The Game of ZNYK Copyright 1992 SilverFox SoftWare & Adisak Pochanayon All Rights Reserved WARNING This program is not public domain. It is Copyright 1992 Adisak Pochanayon of SilverFox SoftWare. All rights are reserved by the author. The author has generously decided to grant the right to publicly distribute this program at no charge (or a minimal copying fee to cover cost of media). No other rights are granted. The right to distribute this software may be revoked by the author at any time without prior notice. The author assumes no responsibility for the operation of the program "ZNYK" nor for any consequence of executing said program. This document must accompany all copies of the program. Permission is not granted to distribute altered versions of this document or the program. TRANSLATION OF WARNING This program is distributed as FREEWARE. I'm not asking for any donations but if you really feel you need to send me something my address is listed below. (I'd prefer chocolate to money any day). I keep a copyright on the program, and if any big company eventually asks to publish my game, I may stop distribution of the program as FREEWARE. However, lightning will probably strike me first so don't worry about this. Give this program to as many of your friends as possible but make sure to give them the docs as well. STARTING THE GAME Double click on the icon from the workbench screen or type in "ZNYK" at a CLI. The SilverFox SoftWare logo will be displayed before the game goes into demo mode. Press the joystick fire button during demo mode to play a game. PLAYING THE GAME ZNYK is a YATLA (Yet Another Tetris Look Alike). However, the game is different enough to avoid all the copyright problems. I got the idea from several games and just put together my own version. Eventually I may add several options to change the game play slightly. However, right now, I don't have the time (I'm a starving Electrical Engineering student at UW-Madison who should either be at work or doing homework rather than writing games). ZNYK runs in an intuition screen and multitasks (although I do read the mouse and joystick thru hardware) but I don't recommend multitasking on a 512K machine with 68000. During the game, two balls will "zap" together and then you can move and rotate them to place them where you want. The next two balls to be "zapped" are visible in the upper left corner of the screen. In the lower left corner of the screen is a tiny window with a chart of how many white outlined balls of each color remain. As you near completion of a stage, the white outlined balls in this window move left. The score and level are displayed at the top of the screen. The basic idea is to maneuver these balls of three different colors to match up four or more in a row horizontally and diagonally. When you do this, the balls disappear. You get more points for the more balls you make disappear. You also get more points for making white outlined balls disappear. The main goal is to get rid of white outlined balls. You can match shadowed balls with outlined balls. No balls will disappear until the first "zapped" pair lands. When balls disappear, they may "free" adjacent balls and cause them to fall as well. This can be useful in clearing up the top of the screen or setting up chain reactions. It can also annoying. After you get rid of all the balls with a white outline (as opposed to the balls with shadows), you will advance to the next level with a sizeable scoring bonus. If you take too long to complete a stage, eventually the speed of the game will increase until you decide it is in your best interest to finish quickly or you will lose. Each time you clear a level, the board is reset with new outlined balls. The game ends when you leave a ball in the top row. CONTROLLING THE GAME The game is completely Joystick controlled. Put a joystick in port 1 to play. You can leave the mouse plugged into port 0. LEFTMOUSE Ends the game / Exits the Program. FIRE Rotates the balls counterclockwise / Starts a game. LEFT Moves the balls left. RIGHT Moves the balls right. DOWN Causes the balls to fall faster. UP "SWAPS" the balls (equivalent to pressing FIRE twice). Note: Pressing FIRE or LEFT/RIGHT multiple times will cause multiple rotations / movements. Also, the Joystick will "repeat" if held for more than 1/3 second in any direction. EXITING THE GAME Press the left mouse button to exit the current game. Press the left mouse button during the demo to exit the program completely. COMMENTS, QUESTIONS??? If you are interested in this program or have any comments, questions, or bug reports.... (Source is available for a small fee - $10). ZNYK was written using Lattice C V5.10b and CAPE 68K 2.0 assembler. Music for this program was written using Easy Sequencer (from SilverFox). All music, sound effects, graphics, and programming were done by me. This program represents several weeks work in sampling sound effects, writing music, drawing graphics and programming code. Adisak Pochanayon (college UW-Madison) 2525 University Av #J Madison, WI 53705 (608) 238-2463 Adisak Pochanayon (home) 229 S. Wilson St. Lancaster, WI 53813 (608) 723-7840 pochanay@cae.wisc.edu (internet e-mail address) SUMMARY ZNYK - An offbeat Tetris variation with splashy graphics and nice sound. Addicting challenging game play with increasing difficulty. FreeWare - From SilverFox Software. Binary only. Source available from author for $10. Author: Adisak Pochanayon