AmBk  € ÂAmal      F 0                                                                                                                                                                                                Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty   Empty    ? ACtsrÞ›	‡+€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±      ' astrokid the maaan~AUtotest(If R8<1 Direct Killed;~         If R9=-1 Jump Hit; eXit;~         Hit: Let A=6; Let R9=0; Let R8=R8-1; eXit;)~Start: Let RF=1; Let X=-30; Let Y=128; Anim 13,(7,2)(8,2); Let R0=4; Let R1=0;~       Move 80,0,40; Let RF=0; Let R8=RT; Let R9=0;~Main: Move R0,R1,4;~      Let RX=X; Let RY=Y;~      Let R1=R1+1; Let R0=0;~      If Y<30 Jump Down;~      If Y>210 Jump Bounce;~      Jump Fly;~Up:    Anim 2,(7,2)(8,2)~       Let R1=R1-2; If J1&4 Jump Left;~       If J1&8  Jump Right; Jump Main;~Left:  If X<20  Jump Main; Let A=9; Let R0=-4; Jump Main;~Right: If X>270 Jump Main; Let A=9; Let R0=4; Jump Main;~Bounce: Anim 2,(7,1)(8,1); Let R1=-6; P; Jump Fly;~Down:   Let R1=4; Jump Fly;~Fly: If J1&1 Jump Up;~     If J1&4 Jump Left;~     If J1&8 Jump Right;~     Let A=9;~     Jump Main;~Killed: Let R8=RT; Let RF=-1; Let R1=-5; Let R0=-4; Anim 0,(9,2);~        For R7=0 To 30; Move R0,R1,2; Let RX=X; Let RY=Y;~        Let R1=R1+1; Next R7;~        Jump Start;~'~' r8=energy~' rt=starting energy~'~'~‚' nuke deee fluke~Reset: Let A=10; Let RW=-10; Let RV=-10; ~       Let X=-10; Let Y=-10; Let RU=0;~Main:  If J1&16 Jump Shoot;~       P P P P; Jump Main;~Shoot: If RF<>0 Jump Main;~       Let X=RX+23; Let Y=RY-4; Let RW=Y;~       Let RG=-1; ~       For R0=0 To 40;~          Let X=X+8; Let RV=X;~          If X>320 Jump Reset;~          If RU=-1 Jump Reset;~       Next R0; Jump Reset;~ Ü' aliens sensors~Start: Anim 0,(1,2)(2,2)(3,2)(4,2)(3,2)(2,2);~Main: If R9=-1 Jump Hit; P; Jump Main;~Hit: Let R9=0; Let R8=R8-1; If R8<0 Jump Dead;~     Anim 0,(23,2); P; Jump Start;~Dead: Let A=24; P P; Anim 0,(24,2);~ü' aliens upper arm~AUtotest(If R8<0 Direct Dead;~         If R9=-1 Jump Hit; If R9=1 Jump Normal; eXit;~         Hit:    Let R9=1; Let A=5;  Let R8=R8-1; eXit;~         Normal: Let R9=0; Let A=15; eXit;)~Let RB=0;~Main: Let R0=Z(30)+1; P P;~      For R1=0 To R0; P; Next R1;~      If RD=-1 Jump Main;~      Anim 1,(15,2)(14,2)(13,2)(12,2)(11,3)(12,4)(13,4)(14,4)(15,4);~      P P P P P P P P; Let RB=-1;~      P P P P P P P P P P P P P P P P P P P; Let RB=0;~      Jump Main; ~Dead: Let A=25; Let RB=0; P P;~ü' aliens lower arm~AUtotest(If R8<0 Direct Dead;~         If R9=-1 Jump Hit; If R9=1 Jump Normal; eXit;~         Hit:    Let R9=1; Let A=5;  Let R8=R8-1; eXit;~         Normal: Let R9=0; Let A=15; eXit;)~Let RC=0;~Main: Let R0=Z(35)+1; P P;~      For R1=0 To R0; P; Next R1;~      If RE=-1 Jump Main;~      Anim 1,(15,2)(14,2)(13,2)(12,2)(11,3)(12,4)(13,4)(14,4)(15,4);~      P P P P P P P P; Let RC=-1;~      P P P P P P P P P P P P P P P P P P P; Let RC=0;~      Jump Main; ~Dead: Let A=25; Let RC=0; P P;~W' spit~Reset: Let X=-10; Let Y=-10; Let A=16; Let R9=0;~Main:  If RA=-1 Jump Setup;~       P P P P P; Jump Main;~Setup: Let X=350; Let Y=110; Let A=16;~       Let R0=-15-Z(20); Let R1=Z(8)-10;~Fly:   Move R0,R1,5; Let R0=R0+1; Let R1=R1+4;~       If X<128  Jump Reset;~       If Y>312 Jump Reset;~       If R9=-1 Jump Reset;~       Jump Fly; ~e{' upper arm