second time.

MULTICYCLE

Use this in conjunction with the Cycle paint mode in the Mode menu(see above).
When MultiCycle is turned off(the default state),using the Cycle paint mode
with a multicolored brush treats the brush as though it were a single color(the
current foreground color). With MultiCycle turned on,painting with a
multicolored brush in Cycle mode cycles each color in the brush,provided the
color is in a cycle range.

BE SQUARE

Because the Amiga's pixels are not perfectly square,circles and squares drawn
with the shape tools are not perfectly round or square. If you wish to draw
"true" circles or squares,select Be Square from the Prefs menu. This will
square all the built-in brushes,the appropriate shape tools,and symmetry. Be
Square does not square gridding or perspective,and should be turned off in
those modes.

WORKBENCH

Toggles the workbench off and on.

EXCLBRUSH

If you pick up a brush with Excl Brush(and the Grid)selected,you will exclude a
one-pixel border on the right and bottom edges of your brush(see Figure 9.30).
This is useful if your brush has a colored border around it and you want to

                                220

use the brush to create a pattern fill or perspective fill(using the Fill Type
requester). When DeluxePaint creates your pattern,the border will be unifom
throughout instead of being twice as wide where one copy of the brush is placed
next to another.

NOTE Excl Brush has no effect on brush pick-up when the Grid is off.

FIGURE 9.30 An example of using ExclBrush

AUTOTRANSP

Modifies the brush pickup so that it automatically determines the transparent
color by looking at the corners of the capture rectangle or the points of the
polygon to see if they are the same color. If the four corners are the same
color,that color becomes the transparent color,otherwise the current background
color remains the transparent color.

NO ICONS

When NoIcons is on,your files are saved with the icon "info" files. This option
is useful if you don't ever expect to launch an application by double-clicking
on a picture file. Saving without the icons is a good way to save space on your
disk.

                                221

AUTOGRID

When AutoGrid is on,the perspective grid is automatically resized to match your
custom brush when you load or pick up a custom brush. This is the same as if
you had clicked From Brush in the Perspective requester. When AutoGrid is
off,the perspective grid is not automatically resized. Note that this option
affects only the grid in Perspective,not the standard grid.

7.USER FEEDBACK IN MENU BAR

PAINTING MODE:Displays the current painting mode(Matte,Color,Replc,Smear,Shade,
Blend,Cycle,Smooth)at the center of the Menu Bar. See Mode menu,above,for
information on painting modes.

COLOR FILL BOX:This box(to the right of center on the Menu Bar)displays the
currently selected fill pattern,or perspective fill or gradient you will get
when you fill a shape. The Color Fill Box is absent it fill mode is set to
normal. See discussion under Fill tool,below,for more information on the Fill
Type requester.

S:This notation appears to the right of center on the Menu Bar when a stencil
is active.

B:This notation appears to the right of center on the Menu Bar when the
background is fixed.

AXIS ROTATION:When you are in Perspective mode,the amount of rotation about
each axis(x,y,and z,respectively)appears at the top right of the Menu Bar.

COORDINATES:When Coords(Prefs menu)is selected,the coordinates of the cursor
position are displayed at the top right of the Menu Bar. See Coords,above. The
coordinates are superseded by the Axis Rotation information when in Perspective
mode.

MEMORY AVAILABILITY:Press CTRL and a at the same time for the following
information,reading left to right:Fast memory/Chip memory. See Appendix A for
information on DeluxePaint's memory usage.

                                222

                        PAGES 223 & 244 ARE BLANK

                        APPENDIX A: MEMORY MANAGEMENT

If you're running DeluxePaint III on a machine with 1 megabyte of RAM,282K is
allocated to the program and 100K to Intuition,leaving about 600K free. But
this doesn't take account of the memory required to create the display,so
you'll generally have a little less memory available as your work. For example,
the default screen format(320x200 by 32 color display)uses 40K of memory,which
leaves you with about 560K to work with. In addition,each external disk drive
uses an extra 20K. You can measure available memory by selecting About from the
Picture menu(or by pressing CTRL a)any time you need a memory check.
DeluxePaint will warn you when you have insufficient memory to accomplish a
task,or when you run the risk of losing data.

Memory shortage can manifest itself in various ways. For example,if you are at
the limits of available memory and you select a large brush,DeluxePaint
conserves memory by displaying just the outline of the brush,rather than the
brush itself. When you paint with the brush the image will appear on the screen
in the normal fashion,even though it may not be visible as you move the brush
around the screen. When this happens,consider it a sign that available memory
is low. In that case,you should take some action to reallocate memory(for
example,by deleting the spare page or by removing any stencils,see below),or at
least to save your current image or animation to disk.

