- Top Hat Willy - Version 1.1 Public Domain Released Date: 31.10.1994 (C) OverFlow Productions 1994 Credits: Programming, Graphics, Sound & Music by Scotty Title Screen, Sprite Graphics & Design by Scotty and Runelord Font by Runelord Introduction: Nowadays a "platform game" means something that scrolls in eight directions at 50hz speed, has power-ups and jump-on-a-monster-to- kill-it action. This is thought to be an improvement over the 8-bit-style platform games such as Jet Set Willy or Monty Mole. This is why such games are not made today. Nobody just does it in the good old style anymore. Except now, that is! I have decided to revive the "old school" of platform games, by creating Top Hat Willy, the Ultimate in Platform Games Entertaiment! System Requirements: A Commodore Amiga Home Computer (Rather obvious) with 1Mb of RAM. Top Hat Willy takes advantage of additional memory, by displaying a special 32-color raytraced title-screen. The Game is easy to install to hard drive, just copy all the files to a suitable directory. If running from Shell, note that the game must be run from it's directory. If running from floppy disc, you MUST leave the disc write-enabled! This is because the game has a top-100 saveable high-score list. (Something that did not feature in the 8-bit games...) Gameplay: When the game has begun, you may control Willy by using joystick or cursor keys (Press up arrow to jump).To use the staircases, you must jump into them.(Contrary to Jet Set Willy, where you had to jump through them to pass them). You should avoid all the moving monsters and deadly-looking spikes, as they are fatal to your health. Also, falling from too great heights causes death. Nine lives may sound much, but when you see how tough life is in Willy's mansion, the amount does not seem so luxurious! The Aim of the game is to collect all the trash (flashing items) from the mansion and the mansion (under)grounds. Willy can't go to sleep unless this has been done. Perhaps he had a party and the house mistress won't let him sleep before the junk has been cleaned? Or perhaps Willy is from a cleaning company and he has been ordered to a haunted house? Well something like that. Anyway, in the true 8-bit tradition, the task is almost impossible. Only a highly persistent gamer or someone with mental problems can manage it. Even I haven't completed the game, and I am the author! The fun comes from trying to beat your, or even better, someone elses high score. (However, I have tested that it is POSSIBLE to complete the game, so keep on trying... there is something nice in the end :) Gameplay Tips Because the game is so hard, I have decided to include some tips to the beginners. I myself have not yet completed the game. My highest score is 115 items collected, which is not nearly all! To achieve a pixel-perfect 4-square jump over a pit: Place Willy at the edge. note that his posture(frame) is always the same (legs extended) when standing at the edge. Jump UPWARDS, and whilst in air, hold down the keys to achieve a diagonal jump. When Willy touches earth after the jump upwards, he performs a perfect diagonal jump, with no danger of "slipping" into the pit. Sometimes the best way to jump over a monster, and occasionally the only way, is to use the direct upward jump. This is especially effective with fast monsters. Monsters with the smallest movement range are often the most hardest to jump over. Practice one room at time. After dying once in a room, don't say "Oh this is hard, I'll go elsewhere", but instead, sacrifice all your lives if you must, to learn the room. And then you may include the room into your Master Plan. The Master Plan: There are several routes around the map which are more effective than others. If you don't have a plan, you'll end up traveling through the same rooms all the time. Version 1.1 Version 1.1 now supports NTSC monitors. Previously, only the gameplay are would fit into screen and the status area (lives,items) would remain non-visible. Also, title screen information was Out of Screen. Now, if NTSC is detected, the status area is displayed in single line at the bottom of the screen.(Lives:n Items:n Room% Room Name) Title screen information is also moved appropriately. PAL users may test this new feature by booting the machine in NTSC... (May not be possible with old Kickstarts) The game map has undergone some subtle changes, mostly cosmetic. With some rooms, the map has been changed so that you cannot take advantage of the quirky map design. Advertisement: Call the OverFlow support BBS, The Unknown Sector for any questions, comments & possible bug reports. I would also like to hear if someone really has managed to complete the game... Call: The Unknown Sector BBS Node #1 : +358-0-8793935 (in Finland) Or! send me a letter: T. Heikkinen Viljamintie 5 01800 Klaukkala Finland Or! contact our Agent at the Internet: kontio@mits.mdata.fi He will forward your comments to me. This game is Public Domain, but gifts, goodies and money are heartily accepted!;) It may persuade me to do a Top Hat Willy II... Death to the Shareware(=Blackmailware) authors! *** OverFlow Productions 1994 ***