shot~AUtotest(If R9=-1 Direct Reset; eXit;)~Reset: Let X=-10; Let Y=-10; Let A=16; Let R9=0;~Main: If RB=-1 Jump Throw;~      P P P; Let RD=0; Jump Main;~Throw: Let X=XH(0,RH); Let Y=YH(0,RI); Let A=16; Let RD=-1~       Let R0=XH(0,RX)-X; Let R1=YH(0,RY)-Y; ~Fly:   Move R0,R1,80; If X<128 Jump Reset; If Y<48 Jump Reset;~       If Y>320 Jump Reset;~       Jump Fly;~cx' lower arm shot~AUtotest(If R9=-1 Direct Reset; eXit;)~Reset: Let X=-10; Let Y=-10; Let A=16; Let R9=0;~Main: If RC=-1 Jump Throw;~      P P P; Let RE=0; Jump Main;~Throw: Let X=XH(0,RJ); Let Y=YH(0,RK); Let A=16; Let RE=-1~       Let R0=XH(0,RX)-X; Let R1=YH(0,RY)-Y; ~Fly:   Move R0,R1,80; If X<128 Jump Main; If Y<48 Jump Main;~       If Y>320 Jump Main;~       Jump Fly;~Õ' invasion of the killer bones from infinity within~Wait: If RS=-1 Jump Start; Jump Wait;~Start: Let R0=-15*R7; Move R0,0,40;~       Anim 0,(26,5)(55,3)(56,5)(55,3); ~Main: For R2=0 To 1;~          For R1=-3 To 2; Move 0,  R1*R7,6; Next R1;~          For R1=0 To  5; Move 0,3-R1*R7,6; Next R1;~      Next R2;  ~      For R1=-3 To 0; Move 0,R1*R7,6; Next R1;~      Let R0=RX-X/8; Let R1=RY-Y/8;~      Move R0*R7,R1*R7,20; P P P;       ~      Move -1*R0*R7,-1*R1*R7,20;~      For R1=0 To 2; Move 0,  R1*R7,6; Next R1;~      For R1=0 To 5; Move 0,3-R1*R7,6; Next R1;~      ' fire flame~      For R2=0 To 1;~          For R1=-3 To 2; Move 0,  R1*R7,6; Next R1;~          For R1=0 To  5; Move 0,3-R1*R7,6; Next R1;~      Next R2;  ~      For R1=-3 To 0; Move 0,R1*R7,6; Next R1;~      P P P P P P P P P P P P P P P P P P P P P P P P P P;~      P P P P P P P P P P P P P P;~      For R1=0 To 2; Move 0,  R1*R7,6; Next R1;~      For R1=0 To 5; Move 0,3-R1*R7,6; Next R1;~      Jump Main;~iF' invasion of the killer alien from infinity within~AUtotest(Let RH=X; Let RI=Y; Let RJ=X; Let RK=Y;~         If R8<0 Direct Dead;~         If R9=-1 Jump Hit; If R9=1 Jump Normal; eXit;~         Hit:    Let A=30; Let R9=1; Let R8=R8-1; eXit;~         Normal: Let A=27; Let R9=0; eXit;)~Wait: If RS=-1 Jump Start; Jump Wait;~Start: Let R0=-15*R7; Move R0,0,40; Let RB=-1; Let RC=-1;~Main: For R2=0 To 1;~          For R1=-3 To 2; Move 0,  R1*R7,6; Next R1;~          For R1=0 To  5; Move 0,3-R1*R7,6; Next R1;~      Next R2;  ~      For R1=-3 To 0; Move 0,R1*R7,6; Next R1;~      Let R0=RX-X/8; Let R1=RY-Y/8;~      Move R0*R7,R1*R7,20; P P P;       ~      Move -1*R0*R7,-1*R1*R7,20;~      For R1=0 To 2; Move 0,  R1*R7,6; Next R1;~      For R1=0 To 5; Move 0,3-R1*R7,6; Next R1;~      ' blow a fireflame~      For R2=0 To 1;~          For R1=-3 To 2; Move 0,  R1*R7,6; Next R1;~          For R1=0 To  5; Move 0,3-R1*R7,6; Next R1;~      Next R2;  ~      For R1=-3 To 0; Move 0,R1*R7,6; Next R1;~      Anim 1,(27,2)(46,2)(47,2)(48,2)(49,2)(50,2)(51,2)(52,2)(53,2)(54,8);~      P P P P P P P P P P P P P P P P P P P P P P P P P P;~      Anim 1,(52,2)(50,2)(49,2)(48,2)(47,2)(46,2)(27,2);~      P P P P P P P P P P P P P P;~      For R1=0 To 2; Move 0,  R1*R7,6; Next R1;~      For R1=0 To 5; Move 0,3-R1*R7,6; Next R1;~      Jump Main;~Dead: Let A=29;~ ¥' go with the boat and explode~Let R1=X; Let R2=Y;~Main: Let X=R1-Z(20)+10; Let Y=R2-Z(20)+10;~      For R0=32 To 45; Let A=R0; Next R0; Let A=29; P P P; Jump Main;~                                                                                                                     