Here are some of the ways DeluxePaint III consumes memory:

Increasing the amount of change in an animation after you've allocated frames
for animation(see below for further discussion).
Creating and holding a large brush. When you see just the outline of the brush
this is a sign that you are near the edge of your memory limits.
Creating and holding a large Animbrush.
When your spare page is active it uses up as much memory as the first page even
if you cleared the image from it. You can regain the memory used by the spare
page(40K or more)by selecting Delete This Page,while viewing the spare page,
from the Picture Menu.
You use memory by leaving the WorkBench open while you work DeluxePaint. The
WorkBench can be opened and closed through the Prefs menu.

                                225

Creating a stencil uses up one bit plane. The exact amount of memory used
depends on the screen format and page size you've selected. Fixing the
background has a much larger overhead,similar to that required by a spaae page.

Other things that require memory are loading the disk directory,loading the
system fonts,and creating a fill pattern from a brush.

ANIMATION AND MEMORY MANAGEMENT

You've probably discovered that animation requires a lot of memory. And the two
animation modes,expanded and compressed,have different memory requirements.

The expanded mode of animation requires that there be enough memory to
duplicate the entire screen for every frame. So if you are in 320x200 32
colors,which takes 40K per screen,you'll need 800K to get 20 frames.

Memory requirements for animation in the compressed mode is based on the
difference between each animation frame. The more a frame is different from the
one before it,the more memory will be needed to store it in memory and on the
disk. The frame that requires the minimm amount of memory is simply a copy of
the frame before it. The maximum amount of memory is required when every pixel
in a frame is a different color than in the frame before it.

It's possible to set the number of frames to a large number and then,in the
course of painting on the different frames,run out of memory. What is happening
is that you are increasing the amount that the frames differ from each other.
When this happens you'll see a message that explains that you don't have enough
memory to save the changes you're making.

                                226

WHAT TO DO WHEN YOU RUN OUT OF MEMORY

Eventually everyone gets in a situation when they run out of memory. The first
thing you should do when you get messages saying "Not enough memory" is to save
your work. The following is a list of things you can do to get a little more
memory to finish your work.

Close the Workbench.
Delete your Spare page.
Delete your custom brush by selecting a very small custom brush.
Free your Animbrush through the Free command in the animbrush sub menu.
Free the Stencil.
Delete some frames if you have an animation.
Reduce your Page Size if it is larger than the screen.

NOTE If you receive the System Message "Not enough memory for requested page
size" when you try to change the DeluxePaint III screen format from Hi-Res,16
colors to Hi-Res,16 colors,Overscan,you may be experiencing memory
fragmentation. To solve this problem,either reset the screen format from the
Picture menu(use the option Screen Format and click OK when you've set the
Choose Screen Format requester),or quit the program and restart DeluxePaint III
in Hi-Res,16 colors,Overscan mode.

                                227

                        PAGE 228 IS BLANK

BRUSH COMMANDS

F1      MATTE
F2      COLOR
F3      REPLC
F4      SMEAR
F5      SHADE
F6      BLEND
F7      CYCLE
F8      SMOOTH
-       BRUSH SMALLER
=,+     BRUSH LARGER
Z       STRETCH
h       HALVE
H       DOUBLE
x       FLIP HORIZONTAL
y       FLIP VERTICAL
X       DOUBLE HORIZONTAL
Y       DOUBLE VERTICAL
ALT-s   CENTER BRUSH HANDLE
ALT-x   FLIP BRUSH HANDLE HORIZONTAL
ALT-y   FLIP BRUSH HANDLE VERTICAL
ALT-z   PLACE BRUSH HANDLE

