************ ****************** ***** ***** **** TETRIS **** ***** ***** ****************** ************ Copyright © 1994 by Hayrettin YILDIZ -------------------------- COPYRIGHT INFORMATION: -------------------------- 'TETRIS' is being distributed as SHAREWARE. If you like this program, please send a donation of $5 (or 10 DM, or 4 Pound) to the author. (address given at the end of this document). 'TETRIS' may be freely distributed to any BBS, network, or through any Public Domain library collection, so long as no fees are charged for such distribution. (This doc file must be included.) 'TETRIS' was written in AMOS. 'AMOS' is published by EUROPRESS Software, Ltd. Original TETRIS game was designed by Alexey PAJITNOV. ------------- FEATURES: ------------- Yes, this is another version of classic TETRIS. But, it has some superiorities: * Compatible with all Amiga range computers (including AGA machines). * Two game modes (Classic and Crazy modes). * Variable game-play area dimensions (from 4x8 to 20x24). * Hi-score table saving (if possible). * Joystick and keyboard control supported. * High playability and attractive game design. * Single-part game file (not requires any data files or libraries). * Easy harddrive installation (simply drag its icon to everywhere). ----------------- IN GAME KEYS: ----------------- F1 ............ Increase width of the game-play area. F2 ............ Decrease width of the game-play area. F3 ............ Increase height of the game-play area. F4 ............ Decrease height of the game-play area. F6 ............ Select 'Classic Game Mode' (default). F7 ............ Select 'Crazy Game Mode'. F8 ............ Drop Mode -> Amateur F9 ............ Drop Mode -> Professional ENTER ......... Start game. UP ARROW ...... Rotate object (fire button of joystick). LEFT ARROW .... Move object to left (joystick left). RIGHT ARROW ... Move object to right (joystick right). DOWN ARROW .... Fast fall-down (joystick down). SPACE ......... Easy options menu. P ............. Pause game. H ............. Shows 'Hall of Fame' of current game-play area. ESC ........... Stops current game. HELP .......... Shows key explanation page. --------------- INDICATORS: --------------- NEXT .......... Next object. SCORE ......... Your current score. LINES ......... Destroyed lines number of current game. RATE .......... Average destruction rate. LEVEL ......... Game (speed) level. COUNT ......... Counter of level. WIDTH ......... Current width of the game-play area. HEIGHT ........ Current height of the game-play area. * When the 'COUNT' reaches to zero, current game level increases one. ----------- NOTICE: ----------- * Only requirement of this game is a 80 column 'SYSTEM-CONFIGURATION' file on the boot disc. If boot disc not contains a 'SYSTEM-CONFIGURATION' file (on DEVS or ROOT directory), Amiga sets default font to Topaz-9 and opens a 60 column Workbench screen. That corrupts game design. * For Hi-score table saving: 1) Disc must not be write protected. 2) Disc must have enough space (about 27 K). ----------- AUTHOR: ----------- * I'm waiting for your letters. (Contact me especially for swapping PD programs, AMOS programs, tracker modules, graphics and programming). 'Hayrettin YILDIZ' Sofular Mah. Tayyareci Orhan Sok. No: 28/1 34260 Fatih ISTANBUL/TURKEY ----------------- POSTSCRIPTUM: ----------------- * I hope you enjoy this game forever. * !!! SPREAD THE WORD AND THE DISC !!!