VAMPALLE DOCUMENTATION A BGM DESIGN GAME - 1994 PRODUCTIONS By Asa Margetts and David Charman INTRODUCTION Vampalle is Public Domain Freeware, so may be spread in a BIG WAY! Even though it is a small game, it should keep you busy for a while. Vampalle really came from the name of the charactor - Vampire Alien = VamPalle, the game took approx. two and ahlaf weeks to do, which doesn`t sound like alot, but each day was taken up by about seven hours of programming, drawing and animating. We have programmed several titles so far such as: Tadas II BUG! The Summoning Seed of Darkness X-Password (Util) even though we are reletively new to programming. GAME The idea of the game is quite simple ie. Shoot the geezas, collect items, solve puzzles etc. The actual theme to this is: Vampalle the Alien Crash landed on an unknown planet, namely: Planet BGM. It features areas and people like aliens and humans. As the ship was crash landing, you ejected - NOW YOU MUST TRAVEL THROUGH THE PLANET TRYING TO FIND YOUR SHIP, SAVAGE THE PIECES AND HEAD FOR HOME! The game isn`t that large as the main file of the game we were trying to keep as small as possible as this game was hopefully going to feature in a compilation. We hope you do enjoy the game though. ANY COPYRIGHT? As it happends, no. This game is PD FREEWARE, so maybe spread a copied anywhere, whether it is over seas or just to a nextdoor neighbour. We just ask that you don`t change the game in anyway, such as disassembling it in any way. CREDITS Programming: Asa Margetts Artist: Asa Margetts and David Charman Ideas: David Charman Animator + Compiler: Asa Margetts Document: David Charman + Asa Margetts Music + Sound: Unknown As you can see our small group only consists of two, we are always looking for new people to help us, whther it is programming, art work, animation. If you would like to help us with ideas, art, coding, anything to do with the game, please write to us: ASA MARGETTS 81 Carlford Close Martlesham Heath Ipswich Suffolk IP5 7TA REQUIREMENTS This game should work on all AMigas with one meg of memory. Before the game was executabley crunched with an executable cruncher to save disk space, it was test on a one meg Amiga and worked. Even though it is crunched, it should still work on a one meg Amiga. TESTED This game was programmed and tested on an Amiga 500+ with 2Meg of ram chip, external drive and hard disk. AND NOW SOMETHING NOTHING TO DO WITH THE GAME BUT HELPED ME IN MANY WAYS: THANKS TO THE FOLLOWING: Paul Gumsley; For Creating WAC - Best AMOS Mag EVER! (See Later) Alistair Lyons; For creating CUM Another good magazine! And that`s it! (Above) is mentioned about WAC. Paul Gumsley is the writer of this excellent disk based magazine. WAC stands for `Whitby AMOS Magazine` and I have to say is excellent for reading and learning. If you program in AMOS, then this is FOR YOU! If you send him a blank disk and a SAE he will send you a free copy (Issue1) of WAC! His address: Paul Gumsley 5 Lockton Road Whitby North Yorkshire YO21 3NB Paul helped me in may ways, supported some of my games I have written and given me free copies of WAC! If you write to him: Just mention my name, otherwise he will wonder how you came about his address. ALISTAIR LYONS is also mentionned above, he has created a paper based magazine, issue 1 is only 70p, just send it to: Alistair Lyons 18 Braehead Bo`ness W. Lothian Scotland EH51 9DN This magazine includes articales on programming, reviews, computing + more.