                                229

TOOLBOX COMMANDS

b       BRUSH SELECTOR
B       RESTORE LAST CUSTOM BRUSH/ANIM BRUSH
c       UNFILLED CIRCLE
C       FILLED CIRCLE
ALT-C   FILLED AND OUTLINED CIRCLE
d       CONTINUOUS FREEHAND
D       FILLED FREEHAND
e       UNFILLED ELLIPSE
E       FILLED ELLIPSE
f       FILL
F       FILL REQUESTER
g       GRID ON/OFF
G       GRID ON/OFF USING CURRENT BRUSH HANDLE POSITION AS A GRID POINT
K       CLR(CLEAR SCREEN)
m       MAGNIFY ON/OFF
p       COLOR PALETTE REQUESTER
q       CURVE
r       UNFILLED RECTANGLE
R       FILLED RECTANGLE
ALT-R   FILLED AND OUTLINED RECTANGLE
s       DOTTED FREEHAND
t       TEXT
u       UNDO
v       STRAIGHT LINE
>       INCREASE MAGNIFICATION
<       DECREASE MAGNIFICATION
,       PICK COLOR CURSOR
.       ONE-PIXEL BRUSH,DOTTED LINE
[,]     CHANGE FOREGROUND COLOR
{,}     CHANGE BACKGROUND COLOR
/       TOGGLE SYMMETRY ON/OFF

                                230

SPECIAL KEYS

?               DISPLAY ABOUT/MEMORY INFO BOX
DELETE          CURSORR ARROW ON/OFF
F9              MENU BAR ON/OFF
F10             TOOLBOX & MENU BAR ON/OFF
RIGHT ALT-AMIGA   RIGHT MOUSE BUTTON
LEFT ALT-AMIGA    LEFT MOUSE BUTTON
CURSOR KEYS       SCROLL PAGE(EXCEPT IN TEXT MODE)
CTRL CURSOR KEYS  ADJUST SCREEN POSITION
n               CENTERS AREA UNDER THE CURSOR
SHIFT           CONSTRAIN CURSOR
CTRL            LEAVE TRACES WITH LINE OR SHAPE TOOLS
CTRL a          MEMORY CHECK
TAB             COLOR CYCLE ON/OFF
S               SHOW PAGE
~(TILDE)        MAKE STENCIL
'(GRAVE)        STENCIL ON/OFF
a               AGAIN KEY - REPEATS LAST MENU COMMAND
|               COORDS ON/OFF
SPACEBAR        CANCEL OPERATION IN PROGRESS
ESC             STOP OPERATION IN PROGRESS
j               SPARE PAGE
J               COPY TO SPARE

                                231

PERSPECTIVE KEYBOARD COMMANDS

ENTER:                  ENTER PERSPECTIVE MODE
KEYPAD 7 AND 8:         ROTATE ABOUT THE X-AXIS
SHIFT KEYPAD 7 AND 8:   ROTATE X-AXIS BY ANGLE STEP
KEYPAD 9:               RESET X-AXIS TO 0
KEYPAD 4 AND 5:         ROTATE ABOUT THE Y-AXIS
SHIFT KEYPAD 4 AND 5:   ROTATE Y-AXIS BY ANGLE STEP
KEYPAD 6:               RESET Y-AXIS TO 0
KEYPAD 1 AND 2:         ROTATE ABOUT THE Z-AXIS
SHIFT KEYPAD 1 AND 2:   ROTATE Z-AXIS BY ANGLE STEP
KEYPAD 3:               RESET Z-AXIS TO 0
KEYPAD 0:               RESET ALL AXES TO 0
SHIFT KEYPAD 0:         RESET ALL AXES,POSITIONS,AND SETTINGS
SHIFT KEYPAD 9:         FIX X-AXIS
SHIFT KEYPAD 6:         FIX Y-AXIS
SHIFT KEYPAD 3:         FIX Z-AXIS
KEYPAD "-"(MINUS):      FILL THE SCREEN WITH THE CURRENT BRUSH AT THE CURRENT
                        PERSPECTIVE
KEYPAD "."(PERIOD):     RESET CENTER
; AND ' KEYS:           MOVES THE BRUSH ALONG ITS FIXED AXIS IN A DIRECTION
                        PERPENDICULAR TO ITS PLANE
SHIFT ; AND ' KEYS
(: AND "):              SAME AS ; AND ' KEYS BUT WITH GREATER INCREMENT
<(SHIFT,)AND>(SHIFT.):  MODIFY OBSERVER DISTANCE FROM SCREEN
CTRL                    TEMPORARILY FIXES THE Y-AXIS SO YOU CAN MOVE YOUR BRUSH
                        ON THE X AND Z COORDINATES
\                       TOGGLE ANGLE/POSITION DISPLAY

