Picture Puzzles --------------- By Dave Colclough and Stoo Fotheringham Jan 1990 (C) COPYRIGHT MCMXM By Dave Colclough You may copy and distribute this program freely, provided that no fee is charged other than any reasonable amount to cover duplication costs. NOTE: This file is produced in a 60 column workbench. Not everyone has an expensive monitor to use with there Amiga, and an 80 column text file strains the eyes or half of it scrolls off the screen if you try to read it with a 60 column workbench. DESCRIPTION Picture Puzzles is a game based on the old moving tile puzzle frames that I remember from my childhood. The frame is 5*5 blocks, and the game can be played in a number of different ways. PLAYING THE GAME After the game has loaded you will notice two icons on the left hand side labeled NEXT and PLAY, pressing NEXT will load the next picture in the Frames directory. Pressing PLAY will shuffle the tiles according to the selected game. In the top left hand corner is a quit icon. On the bottom of the screen is a panel containing the four different types of game that can be played and their fastest times. on the left is an icon representing the numbered panel on the the left of the picture. Click on this to turn the numbers off and on. Note there are different times for puzzles completed without the aid of this panel. To select different games click on the red button by the side of the game names. THE GAME TYPES Pair Flip Flips two adjacent tiles in either the vertical or horizontal direction. To move the tiles place the cursor on one of the tiles you wish to flip hold the left button down, and move the mouse in the direction you want to flip it. Classic Removes a tile to produce a hole (tile 0), and then allow tiles adjacent to the hole to move into the hole. Click on a tile to move it into the hole. Rotate 4 Rotates 4 tiles 90 degrees. Click on the center of a group of 4 to spin them. 5 Slide Movement similar to the Rubic`s cube. 5 tiles in a row or column slide together, the tile sliding of one edge will slide on the other. To move a row or column, place the cursor on any tile in the row (or column) hold the left button and move the mouse in the direction you wish to slide it. SOLVING THE PUZZLE After you have clicked on PLAY the currently loaded picture is shuffled according to the currently selected game. The elapsed time is displayed by the red led clock on the left. at any time you can select NEXT to quit the game and load the next picture. When you have completed the puzzle the screen will flash for a short while. If you have solved it faster than the time displayed in the bottom panel, you are invited to enter you name. After this is done the program will save a file to disk. HI SCORES The hi score table is saved into the same directory that the game was loaded from. If no hi score is found when the game loads it will reset the hi score table and the next time you solve a puzzle in under 60 mins a new file will be created. FRAMES The pictures the program displays are DPaint brush files. You can add you own pictures to the ones with the game by saving a brush file into the Frames directory. The brush must use 16 colors and it's size must be 160 * 160 pixels. The file can have any name but must be followed with the extension .FRM Any number of pictures may be placed in the Frames directory. APOLOGY I am sorry that I have not used intuition but simply I haven't got a book that covers it. Also the load file does not flag Chip memory so if you have more than 512K of memory you will have to run NoFastMem before running the game (put it in the Startup-Sequence), I developed the game on an ST but did not have enough time to finish the program reformatter that I wrote, before I had to give the system back to Dentons. THIS GAME IS RELEASED UNDER "GivUsAJobWare". That is Both me and Stoo are currently looking to a job, so if you like the game and know of a vacancy please write to us for a C.V. Of course you could always send money ! I am Dave Colclough I have been working in the Games industry for 6 years as a games programmer, I was once a director of Denton Designs, My first game was SHADOWFIRE C64, and my last was EYE OF HORUS ST/AMIGA. I am now looking for work in CAD and Computer Graphics, although I am willing to work in other fields. Dave Colclough Greenleaves Woodlands Dr Barnston Wirral Merseyside L61 1AL Tel 051 648 1103 This is a plea from Stoo Fotheringham, I do graphics and have in the past done 10 games for Odin Computer Graphics and Denton Designs. I am looking for full time in house anywhere in Europe (except France). S J Fotheringham 3 Croydon Avenue Mossley Hill Liverpool Merseyside L18 1JJ 051-733 8448