                                232

ANIMATION KEYS

1               STEP TO PREVIOUS FRAME
2               STEP TO NEXT FRAME
3               DISPLAY THE GO TO FRAME REQUESTER TO JUMP DIRECTLY TO A
                SPECIFIC FRAME
4               PLAY ANIMATION CONTINUOUSLY UNTIL SPACEBAR OR MOUSE BUTTON IS
                PRESSED
5               PLAY ANIMATION ONCE
6               PLAY ANIMATION IN PING-PONG MODE
7               STEP TO PREVIOUS ANIMBRUSH CEL
8               STEP TO NEXT ANIMBRUSH CEL
SHIFT1          GO TO FIRST FRAME
SHIFT2          GO TO LAST FRAME
SHIFT3          GO TO LAST FRAME YOU DID A "GO TO" TO
SHIFT4          PLAY ANIMATION CONTINUOUSLY IN REVERSE DIRECTION
SHIFT5          PLAY ANIMATION SEQUENCE ONCE IN REVERSE DIRECTION
SHIFT7          GO TO FIRST ANIMBRUSH CEL
SHIFT8          GO TO LAST ANIMBRUSH CEL
SPACEBAR        STOP THE CURRENTLY PLAYING ANIMATION SEQUENCE
r               REVERSES ANIMATION SEQUENCE WHILE PLAYING
LEFT AMIGA      HELD DOWN WHILE PAINTING,TURNS ON ANIMPAINTING MODE
LEFT ARROW      SLOWS DOWN ANIMATION WHILE PLAYING
RIGHT ARROW     SPEEDS UP ANIMATION WHILE PLAYING

                                233

                        PAGE 234 IS BLANK

                APPENDIX C: THE PLAYER UTILITY

The Player utility on the Animation disk lets you play the animations you
created with DeluxePaint III. You can boot the utility from the Workbench or
use CLI arguments to start the Player.

From the Workbench,open the Animation disk and click on the Play icon. This
loads the program in the default screen format(lo-ress,320x200,with 32 colors).
The screen is black and the menu bar is not displayed. To see the program's
single menu,move the pointer to the upper left part of the screen and press
down on the right mouse button. Animation appears in the menu bar,and the menu
bar,and the menu options,Load,Play,About,and Quit appear below the title.

You're now in the "interactive" mode. Choose Load and when the Load Anim
requester appears,specify which drive you want to make active (df1: or df0:)
and then load a picture or anim from the directory of the drive you chose. When
you click Load in the requester Play to play a picture or anim you've already
loaded,just as you would in DeluxePaint III.

After you've loaded an animation in memory,the Load Anim requester looks a
little different when you choose Load again. The Append button appears in the
requester. Click Append only if you want to add the picture or animation you're
currently loading to the back end of the animation that's already in memory.

You can use the same keyboard commands you've used in DeluxePaint III while you
view your animation.

KEY             EFFECT
TAB             TURNS COLOR CYCLING ON/OFF
LEFT ARROW      SLOWS DOWN PLAY RATE
RIGHT ARROW     SPEEDS UP PLAY RATE
r               REVESES PLAY DIRECTION
ESC OR SPACE BAR        STOPS PLAYS
1               GO TO PREVIOUS FRAME
2               GO TO NEXT FRAME
4               PLAY THE ANIMATION
5               PLAY ONCE
6               PLAY PING-PONG

                                235

To use Player from the CLI,open the CLI from the Workbench. On the command line
type PLAY,space bar,and the filename of the picture or anim you want to load.
If you want to show the anim for a certain number of seconds,press the space
bar and type that number after the filename. If you would like to indicate that
the number is a loop count instead of time in seconds,press the space bar again
and type "loops". You're now ready to issue play commands for your animation(or
you can press Return right now and your animation will play and take you back
to the CLI when it's finished).

NOTE If you type an @ before the filename in the first line,the following text
string is the name of a script file from which commands are read. Script files
are ASCII text files created with a text editor such as ED or MEMACS,both of
which are included with Workbench 1.3.

Play Commands from CLI:

COMMAND                 MEANING
PLAY                    RUN THE INTERACTIVE PLAYER
PLAY PICT_OR_ANIM       LOAD PICT_OR_ANIM,INTERACTIVE
PLAY PICT_OR_ANIM 10    LOAD PICT_OR_ANIM:SHOW FOR 10 SECONDS,THEN EXIT
PLAY FOO 20 SECONDS     LOAD FOO:SHOW FOR 20 SECONDS,THEN EXIT
PLAY ANIM 20 LOOPS      LOAD ANIM:PLAY 20 LOOPS,THEN EXIT
PLAY @TEST              READ COMMANDS FROM SCRIPT FILE "TEST"

The script commands,one per line,are similar to the CLI commands except that
the word "play" is ommitted.

COMMAND                 MEANING
PICT_OR_ANIM 5          DISPLAY PICT_OR_ANIM FOR 5 SECONDS
ANIM 10 LOOPS           DISPLAY ANIM FOR 10 LOOPS
ANIM                    PLAY ANIM UNTIL USER HITS KEY
PICT                    DISPLAY PICT UNTIL USER HITS KEY

                                236

If you hit the Space bar or click the left mouse button while a picture or anim
is running,the program will move to the next command,even if the specified
play-time has not elapsed.

File names with blanks must be enclosed in quotation("")marks.

A command line starting with a ;(semicolon)is skipped.

                                237

                        PAGE 238 IS BLANK

                              INDEX

                                A
About DeluxePaint 9,194
Active line 30
Add Frame 206
Aibrush tool 31,168
  modify 59
Anchor point 31-32
Angle step 73,216
Anim menu 202-211
  Animbrush 209-210
  Control 207-208
  Frames 206
  Load 202
  Method 210
  Move 203-206
  Save 202-203
Animation 7
  commands 233
  tips 154-156
  cyclical 130-131
  with color cycling 97-98
Animbrush 13,39,255
  using 135-136
  settings 136-137,209-210
Animpainting 7,39-40-121-122
Anti-alias 216
AutoGrid 10,222
AutoTransp 10,46,172-173,221
Axis Rotation 222

                                B
B: 222
Background 10
  fixing the 38,111-112
  scrolling the 149=59
Background color 46
  default 25
  painting with 27
  select a 178
Backspace 173,175

                                239A

Be Square command 32,169,170,220
Bend command 100,198
BG->FG command 188
  (Brush) 197
BG<->FG command 188
  (Brush) 197
Bit-mapped image,64
Bold 65
Brush area,selecting a 172-173
Brush axis system 70,76,126
Brush commands 229
Brush coordinates system 75-77
Brush handle 10,49,148-149,198-199
  rotation around the 74-75
Brush menu 194-199
  Bend 198
  Change Color 197
  Edge 196
  Flip 196
  Handle 198-199
  Load 194
  Restore 195
  Rotate 196-197
  Save 194
  Shear 197
  Size 195
Brush mode 24
  new 8
Brush selector tool 34,44,172-175
  modify 60-61
Brush
  animated 135
  anything can be a 34-35,44
  change colors in a 101-102
  custom 44-49
  irregular shaped 45
  multicolored 201
  rectangular 44

                                239B

  rotate a 70-77,125,148-149,196-197
  stenciled 10
Built-in brushes 28,160
  modify 59

                                C
Cels 39,137
Change Transparency 198
Choose Font Requester 10,61,173-174
Choose Screen Format
  Requester 16,55-56,193
Circle 32,169-170,175
CLI 234236
CLR 28,178
Color Cycling 48,58
  animation with 97-98
Color Fill box 222
Color indicator 25-26,178
Color Palette Requester 56-59,88,185
Color palette,modifying the 87-93
Color
  background 46
  changing a brush 101-102
  copy 186
  transparent 34-35,45-47
ColorText 65
Come To command 133-134,205
Compressed(memory method)123,211
Computer graphics 1-3
Constrain 32,132,160,168-169
Continuouse freehand tool 29,53,161
Coordinate system 69-77,79
Coordinates 222
Coords 113,219-220,222

                                239C

Copy to All command 207
Copy to Spare command 189
Corner color 46
Cross-hair 27,31,70
Curve tool 30,164
  modify 60
Custom brushes 44-49
Customizing the palette 37
Cycle command 188
Cyclical animation 130-131

                                D
Default mode 64
Default palette 37,188
Default settings 16,69,141
Delete All command 207
Delete File Requester 182-183
Delete Frame command 207
Delete This Page command 190
DeluxePaint
  About 9,194
  default settings in 16
  installing on a hard disk 14-15
  package 13
  painting screen of 17,50-56
  previous versions of 3
  printing with 9
  quitting 19
  starting 15-16
  technical support for 19-20
  video and 8
Disks
  copying 14
  initializing 14
  organizing 14
  swapping 180
Dissolve command 142-143
Distance 154,155
Dither 96,167-168
Dotted freehand tool 29,53,160,175
Double command 195
Double Horiz 195

                                240A

Double Vert 196
Drawer 18,36,182
Drop shadow 103-104

                                E
Ease In/Ease Out 133,154,204
Edge command 9,105,196
Effect menu 211-218
  Background 214
  Perspective 214-218
  Stencil 211-213
Ellipse tool 32-33,170-171,175
Enclosed shape 31
Erasing 25
Expanded(memory method)123,211
Extra Halfbrite 7-8,63-64,104,191

                                F
Fill tool 30-31,165
  modify 60
Fill Type Requester 60,96
Fill types,new 8
Filled freehand shape tool 8,161
Filled shapes 8-9
Fix Background command 54,154
  (Stencil)214
Fixed background 38,45,111-112
Fixing Axes(Perspective)218
Font Menu 10
Fonts directory 65
Foreground color 46
  painting with 27
  select a 178
Frames 120,181
Free Background command
  (Stencil)214
Freehand shape tool 29
Friskets. See Stencils

                                240B

                                G
Global changes 37
Go Back command 128-130
Go From command 134,205
Go to Frame Requester 208
Gradient Fill 58,96-97,105-106
Grid point 114
Grid tool 51-52,175
  modify 61
Gridding Requester 51-51,175

                                H
Halfbrite 167,168
Halve command 195
Hard disk installation,14-15
Hi-Res 58,192
Horiz(Brush)198
Horiz 196
HSV color system 56-57,88-93,167,186
Hue 90,166

                                I
Interactive mode 235
Interlace 58,192
Italic 65,99

                                K
Keyboard commands. See Appendix B
Keyboard equivalents 179
  how to use 66

                                L
Leak 31
Lo-Res 58,191
Load Picture Requester 18,181
Loading a Picture 17-19
Lock FG command(Stencil)213
Locked colors 109,211

                                240C

                                M
Magnify tool 50-51,177
Main page 44
Make Stencil Requester 108,212
Med Res 58,192
Memory 191,193
  availability 222
  method 123
  model 210
Memory Management. See Appendix A
Menu Bar 17,24,76
  hiding 50
Menus 24,179
Merge in Back command 190
Merge in Front command 189
Method command 123
Mnemonic 160
Mode menu 61,200-202
  Blend 201
  Color 62,64,103-104,200
  Cycle 62,201
  Halfbrite 201
  Matte 62,200
  Replc 200
  Shade 200-201
  Smear 61,200
  Smooth 201
  Tint 8,166,202
Move requester 124,141,203-206
MultiCycle 48,63,201

                                N
No Icons 10
Non-cyclical animation 131

                                O
Options Requester 122
Outline command 105
Outlined shapes 8-9
Outlining 104,196
  automatic 9
Overscan 55,192,227
  painting 8

                                241A

                                P
Page 23,44,54-55
  switching 54
Page Size 55,227
Page Size Requester 55
Paint Can 30,31
Painting area 31
Painting modes 61-64,222
Painting screen,17,23
Palette 24-28,178,185-188
  arranging colors in the 57
  customizing the 37
  default 37
  picking colors from 25-27
Parent(Dir)18,180
Pattern fill 102-103
Perspective 9,49
  center 70,78,82
  commands 232
  horizon 82
  plane 81,83
  creating a 113-114
  rotations 217-218
Perspective Requester 52,73-74,215-217
PICK pointer 27,101,102,178
Picking colors
  from the palette 25-26
  from the screen 27-28
Picture menu 180-194
  About 194
  Change color 185-187
  Delete 182-183
  Flip 185
  Load 180-181
  Page Size 190-191
  Print 183-185
  Quit 194
  Save 181-182
  Screen Format 191-193
  Show Page 191
  Spare 189-190
Picture
  loading a 17-19
  flipping 9

                                241B

Pixel 28,51,55,169,175,190
Place(Symmetry)176
Player utility 235-237
Point(Symmetry)176
Polygon tool 33-34,171-172
Prefs menu 10,219-222
  AutoGrid 222
  AutoTransp 221
  Be Square 220
  Coords 219-220,222
  Exclbrush 220-221
  Fast FB 220
  MultiCycle 220
  No Icons 221
  Workbench 220
Print Picture Requester 183
Printers 14

                                Q
Quitting DeluxePaint 19

                                R
RAM(random access memory)14,123,225
Ranges 93,95,187
  defining 58
ReadMe 13
Rectangle tool 31-32,168-169,175
Reference Palette 87-93
Remake(Stencil)212
Remap 189
  (Brush) 197-198
Requester defined 16
Requesters
  Animbrush Settings 136-137
  Choose Font 10,61,173-174
  Choose Screen Format 16,55-56,193
  Color Palette 56-59,88,185
  Delete File 182-183
  Fill Type 60,96
  Go to Frame 208
  Gridding 51-52,175

                                241C

  Load Picture 18,181
  Make Stencil 108,212
  Move 124,141,203-206
  Options 122
  Page Size 55
  Perspective 52,73-74,215-217
  Print Picture 183
  Save Picture 35-36,182
  Set Frame Count 120,207
  Set Page Size 190
  Spacing 147,156,163
  Symmetry 53,176
Resize command 100-101
Restore Palette command 188
RGB color system 56-57,88-93,167,186
Rotating a brush 70-77,125

                                S
S: 222
Saturation 90,166
Save Picture Requester 35-36,182
Saving your work 35-36,55
Screen 50-56
  axes 126-129
  coordinates system 75-77
  formats 24,58-59
  picking colors from 27-28
  resolutions 55-56,191-192
Script files 236
Scroll 180
  box 18,180
  the background 149-150
  the page 55
Set # 206
Set Frame Count Requester 120,207
Set Page Size Requester 190
Shape tools
  modify 60
Shapes,receding or approaching 142

                                242A

Shear command 99
Shift key 160
Solid 166
Sonor "blip" 143
Spacebar 34,171
Spacing Requester 147,156,163
Spare page 44,225,227
Special commands 231
Spout 165
Spreads 93-95,186-187
  creating 57-58
Starting DeluxePaint 15-16
Stenciled Brushes 10
Stencils 107-112
  editing 110-112
Straight line tool 30,162,175
  modify 60
Stretch command 100-101,195
Style buttons 65
Submenus 179
Swap 189
Switching pages 54
Symmetry Requester 53,176
Symmetry tool 53,176
  modify 61

                                T
Technical support 19-20
Text tool 64-66,173-174,175
  modify 61
Three axes 124
Three dimensional space 7,9,49,52,69,72,77,124
  moving in 78-80
Tile(Symmetry)176-177
Tint 8,166
Title Bar 17,24
Toolbox 25,28-35,159-179
  commands 230
  hiding the 50
  modifying 59-61
Traces 170

                                242B

Trails 144-145,205
Transparent color 34-35,45-47
Trim command 142,196

                                U
Underline 65
Undo 28,177
Unfilled shape tools modify 60
Unfilled/Filled Circle tool 169-170,175
Unfilled/Filled Ellipse tool 170-171,175
Unfilled/Filled Polygon tool 171-172
Unfilled/Filled Rectangle tool 168-169,175
Use Brush Palette command 187-188

                                V
Value 90
Vert 196
  (Brush)198

                                W
Wire frame 125
Workbench 15,220,235-236
Wrap 8,167
  text 64,173

                                Z
Zoom tool 51,177


DELUXEPAINT DOCS BROUGHT TO YOU BY THE SOUTHER STAR WITH ASSISTANCE OF RAP

-Res 58,192
Horiz(Brush)198
Horiz 196
HSV color system 56-57,88-93,167,186
Hue 90,166

                                I
Interactive mode 235
Interlace 58,192
Italic 65,99

                                K
Keyboard commands. See Appendix B
Keyboard equivalents 179
  how to use 66

                                L
Leak 31
Lo-Res 58,191
Load Picture Requester 18,181
Loading a Picture 17-19
Lock FG command(Stencil)213
Locked colors 109,211

                                240C

                                M
Magnify tool 50-51,177
Main page 44
Make Stencil Requester 108,212
Med Res 58,192
Memory 191,193
  availability 222
  method 123
  model 210
Memory Management. See Appendix A
Menu Bar 17,24,76
  hiding 50
Menus 24,179
Merge in Back command 190
Merge in Front command 189
Method command 123
Mnemonic 160
Mode menu 61,200-202
  Blend 201
  Color 62,64,103-104,200
  Cycle 62,201
  Halfbrite 201
  Matte 62,200
  Replc 200
  Shade 200-201
  Smear 61,200
  Smooth 201
  Tint 8,166,202
Move requester 124,141,203-206
MultiCycle 48,63,201

                                N
No Icons 10
Non-cyclical animation 131

                                O
Options Requester 122
Outline command 105
Outlined shapes 8-9
Outlining 104,196
  automatic 9
Overscan 55,192,227
  painting 8

                                241A

                                P
Page 23,44,54-55
  switching 54
Page Size 55,227
Page Size Requester 55
Paint Can 30,31
Painting area 31
Painting modes 61-64,222
Painting screen,17,23
Palette 24-28,178,185-188
  arranging colors in the 57
  customizing the 37
  default 37
  picking colors from 25-27
Parent(Dir)18,180
Pattern fill 102-103
Perspective 9,49
  center 70,78,82
  commands 232
  horizon 82
  plane 81,83
  creating a 113-114
  rotations 217-218
Perspective Requester 52,73-74,215-217
PICK pointer 27,101,102,178
Picking colors
  from the palette 25-26
  from the screen 27-28
Picture menu 180-194
  About 194
  Change color 185-187
  Delete 182-183
  Flip 185
  Load 180-181
  Page Size 190-191
  Print 183-185
  Quit 194
  Save 181-182
  Screen Format 191-193
  Show Page 191
  Spare 189-190
Picture
  loading a 17-19
  flipping 9

                                241B

Pixel 28,51,55,169,175,190
Place(Symmetry)176
Player utility 235-237
Point(Symmetry)176
Polygon tool 33-34,171-172
Prefs menu 10,219-222
  AutoGrid 222
  AutoTransp 221
  Be Square 220
  Coords 219-220,222
  Exclbrush 220-221
  Fast FB 220
  MultiCycle 220
  No Icons 221
  Workbench 220
Print Picture Requester 183
Printers 14

                                Q
Quitting DeluxePaint 19

                                R
RAM(random access memory)14,123,225
Ranges 93,95,187
  defining 58
ReadMe 13
Rectangle tool 31-32,168-169,175
Reference Palette 87-93
Remake(Stencil)212
Remap 189
  (Brush) 197-198
Requester defined 16
Requesters
  Animbrush Settings 136-137
  Choose Font 10,61,173-174
  Choose Screen Format 16,55-56,193
  Color Palette 56-59,88,185
  Delete File 182-183
  Fill Type 60,96
  Go to Frame 208
  Gridding 51-52,175

                                241C

  Load Picture 18,181
  Make Stencil 108,212
  Move 124,141,203-206
  Options 122
  Page Size 55
  Perspective 52,73-74,215-217
  Print Picture 183
  Save Picture 35-36,182
  Set Frame Count 120,207
  Set Page Size 190
  Spacing 147,156,163
  Symmetry 53,176
Resize command 100-101
Restore Palette command 188
RGB color system 56-57,88-93,167,186
Rotating a brush 70-77,125

                                S
S: 222
Saturation 90,166
Save Picture Requester 35-36,182
Saving your work 35-36,55
Screen 50-56
  axes 126-129
  coordinates system 75-77
  formats 24,58-59
  picking colors from 27-28
  resolutions 55-56,191-192
Script files 236
Scroll 180
  box 18,180
  the background 149-150
  the page 55
Set # 206
Set Frame Count Requester 120,207
Set Page Size Requester 190
Shape tools
  modify 60
Shapes,receding or approaching 142

                                242A

Shear command 99
Shift key 160
Solid 166
Sonor "blip" 143
Spacebar 34,171
Spacing Requester 147,156,163
Spare page 44,225,227
Special commands 231
Spout 165
Spreads 93-95,186-187
  creating 57-58
Starting DeluxePaint 15-16
Stenciled Brushes 10
Stencils 107-112
  editing 110-112
Straight line tool 30,162,175
  modify 60
Stretch command 100-101,195
Style buttons 65
Submenus 179
Swap 189
Switching pages 54
Symmetry Requester 53,176
Symmetry tool 53,176
  modify 61

                                T
Technical support 19-20
Text tool 64-66,173-174,175
  modify 61
Three axes 124
Three dimensional space 7,9,49,52,69,72,77,124
  moving in 78-80
Tile(Symmetry)176-177
Tint 8,166
Title Bar 17,24
Toolbox 25,28-35,159-179
  commands 230
  hiding the 50
  modifying 59-61
Traces 170

                                242B

Trails 144-145,205
Transparent color 34-35,45-47
Trim command 142,196

                                U
Underline 65
Undo 28,177
Unfilled shape tools modify 60
Unfilled/Filled Circle tool 169-170,175
Unfilled/Filled Ellipse tool 170-171,175
Unfilled/Filled Polygon tool 171-172
Unfilled/Filled Rectangle tool 168-169,175
Use Brush Palette command 187-188

                                V
Value 90
Vert 196
  (Brush)198

                                W
Wire frame 125
Workbench 15,220,235-236
Wrap 8,167
  text 64,173

                                Z
Zoom tool 51,177
